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| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Airbus A318 FD Special Version V3 - Complete Pack |
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File Description:
This is the new version of my Airbus A318 with the Panel in V3 opened on the A321. I remind you that this aircraft is based on the Project Airbis A318, with an ehanced panel based on the work of stefan Liebe.
This latest development can see the more realistic Airbus available as freeware. With a new version of the panel, the aircraft has a 100% cold & dark Status at the start of a flight, a real fuel system management with all valves, piumps and crossfeed work, the complete Bleed circuit with X-bleed, a real engines manual startup procedure like the real aircraft. I have also ehanced the navigation display with TCAS function in ARC and NAV mode; There is also the engines failure procedure to work (fire, oil leaks....) and many improved function that I cannot describe here. The aircraft comes with user manual in English and in French, and it is essantial to read it before you fly.
All the functions of the V2 have been kept and improved, like the vertical navigation gauge, the terrain radar map on the navigation display, the autolanding function, the SFCC. Aircraft comes with 6 liveries (Air France and 5 Frontier liveries realized by Project Airbus Team). This version is only in CFm engines, but with real engine data (CFM56-5B9). Now, the Fly By wire works in 2 modes: "Normal Law" and "Direct Law". I put 300 hours into the development of this panel and I hope that you will like it. In the coming weeks, I will adapt this panel to the A319 V2 and A320 V2, that are the these are the last aircrafts that I must update with this new panel. Please, note that this panel is the v3.05 version, witch fixes the bugs of the first version that came with the A321 (there is an update panel for the A321). Francois Dore
| Filename: | Airbus_A318_FD_Special_Version_V3__Complete_Pack.zip |
| License: | Freeware, limited distribution |
| Added: | 17th June 2012, 13:18:21 |
| Downloads: | 19,611 |
| Author: | Francois Dore, Project Airbus |
| Size: | 110.04 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Port Hardy CAW5 in British Columbia, Canada |
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File Description:
This is the sixth in a series of new and renovated float bases in BC. Port Hardy CAW5 is in a sheltered inlet on the northeast coast of Vancouver Island, close to the town and just 6 miles northwest of the Port Hardy airport. There is fuel (both JetA and 100LL) and also oil available, and the base acts as a refuelling centre for the other float bases in the neighbourhood. The dock is one-sided as the northern side borders a shallow area that is in fact exposed at low tide, as is most of the inlet to the south of BC Packers (adjacent to the float base, to the south). The parking along the dock is maximised by backing up each plane by hand so that it is close to the one behind it; this is not possible to replicate with AI in FS9 (watch the video). Watch out for the log boom on the other side of the inlet, it is there to protect fish farm "pools". The AI involves several Beavers and Otters, as listed in the AI folder. At Port Hardy all the AI works for both landing and takeoff for all of the planes, no matter what is the wind direction. There is a pic of the Supplement Port Hardy page, showing the two take-off and landing areas plus the third area that is to be used for take-off before 7am. All of these float bases can be installed together in the same folders, with a saving in duplicate textures. So a series called BC Floats (or whatever you want to call it) or individually installed float bases; your choice. The next in the series was suposed to be Sullivan Bay, another floating marina, but I digressed to Port Hardy and Port McNeill (next to be posted). The two hotels by the nearby marina are included. One of them gave me weird problems and I gave up on achieving the correct shape.
| Filename: | Port_Hardy_CAW5_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 19th January 2017, 15:01:45 |
| Downloads: | 201 |
| Author: | Roger Wensley |
| Size: | 8.27 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Coal Harbour CAQ3 float base in British Columbia, Canada |
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File Description:
This is number eight in a series of new and renovated float bases in BC. Coal Harbour is in a sheltered cove off Holberg Inlet on the northwest coast of Vancouver Island, close to the village and 10 miles southwest of the Port Hardy float base. There is 100LL fuel and oil available. Due to the deep fjords that run into Vancouver Island from the west coast Coal Harbour is actually closer to the east coast than it is to the west coast. The tortuous route in through Quatsino Sound and Rupert Sound shelters the waters of Holberg Inlet from the stormy seas of the west coast, and fishing boats take advantage of this. The floatplane dock is to the south of the large (and old) hangar, adjacent to the southern end of the fixed dock where the ramp bridge descends to the floating docks. The video makes it clearer. The AI is a further adaptation of the CF36 AI and involves Beavers and Otters as listed in the AI folder. Due to the surrounding hills there may be some interference with AI aircraft, depending on the wind direction, though I have watched succesful Beaver and Otter landings. Amid the hills there is a very large hole in the ground to the east. The village name suggests it may have been for coal but though in fact there was a coal mine, that was a much smaller and unsuccesful venture; this particular scene of enthusiastic digging was for copper, until 1996. The main claim to fame of Coal Harbour was that it was the last whaling station in North America, using the buildings that were part of the RCAF float plane patrol base during WW2. One downloader reported a texture problem with Port McNeill, to which we found a solution. As he was the only person to email me I am going to presume that nobody else had the problem.
