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| Category: Flight Simulator X - Scenery | |
| Toulouse Blagnac (LFBO) v1 |
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File Description:
This is an addon scenery for FSX of the Toulouse Blagnac Airport LFBO. It has been made using the excellent freeware tool Airport Design Editor for the layout. I have used Sketchup from Google and Model Converter X to design the buildings of the airport.
You will find all the terminals of LFBO and the control tower, as well as the Airbus facilities of the A380 Lagardere plant North East of LFBO, the A380 delivery center Henry Ziegler North West of LFBO, and some buildings of the Airbus facilities in Blagnac, West of LFBO. All buildings have photo textures, most of them taking with my camera, as I am working in the area. All buildings include night textures. You have two landing pads for helicopters like in reality South East of LFBO.
I used google earth for some items position, but the current view not being up to date, I used my knowledge of the area to correctly position the taxiways, parkings, gates and building position.
I used the FSX generic buildings for the other missing buildings, however they have the size and position which corresponds as far as possible to the position of the real buildings. The surroundings of the airport not being too realistic with Ultimate Terrain X or with FSX, I have modified the landclass of the surroundings to make them look more in accordance with reality. I have changed the parking assignment to make sure that the usual traffic will park on the parkings E, F D AB, V and U.
| Filename: | Toulouse_Blagnac_LFBO_v1.zip |
| License: | Freeware |
| Added: | 21st December 2011, 13:09:29 |
| Downloads: | 23,251 |
| Author: | Jose Mauriz |
| Size: | 34.72 MB |
| Category: Flight Simulator X - AFCAD Files | |
| MRLB - Daniel Oduber Quiros International Airport / Liberia, Guanacaste, Costa Rica |
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File Description:
MRLB - Daniel Oduber Quiros International Airport / Liberia, Guanacaste, Costa Rica.
This airport update was made with the latest version of ADE (Airport Design Editor) and made for FSX as a replacement for the stock (default) airport. I found that most stock airports in FSX lack a decent amount of character and realism and I've tried to fix that a little bit. The stock airport file for the Liberia airport was sub par to say the least. There were absolutely no parking spots for commercial aircraft and no terminal buildings.
I've done major reworking to this airport and added the brand new terminal, which opened several months ago, I hope you enjoy. Below is a list of changes/additions. All these enhancements are as close to the real airport as I can get with stock library objects. I've used satellite images, terminal photos and maps throughout the whole process so building locations are as accurate as possible. Happy landings in Costa Rica!
Features:
*Greatly expanded parking apron
*Old terminal building added with GA parking area
*Brand new terminal building added with its 4 jetways and 3 additional ramp parking spots
*Parking lots with static vehicles
*Small current construction area
*Road that connects the airport to the main highway w/ static vehicles
*Hilton Garden Inn hotel south of runway 25
*Static vehicles and GA aircraft on the ramp
*Fire station
*Birds in the vicinity of the airport
| Filename: | MRLB__Daniel_Oduber_Quiros_International_Airport__.zip |
| License: | Freeware |
| Added: | 12th July 2012, 16:35:27 |
| Downloads: | 879 |
| Author: | Jaison Diaz |
| Size: | 7.63 KB |
| Category: Flight Simulator 2004 - Utilities | |
| FsPassengers (ver 05 september) |
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File Description:
FsPassengers 2004 is an add-on for Flight Simulator 2004 that will completely revolutionize the way you fly in Fs2004. Here
are just some of the features of FsPassengers 2004: Add passengers to your flights! Finally, you're not alone in the sky.
Passengers react to how you fly your plane. Hear them scream if you make drastic mistakes, and get their opinion of your
flight in real time. Provide in-flight passenger services such as movies, music, and drinks. Make money for successful
flights; be fined if you do something wrong. Manage an airline (make money, manage aircraft fleets, etc). Maintain your
aircraft in good condition, otherwise you may experience unique and suprising failures. Create and maintain pilot careers.
