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| Category: Prepar3D V5 - Utilities | |
| AI Aircraft Editor.NET V.4.4.9.10 |
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File Description:
AI Aircraft Editor.NET (AIAE.NET) Version 4.4.9.10 for FS9/FSX/P3Dv1-P3Dv6 allows easy validation and modification of your aircraft configuration files. It allows mass-updating of specific keys. It checks the [fltsim.x] sequences for correctness. You can re-number sections and format the aircraft.cfg file. AIAE.NET allows to change the wingspan size for FS9 and for FSX and later aircraft. You can run a detailed validation on a selected aircraft or on all aircraft below a given root folder. The validation checks for missing and unused textures, models and air files, duplicate titles etc. You choose to see either an overview, detailed or error report. AIAE.NET features a model viewer (by courtesy of Arno Gerretsen), allowing you to see any selected model and texture. This release has been rewritten in major parts: application Interface restructured, major code rewrite to increase performance and stability, new Aircraft Effects management, P3Dv6 Support, duplicate title analysis, support for SoundAI and texture.cfg and last MCX Viewer 1.7 components.
| Filename: | AI_Aircraft_EditorNET_V44910.zip |
| License: | Freeware, limited distribution |
| Added: | 21st February 2026, 17:25:48 |
| Downloads: | 100 |
| Author: | Martin Gossmann |
| Size: | 6.82 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Victoria, Canada area scenery |
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File Description:
This is a complete upgrade of vicenh05, Victoria, Canada area scenery for FS9. New in this version: automated installer and configurator from Ken Peters; several detailed models including the Empress Hotel, the Legislature, the Regent Hotel and the Johnson St. Bridge; greatly enhanced Inner Harbour; many generic buildings representing buildings throughout the area; 7 new small airfields with sloping runways; seven new floatplane bases (owners of Vancouver+ get extensive floatplane traffic in local liveries); 7 new heliports (Vancouver+ users get additional heli AI traffic) and a myriad of minor fixes and improvements. Included from previous versions are revised shorelines, landclass and 19m mesh and buffer meshes for South-Eastern Vancouver Island; boat docks with static boats, seaplane docks and terminal buildings for Harbour Air, Kenmore Air and West Coast Air; piers, buildings, breakwater and other components of the Ogden Point Terminal; dock, service building and pilot boats of the Pacific Pilotage Authority; Odgen Point Cafe and Dive Shop; marine navigational lights for Victoria Harbour and area, including Esquimalt harbour and Oak Bay; antennae location corrections for the area; AFCADs included: Land based (CML2), Floatplane (CAB3, CAP5, CAP8, CAV8, CAW7, CAX6, CMAP, CYWH), Heli (CAL7, CBF5, CBF7, CBK8, CBW7, CBW9, CBZ7, CMBH); AI craft models and repaints (Cruise ships are repaints of Asuka model by Mitsuya Hamaguchi: MS Amsterdam of the Holland America Line travelling from Victoria to Vancouver, MS Summit of the Celebrity Cruise Line travelling from Seattle to Victoria); S-61 Sea-King helicopter in Helijet colours; Pacific Pilot custom vessel working from the Pilot dock; 22, 30 and 40 foot vessels plying the harbour and nearby Straight of Juan de Fuca. Effects included for lights, water, smoke effects. Many flights are offered, including two flights for owners of the Aerosoft Beaver (not required). Ultimate Terrain compatible (not required). Users of Misty Fjords will also get additional cruise ship traffic: the Island Princess and the Volendam alternating with the Amsterdam and Summit. Fully compatible with Don Grovestine's excellent CYYJ 2007. Replaces viflat.zip, ve4_tr1.zip, vicenh02.zip, vicenh03.zip, vicenh04.zip and vicenh05.zip. Detailed documentation included. By Jon Patch and Holger Sandmann.
| Filename: | Victoria_Canada_area_scenery.zip |
| License: | Check within download |
| Added: | 29th January 2010, 21:22:09 |
| Downloads: | 5,316 |
| Author: | Jon Patch and Holger Sandmann |
| Size: | 24.28 MB |
| Category: Flight Simulator X - Panels | |
| Eurofighter Typhoon Panel |
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File Description:
The panel has been developed for FSX Flight Simulator SP1 or SP2. It has also been tested with Microsoft Acceleration, but compatibility is not guaranteed by the author.
