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| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| Curtiss Helldiver Italian Air Force |
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File Description:
This folder contains a repaint for the Aerplane Heaven Curtiss Helldiver in the colors of S2C-5 MM4693 86-42 of the 86 Gruppo Antisom of the Italian Air Force, based in Grottaglie, 1952. Italy’s experience with the Helldiver was brief but interesting. In 1950, when the first post-WWII formal rearmament plan was put forward, the Italian navy identified as a priority obtaining a surplus American light aircraft carrier, with appropriate air wing. A team was sent to Naval Air Station Corpus Christi TX, where two pilots trained and qualified on the Helldiver, later practicing carrier operations aboard USS Midway (CV-41) where four more pilots earned US Navy carrier wings. In September 1952, two surplus Helldivers were presented to the Italian navy as a gift by the USA. The two planes were delivered to Naples, Italy.
Unfortunately for the Italian navy, there was still a Mussolini-era law on the books called Legge 1000 Kilo (law of a thousand kilograms) which mandated that only the Italian air force could fly planes over 2,200 lbs weight. As the result of a bizarre inter-services lawsuit, the navy was forced to abandon plans for both it’s aircraft carrier wish and the Helldivers.
A total of forty-six Helldivers were eventually transferred to the Italian air force (the two former navy planes plus a further forty-four). The Italian air force assigned them to the 86th Autonomous Antisubmarine Group at Grottaglie air base, where they flew ASW missions with depth charges. The Helldiver was not popular with the Italians…as an anecdotal example, they were housed in a disused WWII-era blimp hangar. They were viewed as obsolete and too difficult to master pilots on. The crews were also not keen on flying a single-engine type on long overwater patrols.
The Italian planes were only in frontline service for about one year. In 1953, they were replaced by PV-2 Harpoons and (later) S-2 Trackers, which were much more suitable to long-range ASW missions. Repaint by Jan Kees Blom, based on the paintkit by Aeroplane Heaven.
| Filename: | Curtiss_Helldiver_Italian_Air_Force.zip |
| License: | Freeware |
| Added: | 15th July 2018, 18:10:50 |
| Downloads: | 58 |
| Author: | Jan Kees Blom |
| Size: | 7.56 MB |
| Category: Flight Simulator X - Original Aircraft | |
| AN-22 Antheus Mastered |
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File Description:
THIS IS MY FINAL AN-22 VERSION: Unveiled to the West in 1965, the Antonov An-22 was the world's largest aircraft, until the advent of the Lockheed C-5A Galaxy. Powered by 4 contra-rotating turboprops, the design remains the world's largest turboprop-powered airplane. The An-22 was originally built for the Soviet Air Force and Aeroflot, the state airline. A total of 68 aircraft were built during 1965-1975, from which 2 never flew, 19 have been preserved, and 33 removed from service. Currently only 7 are in service. Six of them are used by the Russian Air Force and one (UR-09307) belongs to Antonov Design Bureau, used for civil needs, and operates out of UKKM. The AN-22 is designed to carry heavy loads of 80 tonnes over a 3,000 nm range at high speed and moderate altitude. The civilian model is used for long and medium range flights with updated avionics and flight controls. The wing has a forward and rear sweep effect with a low taper ratio and moderate wing area for it's size. The tail includes twin vertical fins that help maintain stability. The engines are constant speed turboprops that include 2 four bladed contra-rotating props with auto-pitch, and this gives her a thrust rating of 15,211 shp and a fuel efficiency of .353 lb/hp/hr. The cargo area is 14 ft high and wide, and 108 ft long. All fuel is contained within the wings and in the upper fuselage (7 tanks). She has 12 wheels that carry most of the weight, and two steering wheels located behind the crew cabin. Cargo is loaded through the rear loading ramp. The cockpit is located high, as well as the crew quarters. Additional passengers (when present) are seated below the cockpit forward. Original Design and Textures by: Enrique Del Rosario; Sound by: Aaron R. Swindle; Panel by: Marco Spada; Auto Smoke Effects by Richard Wisman; Engine/Aero Dynamics, effects and data by: Douglas E. Trapp. Please Read the Readme AN22.txt file before operations.
