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Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
VARIG Boeing 737-341 (PP-VOE) Download

File Description:
VARIG B.737-341 PP-VOE C/N 24276-1645 Another of the original models B.737-341 builded by Boeing for VARIG(17 exemplaires builded). The 341 is the logic sucessor of the 241, the series 200 model,still in service for some routes. VARIG fleet had differents variant of the Boeing 737'(B.737-2C3Adv,B.737-241,B.737-2K9,B.737-2Q8,B.737-219,B.737-33A,B.737-36N,B.737-3K9,B.737-341,B.737-3Q8,B.737-4YO,etc)and the planes are the workhorse of the route systeme of the airline.The main technical center is located a Rio de Janeiro Antonio Carlos Jobim(Galeao)with the most big hangar maintenance in South America. Main hubs are Sao Paulo Guarulhos, Rio de Janeiro A.C.Jobim(Galeao),Porto Alegre Salgado Fihlo.I have included a serie of 90 Flights to the main national and international destinations,all served with 737 and the timetable and numbers flights are the rights one of this year 2004. Destinations are revised and actualised like in the reality(Curitiba,Porto Alegre, Ponte aereo=Rio Santos Dumont-Sao Paulo Congonhas,Foz do Iguazú,Manaus,Natal,Recife,Salvador,La Paz,Cordoba,etc. Many flights are corrected to be acomplished with the 737 and not the Douglas DC-10(out of service by VARIG long time ago and remplaced with the MD-11,this last also to be tasked in the future to fly only cargo). Today only two DC-10 fly cargo services with VARIG Logistica. Also included a new complete revised AirFile for the 737-300 type(17-04-04).


Filename: VARIG_Boeing_737341_PPVOE.zip
License: Freeware
Added: 17th April 2004, 23:36:37
Downloads: 572
Author: Daniel Nole
Size: 464.38 KB


Category: Flight Simulator 2004 - Scenery
Brevoort CWOB and BAF-3 radar plus Cartwright LAB-6 radar Canada Download

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File Description:
Brevoort airstrip and the BAF-3 radar it serves is on Brevoort Island, off one of the southeastern tips of Baffin Island and 140 miles east of Iqaluit. This scenery includes the BAF-3 buildings on the hilltop and those on the airstrip below, plus the roads connecting them and down to the beach landing area on the rocky coast. This scenery is made for the FSGenesis 76m terrain mesh for northern Canada, and there will be a repost of all my northern Canada airfields to suit this; I cannot think now why I never installed this mesh before. The AI reflects the use of civil airlines for resupply and transportation of personnel. Given the terrain the wind should be from the north so that ai lands using the 02 runway. Landing from the north will involve a terrain clash while take off towards the north will not as the climb out clears the hilltop. The video shows the 600 foot cliff at the runway threshold and an Air Tindi plane on the apron. Cartwright CYCA is on the Labrador coast and has been posted by Flight Ontario as part of their Goose Bay and Labrador Regional Airports sceneries. The nearby LAB-6 radar site is included here, connected to CYCA by an extended road. The site uses the same buildings as Brevoort and Saglek (posted recently) and although I have included them here as separate sceneries the contents can be placed in the same folders as Saglek with a saving in duplicated textures. The textures here are more accurate than Saglek so say yes to over-write; a downloader with personal experience of Brevoort noted that in reality they are lighter.


Filename: Brevoort_CWOB_and_BAF3_radar_plus_Cartwright_LAB6_.zip
License: Freeware, limited distribution
Added: 20th August 2017, 15:46:36
Downloads: 175
Author: Roger Wensley
Size: 4.37 MB


Category: Flight Simulator 2004 - Scenery
Knight Inlet CF36 float base in British Columbia, Canada Download

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File Description:
Knight Inlet is a floating lodge that organises "nature experiences", ranging from close encounters with local grizzly bears to fishing. Knight Inlet is to the north of "the narrows" where the Inside Passage gets squeezed between the mainland and Vancouver Island, and there is a chart section attached with a pointer to the location. At the bottom of the chart is Campbell River floatbase, and to the west is Port Hardy. Knight Inlet initially runs east-west, and the lodge is tucked into a smaller north-south offshoot, close to where the main inlet turns north. The water runway here is in the middle of the north-south offshoot, though of course in reality the "runway" is wherever the wind dictates it to be. The names highlighted in green on the chart are float bases to be renovated and posted with working AI. The buoyed log boom next to the lodge is to keep escaped logs from drifting in and colliding with boats; float plane pilots keep their eyes peeled too. Because of large hills adjacent to the lodge the landing of the AI may or may not take place, depending on wind direction and whether or not they fly into rock before landing. Take off and departure are far more reliable, particularly if the wind is from the south. Most of the AI is from Vancouver Harbour, Harbour Air Otters and West Coast Air Beavers, plus a SeAir Beaver from Campbell River and a private Cessna from the nearby Minstrel Island. This is the second in a series of new and renovated float bases in BC (the first being Sproat Lake) and to cope with the AI demands FSAddon have authorised the inclusion here of a bunch of AI Otters and Beavers that were originally part of a payware scenery for the area. Thanks are due there.