Keep detailed logs and statistics for every flight you make (great for virtual airlines). Fly through dangerous parts of the
world, and risk the safety of your plane, crew, or passengers! Export your flight to your Virtual Airline. This add-on
includes more than 200 in-flight sounds to immerse you in the ambiance of flight. Hear feedback from your co-pilot, flight
attendants, passengers; listen to ATC chatter, music, GPWS, and more. All screens and reports work in full screen. No need to
quit FS. - This demo is fully functional apart that you can only start a flight from San-Francisco area (but you can land
anywhere)
| Filename: | FsPassengers_ver_05_september.zip |
| License: | Shareware, limited functionality |
| Added: | 5th September 2005, 17:01:18 |
| Downloads: | 9,751 |
| Author: | Daniel Polli |
| Size: | 26.19 MB |
| Category: Flight Simulator X - Miscellaneous Files | |
| Fireworks for Deepawali |
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File Description:
Deepawali, also known as Diwali is one of the Major Festival celebrated in India from Jammu Kashmir to Kanyakumari. Deepawali or Diwali is certainly the biggest and the brightest of all festivals. It's the festival of lights (deep = light and avali = a row i.e., a row of lights) that's marked by four days of celebration, which literally illumines the country with its brilliance, and dazzles all with its joy. From darkness unto light the light that empowers us to commit ourselves to good deeds, that which brings us closer to divinity. During Diwali, lights illuminate every corner of India and the scent of incense sticks hangs in the air, mingled with the sounds of fire-crackers, Fireworks, joy, togetherness. On third day of the festival from evening to midnight the entire sky of India is full of colorful fireworks. Its the most awesome night of the year to witness. Every single family in India celebrates Diwali with lights, fire-crackers and fire works.
Lets celebrate Diwali in the virtual world of Flight Simulator. Fly in or out of any airport in India and enjoy your departure or approach phase with great show of fireworks all over the country. Fireworks for both FS2004 & FSX SP2 / Acceleration pack. Tested in FS2004 and FSX Acceleration pack only because its what I have. Enjoy!
| Filename: | Fireworks_for_Deepawali.zip |
| License: | Freeware |
| Added: | 15th October 2014, 00:10:49 |
| Downloads: | 222 |
| Author: | Ashish SIngh |
| Size: | 174.33 KB |
| Category: Orbiter - Miscellaneous Files | |
| Complete Apollo 16 pack for Nassp v3.0 |
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File Description:
This is a COMBINED Descartes Landing site and Descartes Enhancement Pack for the new NASSP (v3.0) and the new ORBITER (021202). It also includes Vinka's updated (for 021202) Generic Spacecraft DLL Module so that the "independent" Lunar EVA implementation would work. It also includes YesRushGen's Apollo 16 scenarios which depict the Apollo 16 mission in various stages during the mission.
Everything found in Descartes Landing Site and DEP add-ons are included, along with a new Lunar Rover that has both the CMDR and LMP on board when pressing "V" after the NASSP EVA key is pressed. However, due to an inexplicable bug, I decided not to include the detailed SIMBAY EVA astronaut mesh, because Orbiter kept on crashing whenever I perform EVA on BOTH the LM and the CSM.
Furthermore, although the LM now sports the bronze-like coloring of the J-Mission Advanced LMs (from inside the SIVB booster until separation of ascent stage), I had to remove the enhancements like the hanging MESA and the LRV from the Descent Stage because it caused inexplicable Orbiter crashes too. But I hope you like the new LM color which is now consistent during the course of the entire mission (in the DEP add-on, it was still aluminum/grey when docked to the CSM and only turned bronze when undocked).
