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Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
QATAR Airways Airbus A380-861 (A7-APA) Download

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Qatar Airways, is the state-owned flag carrier of Qatar. Headquartered in the Qatar Airways Tower in Doha, it operates a hub-and-spoke network, linking over 100 international destinations from its base in Doha, using a fleet of more than 100 aircraft. Qatar Airways operates services across Africa, Central Asia, Europe, Far East, South Asia, Middle East, North America, South America and Oceania, and was named Airline of the Year 2011 at the Skytrax World Airline Awards. Qatar Airways's livery painted on Project Airbus's Airbus A380-841 model. The textures are saved in 32bit format for quality graphics. Textures are also characterized by HD (High Definition). Its features are idle-reverser animation, animated pack vents and pressurisation outflow valve, detailed textures, accurate paint, dynamic shine & effects, dynamic flexing wings that respond to turbulence, fully independent suspension, trim animation, gear steering, accurate flight dynamics, spoiler animation, reflective cockpit windows, improved wingflex code with input from several new parameters including ground spoilers, fuel load, and angle of attack, transparent navigation light lenses and many more. Visit our Facebook page "Sky Level Textures" for news, updates and previews on my future repaint projects. Thanks for downloading & Happy flying. TEXTURES ARE ALSO COMPATIBLE WITH FSX.


Filename: QATAR_Airways_Airbus_A380861_A7APA.zip
License: Freeware
Added: 19th February 2014, 19:37:42
Downloads: 1,942
Author: Giacomo Tomasini | Sky Level Textures
Size: 21.14 MB


Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications
Feelthere E175/E195 V3 SP1+ V3 Resized VC Textures Download

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These are resized shared and shared lighting virtual cockpit textures for Version 3 (with SP1) of the Feelthere E175/E195 for Prepar3D Verion 4.5 and above. After Service Pack 1, released to date only for the Feelthere E175/E195, performance issues were experienced by some owners of the E175/E195 V3. Specifically, when switching views from the virtual cockpit (VC) to an exterior view and then back to the VC, some users experienced long load times and sustained low frame rates, in some cases as low as 5 fps or lower while in the VC view. The problem was experienced more often in the dusk to twilight times or at dawn. The textures related to these symptoms seem to be the shared textures and the shared lighting textures used by the virtual cockpit. This package is a set of those textures, resized to 2048x2048 (2K) from 4096x4096 (4K). Any textures smaller than 2K were not resized. These textures are only resized; no changes were made to any other attributes of characteristics of the DDS format files. NOTE: Feelthere has kindly given me permission to publish these textures and I thank them for that. To use these textures you must own a copy of the Feelthere Embraer E-JETS E175 AND E195 V3.


Filename: Feelthere_E175E195_V3_SP1_V3_Resized_VC_Textures.zip
License: Freeware, limited distribution
Added: 3rd June 2020, 21:28:54
Downloads: 2,024
Author: Feelthere, Jeffrey S. Bryner
Size: 452.42 MB


Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
SAS Scandinavian Airlines Airbus A320-232 (OY-AKO) Download

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Scandinavian Airlines is the flag carrier of Denmark, Norway, and Sweden, and the largest airline in Scandinavia. Part of the SAS Group and headquartered at Stockholm Arlanda Airport (ARN) in Sigtuna, Sweden. The airline's main hub is Kastrup or Copenhagen Airport, Oslo-Gardermoen International Airport, and Stockholm-Arlanda Airport which is the main European and intercontinental hub. Minor hubs also exist at Bergen-Flesland International Airport, Gothenburg-Landvetter Airport, Stavanger-Sola Airport and Trondheim-V���¦rnes. SAS's livery is painted on Project Airbus's Airbus A320-232 aircraft (included). The textures are saved in 32bit format for quality graphics. Textures are also characterized by HD (High Definition). Its features are idle-reverser animation, animated pack vents and pressurisation outflow valve, detailed textures, accurate paint, dynamic shine & effects, dynamic flexing wings that respond to turbulence, fully independent suspension, trim animation, gear steering, accurate flight dynamics, spoiler animation, reflective cockpit windows, improved wingflex code with input from several new parameters including ground spoilers, fuel load, and angle of attack, transparent navigation light lenses and many more. Visit my facebook page "Aviation Art Paintings by Giacomo Tomasini" for news, updates and previews on my future repaint projects: https://www.facebook.com/AviationArtPaintings . Thanks for downloading & Happy flying.


