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Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Vought F4U-1A Corsair "Planes of Fame" Download

File Description:
This is a repaint only for the Aeroplane Heaven Early Corsair and Megapack releases. This repaint depicts Vought F4U-1A Corsair Bu #17799 owned and operated by the Planes of Fame Museum, Chino, CA. This aircraft is actually the oldest Corsair currently flying. While it is known that this aircraft went to the Pacific, its combat assignment and record is not known. Based on its serial number, which places it right between several Black Sheep Squadron Corsairs, there is a chance it was part of the historic group. It was owned by MGM between 1960 and 1970, being used as a movie prop. Ed Maloney purchased the aircraft in 1970 and it has been with the Planes of Fame Museum ever since. The aircraft was also one of several Corsairs that were used in the TV series "Baa Baa Black Sheep." Its current paint scheme is that of what would have been a very rare paint scheme on a Corsair during WWII. Because the actual airplane is fitted with a D model canopy this repaint is meant to be installed into the D model folder though shows up under the F4U-1A designation.


Filename: Vought_F4U1A_Corsair_Planes_of_Fame.zip
License: Freeware
Added: 20th July 2007, 14:02:36
Downloads: 374
Author: John Terrell
Size: 3.35 MB


Category: Flight Simulator X - Original Aircraft
B-2A Spirit Stealth Bomber Download

Images related to this file:

File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing” platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proof”. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred” to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position” because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018


Filename: B2A_Spirit_Stealth_Bomber.zip
License: Freeware
Added: 2nd June 2018, 17:16:30
Downloads: 1,038
Author: Douglas E. Trapp
Size: 14.81 MB


Category: Flight Simulator 2004 - Original Aircraft
Short S.23 Empire Flying Boat Download

File Description:
FS2004 Short S.23 Empire flying boat. Original short-range version. Imperial Airways and Qantas liveries included. These famous aircraft formed the backbone of the Imperial Airways, it's sucessor B.O.A.C. and its partner Qantas Empire Airways from the mid 1930s and through World War Two.


Filename: Short_S23_Empire_Flying_Boat.zip
License: Freeware
Added: 15th May 2004, 21:20:05
Downloads: 7,108
Author: Jens B. Kristensen
Size: 3.64 MB


Category: Flight Simulator 2004 - AI Flight Plans
Volga-Dnepr Download

File Description:
AI Pack of Volga-Dnepr - one of cargo Russian airlines. It's routs around the world. It' base in Ulyanovsk (UWLW). Pack include texture for AI IL-76 by Varnavskiy Sergey,texture for An-124 by Thomas Ruth, Alex Kvitta and flight plans for MRAI installer.


Filename: VolgaDnepr.zip
License: Freeware
Added: 25th April 2004, 02:10:18
Downloads: 3,969
Author: Dmitiy Neverov
Size: 2.09 MB


Category: Flight Simulator 2004 - Scenery
TimeZone 3.0 Download

File Description:
Worldwide Time Zone files for FS2004 (Please use TimeZone v2.2 for FS8 and before). Many areas have been reworked thanks to Josef Dirnberger's TrafficBoard program, which graphically displays world timezones. For even more functionality, download Joshua Robertson's "FS Real Time", which also includes these files.


Filename: TimeZone_30.zip
License: Freeware, limited distribution
Added: 10th April 2004, 22:47:41
Downloads: 18,008
Author: Dennis Thompson
Size: 22.64 KB


Category: Flight Simulator 2002 - Aircraft Repaints, Textures and Modifications
EaglesoftDG National Underwater Marine Agency Beechjet 400A Livery Download

File Description:
FS 2002 EaglesoftDG Beechjet 400A - NUMA LIVERY TEXTURE FOR USE WITH EaglesoftDG Beechjet 400A. Fly Dirk Pitt and Al Giordino around the world on their fictional adventures. This is the texture only. You must have the ESDG Beechjet 400A aircraft to use these files.


Filename: EaglesoftDG_National_Underwater_Marine_Agency_Beechjet_400A_Livery.zip
License: Freeware
Added: 14th July 2003, 23:15:32
Downloads: 227
Author: Bill Browning
Size: 298.48 KB


Category: Flight Simulator X - Scenery
Songlo Vista 3AK3 by GotBush? and SCAre Air Download

File Description:
This scenery concept is in development here at GotBush? and SCAre Air. The Concept Goal is to recreate actual dirt runways and locations in the real world, and test the skills of virtual bush pilots. Other scenery includes FBOs used by SCA in FSEconomy.


Filename: Songlo_Vista_3AK3_by_GotBush_and_SCAre_Air.zip
License: Freeware, limited distribution
Added: 29th February 2008, 06:10:38
Downloads: 588
Author: Garrett Smith
Size: 98.61 KB


Category: Flight Simulator X - Scenery
SCA FBO Scenery by GotBush? and SCAre Air Download

File Description:
This scenery concept is in development here at GotBush? and SCAre Air. The Concept Goal is to recreate actual dirt runways and locations in the real world, and test the skills of virtual bush pilots. Other scenery includes FBOs used by SCA in FSEconomy.


Filename: SCA_FBO_Scenery_by_GotBush_and_SCAre_Air.zip
License: Freeware, limited distribution
Added: 29th February 2008, 06:10:46
Downloads: 655
Author: Garrett Smith
Size: 116.55 KB


Category: Flight Simulator X - AFCAD Files
MRPV Tobías Bolaños International Airport, San Jose, Costa Rica Download

File Description:
This is an airport layout file (AFCAD) for the default FSX MRPV Airport in San Jose de Costa Rica. Added missing gates and taxiways. No airline assignments. You need this file to display correctly the recently released World of AI Nature Air Complete AI Package.


Filename: MRPV_Tobas_Bolaos_International_Airport_San_Jose_C.zip
License: Freeware, limited distribution
Added: 2nd June 2008, 11:30:02
Downloads: 812
Author: Marten Weber
Size: 36 KB


Category: Flight Simulator X - AFCAD Files
Hana Airport (PHHN) Download

File Description:
This is an update for Hana Airport in Hana, Hawaii. It updates runways and taxiways based on real world demensions from Google Earth. Various objects from the default FSX scenery libraries were also added. View Readme for installation and notes. Compiled using Airport Design Editor.


Filename: Hana_Airport_PHHN.zip
License: Freeware
Added: 9th June 2008, 09:08:14
Downloads: 1,048
Author: Phillip Coyle
Size: 327.06 KB


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