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| Category: Flight Simulator 2004 - Scenery | |
| Ocean Stations for Multiplayer Use |
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File Description:
I've produced this scenery to provide all of the Ocean Stations I know about in the 1950's and 1960's. There is a Coast Guard ship on station (painted in the colors of the USA), an NDB to give you a bearing to the ship, a way to contact the ship using voice (you can get your position relative to the ship this way), and a DME for distances further than the limited 30 NM FS ATC gives you (normal communications would reach about 100 NM). You can also get a weather report, and if you are a seaplane you can be cleared to land. If you are a landplane, I guess this would constitute permission to ditch...
I want to give a big thank you to Mitsuya Hamaguchi (hama) for graciously supplying the ship used in this scenery.
This version uses scenery ships, which will not disappear in multiplayer. There is only a US ship, however. For the AI ship version (with ships of several countries) download OceanStations.zip instead.
| Filename: | Ocean_Stations_for_Multiplayer_Use.zip |
| License: | Freeware, limited distribution |
| Added: | 6th May 2008, 03:51:56 |
| Downloads: | 544 |
| Author: | Tom Gibson |
| Size: | 405.16 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Koyuk PAKK in Alaska |
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File Description:
Koyuk is a coastal village around 125 miles east of Nome at the mouth of the Koyuk River, with a population just under 400 living from fishing and the land. The airfield is close by and has a gravel runway aligned 18-36, 3,300 feet long with VASI at both ends. Apart from the airfield itself, and it's buildings, this scenery modifies the local land class, adds village buildings while reducing the village size to reality, and creates a new airfield background. Bering Air and ERA both fly into Deering and are included in the AI. A note here about my scenery making. This is post number 506 and there will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes. There is a limit to what can be located online and I have already been making use of the little there is; eg Unalakleet. So, if you are near an airport (preferably Canadian or Alaskan) and have a camera..... Let me know.
| Filename: | Koyuk_PAKK_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 15th August 2019, 17:56:50 |
| Downloads: | 144 |
| Author: | Roger Wensley |
| Size: | 3.88 MB |
| Category: Flight Simulator X - Scenery | |
| California Central Coast with Megascenery Earth and FSGenesis Mesh |
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File Description:
California Central Coast Scenery for FSX with Megascenery Earth and FSGenesis mesh. CCFSXMSG.ZIP covers the California coastal region from N36° 10' (Coalinga) to N34° 25' (Santa Barbara) and from the coast East to W119° 40'. It is a version of my previously created California Central Coast scenery redesigned and expanded to work with FSX MegaScenery Earth and FSGenesis USA Terrain Mesh for FSX V2 by Justin Tyme. Airstrips in the area covered by this scenery have been added for a total of 27 airports and airstrips. 6 imaginary water runways are also added for AI float plane traffic. Several other areas of interest such as the Santa Barbara marina, Morro Bay, etc. are included for a total of 41 points of interest. All airports, airstrips and related structures have been adjusted and realigned to conform to actual positions and dimensions as indicated by the MegaScenery Earth satellite textures. Megascenery Earth California-13, -14 and -15 are required and -12, -28 and -29 are recommended. By Al Wheeler 9/25/09.
| Filename: | California_Central_Coast_with_Megascenery_Earth_an.zip |
| License: | Freeware |
| Added: | 7th January 2010, 19:54:57 |
| Downloads: | 873 |
| Author: | Al Wheeler |
| Size: | 8.13 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Airports of Iran V1.1 |
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File Description:
This package creates a simple basic scenery of airports of Iran and it is purposed to have the maximum technical match with the reality, not necessarily the exact scenery textures. The most of Iranian airports in FS2004 have a very poor, out of date and incomplete design, some are only a runway and some do not even exist! No model design has been performed using for this package and all the scenery objects are the available free-ware objects on the online libraries. The main purpose of PERSIAN-SIM | Airports of Iran is to create a maximum match of the airports technical elements with the reality, e.g. the size and location of the buildings, dimensions and distances of runways, taxiways, aprons, stands, gates etc. and also airports lighting systems and NAVAIDs. The technical information including Comm. Frequencies, navigation systems, NAVAIDs, TWYs and RWYs characteristics and dimensions are designed and updated using Iran AIP and other valid up-to-date aviation resources. Special thanks to John Stinstrom and Sidney Schwartz for their permission and helps.
| Filename: | Airports_of_Iran_V11.zip |
| License: | Freeware, limited distribution |
| Added: | 15th January 2013, 17:27:17 |
| Downloads: | 2,620 |
| Author: | Behnam Zamani / PERSIAN-SIM |
| Size: | 25.88 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| API Manager |
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File Description:
API macros are old technology as far as FS scenery design is concerned. The new approach in FS2004 and beyond is quite different. It seems possible that scenery files using macros will not be supported in the next version of FS. Nevertheless there are many scenery designers who still use macros. I am one and I have a large collection of macros. I wanted a way to manage and categorize these macros. I also wanted to be sure that I could credit authors correctly when I use the results of their efforts. I wanted a way to keep information about object footprint and scale and I wanted to know ahead of time if I had missing textures for an object. Hence API Manager.
