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| Category: Flight Simulator X - Utilities | |
| FS2004/FSX Flight Analyzer Utility V2.04 |
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File Description:
NOW ALSO WORKING WITH FS2004
What this program do:
- quickly change the settings of FSX/Fs2004, such as time, date, fuel, weight, traffic etc.
- start a failure sytem, such as gear, flaps, engine, etc.
- freeze the time, so you can fly in a for everlasting sunset.
- runway detecting system to see wich runways are in use.
- a flight analysis system, this is automaticly started when you start FsQC.
- When flight analysis is finished you can print a report, the report is automaticly saved as pdf File.
- flight analysis is finished when you parked your aicraft with the parking brakes set for more then 5 seconds.
- graphical landingchart.
- load a existing flight or flightplan.
- quickly look to your CFG (settings) files (only FSX) and change them even before the flight simulator is running.
- After a flight is finished FsQC saves your flight automaticly as 'FsQC last Flight', so you can continue the next day or hour.
- for properly working, flight analysis require a fsx/fs2004 flightplan.
Flight analysis:
Flight analysis start recording at the moment when you begin taxiing.
It gives you huge information such as:
- takeoff- and landing-weight
- takeoff roll in m. or ft.
- separate fuel consumption in taxi, climb, cruise and descent.
- maximum banking in flight
- which speed you using the flaps and gear
- when autopilot on or off
- vertical speed on touchdown
- reverser set after landing
- wich speed you cancel reverser
- bouncing at landing
- graphical landingchart.
- and lots of more
You can better look the example of the pdf document located in the 'Flight Reports' folder.
Failures:
In the settings menu you can select the kind of failures you want to occur and when they must occur.
At this moment 10 failures are possible:
-altitude
-attitude
-heading
-airspeed
-vertical speed
-pitot
-fuelleak
-flaps
-engine
-gear
Recommended:
For more easy use, run this program on a second monitor or much better on a second computer(laptop) where FSUIPC-client is running in the same network where FSX/FS2000 is running and FSUIPC WideFs is registered.
See also the pdf Manual.
Also look at www.FsQC.eu for more information.
If you have a problem look first on www.fsqc.eu/faq.html
If you have questions please contact [email protected]
| Filename: | FS2004FSX_Flight_Analyzer_Utility_V204.zip |
| License: | Check within download |
| Added: | 5th March 2018, 22:40:20 |
| Downloads: | 330 |
| Author: | Evander Tholen |
| Size: | 2.45 MB |
| Category: Flight Simulator X - Scenery | |
| Freeware Project Kobe X (RJBE) Japan |
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File Description:
Freeware project KOBE X (RJBE) Japan. Contains fully detailed airport with custom ground polygons. Accurate 3d model and texture of all the building of the airport including the terminal, control tower, hangars, bridge and many more. Please note that this project was my initial experience in many fields of scenery design so take it as it is and enjoy flying in Japan. The design is never done but I think it was ready to be released. Still have some work to do with the animated jetways and night lighting for my next "payware" project (KSAN, San Diego Intl). It's going to be far better than this freeware.
You can download the world of ai installer and install the All Nippon Airways package and maybe the JAL too. The jetways are not animated but you can park a 747 in gate 1, a 767 in gate 5 and a 737 in gate 6 and be perfectly aligned with the jetway door.
Also I've not try this scenery in a less powerful computer than mine. I run a Windows 7, I7-950 @ 3.8 GHz and a GTX 570. So don't get mad if you're having bad performances :). With all sliders in the "display settings" set to max I've around 20 fps in the virtual cockpit of the level-d 767. You'll get a nicer airport with also the global texture resolution set to max, water effects set to High 2.x and traffic to ultra-high. Do not turn on Ground scenery shadows as it will make a shadow for the entire airport (ground poly).
I've some tutorial on my YouTube channel (n170toga) on how to make fsx sceneries if you are interested. Don't forget to subscribe there and have updates for the upcoming scenery. Please review this airport if you like as I will learn a lot for my next
project and it's only going to be better.
This scenery is a freeware and should be considered as a freeware. Arigato, Sagga Toure (Devinci), Devinci Design and Development (3De)
| Filename: | Freeware_Project_Kobe_X_RJBE_Japan.zip |
| License: | Freeware |
| Added: | 12th June 2011, 08:28:51 |
| Downloads: | 6,649 |
| Author: | Sagga Toure |
| Size: | 66.48 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Solis-Piriapolis Photo-Real Scenery |
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File Description:
Photo-real scenery of the Solis-Piriapolis-Laguna del Sauce region in the department of Maldonado, Uruguay. This package covers an area of about 150 km2 west of Punta del Este with photo-real textures. Also included are custom 3D objects in Solis and Piriapolis, autogen and two real grass strip airports at Cuchilla Alta and Punta Colorada.