Filename: Knight_Inlet_CF36_float_base_in_British_Columbia_C.zip
License: Freeware, limited distribution
Added: 23rd December 2016, 08:16:24
Downloads: 218
Author: Roger Wensley
Size: 16.95 MB


Category: Flight Simulator 2004 - Scenery
Tok Junction 6K8 in Alaska, USA Download

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File Description:
Tok Junction is a village, or small town, on the Alaska Highway some 180 miles east of Fairbanks and 60 miles west of the Alaska-Canada border. The town is spread over a wide area on the flat terrain and barely registers among the trees, and as such is not shown in FS9 except as a grid of roads as there is no town terrain texture like it used in FS9. The airfield is at the eastern end of the town and adjacent to the Alaska Highway and I have included some surrounding houses, workshops, shops, lodges, etc. The single runway is 3,000 feet of 50 feet wide asphalt aligned 07-25 and lit. There is a small airline based on the airfield called 40-Mile Air. Their hangar is red and the name written large and 100LL fuel is available beside it at all times. Jet A-1 is available by a telephoned pre-arangement. They are, I believe, no longer flying scheduled flights but they do still function as an air taxi and they have a contract to deliver mail to surrounding villages that are not served by all-weather roads. The airfield now has a new icao "PFTO" but in FS9 it remains as the original FAA LID, 6K8. The FS9 roads are not accurately placed, and the grass airfield background is not really appropriate as the reality is more like gravel mixed with earth; it is however difficult to replicate this with the available textures and still prevent bushes or trees appearing. But, in the winter and with snow on the ground it looks as it should. A note here about my scenery making. There will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.


Filename: Tok_Junction_6K8_in_Alaska_USA.zip
License: Freeware, limited distribution
Added: 14th January 2020, 17:49:21
Downloads: 176
Author: Roger Wensley
Size: 25.47 MB


Category: Flight Simulator 2004 - Scenery
Koyukuk KYU in Alaska Download

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File Description:
Koyukuk is a small village on the northern bank of the Yukon River, around 5 miles east of where the river turns from north-south to east-west, east being upstream towards the distant Fairbanks. The mouth of the Koyukuk River that joins the Yukon is just to the east of the village. The population is now under 100 and living from fishing and the land. During the late 1800's the local population lived off the land and also by the spin off from gold mining in the same way as the nearby Nulato, but when in the early 1900's gold mining activities moved to Nome and Fairbanks local prosperity plunged. In fact, the village only became a permanently inhabited establishment in 1939, when a school was built. The airfield is close by and has a gravel runway aligned 6-24 and 4,000 feet long with PAPI on the approach to 6. There is also a shorter and parallel grass runway that is only used in the winter snows by light planes that are on skis and without wheels. Apart from the airfield itself, and it's buildings, this scenery modifies the local land class, adds village buildings while reducing the village size to reality, and creates a new airfield background. Koyukuk is served by Wright Air from Fairbanks in the east and this is included in the AI provided with the post of Nulato. A note here about my scenery making. This is post number 509 and there will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes. There is a limit to what can be located online and I have already been making use of the little there is; eg Unalakleet. So, if you are near an airport (preferably Canadian or Alaskan) and have a camera..... Let me know.


Filename: Koyukuk_KYU_in_Alaska.zip
License: Freeware, limited distribution
Added: 30th August 2019, 18:23:12
Downloads: 124
Author: Roger Wensley
Size: 3.26 MB


Category: Flight Simulator 2004 - Scenery
Dawson Creek CYDQ in British Columbia, Canada Download

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File Description:
Dawson Creek is at 2,148 feet asl just east of the Rocky Mountains, less than 10 miles west of the BC/Alberta border. The Peace River, 25 miles north of Dawson Creek, links the two sides of the Rockies, winding through peaks that reach up almost to 8,000 feet. The population grew when the Northern Alberta Railway was extended to Dawsons Creek in 1932, and grew even more more when the Alaska Highway was built in 1942 and Dawsons Creek was where it started from. The airport is just to the east of the town. The runway is 5,000 feet of wide asphalt (150 feet) aligned 06/24, lit, and with PAPI and approach lights. There is a water runway to the north of the main runway with the same alignment, separately designated as Dawson Creek CBD3. The two operate as one; traffic for both use the mandatory frequency of 122.2 and talk to one controller in one control tower. However, in FS9 the ATC for two separately designated airfields operates as if they are nowhere near each other and near misses are the result. I have put them both in un-manned tower mode so you will announce your position and intentions and select your own parking spots etc. There is in reality a lack of apron markings but I have marked the positions of both gates. The apron is not large so there is only one other apron parking spot (see the traffic cone) and most parking is either next to one of the hangars or on the grass. The aprons vary from asphalt, to concrete, onwards to gravel, and then further onwards to some gravel amid the bare dirt; I have replicated this variation as far as FS9 permits. The buildings are bespoke from photos. The AI includes Central Mountain Air with two daily scheduled flights and Northern Cariboo as one of the airlines that occasionally runs charter flights in CYDQ. There are also private GA flights, and float plane flights into and out of CBD3.


