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| Category: X-Plane - Scenery | |
| WZ38 Susi Air Kegata Airstrip v1.0.0 |
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File Description:
This is an X-Plane 11 scenery for Kegata Airstrip (WZ38) in Kegata, Papua, Indonesia. It is said to be home to the world shortest commercial flight, between Kegata Airstrip (WZ38) and Apowo Airstrip (WX15), duration of 1min and 15sec from take off to landing, and operated by Susi Air. This is one of the destinations for "PT ASI Pujiastuti Aviation", operating as Susi Air, an Indonesia airlines established in late 2004 by Mrs. Susi Pudjiastuti. This scenery was tested and is operational (as of January 07, 2017) in "X-Plane 11 Public Beta #5 64 bit", Windows 10 Home. It was also tested but is NOT operational (as of January 07, 2017) in "X-Plane 10.51 64 bit", Windows 10 Home (terrain mesh issues + exclusion areas from XP11 do not work in XP10 = scenery full of trees and quite bad mesh). Sorry, XP11 only.
| Filename: | WZ38_Susi_Air_Kegata_Airstrip_v100.zip |
| License: | Freeware |
| Added: | 8th January 2017, 23:38:06 |
| Downloads: | 68 |
| Author: | Rui Mesquita |
| Size: | 1.54 MB |
| Category: Flight Simulator X - AI Aircraft | |
| AI Mexicana de Aviacion Boeing 767-3P6ER Fleet Pack |
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File Description:
This is the Third Oldest Airline in the world, the Second Oldest Airline in Latin America, and the First Oldest Airline in Mexico, Mexicana Airlines (Mexicana de Aviacion), this is the Boeing 767-3P6 ER (GEC) for the pack have the Last New Livery (2010), the Old Livery (2005), and White Engines, the registrations are: N960PG (With New Colors Included), N964PG (With New Colors Included), XA-MXC (With New Colors & Oneworld Logo Included), XA-MXE (With New Colors, Oneworld Logo & White Engines Included). For the 100th Anniversary I´ll upload all the fleet, since 1940´s with the DC-2 to the last fleet that had when it flies, the Mark and Airline still exists, BUT It doesn´t fly since 2011.
This is my website: https://el-mundo-de-los-aviones-ai-traffic.jimdosite.com
The model is FSX AI Bureau (FAIB) Boeing 767-300 Basepack. I hope enjoy it!.
| Filename: | AI_Mexicana_de_Aviacion_Boeing_7673P6ER_Fleet_Pack.zip |
| License: | Freeware |
| Added: | 30th July 2022, 19:43:25 |
| Downloads: | 78 |
| Author: | Jesus Gibran Soriano Solleiro |
| Size: | 172.58 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| AI Mexicana de Aviacion Boeing 767-3P6ER Fleet Pack |
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File Description:
This is the Third Oldest Airline in the world, the Second Oldest Airline in Latin America, and the First Oldest Airline in Mexico, Mexicana Airlines (Mexicana de Aviacion), this is the Boeing 767-3P6 ER (GEC) for the pack have the Last New Livery (2010), the Old Livery (2005), and White Engines, the registrations are: N960PG (With New Colors Included), N964PG (With New Colors Included), XA-MXC (With New Colors & Oneworld Logo Included), XA-MXE (With New Colors, Oneworld Logo & White Engines Included). For the 100th Anniversary I´ll upload all the fleet, since 1940´s with the DC-2 to the last fleet that had when it flies, the Mark and Airline still exists, BUT It doesn´t fly since 2011.
This is my website: https://el-mundo-de-los-aviones-ai-traffic.jimdosite.com
The model is FSX AI Bureau (FAIB) Boeing 767-300 Basepack. I hope enjoy it!.
| Filename: | AI_Mexicana_de_Aviacion_Boeing_7673P6ER_Fleet_Pack.zip |
| License: | Freeware |
| Added: | 30th July 2022, 19:43:32 |
| Downloads: | 52 |
| Author: | Jesus Gibran Soriano Solleiro |
| Size: | 172.58 MB |
| Category: Prepar3D V5 - AI Aircraft | |
| AI Mexicana de Aviacion Boeing 767-3P6ER Fleet Pack |
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Images related to this file:
File Description:
This is the Third Oldest Airline in the world, the Second Oldest Airline in Latin America, and the First Oldest Airline in Mexico, Mexicana Airlines (Mexicana de Aviacion), this is the Boeing 767-3P6 ER (GEC) for the pack have the Last New Livery (2010), the Old Livery (2005), and White Engines, the registrations are: N960PG (With New Colors Included), N964PG (With New Colors Included), XA-MXC (With New Colors & Oneworld Logo Included), XA-MXE (With New Colors, Oneworld Logo & White Engines Included). For the 100th Anniversary I´ll upload all the fleet, since 1940´s with the DC-2 to the last fleet that had when it flies, the Mark and Airline still exists, BUT It doesn´t fly since 2011. This is my website: https://el-mundo-de-los-aviones-ai-traffic.jimdosite.com The model is FSX AI Bureau (FAIB) Boeing 767-300 Basepack. I hope enjoy it!.