| Filename: | Coal_Harbour_CAQ3_float_base_in_British_Columbia_C.zip |
| License: | Freeware, limited distribution |
| Added: | 25th January 2017, 00:29:05 |
| Downloads: | 225 |
| Author: | Roger Wensley |
| Size: | 7.79 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Boeing B-17G 91st BG (OR-R) 'Nine O Nine' |
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File Description:
This folder contains a repaint for the A2A WoP2 B-17G in the colors of B-17G-30-BO 'Nine o nine". Nine-O-Nine was a Boeing B-17G-30-BO Flying Fortress heavy bomber, of the 323rd Bomb Squadron, 91st Bomb Group, that completed 140 combat missions during World War II, believed to be the Eighth Air Force record for most missions, without loss to the crews that flew it. The original aircraft, a block 30 B-17G manufactured by Boeing, was nicknamed after the last three digits of her serial number: 42-31909. Nine-0-Nine was added to the USAAF inventory on December 15, 1943, and flown overseas on February 5, 1944. After depot modifications, she was delivered to the 91st BG at RAF Bassingbourn, England, on February 24, 1944, as a replacement aircraft, one of the last B-17s received in factory-applied camouflage paint.
A former navigator of the 91st BG, Marion Havelaar, reported in his history of the group that Nine-O-Nine completed either 126 or 132 consecutive missions without aborting for mechanical reasons, also believed to be a record. M/Sgt. Rollin L. Davis, maintenance line chief of the bomber, received the Bronze Star for his role in achieving the record.
Her first bombing raid was on Augsburg, Germany, on February 25, 1944. She made 18 bombing raids on Berlin. In all she flew 1,129 hours and dropped 562,000 pounds of bombs. She had 21 engine changes, four wing panel changes, 15 main gas tank changes, and 18 changes of Tokyo tanks (long-range fuel tanks).
After the hostilities ceased in Europe, Nine-O-Nine was returned to the United States on June 8, 1945, and was consigned to the RFC facility at Kingman, Arizona on December 7, 1945, and eventually scrapped.
B-17G-85-DL, 44-83575, civil registration N93012, owned and flown by The Collings Foundation, Stow, Massachusetts, flew marked as the historic Nine-O-Nine until its crash on the 2nd of October 2019. Repaint by Jan Kees Blom.
| Filename: | Boeing_B17G_91st_BG_ORR_Nine_O_Nine.zip |
| License: | Freeware |
| Added: | 6th October 2019, 20:39:06 |
| Downloads: | 235 |
| Author: | Jan Kees Blom |
| Size: | 18.73 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Boeing B-17G 91st BG (OR-L) "Blue Dreams" |
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File Description:
This folder contains a repaint for the A2A WoP2 B-17G in the colors of B-17G-10-DL 42-37761 OR-L "Blue Dreams" of the 323rd BS/ 91st BG, based in Bassingbourne, UK. "Blue Dreams" was assigned to Captain Ken McFarland and his crew, and was painted by Corporal Tony Starcer, with the december pin-up by Alberto varga. When the crew found out that their captain's wife was pregnant, they had Starcer paint a stork and baby below the pilots window (without McFarlane knowing), adding the name 'Mona Gail'after the birth of his daughter. The aircraft would go on to complete 29 missions with the group, before being written off due to an unfortunate oversight by another crew. Shortly after taking off for a flight to Berlin, on the 6th of March 1944, the pilot, Lt Walter Wilkinson, noticed fuel streaming from the starboard wing. He decided to land immediately, in the hope of quickly solving the problem and rejoining the mission. The nearest airfield was the 355th FG's base at Steeple Morden, close to Bassingbourne, and he decided to land there. He lined up with the runway and slowly descended the heavily laden bomber, going for a smooth as possible landing. What came was different, since the crew had forgotten to lower the landing gear, and "Blue Dreams" screeched of the runway and into the grass. The crew evacuated the wrecked aircraft as quickly as they could, but fortunately, the bombs in the bomb-bay did not explode. "Blue Dreams" would not fly again, and was salvaged the following day. The subsequent accident report revealed that the pilot had flown 8 exhaustive missions in the previous two weeks. This time nobody was hurt, but it would be a different story 10 months later, when another 91st B-17 forcelanded at Steeple Morden...
