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| Category: Flight Simulator X - Scenery | |
| Pagasa Island, Philippines |
|
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File Description:
Pagasa Island is a jewel in the South China Sea. It is the one pictured - an emerald splash in an azure sea slashed by a coral runway - whenever new collisions or confrontations are reported in the news for the region. Occupied continuously by the Philippines since 1971, historical use dates back to the Han dynasty, which many believe forms the basis of the Chinese claim to the island. Each country has it's own interpretation of international law and the Filipinos are clearly banking on the precedence of continuous occupation, at no small expense, as Rancudo Field is the farthest airport from Manila within the Philippine sphere of control.
Surprisingly, the geography of the island serves to capture and retain rainwater, although the aquifer is stagnant and the water must be treated for consumption. Sea life remains abundant, poachers take coral heads and sea turtles. There is a solar farm and recently installed solar street lights, fuel for the generators is a precious commodity this far from the mainland.
Sadly, nature may solve the struggle for possession by withdrawing the island from the arena. It is believed that the construction of the runway may have compromised the islands basic integrity, allowing it to crumble into the sea. Whatever the cause, the evidence is clear. Bunkers built during the Japanese occupation in WWII are already slipping beneath the waves and the rate of salt water encroachment has been recorded at close to 6" per day.
There are some things to explore, the grounded BRP Laneo Del Norte to the west; over to the north near the resort grounds are a dugout fishing canoe and some authentic Philippine bangka boats; you may want to load up and head east to do some low warning passes over the Chinese fishing fleet. Standing at the east end of the field, you can just barely spot the China Coast Guard cutter's smoke on the horizon.
The tower is marked by a bright strobe that fires once every five seconds and at night it is bright enough to guide you back to the island from the distance of the fleet. There are no published procedures and the tower is not staffed. Airport ICAO is RPPN.
| Filename: | Pagasa_Island_Philippines.zip |
| License: | Freeware, limited distribution |
| Added: | 10th May 2014, 12:21:19 |
| Downloads: | 1,854 |
| Author: | Rick Keller |
| Size: | 16.17 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Cameri and Turbigo sceneries (rev. 3) - north Italy |
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File Description:
The following files are required by this file:
http://library.avsim.net/esearch.php?DLID=163723&UploadID=&Name=&FileName=&Author=&CatID=root
http://library.avsim.net/esearch.php?DLID=186350&UploadID=&Name=&FileName=&Author=&CatID=root
This scenery includes a global review of the previous Sceneries of Cameri Military airport (rev.2 Oct 2011), Cameri Museum (rev. 2 Oct 2011), Cameri Babini (rev. 2 oct 2011), Turbigo power station (rev. 2 Sep 2011 and update rev. 2.1 Oct 2014). All the above ARE NOW INCLUDED in this new unique scenery. Contents: Terrain in new version photo-realistic multi-seasons/night; adapted to Western Europe special elevation meshes; cover area of over 120 sqkm from Bellinzago-Oleggio (NW) to Magnago-Bienate (NE), from Novara (SW) to Cuggiono-Inveruno (SE); all the terrain has been restorated with 3D buildings, either through autogen that with specific dedicated objects (by GMax) and with significant addition of library objects ("dva51" and other existings). This scenery (located on the final approach to the Milan Malpensa international airport) includes the Cameri's Mil Airport with the Babini closed Army area and the planes of the Historical Museum of the airport; it is also included the thermoelectric power station of Turbigo. All the buildings are placed to recreate cities and villages covered in the photo-realistic terrain, including Bellinzago, Bienate, Buscate, Caltignaga, Cameri, Castano Primo, Castelletto Ticino, Cuggiono, Galliate, Inveruno, Magnago, Malvaglio, Nibbia, Novara, Oleggio, Pernate, Robecchetto, Romentino, Sant'Anna, San Pietro Mosezzo, Turbigo , Vanzaghello, and the covered Turin-Milan highway.
Details of the new buildings for the care and maintenance to F35 completely recreated, as obtainable from the current satellite view.
It REQUIRES the use of the following, to be downloaded separately :
- the libraries dva51 - the system of vegetations TreePlanter - the West Europe Meshes of Daniele Lanfranchi. See the Readme file. Enjoy!