Filename: SAS_Scandinavian_Airlines_Airbus_A320232_OYAKO.zip
License: Freeware
Added: 8th September 2013, 20:49:11
Downloads: 1,992
Author: Giacomo Tomasini
Size: 18 MB


Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Jettime Boeing 737-7L9/WL (OY-JTV) Download

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Jet Time is a Danish airline based in Copenhagen Airport. It operates contract and ad hoc passenger and freight charters throughout Europe and short notice wet-lease charters for scheduled airlines (Air Greenland, Blue1, SAS, Norwegian Air Shuttle, etc.) It also provides VIP charters for clients including VW, Mercedes-Benz, FC Copenhagen, Rosenborg BK and Malmo FF. The airline was founded by a group of Danish investors and operated its first flight on 19 September 2006. Jet time's livery is painted on TDS's Boeing 737-700 model (included). The textures are saved in 32bit format for quality graphics. Textures are also characterized by HD (High Definition). Its features are idle-reverser animation, animated pack vents and pressurisation outflow valve, detailed textures, accurate paint, dynamic shine & effects, dynamic flexing wings that respond to turbulence, fully independent suspension, trim animation, gear steering, accurate flight dynamics, spoiler animation, reflective cockpit windows, improved wingflex code with input from several new parameters including ground spoilers, fuel load, and angle of attack, transparent navigation light lenses and many more. Visit my facebook page "Aviation Art Paintings by Giacomo Tomasini" for news, updates and previews on my future repaint projects: https://www.facebook.com/AviationArtPaintings . Thanks for downloading & Happy flying.


Filename: Jettime_Boeing_7377L9WL_OYJTV.zip
License: Freeware
Added: 17th October 2013, 17:58:22
Downloads: 1,139
Author: Giacomo Tomasini | Aviation Art Paintings | Tenkuu Developers Studio (TDS)
Size: 16.58 MB


Category: Flight Simulator 2004 - Scenery
PAEN, PAEX, 3AK4, 30AK, 52AK - Alaska, USA Download

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The town of Kenai is on the east coast of Cook Inlet, 60 miles southwest of Anchorage. The airport is in the northern part of the town, with a runway aligned 1-19, 7,550 feet long and 150 feet wide (with an ILS on 19). A second runway is gravel, 2,000 feet long and for winter use by ski planes. There is also a water runway, and all three are aligned the same and called "1 left-19 right" (the main runway) "1 right-19 left" (gravel) and "1 water-19 water". The taxiways are extensive and designed for a far larger traffic than the airport has today, though even now the airport is fairly busy. In FS9 a water runway for AI cannot work with an ATC control tower; the water part of PAEN has therefore been separated into another call sign PAEX which has ONLY the water runway; the tower will therefore direct the plane that makes contact to use the water runway. The PAEN airport runway has taxiway connections at each end and also two intermediates; at the northern end there are in fact two so a total of 5; B, C, D, E, and F; there is an airport diagram included. GA traffic goes to one of two parking aprons, both at the southern end, and at the far southern end there is the hangar for the Civil Air Patrol. The AI includes aircraft from my previous Alaska posts, as Kenai is where I sent them when they departed from, for instance, Palmer. Airlines and cargo companies that operate from and to Kenai are included in the AI: ERA (which has recently changed it's name), Grant Aviation, Air North, Wings of Alaska, North Star Air, and a small local company Air Supply Alaska, along with Fedex, UPS, Everts, and Northern Air Cargo. There is also GA and float AI. Nearby smaller airfields are included, partly because one of them was dramatically misaligned in FS9.


Filename: PAEN_PAEX_3AK4_30AK_52AK___Alaska_USA.zip
License: Freeware, limited distribution
Added: 26th December 2015, 15:33:19
Downloads: 485
Author: Roger Wensley
Size: 23.08 MB


Category: Flight Simulator 2004 - Scenery
8AK7 - Bullen Point - Alaska North Slope 7 Download