Repaint by Jan Kees Blom, based on the A2A paintkit.
| Filename: | Boeing_B17G_91st_BG_ORL_Blue_Dreams.zip |
| License: | Freeware |
| Added: | 7th October 2019, 18:19:18 |
| Downloads: | 101 |
| Author: | Jan Kees Blom |
| Size: | 17.66 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Tok Junction 6K8 in Alaska, USA |
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File Description:
Tok Junction is a village, or small town, on the Alaska Highway some 180 miles east of Fairbanks and 60 miles west of the Alaska-Canada border. The town is spread over a wide area on the flat terrain and barely registers among the trees, and as such is not shown in FS9 except as a grid of roads as there is no town terrain texture like it used in FS9. The airfield is at the eastern end of the town and adjacent to the Alaska Highway and I have included some surrounding houses, workshops, shops, lodges, etc. The single runway is 3,000 feet of 50 feet wide asphalt aligned 07-25 and lit. There is a small airline based on the airfield called 40-Mile Air. Their hangar is red and the name written large and 100LL fuel is available beside it at all times. Jet A-1 is available by a telephoned pre-arangement. They are, I believe, no longer flying scheduled flights but they do still function as an air taxi and they have a contract to deliver mail to surrounding villages that are not served by all-weather roads. The airfield now has a new icao "PFTO" but in FS9 it remains as the original FAA LID, 6K8. The FS9 roads are not accurately placed, and the grass airfield background is not really appropriate as the reality is more like gravel mixed with earth; it is however difficult to replicate this with the available textures and still prevent bushes or trees appearing. But, in the winter and with snow on the ground it looks as it should. A note here about my scenery making. There will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Tok_Junction_6K8_in_Alaska_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 14th January 2020, 17:49:21 |
| Downloads: | 176 |
| Author: | Roger Wensley |
| Size: | 25.47 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Airbus A359ULR |
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File Description:
Sinapore Airlines is the launch customer for the A359ULR. The aircraft is configured in a two-class layout, with 67 Business Class seats and 94 Premium Economy Class seats. She is designed for long range flights of over 9,700 nm. Fuel has been increased at the expense of souls on board. The primary use will initially be for routes between WSSS and KJFK (or KLGA), but many others of similar distance can be added later. The flight number on this aircraft reflects the first flight from KJFK-WSSS which is only 8,275 nm (Contrary to media reports of over 9,000 nm) and about 17.5 hours duration (see You Tube video on this flight). The aircraft follows normal flight rules with a higher flight level and longer range. Almost everything is computer controlled and monitored throughout the flight, from take-off to landing. Two of Four pilots monitor the flight at all times, and shift changes occur on a schedule that allows appropriate rest for the crew. The passengers enjoy accommodations unlike provided in any other aircraft or flight, with plenty of meal servings and entertainment options. To see the seating chart, enter the Airbus A359ULR Singapore Airlines folder and click the icon named “SeatGuru Seat Map Singapore Airlines Airbus A350-900 ULR.html†and the seating map will appear. The model here has ground servicing animation. Please review the ReadMe_FSX.txt document for further info on this. Read A359ULR details.txt for aircraft details. Model Design and Panel by: Camil Valiquette; Sounds: Unknown Author and modified by Douglas E. Trapp; Auto Smoke Effects by Richard Wisman, modified by Douglas E. Trapp; Real World Aero/Engine Dynamics and Modifications by: Douglas E. Trapp, Irving, Texas, [email protected], December 2018. The use of this model, and the configuration of such, is designed for free educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). This model and/or aspects of such cannot be used for monetary purposes!
| Filename: | Airbus_A359ULR.zip |
| License: | Freeware |
| Added: | 2nd December 2018, 00:56:21 |
| Downloads: | 1,011 |
| Author: | Douglas E Trapp |
| Size: | 31.63 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Aeritalia G91Y 8 Stormo |
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File Description:
The Fiat G91Y was a reconnaissance and ground-attack aircraft produced by Italian company FIAT as an evolution of Fiat G91. The first flight took place in 1966. It was a complete redesign, but the major difference was that G91Y installed 2 engines, in order to increase the power and the capability to survive to damages during war operations. The single Bristol Orpheus turbojet engine of G91 was then replaced by two afterburning General Electric J85 turbojets which increased thrust by 60% over the single-engined variant.
Structural modifications to reduce airframe weight increased performance further and an additional fuel tank occupying the space of the G.91T's rear seat provided extra range. Combat manoeuvrability was improved with the addition of automatic leading edge slats.
Flight testing of three pre-production aircraft was successful, with one aircraft reaching a maximum speed of Mach 0.98.
Airframe buffeting was noted and was rectified in production aircraft by raising the position of the tailplane slightly.
An initial order of 55 aircraft for the Italian Air Force was completed by Fiat in March 1971.
The order was increased to 75 aircraft with 67 eventually being delivered.
The first pre-series 'Yankee' (the nickname of the new aircraft) flew in July 1968.
AMI (Italian Air Force) placed orders for two batches, 35 fighters followed by another 20, later cut to ten.
The last one was delivered around mid 1976, so the total was two prototypes, 20 pre-series and 45 series aircraft.
