Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator X - Scenery | |
| RAF Melbourne - Yorkshire, England. |
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File Description:
RAF Melbourne was a Royal Air Force station typical of the expansion period of the Second World War. Located 5 miles to the South-west of Pocklington, Yorkshire, England. The nearest village is Seaton Ross.
East Common just outside the village of Seaton Ross was requisitioned for use as a grass airfield in November 1940. In late 1940 the airfield was used by Armstrong Whitworth Whitleys of 10 Squadron as a relief landing ground for RAF Leeming. The airfield soon closed for re-development as a standard Bomber Command airfield with three concrete runways and three hangars.
In May 1945 the airfield was transferred to RAF Transport Command and 575 Squadron moved in with the Douglas Dakota. The squadron only stayed for a few months operating transport flight to and from continental Europe. With the departure of the Dakota a number of specialised Flights used the airfield for six months but by the middle of 1946 the airfield was no longer used for flying.
| Filename: | RAF_Melbourne__Yorkshire_England.zip |
| License: | Freeware |
| Added: | 25th November 2015, 20:34:43 |
| Downloads: | 147 |
| Author: | Terry Boissel |
| Size: | 23.1 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Bejing Capital PEK / ZBAA, Version 1.1 |
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Images related to this file:
File Description:
Thank you for downloading this scenery. This is a complete, ground-up rebuild of Beijing's International Airport. All default buildings have been knocked down and replaced more accurate representations. The brand new Terminal 3 is also represented. This was a very difficult piece of architecture to attempt to recreate. There were
several attempts, some of which were visually better but were huge frame hogs. This final version, while not photoreal, does give the general feel of the huge new terminal. With special thanks to friends in high places, and despite China's policy of being tight-lipped when it comes to information about their infrastructure, I was able to obtain accurate airport information, so all taxiways, runways, and parking are correct as well as all taxiway signs, old and new. The AFCAD file was built from the default version with AFX. This scenery was built using Abacus' EZ-Scenery program.
Update:
This version contains modifications to all terminals, added surrounding buildings and roads, and minor tweaks to various areas around the airport.
| Filename: | Bejing_Capital_PEK__ZBAA_Version_11.zip |
| License: | Freeware |
| Added: | 20th May 2010, 09:04:40 |
| Downloads: | 22,206 |
| Author: | William Morgan, FRFSTUDIO.NET |
| Size: | 22.24 MB |
| Category: Flight Simulator X - AFCAD Files | |
| UKOO - Odesa Intl. Odesa, Ukraine |
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File Description:
Odesa International Airport(IATA: ODS, ICAO: UKOO) is an airport located 7 km (4.3 mi) southwest from the centre of Odesa, Ukraine.
It serves both domestic and international flights. Airport's runways either were or are co-used by the Ukrainian Air Force.
The airport was built in 1961. In 2009, the airport served 651,000 passengers.
The area of Odessa International airport is 570 hectares. The airport concerns to group of the largest airports of Ukraine and connects Odesa by airlines with many cities of Ukraine and CIS, Western Europe, Asia and Africa.
Technical service of airport is based on 2800 square meters area and represented by 4 parking places to provide technical service to 4 planes simultaneously. European standards classify the airport as "class 1".
In May 2007, the airport started construction work that includes extending the main runway. The airport has ILS CAT I status.
The airport charts can be found here.
This file has the right coordenates, with the apron and characteristics of the airport and buildings.
| Filename: | UKOO__Odesa_Intl_Odesa_Ukraine.zip |
| License: | Freeware |
| Added: | 19th October 2012, 23:37:31 |
| Downloads: | 3,044 |
| Author: | Anwar Gonzalez |
| Size: | 484.36 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Tel Aviv Lod Airport Scenery 1961 |
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File Description:
Lod Airport, now called Ben Gurion International Airport started out in 1936 as Lydda Airport, an airstrip of four concrete runways on the outskirts of the Arab town of Lydda. By the mid-1960s, 14 international airlines were landing at Lod Airport.
