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| Category: Flight Simulator 2004 - Scenery | |
| Legnano scenery - Italy |
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File Description:
Homage to my town, scenery built mainly with existing objects, buildings by sintax and few experiments by GMax. It DOES NOT include any airport, but represents some pictures of Legnano town
Informations: Legnano is a town in north of Italy (approx 25 kmt NW Milan, ref coordinates N45 35.98 E8 54.59), reachable from Casorezzo ultralight airport (closest one) or all the near others of Milan area.
Here was done in 1176 the historical fight of the Alliance Lombarda's city-states against Federico Barbarossa German imperator. Legnano is also well known for his metallurgical and textile industries story.
Contents: rev.1 : down town square with municipal Palazzo Malinverni and S. Magno basilica, skyscraper, one of Olona river's bridges, G. Mari football stadium, Alberto da Giussano circus with related monument, encircled by the eight quarter's flags, F. Tosi and Manifattura industrial buildings, Rail station, external parking and glass building
rev.2 : Courthouse building with Teresa's face bronze statue and some more buidings, Palio hystorical figurants inside the stadium, Carroccio and Alberto da Giussano rider, Small goods train on railroad; S. Magno belltower reviewed, red sky-lights on top of skyscraper and chimney, Chimney smoke
| Filename: | Legnano_scenery__Italy.zip |
| License: | Freeware |
| Added: | 27th March 2011, 02:55:40 |
| Downloads: | 648 |
| Author: | Aldo Della Vedova |
| Size: | 6.83 MB |
| Category: Flight Simulator X - Scenery | |
| Mesh-South America MeSA_G04 |
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File Description:
FSX Mesh South America Project:
This terrain mesh file is a part of a whole project covering all the Continent
of South America and some islands, divided in tiles identified in a map by its
column (letters) and rows (numbers).
Those files were multi-LOD compiled from 90m SRTM2 source data, reprocessed
with 3DEM to remove voids and spikes, providing a 76.4m (LOD9) horizontal
resolution topography intended for use only in FSX updated with SP1.
Although not well documented, to improve performance, the updated FSX loads DEM
files in threads and only the closer terrain (about 5-10 NM from the point of view)
is rendered in high detail, while at far distances FSX shows up its default low
resolution mesh, when there is not a third part terrain mesh compiled in all
others intermediate level of details (multi-LOD).
THIS FILE:
FSX_MeSA_G04 (Column G x Row 04)
covers the area inside the boundaries:
N = 0º 0' S; S = 5º 37.5' S;
W = 45º 0' W; E = 37º 30' W;
AUTHORS:
Hely Heck Junior - Magrao ( [email protected] )
and Jose Lobo ( [email protected] )
TerraBrasilis: www.terra-brasilis.org
| Filename: | MeshSouth_America_MeSA_G04.zip |
| License: | Freeware |
| Added: | 15th June 2007, 00:10:58 |
| Downloads: | 867 |
| Author: | Hely Heck Jr. and José Lôbo |
| Size: | 35.9 MB |
| Category: X-Plane - Miscellaneous Files | |
| XFCS 1.5 (Fly By Wire-plugin) |
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File Description:
XFCS simulates fly-by-wire control of combat aircraft. See readme.pdf for indepth description.
News in version 1.5
- XFCS now works with X-Plane's autopilot. All autopilot commands are exectuted by the FCS control laws, resulting in excellent autopilot accuracy and seemless integration.
- Improved pitch response in AoA-demand mode.
- AoA-demand mode blends AoA and speed data, making it easier to control speed and glideslope with power adjustments.
- AoA-feedback in G-demand mode: Flying above 15 degrees angle of attack requires light stick backpressure. Many real control systems work this way.
- Inverted flight now requires slight forward stick pressure. A lot of pilots feel more at home with this behaviour and many real FCS�s have it.
- �Mach bucket� is now simulated. This is a common way to handle transsonic pitch buffeting. Max load factor is decreased by 2 G�s in the Mach .95 - 1.1 range.
- XFCS should now run faster on low end computers, having less effect on frame rate.
- Transition from ground mode to flight mode now follows pitch attitude instead of airspeed. This works better for most designs.
| Filename: | XFCS_15_Fly_By_Wireplugin.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd March 2006, 15:35:19 |
| Downloads: | 343 |
| Author: | Nils Danielsson |
| Size: | 184.66 KB |
| Category: Flight Simulator X - Miscellaneous Files | |
| Boeing 737-800 NGX Cold and Dark to Cold and Dark |
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File Description:
These files describe the steps required to bring the PMDG 737 NGX from Cold and Dark to takeoff to landing and finally back to Cold and Dark. The package includes:
1) Illustrations of the primary panels in the airplane
a) Forward Overhead Panel
b) Aft Overhead Panel
c) Flight Panel
d) Throttle Panel
e) Aft Electronics Panel
2) 11 pages of "checklists" covering the following topics (Word Document)
a) Cold and Dark Startup
b) CDU Configuration
c) Cockpit Configuration (Pre-pushback)
d) Before Engine Start
e) Pushback and Engine Start
f) Takeoff
g) Descent Planning
h) Top of Descent
i) Descent (30-10nm)
j) Descent (10nm through Approach)
k) Landing
l) After Landing
m) Shutdown
n) Secure
3. Illustrations of the primary panels in the NGX
a) Forward Overhead
b) Aft Overhead
c) Flight Panel
d) EFIS-MCP
e) Throttle Quadrant
f) Aft Electronics Panel
4) A descent calculator that takes into account altitude change, speed change, head/tailwind ... gives a distance required to make the airport in nautical miles (Excel Spreadsheet).