| Filename: | AI_Mexicana_de_Aviacion_Boeing_7673P6ER_Fleet_Pack.zip |
| License: | Freeware |
| Added: | 30th July 2022, 19:43:39 |
| Downloads: | 51 |
| Author: | Jesus Gibran Soriano Solleiro |
| Size: | 172.58 MB |
| Category: Flight Simulator X - AFCAD Files | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
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File Description:
KLVN - Airlake Airport beta version .3 - by Jason Boche
This is an update of the default FSX KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement. Will only be shown on high scenery detail.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 22nd November 2013, 23:26:10 |
| Downloads: | 225 |
| Author: | Jason Boche |
| Size: | 446.33 KB |
| Category: Prepar3D V1-4 - Scenery | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
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File Description:
KLVN - Airlake Airport beta version .4 - by Jason Boche
This is an update of the default P3Dv4.5 KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 13th May 2020, 17:18:40 |
| Downloads: | 84 |
| Author: | Jason Boche |
| Size: | 14.81 KB |
| Category: Flight Simulator 2004 - Scenery | |
| FS9 Fort St John CYXJ in BC Canada |
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File Description:
Fort St John is close to the border between British Columbia and Alberta, around 40 miles north-northwest of Dawson Creek. The airport was originally a Royal Canadian Air Force base, associated with the wartime construction of the Alaska Highway. The airfield was part of this construction effort and the wartime ferrying of planes to Russia. It is currently named "North Peace Regional Airport", or "North Peace Airport"; apparently there has been no final decision?
The date for this scenery is around 2006. I was given an old video tape cassette which was filmed on an uncertain date, but which had to be before the terminal building was renovated in 2007 and totally changed in appearance. The only way to view the video was to play it in the camera and watch it on a small screen. After I had completed everything except the buildings I started to view the video to establish the building appearances and within an hour or so the camera died. It was so old there was no way to repair it, so I then made some new buildings from memory of the video and what was available online. I also used some that I had already made for other scenery but which were similar. I may replace the terminal building that is in this version with a build of the new one, as I know this one is not a very accurate reproduction. The replacement, if I do it, will be towards the end of this year.
The AI included here is for GA, Air Canada Jazz, and two helicopter companies that were (and still are?) based there. One is at the western end of the apron and the other is at the eastern end but separated from the apron. To gain access to the taxiways and runways (so that all airport users follow the same procedures, for safety reasons) the eastern end helicopters just taxi across the grass. The helicopters are used for maintenance trips to the oil and gas fields in the surrounding area. My screenshots show Westjet at the terminal; this is because I have later Canadian AI installed, while the AI included here is only for the time around 2000 to 2010, when Westjet were not flying to Fort St John.
The airport is square in plan, with the apron running along the northern side and two runways forming diagonals. The two runways are 11-29 (6,882 feet long and 200 feet wide, with ILS at the 29 end and PAPI at the other) and 02-20 (6,684 feet long and 200 feet wide, and with PAPI at each end). The eastern side taxiway that runs north-south is not used. The western side taxiway is in use but only as a race track for cars.
Please email me if you find faults, such as a plane without textures.