| Filename: | AN22_Antheus_Mastered.zip |
| License: | Freeware |
| Added: | 19th August 2018, 01:44:48 |
| Downloads: | 1,301 |
| Author: | Douglas E. Trapp |
| Size: | 4.62 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Boeing 787-8XLR Qantas |
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File Description:
Qantas is requesting proposals (Dec 2018) for design of an aircraft model or variation that is capable of non-stop flights over 10,000 nm for YSSY to EGLL and/or YPPH to KDFW and return service routes. This model is the best choice for Boeing based on real world data. The Boeing 787-8XLR "Dreamcruiser" will have a maximum range of 13,600 nm at FL450E (Mach .83) which will give her more than the desired capabilities, and will be the very efficient. This model (B788XLR) is based on the current 787-8 using weight modifications to increase the range without adding additional fuel tanks, and designed for luxury/comfort with only 161 paid passengers on board. Everything in this model is realistic to the best of my abilities. If Boeing creates this model, it will likely be very similar to this. The name is my own invention, as are all of the weight characteristics. Based on all of my extensive testing, there is no other aircraft capable of these requirements, to date. The 787-800 is certainly the right choice for Qantas if Boeing decides they will modify the original model to fit these requirements. In reality, there is no such aircraft as a 787-8XLR Dreamcruiser. Not yet, anyway. My data shows the aircraft is capable of long-range non-stop flights over 13,000 nm east or west at Mach .82 and above FL435. However, this can only be done by lowering the empty weight and using the full fuel capabilities designed within the original model. This simple modification cuts the total souls on board down to 176, with 161 paid passengers, 11 flight attendants, and 4 pilots in two shifts. Full fuel can now be used in all long-range flights which is actually not common for most 787-800s in service today (Fuel Managed). Ramp and MTOW remain the same, but because she flies higher than normal, and has less weight, she can cruise much further than any other 787. In reality, this is what the 787 was originally designed to do.
| Filename: | Boeing_7878XLR_Qantas.zip |
| License: | Freeware |
| Added: | 12th January 2019, 20:18:29 |
| Downloads: | 483 |
| Author: | Douglas E Trapp |
| Size: | 35.3 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Parking SS FS9 scenery objects and textures |
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File Description:
This collection of objects and textures gives you three different ways to easily create parking lot areas in FS9: * Photoreal parking textures. Great for quickly creating large parking areas that look very realistic from above, but not so good from ground level. These textures can be used in two different ways:
1. FS9 scenery library objects. These are large square or rectangular objects that can be placed using Instant Scenery, EZ-Scenery and similar programs. These will give the most realistic appearance.
2. AFCAD textures. By replacing some of the FS9 taxiway/apron textures with these textures, you can easily create parking areas using AFCAD. Because of the way FS9 uses these textures, the results are not as realistic as with the scenery library objects. The main advantage of using AFCAD is that you can create parking areas of any irregular shape.
* Ground marking and divider scenery library objects. These will give you parking areas that look the most detailed and realistic at ground level. Looks great combined with vehicle objects. PLEASE NOTE: The ground markings have some height to them that is very noticeable up close. I made them this way so they will not appear to "shimmer" in FS9. For best appearance, sink them into the ground a bit when placing them in FS9. I find that -.015 meters works well.