Filename: Dawson_Creek_CYDQ_in_British_Columbia_Canada.zip
License: Freeware, limited distribution
Added: 22nd November 2013, 23:31:40
Downloads: 651
Author: Roger Wensley
Size: 16.65 MB


Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications
FSX/P3D ANA - All Nippon Airways 747SR-81 1980 Download

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File Description:
This is a repaint of the 747SR-81 (Short Range) in ANA - All Nippon Airways classic 1980 "Mohican" colors. The freeware 747-200 by Project Open Sky - POSKY is needed for this repaint. All Nippon Airways Company, Ltd. (ANA) was formed on March 1, 1958 through the merger of two small companies. The Japanese government granted the carrier full certification to operate over domestic trunk routes on April 1, 1959, and by the mid 60s it was Japan's biggest domestic airline with a comprehensive network. During this time through to the 1970s, ANA expanded its fleet size greatly. ANA ordered its first jetliner, the 727-181, in 1964 and by 1978 they had a vast fleet of jetliners at their disposal, including the queen of the skies, the 747. ANA operated its first international flight, a charter flight, on July 15 and 31 1970, with YS-11s to Pusan, South Korea. However, a fully scheduled international flight was still in the distant future. In 1978 ANA held the position as the world’s sixth largest airline. Not bad for a domestic carrier. The carrier’s longest domestic route, the 2,051-km Sendai–Okinawa segment was opened in 1980. Interestingly, First-Class service was introduced on Japanese domestic flights as late as July 1985. In December 1985, the Japanese government opened international operations to all of the country’s airlines by revising its air transport policy and deregulating the industry. This included domestic carriers. ANA's desire for international routes became a reality and joined the fray It flew its first fully international scheduled route with a four times a week service to Guam, on March 3 1986. Today it has a vast network of international flights, and they are easily Japan's biggest carrier with 233 aircraft. They were also the launch customer of the 787. ANA has been going from strength to strength ever since its inception. For them, the sky's the limit. It might work on FS2004 as well. Textures are 32bit bmp.


Filename: FSXP3D_ANA__All_Nippon_Airways_747SR81_1980.zip
License: Freeware
Added: 12th May 2019, 18:39:42
Downloads: 161
Author: Ted Giana
Size: 9.14 MB


Category: Flight Simulator 2004 - Scenery
Bella Coola CYBD in British Columbia, Canada Download

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File Description:
Bella Coola is in one of the deep east-west fjords amid the Coastal Range on the coast of BC, approximately mid way between Vancouver and the Alaskan border and some 70 miles inland from the open ocean. The town of Bella Coola has a small population of around 150, while the population of the whole Bella Coola Valley is around 2,000. The valley is warmer in both summer and winter than the surrounding area, and tourism flourishes along with forestry, fishing, and local government administration. Although there is road access, the ferry service is the main connection to larger coastal towns or cities such as Vancouver. The airport, 7 miles east of the town, is connected by daily Pacific Coastal flights to Vancouver and Anahim Lake (to the east). The asphalt runway is 4,200 feet long and aligned 04-22 in FS9 (by 2010 this had changed to 05-23 in reality) and is without lighting of any sort, so it is restricted to daylight hours only. At the eastern end is the terminal building and in the middle the West Coast Helicopter hangar, which has a large fenced paddock-like enclosure in front of it. The helicopters hop over the three feet high fence as they "taxi" to the apron in front of the hanger (but not in FS9!). Between the two there are four other company hangars spread out along the roadway beside the fence. I have never seen the airfield in Summer, and I have not attempted to replicate the apron as it now shows in Google Earth. The screenshots show the main and overwhelming feature of Bella Coola, the large valley amid the steep mountains. This terrain has an inevitable effect on the ai, in that you will never see a plane land as it hits solid rock before it makes it to the runway. You will, however, see them take off. Pacific Coastal currently flies Beechcraft 1900's to Bella Coola; I have used the Saab 340 which I have seen there some years ago and which I prefer.