This panel has been designed according to a large number of technical documents, descriptions, and pictures out of the Internet. The design goal was to develop a panel and gauges as close as possible to the original aircraft. It was, however by far not possible to programming all the functions and displays, because of the complexity of the real Eurofighter panel, and also because of limitations in FSX.
However, I believe, that the panel with the MFD screen displays gives a good impression on how the real Eurofighter cockpit looks inside.The aircraft model, development by ALPHA/VIRTAVIA, has been used as the base for this panel development. The aim was to go with one model version only , the two seater air to air model. A number of parameter of the aircraft.cfg have been modified to achieve a best possible result of the flight dynamics for the model. It is up to the user to use any other model as this one, and use this panel for it.
For this package, panel and model, I decided to call it the X -Version which shall be seen as an experimental military test version, or if you like, a " Proof of Concept " version. So, you will see a neutral paint with just the Typhoon letters on the aircraft tail. This approach allows to go with deviations and differences to the current technical implementations for the cockpit displays and functions for the Eurofighter.
The panel includes gauges for the afterburner effects, sonic sound effect, callout sounds, weapon explosions effects, and a full functioning TCAS gauge (A future requirement for the Eurofighter), A2A fuel functions, target radar tracking functions and more. The panel has been developed for widescreen monitors only. No VC panel is part of this package.
This is not a load and fly package. Please take your time to read the included panel documentation carefully. Do not skip chapters because you may think, they are not important for you.
For copyrights and credits please look at the documentation for this panel.
| Filename: | Eurofighter_Typhoon_Panel.zip |
| License: | Freeware, limited distribution |
| Added: | 13th April 2016, 20:37:48 |
| Downloads: | 394 |
| Author: | Dietmar Loleit |
| Size: | 24.77 MB |
| Category: Flight Simulator X - Original Aircraft | |
| AN-22 Antheus Mastered |
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File Description:
THIS IS MY FINAL AN-22 VERSION: Unveiled to the West in 1965, the Antonov An-22 was the world's largest aircraft, until the advent of the Lockheed C-5A Galaxy. Powered by 4 contra-rotating turboprops, the design remains the world's largest turboprop-powered airplane. The An-22 was originally built for the Soviet Air Force and Aeroflot, the state airline. A total of 68 aircraft were built during 1965-1975, from which 2 never flew, 19 have been preserved, and 33 removed from service. Currently only 7 are in service. Six of them are used by the Russian Air Force and one (UR-09307) belongs to Antonov Design Bureau, used for civil needs, and operates out of UKKM. The AN-22 is designed to carry heavy loads of 80 tonnes over a 3,000 nm range at high speed and moderate altitude. The civilian model is used for long and medium range flights with updated avionics and flight controls. The wing has a forward and rear sweep effect with a low taper ratio and moderate wing area for it's size. The tail includes twin vertical fins that help maintain stability. The engines are constant speed turboprops that include 2 four bladed contra-rotating props with auto-pitch, and this gives her a thrust rating of 15,211 shp and a fuel efficiency of .353 lb/hp/hr. The cargo area is 14 ft high and wide, and 108 ft long. All fuel is contained within the wings and in the upper fuselage (7 tanks). She has 12 wheels that carry most of the weight, and two steering wheels located behind the crew cabin. Cargo is loaded through the rear loading ramp. The cockpit is located high, as well as the crew quarters. Additional passengers (when present) are seated below the cockpit forward. Original Design and Textures by: Enrique Del Rosario; Sound by: Aaron R. Swindle; Panel by: Marco Spada; Auto Smoke Effects by Richard Wisman; Engine/Aero Dynamics, effects and data by: Douglas E. Trapp. Please Read the Readme AN22.txt file before operations.