| Filename: | Parking_SS_FS9_scenery_objects_and_textures.zip |
| License: | Freeware |
| Added: | 24th February 2008, 22:33:14 |
| Downloads: | 6,698 |
| Author: | Sidney Schwartz |
| Size: | 1.14 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Exploring Our World - Part 2 - Easter Island, Chile - SCIP - a complete makover. |
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File Description:
Exploring Our World - Part 2 - Easter Island, Chile. In part two of this new series you will find a complete makeover of Easter Island which MS virtually ignored. Designed to compliment the fine Mataveri International Airport by Daniel Rojas (scip_o7.zip at Flightsim.com), this package includes Mesh and adjusted coastlines by John Young. John has also provided a new Afcad which removes unrealistic pushback starts. A new landclass file by John Burford adds the villages near the airport and more realistic ground treatments. You will also find numerous scenery enhancements using objects from the RWY12 and EZ Scenery libraries. Francisco Vargas has contributed a set of Thermals which soaring fans will enjoy. Of special interest is the use of AI Volkswagens, as taxi's driving around the airport and AI Helicopters that take visiting tourists on sightseeing tours. The AI Volkswagens have been provided by Ranier Girbig and are used with his permission. Easter Island, home of the mysterious head statues (Moai) has many new and exciting things just waiting for you to explore. Even the small adjacent Moto Nui Island, which MS forgot, has been added. This is the second of a series exploring lesser known parts of our FS world. Please unzip (using folders option) to a temporary folder and follow the documentation very carefully to assure a proper installation. ......
| Filename: | Exploring_Our_World__Part_2__Easter_Island_Chile__.zip |
| License: | Freeware |
| Added: | 13th July 2006, 03:22:45 |
| Downloads: | 6,698 |
| Author: | David "Opa" Marshall and friends |
| Size: | 6.7 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Guernsey Airlines Viscount 735 G-BFYZ |
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File Description:
In April 1978 Alidair bought the three Viscounts from Iraqi Airlines. One had been damaged beyond repair in a landing accident a few years before and was a spares source and the other two flew to Castle Donnington to be prepared for service. One went to Alidair Scotland as G-BFMW while this machine became G-BFYZ with the newly formed Guernsey Airlines. Taking up UK marks on 1st December 1978 it was leased to Guernsey Airlines on the 6th of the same month. the airline was up and running for the summer season or 1979. Wearing the name "Sarnia" the aircraft served throughout the Alidair network, with its Guernsey services often being operated by Alidair machines. This was not to be a long career as on October 25 1979 while landing at Kirwall the number four propeller struck the ground causing it to veer off the runway and the undercarriage to collapse. It was replaced by G-BDRC. Requires the FSDS Viscount 700 model by Rick Piper
| Filename: | Guernsey_Airlines_Viscount_735_GBFYZ.zip |
| License: | Freeware |
| Added: | 24th August 2005, 11:51:38 |
| Downloads: | 169 |
| Author: | Garry Russell |
| Size: | 544.29 KB |
| Category: Flight Simulator 2004 - Sounds | |
| Rolls Royce RB211-535 Soundset for the Boeing 757 and Tupolev Tu204 |
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File Description:
The 757 has long been on my list of to do's to update. I finally got around to the daunting task of finding all new clips, redoing the whole cfg, and finding a whole new perspective of the 757. With ultra-Realism in mind, Ive created my best work
yet for the narrow body aircraft. You can clearly hear that this set deserves the title of being a Rolls Royce. All files were recorded in full stereo and all exterior files were recorded in very close proximity to give you the most realistic simulation experience possible. The signature of this engine is the mid-spool compression grind. When the thrust of this engine hits 85% you'll gear a nose-grating grind noise that lasts for the rest of the time the engine is at that level or higher. Same for the inside, just to a lesser excent. Recomended for use with the Project Opensky Boeing 757, IFDG v2/v3 Boeing 757 and any other model of the Tupolev Tu204/Tu214 that you can find, as these engines also power that aircraft. Please Enjoy
| Filename: | Rolls_Royce_RB211535_Soundset_for_the_Boeing_757_a.zip |
| License: | Freeware |
| Added: | 22nd October 2005, 01:44:35 |
| Downloads: | 7,738 |
| Author: | Devyn Silverstein |
| Size: | 13.63 MB |
| Category: Civil Flight Simulators - Looking Glass Flight Unlimited 3 | |
| New Elevation data GeoTiles.tag for FU3 Seattle Region |
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File Description:
The test elevation meshes for Switzerland and UK Region using the data from
NASA SRTM_V2 program ( 3 arc second resolution, about 90m grid ) was so successful that I have tried to do a new elevation file for the Seattle Region using the 1 arc second elevation from the same source ( US area only ) 30m grid resolution. Each elevation point ( 64m grid in FU3 ) is now converted from the UTM coordinate to the exact Lat/Long WGS84 coordinate and for this point the elevation data are picked up and stored.
