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| Category: Flight Simulator 2004 - Scenery | |
| Smithers CYYD in British Columbia, Canada, Updated |
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File Description:
Made in December 2018 as an update of the original post of 2014, to correct the apron markings, revise the AI, increase the number of GA parking spots, and most importantly to correct the runway lighting by adding the missing approach lights. This scenery is complete and can be installed as-is without first installing the 2014 version. Smithers is in northwest BC, 60 miles east and a bit north of Terrace, and directly east of the southern border of Alaska. The town has a population of 5,500 and is set in a north-south valley between mountains, the most impressive of which is Hudson Bay Mountain to the west. The airport is to the north of the town and has a single runway of 7,544 feet, aligned 33-15. The main user is Central Mountain Air, who are headquartered in Smithers and have a large maintenance hangar there next to the terminal building. The airport has scheduled flights by Central Mountain Air, Jazz, and Hawk Air, which are in the AI. The AI provided here is a new CYYD traffic bgl; in total the AI also includes a Dawson Creek traffic bgl (recently revised and posted) plus a Terrace traffic bgl (which will shortly be revised and posted). An Electra of Conair (who are the largest operator of fire fighting planes in BC, and have re-fill tanks in Smithers) is included and also a HS 748 of Air North.
| Filename: | Smithers_CYYD_in_British_Columbia_Canada_Updated.zip |
| License: | Freeware, limited distribution |
| Added: | 4th January 2019, 18:08:03 |
| Downloads: | 217 |
| Author: | Roger Wensley |
| Size: | 14.22 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Fokker F27 Friendship (Mk500) for AI |
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File Description:
Fokker F27 Friendship (Mk500) for AI
The Dutch government provided funding to assist with constructing the Fokker F27, which first first flew in 1955, and Fairchild were licenced to build the Friendship in the United States in 1958. The Mk500 could carry 52 passengers.
This model is designed specifically to enhance the AI aircraft population . It is basically too heavy (at 45000lbs all up) to use with the marvellous GA-Traffic programme by Marcus Brunner, but I am using it happily with my general AI traffic on normal routes. I had found that the numerous F27s that have been built were very frame-rate heavy, and as this aircraft has sentimental meaning to me from childhood days, I decided to make a frame-rate friendly version.
It is also quite fun to fly as a normal aircraft so I have left a link to a testing panel (Baron 58), but I would suggest you substitute a more suitable replacement.
This model incorporates animated rudder, elevator, flaps and ailerons and landing gear.The main model contains only 1671 polygons with a single texture file to ensure the absolute minimum impact on your framerates. It also has night lighting.
There are three other models incorporated to give a total of 4 LOD models.
There are three textures included (Air New Zealand, Fed Ex and Uniair), plus a paintkit, in this zip file.
Designed with FSDS v2.24
Aircraft and textures by Mike Cronin
| Filename: | Fokker_F27_Friendship_Mk500_for_AI.zip |
| License: | Freeware, limited distribution |
| Added: | 24th November 2004, 21:12:11 |
| Downloads: | 3,349 |
| Author: | Mike Cronin |
| Size: | 322.8 KB |
| Category: Miscellaneous Files - Demos from Commercial Vendors | |
| Virtual Sailor 6.5 |
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File Description:
Virtual Sailor simulates the whole sailing experience, it's main features are:
Accurate wave dynamics above sea and below.
Accurate sailboat and motorboat dynamics.
Accurate and dynamic sailing sounds.
Fully adjustable weather and sea conditions by day and night.
Photorealistic land and sea based on real topographic data.
Diverse and adjustable marine life.
Global land and sea area allows global navigation and sailing.
Simulates saileboat racing including wind shadow effects.
Multiplayer online sailing and racing over the net.
Uses the latest DirectX8 technology in 3D graphics, sound and multiplay.
Advanced and simple to use virtual environment.
Fully interactive 3D instrument panel for boats.
Advanced and simple to use program.
Built to expand, allowing third party sceneries and boats.
Full documentation for making all files of scenery and boats.