Videos available here:
https://dl.dropboxusercontent.com/u/38829151/FS9/Cameri_Turbigo_v3%20shots.WMV
http://youtu.be/yVI2KeJKS5o
http://youtu.be/oKa0e_5kxIk
| Filename: | Cameri_and_Turbigo_sceneries_rev_3__north_Italy.zip |
| License: | Freeware |
| Added: | 21st January 2015, 21:32:36 |
| Downloads: | 995 |
| Author: | Aldo Della Vedova, Daniele Lanfranchi and Gian Mario Verga |
| Size: | 103.7 MB |
| Category: Flight Simulator X - Scenery | |
| Freeware Project Kobe X (RJBE) Japan |
|
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File Description:
Freeware project KOBE X (RJBE) Japan. Contains fully detailed airport with custom ground polygons. Accurate 3d model and texture of all the building of the airport including the terminal, control tower, hangars, bridge and many more. Please note that this project was my initial experience in many fields of scenery design so take it as it is and enjoy flying in Japan. The design is never done but I think it was ready to be released. Still have some work to do with the animated jetways and night lighting for my next "payware" project (KSAN, San Diego Intl). It's going to be far better than this freeware.
You can download the world of ai installer and install the All Nippon Airways package and maybe the JAL too. The jetways are not animated but you can park a 747 in gate 1, a 767 in gate 5 and a 737 in gate 6 and be perfectly aligned with the jetway door.
Also I've not try this scenery in a less powerful computer than mine. I run a Windows 7, I7-950 @ 3.8 GHz and a GTX 570. So don't get mad if you're having bad performances :). With all sliders in the "display settings" set to max I've around 20 fps in the virtual cockpit of the level-d 767. You'll get a nicer airport with also the global texture resolution set to max, water effects set to High 2.x and traffic to ultra-high. Do not turn on Ground scenery shadows as it will make a shadow for the entire airport (ground poly).
I've some tutorial on my YouTube channel (n170toga) on how to make fsx sceneries if you are interested. Don't forget to subscribe there and have updates for the upcoming scenery. Please review this airport if you like as I will learn a lot for my next
project and it's only going to be better.
This scenery is a freeware and should be considered as a freeware. Arigato, Sagga Toure (Devinci), Devinci Design and Development (3De)
| Filename: | Freeware_Project_Kobe_X_RJBE_Japan.zip |
| License: | Freeware |
| Added: | 12th June 2011, 08:28:51 |
| Downloads: | 6,656 |
| Author: | Sagga Toure |
| Size: | 66.48 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Caproni-Vizzola C-22J Ventura |
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File Description:
The Machine:
A fully aerobatic, very-light Jet that compares to the Bede BD-5J, but heavier and sporting two instead of one TRS-18 turbojets. Up to Mach 0.47 and 650 NM of range, with a service ceiling of 25000ft. A low stall speed (for a jet) makes the aircraft good for short field operations.
Certified for VFR operations only, yet includes a good avionics suite.
This is a "Classic" aircraft featuring "Steam" gauges and radios. Yet, controls and systems are easy to operate.
The History:
The C-22J is the last aircraft to be adorned with the legendary Caproni name. Originally known as "Caproncino", then marketed as "Ventura". A very-light jet developed in the 1980s as a military trainer, surveillance and reconnaissance aircraft. Powered by two TRS-18 turbojets fed from a dorsal NACA intake, the aircraft reached Mach 0.47 and was fully aerobatic. The airframe shows its origin in a glider design, the Caproni A-21 Calif. After the merger with SIAI Marchetti, the project was cancelled in favor of the SF-260.
The Simulation - 3D Model:
This aircraft ships with a 3-D cockpit, that incorporates realistic night lighting, in the form of a dim dome flood light, backlit gauges and luminous digital displays. The flight crew of 2 is affected by your input in the payloads menu of Flight Simulator, allowing to choose between male, female or empty seats. The Copilot Figure can be hidden with a quick click in the internal 3D view as well.