No export success followed.
These aircraft served with 101° Gruppo/8° Stormo (Cervia-S.Giorgio) from 1970, and later, from 1974, they served with
the 13° Gruppo/32° Stormo (Brindisi) until the early '90s, as the only ones equipped with the 'Yankee', using them as attack/recce machines, both over ground and sea, until the AMX replaced them.
HD textures in 4096 x 4096.
complete resize and paint 32bit HD.
Virtual cockpit HD.
Native model for FSX & P3D
| Filename: | Aeritalia_G91Y_8_Stormo.zip |
| License: | Freeware |
| Added: | 15th April 2017, 19:09:42 |
| Downloads: | 1,659 |
| Author: | Massimo Grassi |
| Size: | 109.01 MB |
| Category: Flight Simulator X - Scenery | |
| MYXY - Duncan Town, Ragged Island Chain, Bahamas - Version 2 |
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File Description:
The Ragged Island Chain consists of a string of small islands in the Bahamas. Only one island, Ragged Island, has a settlement on it which is known as Duncan Town. This FSX scenery improves the airstrip at Duncan Town and creates a new private airstrip on Nurse Cay. The airstrip at MYXY (Duncan Town) has been lengthened by 500 feet and widened by 25 feet. Six parking ramps now exist as well as a fuel pump and helipad. Additional taxiways have been added and lights for the runway, taxiways and apron. A small building has been added to serve as a combined terminal, control tower, and customs office. There is also a hangar to protect your plane from tropical storms. These improvements were necessary to accomodate the increased air traffic due to the new high rise tropical hotel, the Ragged Island Resort. There is also a lighthouse on the island and a cruise ship with helipad just off to the east. A large private yacht just to the north also has a helipad. You can watch dolphins swim at both of those locations - the helipads make great viewing spots. About 20 miles north of Ragged Island is Nurse Cay (MYXN). This is where my private airstrip and villa are located. The airstrip has a 2500 ft concrete runway and a parallel taxiway as well as a helipad. The runway, taxiways, and apron are all lit for night operations. The airstrip was built right on a marsh so wandering off the runway or taxiways could result in getting wet. You will find a variety of birds flying around at various locations throughout this scenery. A flight plan is also included for a dusk flight from Ragged Island (MYXY) to Nurse Cay (MYXN). So come on out to Ragged Island, because it's better in the Bahamas! This is version 2 and supercedes my original file - this version corrects the runway numbers at MYXN.
| Filename: | MYXY__Duncan_Town_Ragged_Island_Chain_Bahamas__Ver.zip |
| License: | Freeware |
| Added: | 24th August 2007, 15:55:49 |
| Downloads: | 2,409 |
| Author: | Mike Lanza |
| Size: | 13.43 KB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Yakolev 52 |
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File Description:
Re-upload following Avsim hack. Quoting from Wikipedia: "The Yakovlev Yak-52 is a Soviet primary trainer aircraft. It first flew in 1976 and is still being produced in Romania, by Aerostar, they gained manufacturing rights under agreement within COMECON socialist trade organisation now defunct. The Yak-52 was designed originally as an aerobatic trainer for students in the Soviet DOSAAF training organisation. That organisation trained both civilian sport pilots and military pilots.
Since the early 1990s and the fall of the Soviet Union, many Yak 52s have been exported to the west. Of the approximately 1,800 produced to date, most now fly in the United States, United Kingdom, New Zealand, Australia and other western countries.
A descendant of the single-seat competition aerobatic Yakovlev Yak-50, the all-metal Yak-52 is powered by a 360 hp, 9-cylinder radial engine, the Vedeneyev M14P. The aircraft has inverted fuel and oil systems permitting inverted flight for as long as two minutes. The engine drives a two-bladed counter-clockwise rotating, constant-speed, wood and fiberglass laminate propeller.
The tricycle landing gear is fully retractable, but it remains partially-exposed in the retracted position, affording both a useful level of drag in down manoeuvres and a measure of protection should the plane be forced to land "wheels up." Curiously the main wheels retract forward into the slipstream."
It has has been constructed using Gmax v1.2. The aircraft is constructed with as few polygons as possible and with a single texture file to ensure the absolute minimum impact on your framerates. The model has six LODs.
As usual, I have made three different textures for the aircraft. These are accurate textures which also includes the actual registration number of the aircraft as this seems to be what many desire to have.
It is designed specifically to enhance the AI aircraft population and to use with the marvellous GA-Traffic programme by Markus Brunner . It is also very flyable as a normal aircraft.
| Filename: | Yakolev_52.zip |
| License: | Freeware, limited distribution |
| Added: | 31st August 2010, 23:45:54 |
| Downloads: | 3,130 |
| Author: | Mike Cronin |
| Size: | 304.03 KB |