Finally, I added a NAV/ADF beacon to the landing site, so that if you press SHIFT-C and tune to 109.10, then press SHIFT-L, your landing display will show your position with respect to the landing site, provided you are within 500 kilometers.
| Filename: | Complete_Apollo_16_pack_for_Nassp__v30.zip |
| License: | Freeware |
| Added: | 17th December 2002, 13:26:13 |
| Downloads: | 5,645 |
| Author: | Rodion M. Herrera |
| Size: | 7 MB |
| Category: Combat Flight Simulator 1 and 2 - Aircraft | |
| B25-B Mitchell Doolittle's Raiders A/C No. 40-2270 |
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File Description:
B25-B Mitchell Doolittle's Raiders A/C No. 40-2270, April 18, 1942. Painted over The B24 Guy's B25 Mitchell Overhaul Model. This was mission plane #2. Pilot: Lt. Travis Hoover, Co-Pilot: Lt. William N. Fitzhugh, Navigator: Lt. Carl R. Wildner, Bombardier: Lt. Richard E. Miller, Flight Engineer/Gunner: Sgt. Douglas V. Radney. The bomb group attacked targets in the Tokyo area. The North American B-25B was not designed or intended for aircraft carrier use, but there they were, sixteen highly modified bombers sitting on the deck of the USS Hornet (CV-8). They were modified to carry bombs to Tokyo. The B-25s are launched from their maximum range, and flew over Tokyo, bombing several installations. The bombs did little damage, but managed to damage the Japanese carrier Ryuho while it is in drydock. Many of the planes then head to wherever they can make it, since the fuel will be empty before they reach a friendly airbase. All of the B-25 bombers are forced to bail out or crash land except one. Eleven crews are forced to bail out over China, 3 crash land, and the last landed safely at Vladivostok. The crew that landed in Russia was interned, along with the plane, for a while. The crews were all volunteer, and had no carrier experience, yet all sixteen of the bombers were successful on take-off. Although little physical damage was inflicted on Japan, that day, the Japanese populace was demoralized, as suddenly, the war was brought to their homeland. Texture, and Damage Files included. Note the three windows in both port and starboard bulkheads. By revev. Enjoy!
| Filename: | B25B_Mitchell_Doolittles_Raiders_AC_No_402270.zip |
| License: | Freeware |
| Added: | 1st August 2006, 20:05:03 |
| Downloads: | 83 |
| Author: | Evan G. Butterbrodt |
| Size: | 1.52 MB |
| Category: Combat Flight Simulator 1 and 2 - Aircraft | |
| B25-B Mitchell Doolittle's Raiders A/C No. 40-2283 for The B24 Guy's OH |
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File Description:
B25-B Mitchell Doolittle's Raiders A/C No. 40-2283, April 18, 1942. Painted over The B24 Guy's B25 Mitchell Overhaul Model. This was mission plane #5. Pilot: Capt. David M. Jones, Co-Pilot: Lt. Ross R. Wilder, Navigator: Lt. Eugene F. McGurl,Bombardier: Lt. Denver V. Truelove, Flight Engineer/Gunner: Sgt. Joseph W. Manske. The bomb group attacked targets in the Tokyo area. The North American B-25B was not designed or intended for aircraft carrier use, but there they were, sixteen highly modified bombers sitting on the deck of the USS Hornet (CV-8). They were modified to carry bombs to Tokyo. The B-25s are launched from their maximum range, and flew over Tokyo, bombing several installations. The bombs did little damage, but managed to damage the Japanese carrier Ryuho while it is in drydock. Many of the planes then head to wherever they can make it, since the fuel will be empty before they reach a friendly airbase. All of the B-25 bombers are forced to bail out or crash land except one. Eleven crews are forced to bail out over China, 3 crash land, and the last landed safely at Vladivostok. The crew that landed in Russia was interned, along with the plane, for a while. The crews were all volunteer, and had no carrier experience, yet all sixteen of the bombers were successful on take-off. Although little physical damage was inflicted on Japan, that day, the Japanese populace was demoralized, as suddenly, the war was brought to their homeland. Texture, and Damage Files included. Note the three windows in both port and starboard bulkheads. By revev. Enjoy!