The Simulation - Realism:
This aircraft has been tuned with the invaluable help of Engineer Carlo Ferrarin, who created the real aircraft. Unique and one-off documentation has been kindly provided, and used extensively, for the creation of this product!
Just like the real aircraft, the systems are simple and of easy operation. Engines can be started with the press of a button. Systems modelling allows the following of real-world checklists as closely as Flight Simulator allows. An in-sim checklist is included, as well as a full flight manual.
The flight model is tuned with advanced aerospace techniques, resulting in a highly realistic aircraft, yet, it is very pleasant to fly, both during aerobatic displays or "A to B" cruising.
Highlights:
- High-Resolution 3D cockpit
- Full Documentation
- Aerobatic
FS-2004 Version comes with limited support and is free due to platform limitations. See Readme. FS-X & P3Dv4 (64-bit) versions are commercial products.
| Filename: | CaproniVizzola_C22J_Ventura.zip |
| License: | Freeware, limited distribution |
| Added: | 7th November 2020, 18:31:45 |
| Downloads: | 677 |
| Author: | Mario Noriega |
| Size: | 157.85 MB |
| Category: Flight Simulator X - Scenery | |
| Silloth Aerodrome plus Great Orton |
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File Description:
RAF Station Silloth is a former Royal Air Force station located 1 mile (1.6 km) north-east of Silloth, Cumbria, England and 6.7 miles (10.8 km) south-west of Kirkbride, Cumbria. The station was used by RAF Coastal Command during WW2.
I designed this scenery primarily for my own pleasure using Airport Design Editor and FSX SDK. I use FSX Acceleration and Horizon VFR photo scenery but it should work with standard FSX SP2.
This scenery depicts the airfield as closely as i can get it with the available information. I have modelled all of the Airfield buildings as closely as I could with the information available to me and this was done using Sketchup, the models were then converted for use in FSX using Model converter X.
It is not 100% accurate and no claim is being made by the author that it is. I have depicted the buildings in wartime camo.
All the buildings can be used as as you wish. My only request is that if you should design better textures for them that you let me have a copy, my textures are pretty basic.
Some buildings have night lighting, lights and smoke effects, these should be in your FSX effects files already.
I have not yet completed the Domestic Site but i may do this in the future...(I've hit the buffers for now though!!)
Included in this scenery pack is the Satellite Airfield RAF Great Orton. Built in 1943 to accommodate the larger bombers now being used by the RAF. This airfield is very sparse as i am unable to get much info about it.
Runways, Taxiways, Watch Office and Ground Signals are all that is included in this scenery pack, along with Sloped flattens, crosswind runways and AGN files.
I have included this as a destination for the Bristol Beaufort AI aircraft that i have included with the scenery.
The Bristol Beaufort AI is a freeware model from Alphasim and is used with their permission. I have altered the model textures and aircraft file and it works well enough as AI.
I have used other scenery libraries within this scenery (mainly to depict the village of Silloth) and these will need to be downloaded from the appropriate sources and activated within FSX.
| Filename: | Silloth_Aerodrome_plus_Great_Orton.zip |
| License: | Freeware |
| Added: | 6th December 2015, 22:32:18 |
| Downloads: | 491 |
| Author: | Mark Byers |
| Size: | 357.87 MB |
| Category: X-Plane - Scenery | |
| London 2004 |
|
File Description:
Continuing my new free releases for this year, here is my London 2004 scenery package that I designed for my personal
use but now I want to share it with the community. I have had numerous requests to do more cities and airports so this is my third scenery for 2004. Being the lazy
person I am, no research was done and no claim to real life cities and airports is intended or implied.
I have added many objects to the airports and cities including terminals, hangers, buildings, castles, city scapes and
other fun and interesting things. All of which were culled from all the wonderful designers in the X-Plane Community
such as B. Brooks & Christian Franz, Ted Davis, Tom Curtis, Ralph Glass, Tim Chandler, Didier Chauveau and all the
other hard working and exceptionally talented designers who have inspired me. Many thanks to each of you for your
contributions to the X-Plane community.
