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Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Lockheed L-749A Constellation KLM 1950-1955 Download

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File Description:
KLM was a major European operator of various models of the Lockheed Constellation and Super Constellation. Out of 48 Connies and Super Connies, 11 were L-749 (8 of them later converted to L-749A) and 9 were L-749A Constellations. The first L-749 entered service with KLM in August 1947, and for some 13 years this and the other L-749(A) Connies served on various medium- and long-haul routes. By the end of the 1950's the career of KLM's (Super) Constellation started to come to an end with the arrival of the Douglas DC-7C and, introducing the airlines' jet-age, the DC-8. Featured are KLM's PH-TDB 'Walcheren' (1950 livery), PH-TET 'Tilburg' (1951 livery), PH-TDN 'Vlaardingen' (1952 livery) and PH-LDP 'Rotterdam' (1955 livery), both without and with "Speedpak" cargo pod. These are textures only. You will require Team 749's (Manfred Jahn & Co) Lockheed L-749 Constellation package (lockheed749.zip). Also required Team 749's Lockheed L-749 Constellation models update (749_models_update.zip). Repaints (based on Manfred Jahn's textures) by Maarten Brouwer.


Filename: Lockheed_L749A_Constellation_KLM_19501955.zip
License: Freeware, limited distribution
Added: 3rd April 2010, 00:49:51
Downloads: 438
Author: Maarten Brouwer
Size: 19.05 MB


Category: Flight Simulator 2004 - Original Aircraft
Lockheed L-1049 Super G Constellation Download

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File Description:
Lockheed L-1049G Super Constellation V2 - This re-uploaded version integrates the changes of the 20 May 2009 Update pack released elsewhere.

First flown in December 1954, the "Super G" was the most successful and prestigious civil variant of Lockheed's Super Constellation series. It could carry up to 99 passengers, and optional wing-tip tanks holding 600 gallons each enabled it to comfortably fly the popular long-distance routes. Included in the package are four models representing aircraft with and without radar noses and tip tanks.
Natural metal TWA and Eastern textures by Eric Joiner, KLM texture by Marcel Ritzema, panel textures and additional gauges by Diego S. Barreto. Model, VC, and texture basics by Manfred Jahn, panels, gauges, and animations by Hansjoerg Naegele, flight dynamics by Luis Pallas, wingview angles by Bill Tyne and Andreas Trapp, lights and exhaust effects by Roland Berger, checklist and documentation by Volker Boehme, flight test and handling research by Stefan Werner. The 1049 project is hosted by Tom Gibson's Calclassic forum at http://calclassic.proboards55.com.


Filename: Lockheed_L1049_Super_G_Constellation.zip
License: Freeware
Added: 11th December 2009, 00:50:19
Downloads: 7,765
Author: Manfred Jahn and Team 1049
Size: 31.33 MB


Category: Flight Simulator 2004 - Scenery
Koyuk PAKK in Alaska Download

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File Description:
Koyuk is a coastal village around 125 miles east of Nome at the mouth of the Koyuk River, with a population just under 400 living from fishing and the land. The airfield is close by and has a gravel runway aligned 18-36, 3,300 feet long with VASI at both ends. Apart from the airfield itself, and it's buildings, this scenery modifies the local land class, adds village buildings while reducing the village size to reality, and creates a new airfield background. Bering Air and ERA both fly into Deering and are included in the AI. A note here about my scenery making. This is post number 506 and there will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes. There is a limit to what can be located online and I have already been making use of the little there is; eg Unalakleet. So, if you are near an airport (preferably Canadian or Alaskan) and have a camera..... Let me know.


Filename: Koyuk_PAKK_in_Alaska.zip
License: Freeware, limited distribution
Added: 15th August 2019, 17:56:50
Downloads: 144
Author: Roger Wensley
Size: 3.88 MB


Category: X-Plane - Original Aircraft
F4U Corsair Download

File Description:
F4U Corsair for x-plane 6.4 to 6.6 - With its huge propeller (13'-4" diameter) and 2000 + HP engine it requires a lot of skill to just get this bird into the air. The torque on the plane is so high that a fair amount of left stick is required to keep the plane from rolling on takeoff. To handle all of this horsepower and keep the landing gear as short as possible the solution was to "crank" the wing giving the corsair its unique appearance. Visibility during takeoff and landings is terrible due to the long nose. Carrier landings have to be made by turning into the landing alignment. The plane is decorated in the skin of 86 where "Pappy" Boyington of the Black Sheep squadron was photographed before his last mission. In the Pacific pilots did not fly any specific plane as they did in the European theater but flew whatever was ready to go. If you look very closely you older simmers may recognize Robert Conrad who played Pappy Boyington in the TV series about the Black Sheep.