Filename: Bella_Coola_CYBD_in_British_Columbia_Canada.zip
License: Freeware, limited distribution
Added: 25th October 2018, 17:57:06
Downloads: 282
Author: Roger Wensley
Size: 14.57 MB


Category: Flight Simulator 2004 - Scenery
PABR - Barrow - Alaska, USA Download

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File Description:
The town of Barrow is in the far north of Alaska, and is best known in flying circles as the place where Wiley Post crashed his floatplane on takeoff and killed himself and Will Rogers. The crash was some 15 miles south of Barrow and was "assisted" by the mismatched fuselage, wings, and floats that had been assembled to create the floatplane. The Barrow population is largely Inupiat and totals some 4,400. The downtown area of Barrow is immediately north of the airport. The second and largest part of Barrow is further north past a string of lagoons and is locally called Browerville. To the northeast along the coast is the smallest part around what used to be the Naval Arctic Research Lab, and is now a college. To the east of this are the DEW buildings, plus two large navy hangars and the gravel runway that was used to serve the DEW station. The PABR runway is aligned 06-24 in FS9 and is 7,100 feet long and 150 feet wide, built on top of a gravel base and surround that copes with the underlying permafrost. There is PAPI at both ends and an ILS and approach lights on 06; 06 circuits are to the right. The airport notes include a warning that the apron is not a standard width and that large planes that are enroute to the far end of the runway will not be able to taxi past a plane parked at the gate and should use the runway as a taxiway, then turn and takeoff. FS9 AI cannot cope with that, so the apron here is wider. There are, in real life and the AI, daily flights by Air Alaska (three at least) and Era (several, and which is now called Ravn, hence the new hangar door motif) and air cargo flights by Northern Air Cargo and Everts, plus GA. The buildings have been made with photographic textures or textures made from reference photos. I decided that while 500+ scenery objects was probably ok for most people the required 900+ to "make" the town of Barrow would likely not be. The auto-generated FS9 town objects could not be left as Barrow with trees would not look at all like reality; I have "faded" the density of the town buildings into the distance from the airport.


Filename: PABR__Barrow__Alaska_USA.zip
License: Freeware, limited distribution
Added: 17th May 2016, 09:32:36
Downloads: 971
Author: Roger Wensley
Size: 15.12 MB


Category: Flight Simulator 2004 - Miscellaneous Files
Sorted POI global cities and airports pack for FSDiscover! Download

File Description:
README: FSDiscover! Global Point of Interest pack. Here is a poi pack of roughly 147 000 cities, 40 000 small airports, 1 177 seaplane bases, 4695 medium airports and 475 of the largest airports. Airports are split up in categories, small, medium, big, seaplane base. Cities are split up into files of 10 000 cities each by size. There are 15 files for cities. The smallest cities are in xaa, xab, xac, xad, and so on. The biggest cities are in xam, xan, until xao. You should open the files in notepad to see for yourself which city files to activate in FSDiscover! to balance clutter and detail. This has been my main problem with the default populated places list; there is no way to sort by population size Compared to the default FSDiscover! populated places here are some notes: I have noticed that in the default FSDiscover! set for europe and many other places, the coordinates are placed like on a "honeycomb" grid which obviously is not very precise. In general, in terms of city map precision, this pack should be better. In the default pack, in an area I am familiar with, a city was placed on the other side of a river compared to reality. In many other areas, you can clearly see that the cities are not well-aligned with Ultimate Terrain europe or even some places in UT USA. My theory is that either data was not super precise for europe to begin with or that the dataset has been arranged in the honeycomb grid fashion perhaps to reduce clutter or something. Mostly though, the default populated places FSDiscover! file is very useful for really small villages since these tend to be forgotten in other datasets. The problems come when you want to filter out smaller villages or airports. This is where this pack comes in handy. Since no data is perfect, you can use this pack alone or in combination with the FSDiscover! defaults. Personally, I put the same files in both "Documents/FSDiscover Files" and "Program Files/FSDiscover" so I can pick and choose a useful combo from relevant sets inside the options. Personally, I prefer the cities from this pack and the rest (mountains, rivers etc.) from the default FSDiscover! pack. INSTALLATION: Just unzip the archived files into "C:\Users\YOURUSERNAME\Documents\FSDiscover Files" or "C:\Program Files (x86)\FSDiscover!\geodata" or both! I do not know if the geodata folder is completely overwritten some times or not so keep that in mind. (probably safe, though) AUTHOR: fs9_2003 thanks to data made available by opendatasoft.com and ourairports.com The source for cities: https://public.opendatasoft.com/explore/dataset/geonames-all-cities-with-a-population-1000 The source for airports: https://ourairports.com/data


Filename: Sorted_POI_global_cities_and_airports_pack_for_FSD.zip
License: Freeware
Added: 6th May 2024, 14:13:54
Downloads: 53
Author: Kim Husainov
Size: 3.18 MB


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