Like all my scenery packages, the additions to the citys and airports are purely fictional. The airports themselves are
unaltered. I have enhanced London Heathrow (EGLL), London Gatwick (EGKK), London City (EGLC) airports and of
course the city of London . A special thanks to Robert Bunce for his NYEXPRO packages and Ken Spiker for his
KWIKCITIES package. If I inadvertently left out other objects and scenery designers, it was purely unintentional and I
offer my apologies.
All airports and cities come with Night Textures. Flying at dusk and dawn will add additional enjoyment to your
experience. You may want to experiment with your Autogen settings for best results. I turn mine way down in the
rendering settings so that autogen buildings don't sit on top of custom objects and roads. It will improve framerates as
well.
Installation: Place the extracted "London 2004" folder into your "Custom Scenery" folder. I have included apt.dat files
for v6.70 and v7.30. Keep the apt.dat file for your particular XP version. Apt.dat files are different formats for v6 and v7.
Please send any comments or suggestions to [email protected]. If you choose to rate my Scenery Packs and
give less than a "9" rating, I would appreciate knowing what I can do to improve them. I can only do that with your
feedback.
My Other Free Scenery Packages are:
Charlotte-Rock Hill,
Houston-Galveston,
Iraq,
Nice, France,
San Diego 2004,
San Francisco 2004.
All are available at X-Plane.org and Avsim.com.
Have fun and FLY SAFE!.
| Filename: | London_2004.zip |
| License: | Freeware |
| Added: | 18th January 2004, 22:54:38 |
| Downloads: | 6,517 |
| Author: | Bill Moore |
| Size: | 9.28 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Eurocopter EC-505 Tiger |
|
File Description:
TIGER HAP
The Tiger HAP/HCP (Helicoptere d'Appui Protection / Helicopter for Close Protection) is a medium-weight air-to-air combat and fire support helicopter built for the French Army. The Tiger HAP is an air-to-air combat and fire support medium-weight (6 tonnes) helicopter fitted with 2 MTR 390 engines. It is daytime and night combat capable and is operable in NBC environments. Three basic parameters were taken into account right from the start of the development phase: low (visual, radar and infrared) detectability, which provides excellent survivability on the battlefield, maximum efficiency of the weapons and the associated fire control systems without heavier workload for the crew, and an optimized logistic concept offering minimum possession costs. The Tiger HAP is fitted with a 30-mm gun turret; 68-mm submunition rokets, and air-to-air Mistral missiles. It also features a firing sight with 3 sensors: infrared, TV camera and direct optical channel. The complete avionics suite includes multi-purpose color displays and radar/laser warning receivers.
TIGER UHT
The UHT (from Unterstützungshubschrauber Tiger; Ger. supporting helicopter Tiger) is a medium-weight multi-role fire support helicopter built for the Bundeswehr (German Army).The Tiger UHT is a multi-role fire support helicopter. The Trigat Fire and Forget missiles and/or the Hot missiles it carries offer anti-tank capability, while 68-mm rockets ensure air-to-ground fire support. A 12.7 mm air-to-air gun pod and air-to-air Stinger missiles can also be installed. The helicopter also features a mast-mounted sight with a second-generation IRCCD infrared channel and a TV channel, as well as a nose-mounted IRCCD control FLIR for the pilot. Countermeasures include radar/laser/missiles launch/missile approach warning receivers and decoy launchers.
TIGER ARH
The Tiger ARH (Armed Reconnaissance Helicopter) is the version ordered by the Australian Army to replace its OH-58 Kiowas and UH-1 Iroquois-based 'Bushranger' gunships.[2] The Tiger ARH is a modified and upgraded version of the Tiger HAP with upgraded MTR390 engines as well as a laser designator incorporated in the Strix sight for the firing of Hellfire II air-to-ground missiles. Instead of SNEB unguided rockets, the ARH will operate 70 mm (2.75 in.) rockets from Belgian developer, Forges de Zeebruges (FZ).