| Filename: | FS9_Fort_St_John_CYXJ_in_BC_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 10th October 2022, 14:03:38 |
| Downloads: | 214 |
| Author: | Roger Wensley |
| Size: | 37.49 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Essex County Airport (KCDW), NJ |
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File Description:
Located 02 miles N of Caldwell, New Jersey on 275 acres of land, Essex County Airport is a public airport with two asphalt runways, the longest of which is 4552'. Major changes include Runway 9/27 updated to the current 10/28; Runway 4/22 markings are custom made to match the real world, with threshold stripes on Runway 22 only; the beacon has been relocated to its real world location atop the control tower. Additionally, 221 parking locations have been accurately placed around the airport, broken up into 6 sections. See the included airport diagram that labels the various parking areas. 89 of these parking spaces are labeled RAMP_GA and these spaces are occupied by static aircraft. Collision with all static aircraft is disabled but still, if you do not want to start occupying the same space as another airplane, do not choose parking spots labeled RAMP_GA. Instead, all user aircraft should choose either RAMP_GA_SMALL (for wingspans up to 40') or RAMP_GA_MEDIUM (for wingspans up to 60' and only available in East Parking). Also, only 86 of these parking spaces are available for AI aircraft to spawn in. There are hangars available to transient aircraft: the two in South and Southeast parking are able to accommodate small craft with wingspans up to 40'; the one in Northeast parking is able to accommodate larger aircraft with wingspans up to 54'. Helicopters can start either on Taxiway P (South helipad), Taxiway N (North helipad) or in front of the main terminal (East helipad). Fuel is available in both the East and South parking areas by stopping anywhere on the concrete next to the fuel tank/pump. Take note that the runway patterns are both Left and Right and the pattern altitude varies for aircraft type. There are known issues with the AI for this airport, see the ReadMe for more details.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New York 005. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Essex_County_Airport_KCDW_NJ.zip |
| License: | Freeware |
| Added: | 14th April 2011, 01:50:13 |
| Downloads: | 416 |
| Author: | Drew Sikora |
| Size: | 2.4 MB |
| Category: Flight Simulator X - Original Aircraft | |
| TU-95MS Bear H |
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File Description:
The Russian Air Force 37th Air Army operates the TU-95MS (TU-95M 55 Bear H) from the 182th TBAP unit based in Zavitinsk and 6213 BKHUAT based at Engels Air Base in the Moscow Region. It's use is primarily in maritime operations. She carries cruise missiles even if only used for submarine comms. Her initial design is a competitor with the B-52, but uses 4 Turboprop engines with 8 contra-rotating props. She can fly about as far as, but not as high as the B-52, nor can she fly as fast. She is often monitored off the coast of Alaska and easily met with F-22 Raptors every time. She is also often met by NATO fighters near European borders. Since 45,000 feet is about the highest she can cruise, most fighters can meet her. Her real danger is the cruise missiles which, if launched, have a range more than 1,500 nm and can pinpoint any directed target using GPS ground control. She is normally flown in formations of 3 or more, but sometimes only 2 are observed. She is not designed to fly fast over low terrain, like the B-52, but can do-so if necessary, and dangerously. The aircraft has not seen any major improvements or modifications since the cold war era, and several have crashed due to lack of maintenance. It is currently unknown how many are in service condition. Since much is unknown about this aircraft, yet enough is known to re-create an authentically working model, I have done-so here. Every bit of the aircraft.cfg file and associated .air file has been re-worked to match what known data can offer, and known aerodynamic formulas can equate. The most difficult aspect is the Turboprop aspect, since Turboprop engines do not work like jet engines in any way. Luckily for the simmer, there is no need to adjust feathering or anything like that would be necessary in a normal Turboprop because these engines are self-adjusting. Even though they meet the full known specs of the real engines, I have actually worked all the math to make them actual Turboprop engines (not pseudo-jet engines). That may sound exciting, but you must remember that she is a prop-driven aircraft, and not a jet. Even though you can fly her like a jet, the engines do not adjust like a jet. All aspects have been configured to meet realistic standards, including the MOI factors, weight/balance (including payload positions), gear locations, aircraft dimensions, light positions, engine smoke locations and operations, and weight. I did not simply throw this together, but have been perfecting her for many years. Original Modeler/Sounds: Vladimir Zhyhulskiy (2006); Panel: Marco Spada; Auto Smoke Effects: Richard Wisman; Aero/Engine Dynamics, effects, and details: Douglas E. Trapp, FS Flight Dynamics Engineer, [email protected], November 2018. The use of this model, and the configuration of such, is designed for free educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). This model and/or aspects of such cannot be used for monetary purposes!
| Filename: | TU95MS_Bear_H.zip |
| License: | Freeware |
| Added: | 3rd November 2018, 23:28:41 |
| Downloads: | 744 |
| Author: | Douglas E. Trapp |
| Size: | 42.71 MB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| Piper PA250 Comanche (C-FOLK) |
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File Description:
A fictional paint with a skyline, inspired by a paint on a Cessna. Textures only. You need a legal copy of the A2A PA24. This paint will also work in FSX.
| Filename: | Piper_PA250_Comanche_CFOLK.zip |
| License: | Freeware |
| Added: | 29th April 2018, 00:26:43 |
| Downloads: | 109 |
| Author: | Eberhard Haberkorn / A2A |
| Size: | 51.29 MB |