New features in version 6.5
Deep ocean waves model added, based upon measured sea spectrum.
Sea graphics is more advanced and containes more options.
Fully functional GPS based upon an actual instrument.
Fully functional RADAR screen based upon a simple radar.
Fully functional EchoSounder which detects land, animals and objects.
New contour map added, shows depth contours and navigation aids in scenery.
Submarines have better dive model and also a true flight model.
Autopilot improved for better handling of sailboats and navigation.
Support for hydrofoil boats added.
Support for smoke sources on boats added.
Support for multiple types of navigation aids in scenery added.
Improved user inteface with more panels and options.
Improved panel activation, and boat changing during play.
Improved joystick input supports additional joystick types.
| Filename: | Virtual_Sailor_65.zip |
| License: | Commercial demo |
| Added: | 23rd May 2003, 10:34:37 |
| Downloads: | 1,094 |
| Author: | Ilan Papini |
| Size: | 5.82 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CNZ3 - Chatham-Kent - Ontario, Canada V1 |
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File Description:
This is partly part of the Small Ontario Fields series. The airport ICAO was changed from CNZ3 to CYCK in November 2012; I have left it as it was. The runway too remains as it was a few years ago. Chatham is located 50 miles east of Detroit and 150 miles southwest of Toronto, between Lake St. Clair and Lake Erie, and the airfield is southeast of the town. There is a single asphalt runway 5,000 feet long and 75 feet wide, aligned 05/23 in FS9 but in fact in real life now 06/24 due to the wandering magnetic north. The apron is on the northern side of the runway at the eastern end, with added taxiways to cater for newer hangars wearing identical colour schemes. There is fuel, runway lighting, some taxiway lights, visitor parking on the grass, and plane maintenance in the large hangar beside the small terminal building on the north side of the apron. There is a train station in the middle of the town, and no scheduled flights to the airport that is 8 miles away; these two facts may be connected. Ditches along the road and around much of the airfield provide separation, which is why the fences are not continuous. If you are on the runway and find your path to the apron blocked by another plane that is stationary at the hold short, continue past the first turnoff to the threshold markers and turn off the runway and wait. The AI plane will then taxi out and you will have a clear path.
| Filename: | CNZ3__ChathamKent__Ontario_Canada_V1.zip |
| License: | Freeware, limited distribution |
| Added: | 27th August 2015, 21:02:59 |
| Downloads: | 341 |
| Author: | Roger Wensley |
| Size: | 9.89 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Mount Pleasant Landing Strip Airport (67NJ), NJ |
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File Description:
Located 01 miles S of Hainesburg, New Jersey on 192 acres of land, Mount Pleasant Landing Strip Airport is a private turf field. The strip itself is 2100 feet in length over fairly level ground. There is no hard-surfaced grass runway in place, so setting your mesh to the highest resolution is recommended as you will be landing on bare terrain. Next to Runway 06 is a path through the trees you can taxi along to get to a hangar - although it is not available for transient aircraft and is closed. Collision with the trees along the path near the hangar and the static aircraft parked near it is disabled to make it easier to move through this relatively tight area. Immediately beyond the hangar is a clearing with ample room to turn around to taxi back out. You can also start parked in front of the hangar. The windsock is located a few feet west of the hangar and is not lit. The runway also has no edge lighting so daytime VFR operations only are recommended for this airfield.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New York 007. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Mount_Pleasant_Landing_Strip_Airport_67NJ_NJ.zip |
| License: | Freeware |
| Added: | 7th February 2011, 23:49:26 |
| Downloads: | 198 |
| Author: | Drew Sikora |
| Size: | 468.64 KB |
| Category: Flight Simulator 2004 - Scenery | |
| CYQS - St Thomas - Ontario, Canada *V1* |
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File Description:
St Thomas is a town in Ontario around 12 miles south of London and less than 10 miles from the north shore of Lake Erie, with a population of just under 40,000. The airport (actually more of an airfield, as there are no scheduled flights) has three runways typical of an ex-military field, with one remaining hangar from RCAF flight training times in the 1940's, and the east-west runway now extended to just over 5,000 feet. The main presence at CYQS is a company in the crop seeding and spraying business over a wide area of Ontario; as a result there are several AT-802 planes based there which are included here as AI planes and also as parked scenery objects. To the west of the original apron area there are added taxiways to cater for a herd of new individual hangars wearing orange and white uniforms. There is fuel, runway lighting on 09-27, taxiway lights, visitor parking on the edge of the apron, and maintenance companies in the large hangars, plus a flight training group. A small terminal building sits quietly between hangars, waiting. Ditches along the road and around much of the airfield provide separation, which is why the fences are not continuous. I presume that the warning balls on the electricity cables were found to be necessary to persuade pilots not to land there; probably ski planes in winter, they tend to land anywhere so long as it has snow on it. This V1 version includes previous updates.