I have backdated Lod airport back to 1961, when it was much smaller than today. Lod was and is Tel Aviv's major airport, used for all airline flights in 1961, and most international flights today. I have used GMAX to create the terminal and many of the hangars and other buildings at the airport, and have also used many library objects to increase the detail around the airport. Landclass files are included to reduce the city area back to their sizes in the 1960's. I have also backdated 4 other airports: Eilath (LLET), Sde Dov (LLSD), Mahanaim (LLIB), and Beer Sheeba (Teyman LLBS). These use library objects to increase the airport detail as well. These cities constituted the entire route network of Arkia, the local airline of Israel, in 1961.
| Filename: | Tel_Aviv_Lod_Airport_Scenery_1961.zip |
| License: | Freeware, limited distribution |
| Added: | 30th October 2008, 20:30:22 |
| Downloads: | 2,859 |
| Author: | Mike Stevens |
| Size: | 699.82 KB |
| Category: Civil Flight Simulators - Looking Glass Flight Unlimited 3 | |
| New Elevation data GeoTiles.tag for FU3 Seattle Region |
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File Description:
The test elevation meshes for Switzerland and UK Region using the data from
NASA SRTM_V2 program ( 3 arc second resolution, about 90m grid ) was so successful that I have tried to do a new elevation file for the Seattle Region using the 1 arc second elevation from the same source ( US area only ) 30m grid resolution. Each elevation point ( 64m grid in FU3 ) is now converted from the UTM coordinate to the exact Lat/Long WGS84 coordinate and for this point the elevation data are picked up and stored.
The Geotiles.tag file residing in the /region/seattle/geos/ folder contains this data.
To benefit from this new elevation experience FIRST RENAME YOUR ORIGINAL GEOTILES.DAT FILE INTO XGEOTILES.DAT then copy the geotiles.tag from this zip into the geos folder of the Seattle region. Start FU3 and enjoy the new perfect fitted landscape. Best way is to start directly from the air and not from an airport then all airport are no more flat, have hills and holes. Models and runways are floating over the ground or are into the ground.
| Filename: | New_Elevation_data_GeoTilestag_for_FU3_Seattle_Reg.zip |
| License: | Freeware, limited distribution |
| Added: | 26th September 2006, 23:37:55 |
| Downloads: | 170 |
| Author: | Andre Meystre |
| Size: | 19.28 MB |
| Category: Flight Simulator X - Scenery | |
| OMDB - Dubai Intl Airport - Dubai, UAE |
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Images related to this file:
File Description:
OMDB - GPS-accurate scenery based om Google maps and the FlyTampa base AFCAD (default FSX/P3D AFCAD). Every Runway, Gate and taxiway is right on the actual spot with a very small error margin.
Two types of Jetway structures used for Terminals 1 & 3, and are made by Victor Nauta. The new Concourse-D terminal for airlines other than Emirates is now added, with a basic terminal building design using Google Sketchup for better visuals.
WHAT'S NEW:
- The new Concourse-D terminal east of the existing Terminal 1. Terminal replaces the old Emirates Sky Cargo terminal, and servers all other visiting airlines.
- Apron Q used by FlyDubai is added.
- Extra runway rapid exits added.
- Extra parking gates in the C apron according to the latest charts.
- Extra Taxiways connecting to the runways according to the charts.
- Ground marking for Gates and taxiways! (A, B, C, D and F aprons)
- Aprons G and S are added according to the latest Airport layout and charts.
| Filename: | OMDB__Dubai_Intl_Airport__Dubai_UAE.zip |
| License: | Freeware, limited distribution |
| Added: | 25th July 2016, 20:17:21 |
| Downloads: | 11,008 |
| Author: | Ahmed Abdessalam |
| Size: | 4.16 MB |
| Category: Flight Simulator X - Scenery | |
| Area 51 V1.1 |
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Images related to this file:
File Description:
In V1 I added tower comms, taxiways/signs, and deleted start points for all those dirt & other closed runways and made the primary/secondary 14/32.
In V1.1 I have gone through the rest of the airport, aligning and cleaning up scattered oddly placed buildings and placed them in a logical manner - aligned with roads. with parking lots and/or pavement or concrete around their base. Gravel roads added thru the warehouses, sand maintenance roads to water tower and power station, Rec center pool and ballfield touched up. Fire station is in same place but turned towards flight line and added the trucks an ambulance. Fencing all around the flight line.