Model, textures by www.afs-design.de - Author: A.Meyer.
| Filename: | Eurocopter_EC505_Tiger.zip |
| License: | Commercial demo |
| Added: | 5th October 2007, 23:56:41 |
| Downloads: | 5,319 |
| Author: | Andreas Meye |
| Size: | 3.25 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Eurocopter Tiger (EC 665) - HAP/HCP, UHT and ARH variants |
|
Images related to this file:
File Description:
The Tiger HAP/HCP (Helicoptere d'Appui Protection / Helicopter for Close Protection) is a medium-weight air-to-air combat and fire support helicopter built for the French Army. The Tiger HAP is an air-to-air combat and fire support medium-weight (6 tonnes) helicopter fitted with 2 MTR 390 engines. It is daytime and night combat capable and is operable in NBC environments. Three basic parameters were taken into account right from the start of the development phase: low (visual, radar and infrared) detectability, which provides excellent survivability on the battlefield, maximum efficiency of the weapons and the associated fire control systems without heavier workload for the crew, and an optimized logistic concept offering minimum possession costs. The Tiger HAP is fitted with a 30-mm gun turret; 68-mm submunition rockets, and air-to-air Mistral missiles. It also features a firing sight with 3 sensors: infrared, TV camera and direct optical channel. The complete avionics suite includes multi-purpose colour displays and radar/laser warning receivers.
The Tiger UHT (from Unterstuetzungshubschrauber Tiger; Ger. supporting helicopter Tiger) is a medium-weight multi-role fire support helicopter built for the Bundeswehr (German Army).The Tiger UHT is a multi-role fire support helicopter. The Trigat Fire and Forget missiles and/or the Hot missiles it carries offer anti-tank capability, while 68-mm rockets ensure air-to-ground fire support. A 12.7 mm air-to-air gun pod and air-to-air Stinger missiles can also be installed. The helicopter also features a mast-mounted sight with a second-generation IRCCD infrared channel and a TV channel, as well as a nose-mounted IRCCD control FLIR for the pilot. Countermeasures include radar/laser/missiles launch/missile approach warning receivers and decoy launchers.
The Tiger ARH (Armed Reconnaissance Helicopter) is the version ordered by the Australian Army to replace its OH-58 Kiowas and UH-1 Iroquois-based Bushranger gunships. The Tiger ARH is a modified and upgraded version of the Tiger HAP with upgraded MTR390 engines as well as a laser designator incorporated in the Strix sight for the firing of Hellfire II air-to-ground missiles. Instead of SNEB unguided rockets, the ARH will operate 70 mm (2.75 in.) rockets from Belgian developer, Forges de Zeebruges (FZ).
Model, textures by www.afs-design.de - Author: A.Meyer. (Ex-payware package, now released as freeware).
| Filename: | Eurocopter_Tiger_EC_665__HAPHCP_UHT_and_ARH_varian.zip |
| License: | Freeware, limited distribution |
| Added: | 12th January 2013, 19:07:14 |
| Downloads: | 924 |
| Author: | Andreas Meyer |
| Size: | 11.72 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Stephenville CYJT in Newfoundland Canada |
|
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File Description:
Stephenville is on the east coast of Canada, and the airport was an American base from 1941, when it was built, until 1966. It was named the "Ernest Harmon Airforce Base" and I will leave that for you to research if you wish to know more. Operating in my version (around 2010?) as a civilian airport, it's main features are a long 10,000 feet 09-27 runway (with ILS on 27) and acres of empty space. The runway was one of those designated as an emergency space shuttle landing runway if required. There is a shorter 20-02 runway (3,000 feet) that is not maintained during the winter (and which would be closed in 2018). The revised perimeter fence of the airport now encloses less than half of the original area, with the northern parts replanned as an industrial park. The attached screenshot from Google Earth shows this, and also that the main operating part of the airport is at the western end of the main runway, with only one hangar connecting to the runway from the eastern end. Like Gander, the airport is still shrinking, with taxiways and aprons not maintained (particularly in the winter) or even formally closed, and flight numbers falling. Until the early 1990's Stephenville was serving most of western Newfoundland and Air Canada, for instance, was one of the airlines that flew there. Deer Lake took over this task for western Newfoundland when the Provincial Government so decided. Stephenville remains as a port of entry, and planes with a total of 30 or less passengers can still be serviced there. My version is a mixture that cannot be precisely dated. For instance, I know there was a large hangar there until 2013 but as I do not have