Please be aware that this is a first release and there are likely to be things wrong. There are also some areas of the program which could be more user friendly. Please note that API Manager only works with api macros
Requires dotNET framework version 2 from Microsoft. Support is available from www.scruffyduck.plus.com
| Filename: | API_Manager.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd December 2005, 21:11:45 |
| Downloads: | 2,113 |
| Author: | Jon Masterson |
| Size: | 530.72 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Palermo Punta Raisi Area 2013 |
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File Description:
Dear Friends simmer, using the great objects bgl by mr Gianluca Giovannini, I tried to fill with autogen trees / buildings , the urban area near the international airport of Palermo "Falcone Borsellino". With the current integration of scenery i have created the town of Cinisi, Villagrazia di Carini, Torre Muzza and part of the smalls village near Airport.
Warning Very Important: the scenery "is not complete" and to get the best result YOU MUST INSTALL the following files:
-mesh by Pietro mauri (or SIMILAR mesh OF Sicily) (available HERE);
-install the wonderfull scenery LICJ by Francesco Salsano (available HERE);
-the "Palermo Vfr" by Fulvio Mazzokan (available HERE).
Most information inside the read me file. I hope you like this for your eternal fs 2004 and for your flights in Sicily. Best regards from Italy, Fabio Ferrari Castione della Presolana (bg).
| Filename: | Palermo_Punta_Raisi_Area_2013.zip |
| License: | Freeware, limited distribution |
| Added: | 20th February 2013, 21:57:36 |
| Downloads: | 2,719 |
| Author: | Fabio Ferrari |
| Size: | 4.72 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Bejing Capital PEK / ZBAA, Version 1.1 |
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File Description:
Thank you for downloading this scenery. This is a complete, ground-up rebuild of Beijing's International Airport. All default buildings have been knocked down and replaced more accurate representations. The brand new Terminal 3 is also represented. This was a very difficult piece of architecture to attempt to recreate. There were
several attempts, some of which were visually better but were huge frame hogs. This final version, while not photoreal, does give the general feel of the huge new terminal. With special thanks to friends in high places, and despite China's policy of being tight-lipped when it comes to information about their infrastructure, I was able to obtain accurate airport information, so all taxiways, runways, and parking are correct as well as all taxiway signs, old and new. The AFCAD file was built from the default version with AFX. This scenery was built using Abacus' EZ-Scenery program.
Update:
This version contains modifications to all terminals, added surrounding buildings and roads, and minor tweaks to various areas around the airport.
| Filename: | Bejing_Capital_PEK__ZBAA_Version_11.zip |
| License: | Freeware |
| Added: | 20th May 2010, 09:04:40 |
| Downloads: | 22,206 |
| Author: | William Morgan, FRFSTUDIO.NET |
| Size: | 22.24 MB |
| Category: Flight Simulator 2004 - Scenery | |
| VIDP - Indira Gandhi International Airport (Performance) |
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File Description:
Indira Gandhi International Airport (Performance) for both FSX and FS2004
The Scenery has been developed for Extreme frame rate loving/oriented Users, Friends ,who will never compromise performance in exchange of Aesthetics,('why?' is 'many'& beyond the scope of 'File description'). It does not have 3D twy edge/ctr/appr lts and other contents that are usually in my scenery like 3D grass, etc.... The AFCAD/AFX (as they call it) file has been worked to give equal/strict c/c distance. ( oh!.......... i mean center to center distance btwn lts ) avoiding all possible clutter(s) that are usually seen at twy Junctions. Basic Attraction is performance + terminal structures, interior as well as exterior. 'Click' and find out if it's worth at all.( by the way high intense graphics users using re-uploaded VIDP scenery, can surely have choice to suit their moods.....yes! i know what i just typed. (Contact me if you wish to use both sceneries at one time,....... one from here & two from there & so on.. )
| Filename: | VIDP__Indira_Gandhi_International_Airport_Performa.zip |
| License: | Freeware |
| Added: | 23rd August 2010, 15:11:33 |
| Downloads: | 3,984 |
| Author: | Ashish Singh |
| Size: | 17.93 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Duke Field Eglin Aux Field #3 |
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File Description:
Using GOOGLE EARTH, I've recreated Duke Field for FS9. The scenery is all Rwy12 objects so you will need to download and install the libraries listed inside the txt (from RWY12.Com or Avsim.Com). Parking: MIL CARGO: 16, MIL COMBAT: 1. Includes night lighting of ramp area.
| Filename: | Duke_Field_Eglin_Aux_Field_3.zip |
| License: | Freeware |
| Added: | 15th February 2006, 04:01:52 |
| Downloads: | 634 |
| Author: | Jim Donlin |
| Size: | 7.34 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Feshiebridge X6FS and Aviemore area |
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File Description:
This scenery adds Feshiebridge, X6FS, a gliding airstrip south of Aviemore, Scotland. Comes complete with AF2 file and EditVoicePack v3 file to add “Feshiebridge” to ATC chatter. Some of the lochs and lochans in the surrounding area and other bits and pieces are included (RWY12 required).
| Filename: | Feshiebridge_X6FS_and_Aviemore_area.zip |
| License: | Freeware |
| Added: | 28th March 2006, 16:47:52 |
| Downloads: | 996 |
| Author: | Paul Davidson |
| Size: | 1.66 MB |