5) Airport information "cheat sheet (Word Document).
Criticisms, constructive and negative, will be reviewed at [email protected]
| Filename: | Boeing_737800_NGX_Cold_and_Dark_to_Cold_and_Dark.zip |
| License: | Freeware |
| Added: | 27th February 2013, 02:45:53 |
| Downloads: | 2,418 |
| Author: | Charles Blankenship |
| Size: | 1.15 MB |
| Category: Flight Simulator X - Sounds | |
| Editvoicepack ATC Phraseology Modifications Set 6 |
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File Description:
Nine simple changes via EditVoicePack to the default FSX ATC, all to do with flight following, VFR Class B and C airspace transits, and VFR transponder codes.
To make things sound slightly more international, the term VFR "flight following" has been changed to "radar information service" (i.e. a generic term which indicates radar-based traffic info in Class G airspace, but no avoidance vectors).
When requesting a VFR transit of Class B or C airspace (whether or not you're on flight following), ATC will now mention that they're giving you/upgrading you to a "radar advisory service". In other words, you're now in controlled airspace, so ATC can suggest vectors to avoid traffic if the situation warrants it. Of course, FSX's ATC doesn't actually give vectors for traffic, so we'll have to suspend belief here! ATC will also cancel your radar advisory service when you leave that unit's Class B or C.
Finally, "squawk 1200" is changed to "squawk VFR", for those in the world who don't use 1200 as the VFR code.
Install with EditVoicePack 4.0 (see here if you need information on how to do this: http://www.editvoicepack.com/).
| Filename: | Editvoicepack_ATC_Phraseology_Modifications_Set_6.zip |
| License: | Freeware |
| Added: | 7th October 2013, 09:47:02 |
| Downloads: | 2,815 |
| Author: | David Atkinson |
| Size: | 13.47 KB |
| Category: Flight Simulator X - Scenery | |
| Frankfurt Main Airport v5 (EDDF) scenery |
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Images related to this file:
File Description:
This major release commemorates the opening of the new Northwest Runway. Using ADE 1.50, this scenery package represents the layout of the airport as of October 2011 and includes major updates to the land class data to provide the most realistic environment around the airport.
Other major features include the new 07L/25R runway setup for landings only plus associated navaids, taxiway signs, high-speed taxiways and also reconfigures the other runways as per current operations.
In addition, adds several new features, such as new Gmax models for the DB Schenker and CCT hangars at South Cargo City, a new animated rotating beacon to the North control tower, brand new G gate apron area (9 new parking spots with night lighting) at the site of Terminal 3 as well as a host of other airport buildings and parking lots added on the south side. Other updates include construction work on taxiway Sierra as per real airport as well as latest runway/taxiway textures.
A number of other miscellaneous updates are also featured so see the readme file for more details. Stay tuned for v6 which will add further updates to this freeware FSX Frankfurt scenery.
| Filename: | Frankfurt_Main_Airport_v5_EDDF_scenery.zip |
| License: | Freeware |
| Added: | 25th November 2011, 09:14:18 |
| Downloads: | 2,420 |
| Author: | Mark Aldridge |
| Size: | 4.98 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Aerosoft F-16 Performance & Handling Upgrade - VIPER 2.0 Package |
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Images related to this file:
File Description:
This is a performance upgrade package for the payware Aerosoft F-16 (NOT the version available through Steam!). Aerosoft made an awesome-looking airplane with realistic cockpit details, cool g-vapor effects, but the way it flew was...well, not so great...until NOW. With this "VIPER 2.0" upgrade, your Aerosoft F-16 will fly like the REAL THING! 9g turns, 8-Point Rolls, Double Immelmans, Cuban-8's, etc, etc, etc. Cue up your favorite F-16 demo on YouTube and follow along! Or, head out to your favorite mountain region and enjoy zooming through the canyons at 500 feet and 500kts! (the Alps north of Aviano AB are awesome fun!). After this upgrade your Aerosoft F-16 will be one fun-to-fly flight sim jet!
**For those of you who downloaded and installed my first "VIPER Upgrade" about two years ago, the improvements in this version are...
Adjusted Rudder/Nose Wheel steering sensitivity for a softer, more realistic "feel" while taxiing & flying.