Scenery also works in FSX.
| Filename: | SolisPiriapolis_PhotoReal_Scenery.zip |
| License: | Freeware, limited distribution |
| Added: | 20th February 2010, 14:54:16 |
| Downloads: | 1,085 |
| Author: | "As the Bird Flies / A Vuelo de Pajaro" group members: Diego Altgenug, Alan Pereira-Pierce and Juan Pablo Simonet |
| Size: | 18.3 MB |
| Category: X-Plane - Scenery | |
| London 2004 |
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File Description:
Continuing my new free releases for this year, here is my London 2004 scenery package that I designed for my personal
use but now I want to share it with the community. I have had numerous requests to do more cities and airports so this is my third scenery for 2004. Being the lazy
person I am, no research was done and no claim to real life cities and airports is intended or implied.
I have added many objects to the airports and cities including terminals, hangers, buildings, castles, city scapes and
other fun and interesting things. All of which were culled from all the wonderful designers in the X-Plane Community
such as B. Brooks & Christian Franz, Ted Davis, Tom Curtis, Ralph Glass, Tim Chandler, Didier Chauveau and all the
other hard working and exceptionally talented designers who have inspired me. Many thanks to each of you for your
contributions to the X-Plane community.
Like all my scenery packages, the additions to the citys and airports are purely fictional. The airports themselves are
unaltered. I have enhanced London Heathrow (EGLL), London Gatwick (EGKK), London City (EGLC) airports and of
course the city of London . A special thanks to Robert Bunce for his NYEXPRO packages and Ken Spiker for his
KWIKCITIES package. If I inadvertently left out other objects and scenery designers, it was purely unintentional and I
offer my apologies.
All airports and cities come with Night Textures. Flying at dusk and dawn will add additional enjoyment to your
experience. You may want to experiment with your Autogen settings for best results. I turn mine way down in the
rendering settings so that autogen buildings don't sit on top of custom objects and roads. It will improve framerates as
well.
Installation: Place the extracted "London 2004" folder into your "Custom Scenery" folder. I have included apt.dat files
for v6.70 and v7.30. Keep the apt.dat file for your particular XP version. Apt.dat files are different formats for v6 and v7.
Please send any comments or suggestions to [email protected]. If you choose to rate my Scenery Packs and
give less than a "9" rating, I would appreciate knowing what I can do to improve them. I can only do that with your
feedback.
My Other Free Scenery Packages are:
Charlotte-Rock Hill,
Houston-Galveston,
Iraq,
Nice, France,
San Diego 2004,
San Francisco 2004.
All are available at X-Plane.org and Avsim.com.
Have fun and FLY SAFE!.
| Filename: | London_2004.zip |
| License: | Freeware |
| Added: | 18th January 2004, 22:54:38 |
| Downloads: | 6,517 |
| Author: | Bill Moore |
| Size: | 9.28 MB |
| Category: Flight Simulator X - Original Aircraft | |
| JELAIR - Maersk Air, Boeing 737-2L9 (OY-MBZ) - version 3 |
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File Description:
This aircraft (for FSX, with update-patch #2) is a simulated replica of Maersk Air's 'Pocket Rocket' OY-MBZ (a Boeing 737-2L9 a.k.a. 737-200/Advanced) anno 1989. It is designed for a screen-resolution of 1280x1024. Other resolutions have not been tested. It will NOT work correctly in FS2004 (FS9). It has been tested on Windows XP (32bit) and Windows 7 (64bit) only. It is designed to be as realistic as possible, and flight-experience from the real aircraft, as well as large amounts of documentation, have been used to get it as accurate as possible. It has a fairly advanced panel with many systems simulated, such as a passenger oxygen system, a cabin pressure system, anti-skid brakes, EPR control of each engine (with the possibility of asymmetric thrust), IVSI with TCAS, Sperry SP177 autopilot with working CWS and level-change button, active yaw-damper, Quality-of-flight index (so you can see how well you operate the aircraft), windshield wiper, custom flight-computer, automatic Vspeeds for takeoff and landing, takeoff trim calculator, master caution system, PAX simulator (if you make a mistake they may die), a JT8D-17 engine with slow spin-up time (do not idle it on approach). It features a relatively realistic random-failures/error simulation which will trigger, or de-trigger, any of a variety of possible failures/errors (from small gauge-errors to large engine-failures or cabin de-compression). The chance of a failure/error is very low (you may never even get one, but they can happen, so stay alert), maybe less than 1 percent chance per 24 hours of flight-time. It features engine-management simulation, so overheating an engine will cause it to fail (now you actually need to pay attention to the EGT during engine-startup, and have your finger ready at the fuel-cutoff switch just in case you need to save the engine from heat-damage). It features sounds recorded from the actual aircraft (OY-MBZ).