any photos to make it I have shown only the concrete square where it formerly stood. So 2008 or 2013, or somewhere in between? I have the airport being served by Provincial Airlines and also by Porter, though in fact Porter only flew there during the Summer months; I say "flew" as right now all flights are of course almost totally non-existent. As with Gander, I have made it clear which of the taxiways and aprons are still in regular use by showing them as asphalt, while those in the process of decaying disuse or removal are in the darker gravel or tarmac textures; this is somewhat realistic as when asphalt aprons are "ploughed" for removal the darker underside becomes visible. I have also shown the areas that now form part of the Industrial Park as cement, as this better matches the Ultimate Terrain road texture. It may seem odd that the new Canadian Coastguard hangar is not properly served by an asphalt taxiway instead of sitting on an apron that is not cleared in the winter, but it caters (mainly?) for helicopters. The original coastguard hangar is the large and decrepit one in the northeastern corner of the airport. Almost all of the buildings within the original perimeter of the airport are fairly accurately replicated here, whether still in use (Road Maintenance Department, Garbage Disposal, Armour Trucking Company, etc) or vacant (including the very strange atom-bomb-proof buried shelter) or still part of the airport (the east side of the main apron with Shell to the north, then the terminal, the Marine Institute, etc). The AI included here (a revised Gander AI) is for daily flights by Provincial Airlines, Porter, and some charter planes and GA. You will see, once the scenery is installed, that like Gander there two scenery folders called "Scenery summer" and "Scenery winter". Obviously in August you will want the summer scenery and you get this by editing the folder name down from "scenery summer" to just "scenery" and FS9 loads the summer ground textures. If FS9 decides that there is snow on the ground then you need the winter textures which do not show the aprons or taxiways that do not receive winter maintenance. One thing you must NOT DO is to edit both folders down at the same time.
| Filename: | Stephenville_CYJT_in_Newfoundland_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 24th June 2020, 18:01:58 |
| Downloads: | 235 |
| Author: | Roger Wensley |
| Size: | 43.78 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Robert J. Miller Air Park Airport (KMJX), NJ |
|
File Description:
Located 05 miles SW of Toms River, New Jersey on 232 acres of land, R.J. Miller Air Park is a public asphalt strip 5949' in length. The airport buildings and immediate surrounding area have been included, magnetic variation adjusted, PAPI properly placed, taxiway lines drawn accurately, beacon properly placed, lit winsock and wind tee (both functional). The parking available has been matched to the current configuration of the airport, which is still undergoing renovation. Not included is the under-construction building just to the south of the terminal and the additional large hangar just north of the already-existing one. Taxiway lighting could not be seen in aerial photos - complete liberty on behalf of the author was taken when placing taxiway lights. Helipad is lit at night although the real world pad is not. Tiedown parking is available on the main tarmac in three sections: Southwest, Northeast, and regular Parking which is in the middle. RAMP_GA_SMALL parking spots are for aircraft with wingspans no greater than 40 feet. RAMP_GA_MEDIUM parking spots are for aircraft with wingspans no greater than 60 feet. RAMP_GA parking spots are occupied/blocked by static objects and should not be chosen as a start location (although collision detection with all such objects has been disabled). There are 4 open hangars - three to the Southwest are for RAMP_GA_SMALL aircraft while the Northeast one is for RAMP_GA_MEDIUM aircraft or smaller. All hangar parking spots are labeled DOCK_GA. A hangar on the main tarmac and a hangar on the tarmac to the south and west removed from the airport have attendants that can be called on NAV2 - this appears to be FS9 only. Both hangars have undecorated interiors and no parking spots to start from. There is only one helipad to start on but helicopters can also start in any RAMP_GA_MEDIUM location with no problem. Fuel for aircraft/helicopters is available by stopping next to the fuel pumps (not the fuel tank) at the north end of the main tarmac. The helipad will supply fuel when landed on.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 002. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Robert_J_Miller_Air_Park_Airport_KMJX_NJ.zip |
| License: | Freeware |
| Added: | 4th August 2011, 21:45:08 |
| Downloads: | 372 |
| Author: | Drew Sikora |
| Size: | 2.22 MB |