Filename: F4U_Corsair.zip
License: Freeware, limited distribution
Added: 27th March 2003, 01:22:40
Downloads: 1,302
Author: Robert App
Size: 484.09 KB


Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
SLM Mc Donnell Douglas Super 80 'Dirty' Scheme Download

File Description:
Highly detailed and dirty photoreal repaint of CoolSky's Super 80 in Surinam Airways' livery. SLM a small time operator from Surinam, is what you may call a Mc Donnel Douglas operator. Not that they have heaps of these planes, but the ones they do own/have owned are from this once renowned manufacturer. Back in '89 one of their Super 62's crashed while executing an illegal ILS at SMJP killing all, but 11 and if I'm correct -at present time- they only operate a MD-82 on their South American en Miami routes and a 747-206SUD for the Long Hauler to Amsterdam. There's rumors for the aquisition of a second MD-82, but that rumor has been buzzin' around for quite some years now. These are textures only and are intended for use on the Flight1/CoolSky Super 80. This texture must be processed using Flight1's "Text-o-Matic" utility in order to create a new aircraft with this livery on it. I hope you enjoy it...


Filename: SLM_Mc_Donnell_Douglas_Super_80_Dirty_Scheme.zip
License: Freeware
Added: 17th July 2007, 17:04:06
Downloads: 732
Author: Zacherius Acht
Size: 2.35 MB


Category: Flight Simulator 2004 - Scenery
Anaktuvuk Pass PAKP in Alaska Download

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File Description:
Anaktuvuk Pass is a village located 85 miles north of Bettles and just north of the Brooks Range, in a valley that is a route between north and south. The inhabitants are mainly Numamiut, a section of the Inupiat that existed in history (and until today) away from the coastal food supply of fish etc. The current population is around 350. The airport has one gravel runway, aligned 1-19 with PAPI at both ends, and 5,500 feet long as there is no connection to the outside world other than the runway for all necessities that are not available on the tundra. There are two aprons, with light planes and passengers at the northern end of the runway and the Everts cargo flights unloading at the mid runway apron. A note here about my scenery making. There will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.


Filename: Anaktuvuk_Pass_PAKP_in_Alaska.zip
License: Freeware, limited distribution
Added: 25th November 2019, 17:51:38
Downloads: 243
Author: Roger Wensley
Size: 8.59 MB


Category: Flight Simulator X - Scenery
Hawaiian Airports Part 2 Download

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File Description:
Hawaiian Airports Part 2 This scenery features the airports at PHJR John Rodgers Field, PHBK Barking Sands, NPS Ford Island and PHNG Kaneohe Bay. All runways, aprons, taxiways and buildings have been repositioned to their correct locations, and include custom textures based on photographs of the real airports. The scenery features many animated objects including people, aircraft, animals, waves, cars, trucks and many more. Full night textures with light maps are included. All the scenery files have been sub-divided so they can be switched on or off according to user preference. It has been designed for, and tested in DX9 and FSXA only. The airports include sloped flattens so they can also be used with high density mesh. These airports have long runways and can easily cater for the 'heavies', PHJR now acts as a backup to the main airort at PHNL Honolulu. Runway 04 at PHNG is a real challenge, and requires a 90 degree turn under the mountains. Please enjoy, and I hope you like my scenery as much as I enjoyed building it.


Filename: Hawaiian_Airports_Part_2.zip
License: Freeware, limited distribution
Added: 27th January 2015, 09:03:22
Downloads: 8,353
Author: George Keogh
Size: 152.19 MB


Category: Flight Simulator 2004 - Scenery
Lanseria International Airport (FALA), Johannesburg, South Africa Download

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File Description:
Lanseria international airport is Johannesburg's second international airport and mostly cater to private jets, low cost airlines and many private general aviation and flightschool aircraft. It is a privately owned airport and can accomodate aircraft up to the size of a Boeing 757-300. This airport has seen John Travolta use it with his Boeing 707, the Hilton family with a private Boeing 757 and even the USAF have landed their C-17 Globemasters at the airport when Air Force one came here in the past with the latter landing at AFB Waterkloof. This package started out as a conversion of the wonderfull FSX scenery of the airport by Lee Hall and converted with permission from the original author. It quickly expanded however to a project that now additionally includes photoreal ground textures that changes with seasons, many added fences and gates around the airport, inclusion of the shaded parking areas with parked cars, static airplanes (RWY12 and EZ scenery libraries needed to see this) as well as numerous objects around the airport and apron made by myself in Gmax to give the airport some FS9 life. Also included is the wonderfull "apron light splashes" by Hans Günther Schnell who kindly gave me permission to use it for the night times. I have also included a local mesh for the area for users of FSGlobal 2010 to eliminate the extreme elevation anomoly around the airport.