This is the third release of this JELAIR addon. A very big thank you to all the following very talented people that participated directly or in-directly in the production of this add-on: Original Model by Erick Cantu, Original Panel by Pablo Contouris, Original Panel BMP by Bob Scott, Original Panel Gauges by Ken Mitchell, Doug Dawson, Pierre Fasseaux, SPanel, www.FS2X.com, Original Sound by Christoffer Petersen, Original Textures by Henry William, FDE, various modifications and adjustments for aircraft type, as well as additional gauges and sounds by JELAIR
| Filename: | JELAIR__Maersk_Air_Boeing_7372L9_OYMBZ__version_3.zip |
| License: | Freeware |
| Added: | 16th April 2011, 13:52:24 |
| Downloads: | 7,030 |
| Author: | Erick Cantu, Pablo Contouris, Bob Scott, Ken Mitchell, Doug Dawson, Pierre Fasseaux, Christoffer Petersen, Henry William, Jacob Larsen |
| Size: | 80.51 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Laguna del Sauce Airport, Punta del Este (SULS), Uruguay |
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File Description:
Photorealistic scenery of Laguna del Sauce / Curbelo (SULS) International Airport in Maldonado, Uruguay, version 1. This is the airport that serves the well-known beach resort of Punta del Este. This scenery package includes the airport facilities with the passenger terminal, general aviation area and the naval airbase on the banks of Laguna del Sauce lake. Several buildings and vehicles belonging to the airport have been recreated. Also included is the area around the airport recreated as photorealistic terrain with seasonal variations at a 4. 75 m/pixel resolution. Certain parts of the airport have been recreated with a 2 m/pixel photorealistic terrain. The aim of this scenery is to simulate flying to and around the airport under instrument flight rules (IFR) and also visual flight rules (VFR).
| Filename: | Laguna_del_Sauce_Airport_Punta_del_Este_SULS_Urugu.zip |
| License: | Freeware |
| Added: | 9th June 2010, 02:48:12 |
| Downloads: | 1,471 |
| Author: | "A Vuelo de Pajaro" / "As the Bird Flies" Design Group members: Diego Altgenug, Daniel Gazzano, Alan Pereira Pierce, Juan Pablo Simonet |
| Size: | 13.81 MB |
| Category: Flight Simulator X - Original Aircraft | |
| B-2A Spirit Stealth Bomber |
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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing†platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proofâ€. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred†to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position†because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018
| Filename: | B2A_Spirit_Stealth_Bomber.zip |
| License: | Freeware |
| Added: | 2nd June 2018, 17:16:30 |
| Downloads: | 1,038 |
| Author: | Douglas E. Trapp |
| Size: | 14.81 MB |
| Category: X-Plane - Original Aircraft | |
| Spruce Goose for X-Plane 6.4/6.51 (hk-1/H-4 Hercules) |
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File Description:
Spruce Goose v1.0 for X-Plane copyright (c) by Robert App, January 2003. History of the "Goose" - Officially designated the HK-1 (this project started out as a join venture between Hughes Aircraft and Kaiser) and later designated the H-4 Hercules after Kaiser was unable to work with Howard. It was and still remains the largest (physical dimensions wingspan and length) aircraft ever built, with the largest radial engines ever built by the West (28 cylinder, 3000 HP). The plane had to be constructed mainly of wood due to the shortage of strategic metals caused by WWII. The plane became known as the "Spruce Goose" or "Flying Lumberyard" despite the fact that the wood frame and skin were constructed mainly of laminated poplar; it also involved "sandwich" construction. The plane was flown briefly on a trial taxiing run but Hughes never allowed the plane to be flown again. Speculation has always been rampant that the design was flawed and the plane could not have met the original specification requirements. The X-Plane model is as accurate as is possible with limited plans available to me. The main wing is an X-Plane standard symmetrical high lift airfoil as opposed to the high lift asymmetrical foil section used in the actual plane. The main wing angle of attack has been adjusted to emulate the asymmetrical foil as closely as possible.