| Filename: | AN22_Antheus_Mastered.zip |
| License: | Freeware |
| Added: | 19th August 2018, 01:44:48 |
| Downloads: | 1,293 |
| Author: | Douglas E. Trapp |
| Size: | 4.62 MB |
| Category: Flight Simulator X - Original Aircraft | |
| B-52J |
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File Description:
Since it became operational in 1955, the B-52 has been the main long-range heavy bomber of the U.S. Air Force. It first flew on Apr. 15, 1952. Nearly 750 B-52s were built when production ended in Oct. 1963. This "J" model is the future re-engined "h" model 60-0042 of the 917th Wing AFRC based at Barksdale AFB (KBAD). She flies higher, further, and faster than any previous version. The aircraft can cruise at 380 KIAS at 500 ft agl over about 5,000 nm which makes her capable of reaching targets within enemy airspace anywhere on the globe without being detected by radar until it's too late. Her normal high altitude cruise speed has been increased to Mach .88 above FL550E over 9,000 nm without refueling, and her service ceiling has increased to FL570E. The 50,000 lb payload is still nominal, but due to the lighter engines she now has more accomidations for the crew, and does not require refueling very often. She can range much further with less speed (i.e., Mach .85), but there is normally no need for that. This aircraft is designed to fly like the real thing. It is likely one of the best B-52 models available at this time. I have test-flown this aircraft around the globe several times to reassure myself that all is well. You will not have a bouncing effect occur when cruising with 16x speed acceleration and autopilot engaged because all aerodynamics and balance are perfected to a very low margin of error, or no error margin at all. Please be sure to read the INSTRUCT.TXT file for extended details. Original aircraft designer: Mike Stone; Textures by Bill Baldwin; Panel and gauges by Philippe Wallaert; Auto Smoke Effects by Richard Wisman; BR-725 Sound by Ronald Buffalo; Real World aero/engine dynamics, data, lights and effects by: Douglas E. Trapp, FS Flight Dynamics Engineer, Irving, Texas, [email protected], October 2018. The use of this model, and the configuaration of such, is designed for free educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). This model and/or aspects of such cannot be used for monetary purposes!
| Filename: | B52J.zip |
| License: | Freeware |
| Added: | 27th October 2018, 18:57:21 |
| Downloads: | 629 |
| Author: | Douglas E. Trapp |
| Size: | 24.51 MB |
| Category: Flight Simulator 2004 - Sounds | |
| Rolls-Royce Merlin Sound Package |
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File Description:
A few weeks ago at an airshow, I had the opportunity to get up close up to the Spitfire and get some recordings of that beautiful Rolls Royce Merlin engine. I have used some of these sounds for this sound pack and the result is absolutely amazing. Now I've got a spitfire which truly sounds like it should. This is a small file but don't be fooled, you'll love it, guaranteed! Obviously I don't know how a Spitfire sounds on the inside, so I've tried using FS9 default sounds along with some sounds downloaded from the internet and from a sound effects disk and wow, what a result. This file was created using the Alpha Spitfire as a test bed, so I'm not sure what it will be like in any other model. If you want to know what it sounds like, try putting these sounds into the Cessna 182S model as they run perfectly in that plane except it doesn't have retractable landing gear! I promise, you won't be disappointed!!
| Filename: | RollsRoyce_Merlin_Sound_Package.zip |
| License: | Freeware |
| Added: | 26th August 2006, 21:02:42 |
| Downloads: | 4,036 |
| Author: | Des Braban |
| Size: | 6.85 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Beachcraft Twin Bonanza " NFL Repaint "Dallas Cowboys Edition" |
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File Description:
Simmers,Are you ready for some FOOTBALL?
This is the first repaint of my NFL collection.All repaints are of "Eric Dantes" Beachcraft Twin Bonanza. All NFL teams will be represented.These repaints are not layered so each one has to be redrawn in its offical colors.I hope to complete at least two a week,hopefully more :).All repaints will have two liveries,one with team logos and one without logos.
All NFL team names were put in two hats, AFC and NFC, they are drawn one from each hat at random.The next repaint will be the Pittsburg Steelers.Look for it soon. :)I hope you have as much fun collecting all 34 liveries as I will have painting them!
This file includes the Texture.dc"(DALLAS COWBOYS EDITION)",Texture.ls,"(LONESTAR EDITION)"Effects,Panel.dc and Sound.dc folders.
The following additional file is required.
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twinstar__twin__bonanza.zip
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This file can be downloaded @ http://www.avsim.com/
Go to the file library and just use the Quick Search: type: Chris Tuinstra and you should see the twinstar__twin__bonanza.zip,along with my other repaints.
