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| Category: Flight Simulator X - AFCAD Files | |
| Beijing Capital Airport ZBAA Replacement AFCAD for WF Scenery Studio Scenery with airline parking positions |
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Images related to this file:
File Description:
Replacement AFCAD with accurate real-life airline parking positions and terminal assignments. Accurate as of January 28, 2018.
This AFCAD replaces the default AFCAD provided with the payware WF Scenery Studio ZBAA scenery which did not come with any parking assignments.
Just back up and replace the default AFCAD file within the add-on's scenery folder.
| Filename: | Beijing_Capital_Airport_ZBAA_Replacement_AFCAD_for.zip |
| License: | Freeware |
| Added: | 28th January 2018, 21:43:29 |
| Downloads: | 488 |
| Author: | Michael Leung |
| Size: | 26.8 KB |
| Category: Prepar3D V1-4 - AFCAD Files | |
| Beijing Capital Airport ZBAA Replacement AFCAD for WF Scenery Studio Scenery with airline parking positions |
|
File Description:
Replacement AFCAD with accurate real-life airline parking positions and terminal assignments. Accurate as of January 28, 2018.
This AFCAD replaces the default AFCAD provided with the payware WF Scenery Studio ZBAA scenery which did not come with any parking assignments.
Just back up and replace the default AFCAD file within the add-on's scenery folder.
| Filename: | Beijing_Capital_Airport_ZBAA_Replacement_AFCAD_for.zip |
| License: | Freeware |
| Added: | 28th January 2018, 21:42:23 |
| Downloads: | 500 |
| Author: | Michael Leung |
| Size: | 26.8 KB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Flight Simulator Scenery Tutorial - How to decompile, edit, and recompile default scenery object BGL files |
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File Description:
This is a simple tutorial in a dual format, one HTML for web-based reading and the other for reading within Microsoft Word. The tutorial contains a thorough, step-by-step process on editing default scenery object BGL files within Flight Simulator. It covers everything from the task of decompiling the stock BGL file using BGLXML or NewBGLAnalyze, editing it using SceneGenX scenery Generator and Notepad, and recompiling the source code XML into a BGL file again by using the BGLCOMP SDK. This tutorial was the result of a request by a fellow scenery creator, in combination to my quest for further increasing the realism of one of Flight Simulator's stock airports (Sanderson Field, Shelton, WA). There's specific instructions, and a final word on the touchy topic of editing stock BGL files contained within the tutorial as well.
| Filename: | Flight_Simulator_Scenery_Tutorial__How_to_decompil.zip |
| License: | Freeware |
| Added: | 13th December 2005, 13:50:03 |
| Downloads: | 5,884 |
| Author: | Steven Rosenow |
| Size: | 24.52 KB |
| Category: Flight Simulator X - Scenery | |
| Lampedusa Airport LICD |
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Images related to this file:
File Description:
Scenery for Lampedusa Airport LICD,Scenery done using ADE9X based on Google Satellite Pictures with additional scenery objects,Happy Landings!
| Filename: | Lampedusa_Airport_LICD.zip |
| License: | Freeware |
| Added: | 26th November 2009, 01:43:13 |
| Downloads: | 4,021 |
| Author: | Antoine Calleja |
| Size: | 472.3 KB |
| Category: Fly! II - Scenery | |
| Palwukee Municipal Airport (KPWK) |
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File Description:
TerraModels Scenery Development System by Allen Kriesman was used to create the scenery for Palwukee Municipal Airport (KPWK) - Wheeling, Illinois. Biber Salsa models were also used to create this scenery. There are dynamic vehicles in this scenery. No custom models were created for this scenery.
| Filename: | Palwukee_Municipal_Airport_KPWK.zip |
| License: | Freeware |
| Added: | 15th April 2003, 23:32:31 |
| Downloads: | 135 |
| Author: | Wayne Roberts |
| Size: | 404.14 KB |
| Category: Fly! II - Scenery | |
| Portland International Jetport (KPWM) |
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File Description:
TerraModels Scenery Development System by Allen Kriesman was used to create the scenery for Portland International Jetport (KPWM), Maine. Biber Salsa models were also used to create this scenery. No custom models were created for this scenery. There are dynamic vehicles in this scenery.
| Filename: | Portland_International_Jetport_KPWM.zip |
| License: | Freeware |
| Added: | 9th May 2003, 04:22:52 |
| Downloads: | 257 |
| Author: | Wayne Roberts |
| Size: | 278.93 KB |
| Category: Fly! II - Scenery | |
| Duluth International Airport (KDLH) |
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File Description:
TerraModels Scenery Development System by Allen Kriesman was used to create the scenery for Duluth International Airport (KDLH), Minnesota. Biber Salsa models were also used to create this scenery. No custom models were created for this scenery. There are dynamic vehicles moving in this scenery.
| Filename: | Duluth_International_Airport_KDLH.zip |
| License: | Freeware |
| Added: | 14th February 2003, 01:30:26 |
| Downloads: | 221 |
| Author: | Wayne Roberts |
| Size: | 479.3 KB |
| Category: Fly! II - Scenery | |
| Kalmath Falls Airport (KLMT) |
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File Description:
TerraModels Scenery Development System by Allen Kriesman was used to create the scenery for Kalmath Falls Airport (KLMT), Oregon. Biber Salsa models were also used to create this scenery. No custom models were created for this scenery. There are dynamic vehicles moving in this scenery.
| Filename: | Kalmath_Falls_Airport_KLMT.zip |
| License: | Freeware |
| Added: | 23rd February 2003, 03:02:23 |
| Downloads: | 175 |
| Author: | Wayne Roberts |
| Size: | 505.2 KB |
| Category: Fly! II - Scenery | |
| Metropolitan Oakland International Airport (KOAK) |
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File Description:
TerraModels Scenery Development System by Allen Kriesman was used to create the scenery for Metropolitan Oakland International Airport (KOAK), California. Biber Salsa models were also used to create this scenery. No custom models were created for this scenery. There are dynamic vehicles in this scenery.
| Filename: | Metropolitan_Oakland_International_Airport_KOAK.zip |
| License: | Freeware |
| Added: | 14th June 2003, 04:47:02 |
| Downloads: | 277 |
| Author: | Wayne Roberts |
| Size: | 280.05 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Polderbaan Tower |
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File Description:
This is the third tower of EHAM for the default FS2004 scenery (rwy 36L-18R). This zip-file contains the scenery file and texture file of this scenery only. For this scenery you must have the Polderbaan scenery made by Marcel Ritzema (p5-2004.zip).
| Filename: | Polderbaan_Tower.zip |
| License: | Freeware |
| Added: | 12th July 2004, 22:40:38 |
| Downloads: | 7,609 |
| Author: | André Koopman |
| Size: | 220.28 KB |