| Filename: | CYQS__St_Thomas__Ontario_Canada_V1.zip |
| License: | Freeware, limited distribution |
| Added: | 30th August 2015, 02:35:28 |
| Downloads: | 265 |
| Author: | Roger Wensley |
| Size: | 11.13 MB |
| Category: Flight Simulator X - Scenery | |
| EICM Galway Airport, Ireland |
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File Description:
Ireland EICM Galway Airport. Galway airport is a small regional airport situated on the West coast of Ireland. The runway is 1289m(4230ft) in length and is therefore only suitable for GA and small jets. This scenery also includes EICA Connemara and the three airstrips of the Aran Islands, EIIM Inishmore, EIMN Inishmaan, and EIIR Inisheer. EICA Connemara plays host to the shortest scheduled airline service in the world, operated by Aer Arann, and appropriately using BN2 Islanders. In June of 1919, Alcock and Brown crashlanded their converted Vickers Vimy in a Connemara bog, having successfully completed the first non-stop transatlantic flight.
All the terminals and buildings are custom made and static aircraft add a sense of realism. The BGL files have been subdivided so the user can switch various elements of the scenery on or off according to preference. For added realism I have also added some sound effects, animations, people, grass, and rocks. Each airport has a complete set of night textures with wash lighting in the carparks and terminal areas.
The scenery has been primarily designed for VFR photographic scenery using 10m mesh, but will also work with the default terrain, although there are some variations with the default 38m mesh at Inishmore. All the five airports use objects from my Ireland Static object library, 3d aircrew and VFR trees. Full installation instructions are given in the Readme file. I hope you enjoy the scenery as much as I enjoyed making it.
| Filename: | EICM_Galway_Airport_Ireland.zip |
| License: | Freeware |
| Added: | 5th November 2011, 22:04:59 |
| Downloads: | 3,156 |
| Author: | George Keogh |
| Size: | 77.27 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Piaggio P-166CL2 |
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File Description:
Thanks to Andrew Spring of www.p166.com!!
The fifth of the coming P-166 aircraft series. I'm going to build the whole family of these graceful twins.
This file covers the whole production line of the P-166CL2!!! (Well, just 2...(-:)
The Piaggio P-166A is a light small twin. An Exotic two-engined prop that sold all over the world including America, UK, and Australia. he P-166CL2 was developed to take advantage of the cabin spaciousness of the P-166 series: a new landing gear that retracts under the fuselage into two small blisters lets expand the internal useful area more bakwards between the wings, as there is no central section. This lets the P-166CL2 accomodate 12 poassengers + pilot. The old gear bays at the side of te fuselage were replaced with two large windows that give a strange top-down view for the passenger. Tiptanks are optionally unattachable, as using them plus 12 passengers makes the plane go overweight. Means that the 12 passengers can only be transported on a considerabily short range. Only 2 P-166CL2s were built, due to the low-range caused by the small old-type tiptanks and the unstability of the new landing gear, that gave serious problems while taxiing. The P-166C is dated October '64, and converted to CL2 in 1972. The aircraft is still in production in a slightly modified turboprop version, the P-166D-P1. This model is 760 Kbs with c.a. 23000 polygons in c.a.170 assemblies. Features Clickable Dynamic VC with non-planar throttle quadrant. Detailed internals. Fully compatible with FS 2002 (pro edition)
| Filename: | Piaggio_P166CL2.zip |
| License: | Freeware |
| Added: | 4th April 2004, 18:02:21 |
| Downloads: | 5,617 |
| Author: | Mario Noriega |
| Size: | 7.23 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Piaggio P-166DL3 SEM Patrol Version |
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File Description:
Thanks to Andrew Spring of www.p166.com!!