Again I thank each of you for your downloads.
| Filename: | Beachcraft_Twin_Bonanza__NFL_Repaint_Dallas_Cowboy.zip |
| License: | Freeware |
| Added: | 9th August 2007, 11:19:09 |
| Downloads: | 773 |
| Author: | Chris Tuinstra |
| Size: | 19.15 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| North American F-86E/F Sabre |
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File Description:
SECTIONF8 North-American F-86E/F 'slatted-wing' Sabre. A complete aircraft model, photoreal inside and outside, fully functional 2D panel and Dynamic VC, custom gauges and custom soundsuite, countless XML programmed goodies including droppable fuel tanks, automatic wing slats operation depending on speed and attitude, dynamic engine damage and flame-out simulation, authentic start-up procedure including fuel regulation and power cart, working guns with tracer bullets and muzzle flash effects, working ( or not working.... ) hydraulics system, parked mode with wheel chocks, fluttering RBF flags, in- and outlet covers, pilot flightgear on wing, etc., and so on.
This base package includes only two skin texture sets. Additional skin textures available with a seperate package 'sf86skns.zip', also available here. SECTIONF8 is a new FS add-on development team dedicated to produce almost every version and variant of the venerable F-86 Sabre including its seagoing sisters FJ-2, FJ-3, and FJ-4 Fury. More info at www.sectionf8.com.
| Filename: | North_American_F86EF_Sabre.zip |
| License: | Freeware, limited distribution |
| Added: | 26th October 2008, 15:08:59 |
| Downloads: | 39,762 |
| Author: | SECTIONF8: Jan Visser, Hansjoerg Naegele, Rob Young, Cliff Presley |
| Size: | 51.48 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| EZ-Inland River Barges Object Library |
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File Description:
EZ-Inland River Barges Object Library
For FS2004. Contains a mixture of various Inland River Barges (16 Barges including 3 different Office Barges for Barge Fleets) as is commonly seen on the Mississippi River and it's tributaries. Textures are a mix of DXT3 and 8bit.Barges also feature Timberheads and Cavels as seen on the real thing. This will be the final relese of our universal object libraries, the rest will be included in the KBTRv2 Scenery package which is now in Beta Testing. Please visit www.flightlevel390.org for more info. Use these objects in conjunction with Ron Jeffers EZ Maritime2 Object Library for the Towboats, and some of his own custom barges, His EZ Effects contain small black smoke (animated FX) which when placed over the stacks on the towboat bring it life.
You may use these Objects with your own Freeware Scenery Projects.
I have included the XML files from the other 2 object libraries to allow Scenery Designers to use other programs other than EZ Scenery to place my objects. -See Zipdive for more screenshots
| Filename: | EZInland_River_Barges_Object_Library.zip |
| License: | Freeware |
| Added: | 30th May 2007, 19:20:38 |
| Downloads: | 1,553 |
| Author: | FlightLevel390 |
| Size: | 1.45 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| British Airways Landor Boeing 747-136 G-AWNA "Coliford Lake" |
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File Description:
Project Opensky 747-100 V4, With reflective textures. Model Features include fully animated control surfaces, fully independent suspension, main gear steering, trim animation, opening passenger doors, opening cargo doors, dynamic flexing wings, animated tilting boogies, rolling wheels, animated thrust reverser's, fully reflective textures (each part has different degree of reflection based on material), accurate flight dynamics (accurate FDE with full profiles for wheels, tires, struts, leading/trailing struts, engine types ... Tested by real pilots.), newly re-defined individual part damage profiles, accurate spoiler animation, detailed textures, full night lighting, visible landing lights from the cockpit, reflective cockpit windows, crash effects, transparent nav light lenses, newly re-defined individual part damage profiles. Model Designer Hiroshi Igami. Flight Dynamics Designer Warren C. Daniel. Tested by Project Open Sky Members. Master textures by Corey Ford. This package contains the most recent model package with updated wing canoe positions and FDE. This was British Airways very first 747 here painted in the very popular landor scheme of the late 80s early 80s
| Filename: | British_Airways_Landor_Boeing_747136_GAWNA_Colifor.zip |
| License: | Freeware |
| Added: | 4th April 2008, 15:52:38 |
| Downloads: | 941 |
| Author: | Stephen Groom | Project Opensky |
| Size: | 10.66 MB |