Also you get the F-117 and Janet 737 WITH traffic file. The Janet 737 is the shuttle aircraft for the Area 51 workers. Watch as the Janet flights arrive each morning from KLAS and depart each night Mon-Fri. KLAS (Las Vegas) Bgl also included with assigned parking at the Janet Terminal.
| Filename: | Area_51_V11.zip |
| License: | Freeware |
| Added: | 24th October 2014, 11:47:01 |
| Downloads: | 2,466 |
| Author: | Jeff Reed |
| Size: | 17.66 MB |
| Category: Flight Simulator X - Scenery | |
| FSX Portland International Airport KPDX |
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Images related to this file:
File Description:
Welcome to Portland International Airport for FSX!
The City of Roses is in the process of revamping KPDX. Many of us have spent time on Concourse A
waiting for our Horizon flight. Many have utilized the ground level walkways on Concourse E to
get to their United Express flight. Both are things of the past.
KPDX is now a primary Alaska Airlines hub. This summer British Airways will start service to London
Heathrow.
The runways have been adjusted to their current length. The taxiways have been corrected (this is
particularly important at the juncture of 10L and 21 which used to overlap). A copy of the current
airport diagram is included.
All the buildings (with the exception of the tower) are custom. Airport vehicles use
the proper vehicle paths and do not use taxiways.To achieve this I had to add a vehicle path that crosses
10R and another that crosses 03.
Three scenery complexity levels are used (normal,dense, and very dense). More eye candy appears with each
increase.
| Filename: | FSX_Portland_International_Airport__KPDX.zip |
| License: | Freeware, limited distribution |
| Added: | 15th January 2020, 05:01:47 |
| Downloads: | 1,804 |
| Author: | Brett Delana |
| Size: | 12.18 MB |
| Category: Prepar3D V1-4 - Scenery | |
| YMML - Melbourne (Tullamarine) Intl Airport, Victoria, Australia |
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File Description:
This is Ray Smith's scenery file "fsx_ymml_rs.zip". Ray has given me permission to make his file available for Prepar3D v3. This airport is made with two versions: one version with the Crosswind runway 9/27 activated where both runways will be used for takeoff/landing and one version as the default runway operation: The new Terminal 4 concourse G added, assigned parking as per the their website including 6 gates for the A380, all International flights depart and arrive at the Terminal 2 (T2 - International) Qantas flights depart and arrive from Terminal 1 (T1 - Domestic) Virgin Australia flights depart and arrive from Terminal 3 (T3 - Domestic) and Regional Express (REX) arrives at Terminal 3 (T3 - Domestic). Tigerair and Jetstar flights depart and arrive from Terminal 4 (T4 - Domestic) and Regional Express (REX) departs at Terminal 4 (T4 - Domestic) taxiways and taxi signs updated to the latest charts, extra fuel trucks, support vehicle roads rebuilt and many other scenery improvements, airport views are from inside the control tower (when in tower view) please view the readme before installation.
| Filename: | YMML__Melbourne_Tullamarine_Intl_Airport_Victoria_.zip |
| License: | Freeware |
| Added: | 24th February 2017, 19:48:04 |
| Downloads: | 22,202 |
| Author: | Robert Catherall |
| Size: | 1.47 MB |
| Category: Flight Simulator X - Miscellaneous Files | |
| DX10 Shader Fixers V3.2.3 |
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File Description:
DX10 Shader Fixes V3.2.3. These are a set of shader fixes for DX10 Preview mode in FSX. The patch should not effect DX9 in any way. It addresses the following bugs in the DX10 preview:
1) Flashing runways/taxiways
2) Yellow/white runway markings transparency
3) Opaque chain fences
4) Progressive Taxi markings missing
5) Missing night scenery/semi-transparent dusk scenery (often misdescribed as missing night textures)
6) Some addon cars with black headlights
7) Softer VC shadow
8) Eliminates false sun on VC roof and side wall
9) ORBX FTX Global lights with black background rectangles fixed
Also included are an optional replacement water shade, aircraft lights package and an optional replacement background texture. This can replace the light blue DX10 uses and is close to what DX9 uses in the same circumstances.
With Steve Parson's permission I have updated the shader_release_v3.2.2 patch to shader_release_v3.2.3 to now include a fix for DX10 ORBX FTX Global Lights.
| Filename: | DX10_Shader_Fixers_V323.zip |
| License: | Freeware, limited distribution |
| Added: | 11th July 2014, 13:56:13 |
| Downloads: | 35,715 |
| Author: | Steve Parsons / Steve Waite |
| Size: | 429.52 KB |