Flight Testing the Goose - I have spent many hours testing the plane on X-Plane which with few exceptions provides a very accurate flight model. The published landing speed (79 mph) pretty well verifies the takeoff speed of 52 to 55 knots (k/hr x 1.15 (approx.) = mph). In straight flight the plane is difficult to stall since the nose quickly drops and increases speed if a stall develops with a significant loss of altitude. The plane has a range on 14000 gallons of fuel and takeoff weight of 350,000 Lbs of well over 3000 nautical miles. San Diego to Wake Island via Midway Attol is a piece of cake with lots of fuel to spare at 350,000 lb GW. The plane is flyable at a GW of over 410,000 lb but climb rate is very sluggish (max 400-600 fpm) and loss of speed due to excessive side slip can cause a fatal stall, in straight flight the plane is difficult to stall. So far my conclusion is that with todays materials and jet engines (which may be a future project) this aircraft could probably be competitive in performance with todays planes. With aluminum alloys that were available during its construction its performance would probably have exceeded the initial requirements.
| Filename: | Spruce_Goose_for_XPlane_64651_hk1H4_Hercules.zip |
| License: | Freeware, limited distribution |
| Added: | 31st January 2003, 05:19:19 |
| Downloads: | 1,739 |
| Author: | Robert App |
| Size: | 1.69 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Virgin Galactic Boeing 747-8i |
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File Description:
FSX Boeing 747-8i Virgin Galactic with advanced VC by Alejandro Rojas Lucena and VC Textures Upgrade by Enrique Cornejo, founder of the Flightsim Workshop Project. This gives the b747 a payware Virtual Cockpit look and now with green leather tapestry on the sides of the seats. It even has a pilot jacket hanged in the rear of the cockpit (besides the right jumpseat). The panel.cfg and the aircraft.cfg have been assembled and edited by the Flightsim Workshop Team. Now you can pop up "My icons" window in the Virtual Cockpit to easily reach the following windows: GPS, avionics, map, ATC, Climb/Radio Altimeter/Spoiler switch, auto-break switch, throttle quadrant, clock, descent meter, kneeboard and overhead panel. A new feature in My Icons Window I added is a new Pitot Heat switch with ON and Off features, (XML gauge by Enrique Cornejo). cold weather, the Pitot Heat switch works just like in real life, so if its turned off the air speed indicator will stop working, so make sure you turn the Pitot Heat switch on before taking off!
The autopilot ON switches have green lights which make them look more realistic. Center ATC identification in this aircraft is "Boeing 747". We have also fixed the position of the strobe lights so when the aircraft is flying they are in the right place, so turn on the strobe lights switch after take off. The cockpit view from the pilots seat is now more comfortable because the distance between the cockpit and the seat is longer.
The aircraft has new engine views (from both wings) and new Virtual Cockpit interior views from the left, right and central jump seats. The brakes has a differential brake system to make smoother turns in ground. The Virgin Galactic Spaceship texture is wonderful and it has a unique paint scheme by Enrique Cornejo which also includes details such as some stains caused by humidity in the fuselage and the wing flaps and other details just like a real aircraft. Real smoke in the four engines, just select key, more cabin views, realistic cockpit and engines sound & more realistic night VC lights and fuselage night textures, in the VC just select key and reset the overhead Instrument panel light dim switch in the overhead panel. The aileron parameters have also improved, so now the right and left turns are smoother. This aircraft uses the Project Opensky FSX Boeing B747-800 Model OSX748V4_GENX(MDL), and includes the gauge window Posky Utility to view the main stairs, ground cargo servicing, etc. The engine sounds are edited like the real ones with cockpit ambient, so you can enjoy a pleasant flight. The Flight Management Computer (FMC) is fixed and looks like a payware instrument. The VC includes FMC, Primary Flight Display (PFD) and Multi-Function Display (MDF) displayed in the correct size. The virtual cockpit also has an Engine-Indicating and Crew-Alerting System also known as EICAS, Ground Proximity Warning System (GPWS), working wipers, cabin lights, fire suppression, avionics switch, fuel cross feed, and you can identify those instruments in the overhead panel because they are bordered with color lines. You can also find landing lights switches, taxi light switch, engine generators, APU generator, battery switch, starter switches, de-ice switch, general lights switches which are a great work of Alejandro. So now the whole cockpit and texture upgrade with all these improvements looks better than a payware version. The clock numbers are now in orange which makes them look better and easily recognizable. Assembled and edited for FSX by Flightsim Workshop Founder Enrique Cornejo. 78 MB
| Filename: | Virgin_Galactic_Boeing_7478i.zip |
| License: | Freeware |
| Added: | 21st February 2013, 18:56:28 |
| Downloads: | 1,940 |
| Author: | Enrique Cornejo |
| Size: | 77.73 MB |