Filename: Lanseria_International_Airport_FALA_Johannesburg_S.zip
License: Freeware, limited distribution
Added: 11th August 2023, 16:03:37
Downloads: 287
Author: Kobus van Wyk, Lee Hall
Size: 37.64 MB


Category: Flight Simulator 2004 - Scenery
Kotzebue PAOT on the northwestern coast of Alaska Download

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File Description:
There are four main northwestern Alaska towns which have good airports and are serviced by Alaska Airlines. From these airports local flights connect to nearby villages, "nearby" in Alaska meaning up to 150 miles away. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel. The town of Kotzbue is north of the Bering Strait on the northwestern coast, 320 miles southwest of Barrow. The population is just over 3,000 people. The location was for a long time a base for trading in furs, with three rivers emptying into the sea and providing routes into the interior land and villages; a meeting place between hunters and traders from Russia and elsewhere. The Kotzebue airport is called the Ralph Wien Memorial and has two runways. The modern one is aligned 08-26 and is 5,880 feet of 150 feet wide asphalt built across a shallow lagoon, with an ILS on 08 and PAPI on both ends. The second and older runway is originally military and gravel, aligned 17-35 and 3,786 feet long and used (wind allowing) by the GA planes that park alongside the runway. The prevalent wind is from the west; when the wind is from the east it is generally relatively feeble and with a much lower cloud base, possibly to the ground, hence the need for an ILS. All AI aircraft in FS9 much prefer to use a runway that has an ILS and so will continue to use 08-26 even if the wind is from the south until it reaches 30+ knots, even if they are a Cessna 150 flying VFR. So for AI realism in FS9 a northern or southern wind needs to be a strong one so that the runway is actually used. However, as Alaska Airlines, Northern Air Cargo, and Everts Air also fly to Kotzebue and can only use the east-west runway (as less than 4,000 feet of asphalt would be seriously inconvenient for a Boing 737 or DC6) it is necessary to have the northern or southern wind UNDER 30 knots at the times when they are landing or taking off. Your choice. I suppose a permanent strong wind from the west would be the most realistic on a daily basis, deterring all planes from ever using 17-35. The AI will develop along with further scenery additions in the neighbourhood.


Filename: Kotzebue_PAOT_on_the_northwestern_coast_of_Alaska.zip
License: Freeware, limited distribution
Added: 2nd August 2016, 16:47:52
Downloads: 463
Author: Roger Wensley
Size: 19.32 MB


Category: Flight Simulator 2004 - Utilities
LJSceneGen V 1.0 Download

File Description:

LJSceneGen is a scenery creation utility for the Microsoft (MS) Flight Simulator FS9 (aka FS2004 or Century of Flight). The program presents a series of forms where various options for VORs, NDBs, Exclusion Rectangles, Markers, Waypoints and Scenery Library objects can be entered. The program will try to connect FS9 via FSUIPC or WideFS. If a FSUIPC connection is found, the location (Lat. Long. and Alt and others if available and appropriate) will be automatically retrieved. You can also move the aircraft to a new location by entering a Lat. and Long. pair and clicking "Move Aircraft".

Multiple combinations VORs, NDBs, Exclusion Rectangles, Markers, Waypoints and Scenery Library objects can be saved and each saved object can be edited. After all the desired objects are created, an XML file can be created. This file can be submitted to the FS2004 SDK BGL compiler "BGLCOMP.exe". A file with an extension of .BGL will result which you then place in your Addon Scenery/scenery/ folder to view your just created scenery object(s) after you restart FS9. This or other properly formulated .XML scenery files can be imported and reviewed. For example, the FS9 file NVNAMC0.bgl can be decompiled, imported into LJSceneGen and then viewed. Alessandro Antonini's excellent BGLXMLdecompiler program makes possible the conversion from NVNAMC0.bgl. to NVNAMC0.xml which can then be read by LJSceneGen. (This file is available at Alec's site: http://www.cpinf.net ). Each VOR and NDB found in this decompiled xml file can be reviewed and if you want, you can move your aircraft to the object's location by clicking "Move Aircraft".

This program is written in MS's C# language using .NET framework 1.1. The CLR .NET Framework 1.1 must be installed on your computer before the program will run. The freeware version of Pete Dowson's FSUIPC is not supported. Users should be very familar with the FS2004 scenery SDK. This version only knows VORs, NDBs, Exclusion Rectangles, Markers, Waypoints, and Scenery Library objects. It doesn't yet know about Airports Runways ILSes etc. This is not a "What You See Is What You Get" program but instead takes a semi-automated fill-in-the-blanks approach. The program is a scenery creation utility. As such, inexperienced scenery designers may not find it user friendly.


Filename: LJSceneGen_V_10.zip
License: Freeware, limited distribution
Added: 14th March 2004, 01:10:12
Downloads: 2,411
Author: Larry Jones
Size: 469.34 KB


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