The seventh of the coming P-166 aircraft series. I'm going to built the whole family of these graceful twins. The Piaggio P-166A is a light small twin. An Exotic two-engined prop that sold all over the world including America, UK, and Australia. The P-166DL3 is the actual production version of a plane that firt flew in 1957, now with turboprop engines, new avionics, increased fuel capacity, and completly new hydraulic and electric system. Its origin is traced Back to the Piaggio P-136, a light anphibian, which the P-166 keeps the wings, the engines and the tailplanes. The first P-166A flew in November 1957, and the DL3 is dated 1976. The APH version (Aero-PHotograammetric) was originally built featuring a flat bottom with opening holes for cameras and orher devices, planning to use the unit for logistic squads, that never formed. So the APH internal features were generally limited to Military high density transport, paratrooper transport, or Cargo. Units fitted with APH original projected photogrammetric capibilities are very rare. he SEM version can be esily identified by the big sonar under the nose, the FLIR under the left wing and a search light on the right wing. It' a maritime antismuggling patrol aircraft, and it's used by the italian Cost guard and "guardia Di Finanza (Finance Guard). The aircraft waits to be repalced by a new version, the P-166DP-1, with PT-6A engines.
This model is 740 Kbs with c.a. 21000 polygons in c.a.160 assemblies. Features Clickable Dynamic Photoreal VC with non-planar throttle quadrant. New here is the photoreal panel. Detailed internals.
| Filename: | Piaggio_P166DL3_SEM_Patrol_Version.zip |
| License: | Freeware |
| Added: | 19th May 2004, 15:22:01 |
| Downloads: | 7,227 |
| Author: | Mario Noriega |
| Size: | 7.41 MB |
| Category: Flight Simulator X - AFCAD Files | |
| LIPZ - Venice Tessera Intl. Airport "Marco Polo" |
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File Description:
Afcad file of LIPZ (Venice Tessera "Marco Polo") airport for FSX default scenery. In order to make the scenery as close as possible to the real airport the layout is based on the newest Jeppesen parking chart of LIPZ, on the Aeronautical Information Publication Italy and on photos of the real airport.
Main things that have been changed:
- RWY 4L/22R has been converted into main taxiway (as it is in the real LIPZ);
- runway strips and stopways have been added;
- Precision Approach Path Indicators with 3° slope have been added on both sides of RWY 4R/22L;
- according to ICAO documents, since RWY 4R/22L is a precision runway of the 3rd category the holding positions have been moved at 90 m and taxiways and apron links have been reduced to 23, 18 and 15 m;
- the approach lighting system has been modified to look as close as possible like the real one;
- parking codes have been added to match the latest airport timetable.
Note: In real life nearly 100% of the departures from RWY 4R (which is the runway in use during day almost all days of the year - RWY 22L is in use during night when the wind's direction changes) use SIDs based on the CHI VOR which means that even the airlines which fly to north once airborn won't turn left but right and make half circle in order to head north. I tried to make the aircraft fly like the real ones assigning right hand pattern to RWY 4R but seems that it doesn't work - aircraft that fly to north, after takeoff will turn left instead of turning right and making half circle.
| Filename: | LIPZ__Venice_Tessera_Intl_Airport_Marco_Polo.zip |
| License: | Freeware |
| Added: | 19th January 2007, 01:32:01 |
| Downloads: | 4,078 |
| Author: | Claudio A. Dobre / Skycolors Team |
| Size: | 303.91 KB |