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File Description:
The town of Barrow is in the far north of Alaska, and these are coastal villages or radar installations to the west, south, and now east of Barrow. There will be further additions. Bullen Point is a DEW station Air Force base 240 miles east of Barrow and 75 miles east of Oliktok. The runway is just under 4,000 feet of gravel and aligned 05-23; this is approximately at right angles to the default FS9 alignment and how that came about is something I doubt Bill Gates could explain. Most of the DEW buildings have now been removed (including the large hangar, which is unusual) but as I had a layout I made the whole site as it was originally, way back in the days when the north slope was still a wilderness. The AI is one day a C-130, on another a Cessna, and on a third a DC3. When I started this North Slope series it was my intention to create the full monty and make all the oil and gas installations and Deadhorse airport etc. I have come to realise that the oil side is impossible to make. There is so much of it and each bit is as time consuming as Heathrow while the actual airfields are more like Rockcliffe CYRO, so a lot of effort for what is just background to an adjoining airfield. But at the same time, if I make the new airstrips it is impossible NOT to make the oil installations as they are the dominating feature. So no new airstrips, and this is going to be just the 1960's or 1970's, when the oil business was only exploratory and the airfields were for villages or DEW stations, and Harmon Helmerick had his dirt strip on the Colville River estuary and was guiding hunters and fishermen and had just started to help out Sinclair Oil with oil exploration in 1966. Read his book. Download my previous post of his field.


Filename: 8AK7__Bullen_Point__Alaska_North_Slope_7.zip
License: Freeware, limited distribution
Added: 15th July 2016, 17:46:54
Downloads: 280
Author: Roger Wensley
Size: 2.5 MB


Category: Flight Simulator 2004 - Scenery
Port Hardy CAW5 in British Columbia, Canada Download

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This is the sixth in a series of new and renovated float bases in BC. Port Hardy CAW5 is in a sheltered inlet on the northeast coast of Vancouver Island, close to the town and just 6 miles northwest of the Port Hardy airport. There is fuel (both JetA and 100LL) and also oil available, and the base acts as a refuelling centre for the other float bases in the neighbourhood. The dock is one-sided as the northern side borders a shallow area that is in fact exposed at low tide, as is most of the inlet to the south of BC Packers (adjacent to the float base, to the south). The parking along the dock is maximised by backing up each plane by hand so that it is close to the one behind it; this is not possible to replicate with AI in FS9 (watch the video). Watch out for the log boom on the other side of the inlet, it is there to protect fish farm "pools". The AI involves several Beavers and Otters, as listed in the AI folder. At Port Hardy all the AI works for both landing and takeoff for all of the planes, no matter what is the wind direction. There is a pic of the Supplement Port Hardy page, showing the two take-off and landing areas plus the third area that is to be used for take-off before 7am. All of these float bases can be installed together in the same folders, with a saving in duplicate textures. So a series called BC Floats (or whatever you want to call it) or individually installed float bases; your choice. The next in the series was suposed to be Sullivan Bay, another floating marina, but I digressed to Port Hardy and Port McNeill (next to be posted). The two hotels by the nearby marina are included. One of them gave me weird problems and I gave up on achieving the correct shape.


Filename: Port_Hardy_CAW5_in_British_Columbia_Canada.zip
License: Freeware, limited distribution
Added: 19th January 2017, 15:01:45
Downloads: 201
Author: Roger Wensley
Size: 8.27 MB


Category: Flight Simulator 2004 - Scenery
Twin Lakes Airstrips in British Columbia Canada Download

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File Description:
There are three grass airstrips within sight of each other from the air at Twin Lakes in BC, which is between the close junction of Elkin Lake and Vedan Lake. The two lakes are similarly shaped and sized and in the same narrow valley between high ground that runs north-south; hence the name. Elkin is to the north, and Vedan is to the south. Twin Lakes CAG4 is on the strip of land between the two lakes and it is unclear to me who it belongs to etc. It is not in the Nav Canada copy that I have with me which is from 2010, and the online version does not cover grass strips. It is probably owned by whoever lives in the house next to the red hangar. The runway is 3,600 feet of grass aligned 14-32 at 3,945 feet ASL. Chaunigan Lake Lodge CF83 is over to the northwest from Twin Lakes by around 2 miles or so and as the name suggests it services the Lodge of that name, which is on the northeast corner of Chaunigan Lake. The runway is 2,600 feet of grass aligned 02-20 at 4,900 feet ASL. You might want to read about altitude power reductions for the take off. Elkin Creek Guest Ranch CBL9 is at the southern end of Vedan Lake and serves the ranch. This appears to be another high-budget operation and the runway is 3,670 feet of grass aligned 36-18 at 3,999 feet ASL. I have posted this as three separate airstrips, but I suggest that you add these to your "BC airfields" folder as previously suggested. Up to you. If you find a defect, email me. Ignore the post of Chilanko Lodge posted today. I requested Avsim to delete it but it seems they didn't read the email. It was originally posted as a correction for the original post of the three posted here.