| Filename: | B25B_Mitchell_Doolittles_Raiders_AC_No_402283_for_.zip |
| License: | Freeware |
| Added: | 1st August 2006, 20:05:14 |
| Downloads: | 82 |
| Author: | Evan G. Butterbrodt |
| Size: | 1.51 MB |
| Category: Flight Simulator X - Original Aircraft | |
| B-2A Spirit Stealth Bomber |
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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing†platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proofâ€. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred†to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position†because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018
| Filename: | B2A_Spirit_Stealth_Bomber.zip |
| License: | Freeware |
| Added: | 2nd June 2018, 17:16:30 |
| Downloads: | 1,038 |
| Author: | Douglas E. Trapp |
| Size: | 14.81 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| US Airways OC Airbus A320-214 (N124US) with Lighting Effects and Updated FDE |
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File Description:
I am proud to present this highly detailed repaint of US Airways A320-214, registration N124US, in their old livery. US Airways was founded in my home state of Pennsylvania by the DuPont family in 1939 as a mail courier service, and became a passenger carrier in 1949. US Airways has changed its name 4 times until taking the current name. This airframe was delivered to US Airways from Airbus in November of 2000 and is the last CFM equipped 214 model purchased by US Airways. Subsequent to this, US Airways has been purchasing the IAE equipped 231 and 232 models. US Airways operates 66 A320's, using them to provide domestic service throughout the US and international service to the Caribbean, Canada and Mexico. I paid attention to detail and realism as much as possible. I added some dirt and grime to the airframe in parts where it showed in photos of this aircraft. I also distressed the Vstab lines as this part of these aircraft from US Airways always look the worst. I think these details have added a realistic touch without being overdone. This full installation package includes the Project Airbus A320 CFM V2 model and air files, a modified FDE (with permission from Peter Binamira of Project Airbus), A320 lighting enhancements and 32-bit textures. Uses default 737-400 panel and sounds. Please see Install.txt for installation details.
| Filename: | US_Airways_OC_Airbus_A320214_N124US_with_Lighting_.zip |
| License: | Freeware, limited distribution |
| Added: | 21st August 2007, 21:44:34 |
| Downloads: | 2,246 |
| Author: | Project Airbus, Jeffrey S. Bryner, Grayson Ottaway |
| Size: | 6.68 MB |
| Category: Prepar3D V1-4 - Scenery | |
| Mount Diablo Summit Museum |
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File Description:
The museum and visitor center house a diorama of the parks ecosystems, complete with the sounds found in nature, and a topographic model of the mountain. On one wall, an instructional video and lighted display case describes the geologic forces that created the mountain. On anther wall, cultural history is chronicled with splendid photographs. The lower level of the summit building contains panels describing the Native American history of the region and an audio-visual room. Rotating displays of art and photography complement the permanent exhibits. In addition to the exhibits, there is a small gift center within the building.
Outside the summit building, telescopes are mounted on the observation deck. A close-up view of the Delta and the surrounding geology is just a quarter. On a clear day, the Sierra Nevada can be seen with the naked eye. If you look carefully, ancient marine fossils embedded in the sandstone walls can be seen along the stairway walls leading to the observation deck. The rotunda on top of the summit building is a reminder of Mount Diablo's importance as a survey point. Sitting atop the rotunda is the old navigation beacon, lighted once a year on December 7 in memory of Pearl Harbor.
http://www.mdia.org/site/park-information/park-info/summit-museum/2-information/21-summit-building.
Made with SketchUp, designed for ORBX FTXNCA Northern California using Prepar3d V3.2. The files are simple and will probably work with other versions of the simulator.
| Filename: | Mount_Diablo_Summit_Museum.zip |
| License: | Freeware, limited distribution |
| Added: | 13th June 2016, 20:46:13 |
| Downloads: | 185 |
| Author: | Rick Keller |
| Size: | 1.08 MB |