Ailerons have a "smoother/softer touch" for those tiny adjustments made on final approach
Adjusted drag factors on spoilers, flaps and gear to get optimal final approach AOA, airspeed and better "throttle authority".
| Filename: | Aerosoft_F16_Performance__Handling_Upgrade__VIPER_.zip |
| License: | Freeware |
| Added: | 22nd November 2023, 16:10:26 |
| Downloads: | 108 |
| Author: | Daniel Gregory |
| Size: | 1.03 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| AI Gliders |
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File Description:
This packages is the result of my efforts to get AI-glider traffic into FS2004.
Included are:
-a fictional glider-airfield (my personal area51) somewhere at a quiet and flat place at Denmark. It's divided into two afcads AF2_A51A.bgl and AF2_A51B.bgl;
-an AI-version of the DUO DISCUS, tweaked in a way that it takes off from the airfield (afcad A51A), fly a pattern and land at the same airfield (afcad A51B). After 30 minutes the glider does the same trick from afcad B to afcad A. And so on every hour;
- an other AI-version of the DUO DISCUS, tweaked in a way that it will take off from afcad A, climb while circling and then keeps endlessly circling at an altitude of around 3000ft ASL in the surrounding of the airfield; A second glider of the same sort takes off from afcad B and also start circling endlessly.
- an traffic.bgl to make the above flights possible (and the source files for it).
You can use this package as an example to make your own AI-glider-airfields and AI-glider_trafficfiles. It is my intention to upload other AI-gliders in a short time.
Credits go to Wolfgang Piper for his excellent gliders which inspired me to start experimenting with AI-gliders and for giving me permission to rebuild his gliders to AI-versions.
For other examples of his excellent gliders, visit his site http://www.fsglider.de
Also credits go to Alan Kaiser for the stemme.air, which I used to make the AI-versions for the DUO DISCUS.
| Filename: | AI_Gliders.zip |
| License: | Freeware, limited distribution |
| Added: | 27th June 2005, 23:22:45 |
| Downloads: | 2,346 |
| Author: | Bert de Bruin |
| Size: | 1.82 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Messerschmitt Bf 109G-2 "Black 6" |
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File Description:
This is a repaint only for the Flight Replicas Bf-109G. This aircraft was fully restored to flying condition and operated for several years at Duxford and unlike every other flying 109G, Black 6 is a real "Augsburg Eagle". The aircraft was built in Leipzig in 1942 and saw brief service with JG 77 in Libya, flown by Lt. Heinz Ludemann. The aircraft, having been grounded due to damage, was captured by Bobby Gibbes and the RAAF with the allied push westward. It was Bobby Gibbes' plan to fly it back to Australia as a war prize but being that it was the first captured G model orders had it sent to Britain for RAF evaluation. The aircraft then was put into storage after the war, being brought out to the public from time to time - every September for Battle of Britain day. In 1991 it flew for the first time again since 1945. In 1997, while performing at Duxford, it was involved in an off-airport ground loop which caused major damage to the airplane but thankfully the pilot survived with very little injury. The aircraft was fully restored following the accident and now can be seen at the RAF Museum, Hendon.
| Filename: | Messerschmitt_Bf_109G2_Black_6.zip |
| License: | Freeware |
| Added: | 10th July 2007, 01:02:47 |
| Downloads: | 650 |
| Author: | John Terrell |
| Size: | 4.17 MB |
| Category: Flight Simulator X - Scenery | |
| Crosswind Runways for California Central Coast Scenery for FSX with CCFSXMSG.ZIP or CCFSXMS.ZIP Installed |
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Images related to this file:
File Description:
This scenery contains several revised files for my previously uploaded California Central Coast sceneries CCFSXMSG.ZIP and CCFSXMS.ZIP. These are the versions of my CCC scenery for FSX with MegaScenery Earth. The "G" version also requires Genesis Terrain Mesh but is the most complete version. Included here are revised AFCAD files for the major airports in those sceneries which will add interesting crosswind capability to C80, PRB, SBP, SMX and SBA airports. Additionaly, revised AFCAD and associated files for IZA, LPC, L52 and VBG are included. In some cases ground traffic has been added, a few glitches repaired and minor improvements effected. The crosswind AFCAD's for the 5 airports with tangential or crossing runways were revised using the technique developed by Jim Vile and executed by Airport Design Editor (ADEX). This procedure will unavoidably bolix up the ATIS runway advisories at the 3 tower controlled airports with ATIS (SBA, SBP and SMX) but will make all of the runways useable for AI traffic depending on wind conditions. This is not a problem at C80 and PRB since they are uncontrolled fields and have no ATIS available. Therefore, I've included revised AFCADs for SBA, SBP and SMX that do not have crosswind provisions that can be substituted if desired.
| Filename: | Crosswind_Runways_for_California_Central_Coast_Sce.zip |
| License: | Freeware |
| Added: | 7th January 2010, 22:05:25 |
| Downloads: | 514 |
| Author: | Al Wheeler |
| Size: | 194.42 KB |