Filename: Twin_Lakes_Airstrips_in_British_Columbia_Canada.zip
License: Freeware, limited distribution
Added: 21st November 2020, 23:29:09
Downloads: 126
Author: Roger Wensley
Size: 25.39 MB


Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications
Aeritalia G91Y 8 Stormo Download

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The Fiat G91Y was a reconnaissance and ground-attack aircraft produced by Italian company FIAT as an evolution of Fiat G91. The first flight took place in 1966. It was a complete redesign, but the major difference was that G91Y installed 2 engines, in order to increase the power and the capability to survive to damages during war operations. The single Bristol Orpheus turbojet engine of G91 was then replaced by two afterburning General Electric J85 turbojets which increased thrust by 60% over the single-engined variant.
Structural modifications to reduce airframe weight increased performance further and an additional fuel tank occupying the space of the G.91T's rear seat provided extra range. Combat manoeuvrability was improved with the addition of automatic leading edge slats.
Flight testing of three pre-production aircraft was successful, with one aircraft reaching a maximum speed of Mach 0.98. Airframe buffeting was noted and was rectified in production aircraft by raising the position of the tailplane slightly. An initial order of 55 aircraft for the Italian Air Force was completed by Fiat in March 1971. The order was increased to 75 aircraft with 67 eventually being delivered. The first pre-series 'Yankee' (the nickname of the new aircraft) flew in July 1968.

AMI (Italian Air Force) placed orders for two batches, 35 fighters followed by another 20, later cut to ten. The last one was delivered around mid 1976, so the total was two prototypes, 20 pre-series and 45 series aircraft. No export success followed. These aircraft served with 101° Gruppo/8° Stormo (Cervia-S.Giorgio) from 1970, and later, from 1974, they served with the 13° Gruppo/32° Stormo (Brindisi) until the early '90s, as the only ones equipped with the 'Yankee', using them as attack/recce machines, both over ground and sea, until the AMX replaced them. HD textures in 4096 x 4096. complete resize and paint 32bit HD. Virtual cockpit HD. Native model for FSX & P3D


Filename: Aeritalia_G91Y_8_Stormo.zip
License: Freeware
Added: 15th April 2017, 19:09:42
Downloads: 1,659
Author: Massimo Grassi
Size: 109.01 MB


Category: Flight Simulator 2004 - Utilities
LJSceneGen V 1.0 Download

File Description:

LJSceneGen is a scenery creation utility for the Microsoft (MS) Flight Simulator FS9 (aka FS2004 or Century of Flight). The program presents a series of forms where various options for VORs, NDBs, Exclusion Rectangles, Markers, Waypoints and Scenery Library objects can be entered. The program will try to connect FS9 via FSUIPC or WideFS. If a FSUIPC connection is found, the location (Lat. Long. and Alt and others if available and appropriate) will be automatically retrieved. You can also move the aircraft to a new location by entering a Lat. and Long. pair and clicking "Move Aircraft".

Multiple combinations VORs, NDBs, Exclusion Rectangles, Markers, Waypoints and Scenery Library objects can be saved and each saved object can be edited. After all the desired objects are created, an XML file can be created. This file can be submitted to the FS2004 SDK BGL compiler "BGLCOMP.exe". A file with an extension of .BGL will result which you then place in your Addon Scenery/scenery/ folder to view your just created scenery object(s) after you restart FS9. This or other properly formulated .XML scenery files can be imported and reviewed. For example, the FS9 file NVNAMC0.bgl can be decompiled, imported into LJSceneGen and then viewed. Alessandro Antonini's excellent BGLXMLdecompiler program makes possible the conversion from NVNAMC0.bgl. to NVNAMC0.xml which can then be read by LJSceneGen. (This file is available at Alec's site: http://www.cpinf.net ). Each VOR and NDB found in this decompiled xml file can be reviewed and if you want, you can move your aircraft to the object's location by clicking "Move Aircraft".

This program is written in MS's C# language using .NET framework 1.1. The CLR .NET Framework 1.1 must be installed on your computer before the program will run. The freeware version of Pete Dowson's FSUIPC is not supported. Users should be very familar with the FS2004 scenery SDK. This version only knows VORs, NDBs, Exclusion Rectangles, Markers, Waypoints, and Scenery Library objects. It doesn't yet know about Airports Runways ILSes etc. This is not a "What You See Is What You Get" program but instead takes a semi-automated fill-in-the-blanks approach. The program is a scenery creation utility. As such, inexperienced scenery designers may not find it user friendly.


Filename: LJSceneGen_V_10.zip
License: Freeware, limited distribution
Added: 14th March 2004, 01:10:12
Downloads: 2,411
Author: Larry Jones
Size: 469.34 KB


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