The Geotiles.tag file residing in the /region/seattle/geos/ folder contains this data.
To benefit from this new elevation experience FIRST RENAME YOUR ORIGINAL GEOTILES.DAT FILE INTO XGEOTILES.DAT then copy the geotiles.tag from this zip into the geos folder of the Seattle region. Start FU3 and enjoy the new perfect fitted landscape. Best way is to start directly from the air and not from an airport then all airport are no more flat, have hills and holes. Models and runways are floating over the ground or are into the ground.
| Filename: | New_Elevation_data_GeoTilestag_for_FU3_Seattle_Reg.zip |
| License: | Freeware, limited distribution |
| Added: | 26th September 2006, 23:37:55 |
| Downloads: | 168 |
| Author: | Andre Meystre |
| Size: | 19.28 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYYN Swift Current Municipal Airport |
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File Description:
Swift Current Municipal airport is situated approximately 8 km east of the City of Swift Current. It is one of those tiny airports where the default flightsim scenery has no resemblance to the real world airport. CYYN was constructed using GMAX and represents the airport as it was in the Summer of 2007. It includes nearly all the buildings at the airport, runway signs, the addition of fencing, and a rotating beacon. CYYN also includes a landclass file to better represent the terrain around the airport, at least as far as the limits of the default landscape will allow. The airport has a long history, being built in 1937, as one of the hundred-mile airports on the Trans Canada airway. It was greatly expanded as an RCAF / RAF station during world war II. Many of the wartime structures still exist but many are in poor shape. Two of the original three runways remain in service. The airfield is often used by 15 Wing aircraft of CFB Moose Jaw to practice approaches.
| Filename: | CYYN_Swift_Current_Municipal_Airport.zip |
| License: | Freeware |
| Added: | 30th August 2008, 03:25:36 |
| Downloads: | 1,346 |
| Author: | Gregory Putz |
| Size: | 5.28 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Sioux Lookout CYXL in northwest Ontario Canada |
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File Description:
Sioux Lookout is a small town of some 5,000 folks in northwest Ontario, towards the Manitoba border, and a regional centre for surrounding villages. The airfield is some two miles east of the town. It originally had two runways but the smaller was abandoned recently as part of a planned long term improvement of the field, leaving just 34/16 with its 5,300 feeet of asphalt. Both Wasaya and Bearskin fly to Sioux Lookout; on the field there are two maintenance companies, Eagle and Allen, and hangers for the Ministry of Health, Bearskin Airlines, Wasaya, and the Nishnawbe Aski Police Service (NAPS). I think there is now another company too, but I have no information on them so I pretended this was two years ago. As well as the airfield scenery there is also a landclass file an "AFCAD" file for your AI aircraft. You should also download and install Northwest Ontario Airports by Eric O'Link, and preferably also have Ultimate Terrain; I have not tested this without UT and there is a small lake nearby.
| Filename: | Sioux_Lookout_CYXL_in_northwest_Ontario_Canada.zip |
| License: | Freeware |
| Added: | 26th November 2008, 13:08:04 |
| Downloads: | 853 |
| Author: | Roger Wensley |
| Size: | 2.66 MB |