Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Scenery | |
| Quesnel CYQZ in British Columbia, Canada |
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File Description:
Quesnel is around 65 miles south of Prince George, at the junction of the Fraser and Quesnel Rivers. It has a population of less than 10,000 and is reliant on the timber industry and tourism (hiking, canoeing, fishing, hunting) in the surrounding area for it's income. The date for this scenery is, once again, around 2010. The airport is on the northern edge of the town and has a runway of 5,500 feet aligned 13-31 with PAPI at both ends. Because of the surrounding terrain runway 13 has a right hand VFR circuit. Parking for GA aircraft is organised by the Quesnel Flying Club in a grassed area adjacent to the concrete and asphalt apron. Also adjacent to the apron is the extraordinary terminal building, and next to that is the comparatively very ordinary building that houses the flying club. There are the usual airfield and plane maintenance buildings, and at the southern end of the runway two private hangars. There is also a Fire Base housing personnel that either drive from the base or fly by helicopter to deal with local forest fires at ground level. The AI included here is for Central Mountain Air and GA. I added to and adjusted the CYXS AI so that there are GA flights between CYXS and CYQZ, so just replace your current CYXS AI with this new one. Please email me if you find faults, such as a plane without textures. Note my newish email address at the end of these notes.
| Filename: | Quesnel_CYQZ_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 19th December 2022, 19:27:14 |
| Downloads: | 144 |
| Author: | Roger Wensley |
| Size: | 9.49 MB |
| Category: Flight Simulator X - Scenery | |
| FSX-EDNY |
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File Description:
Well it starts as always, I can't find a usable freeware airport in this case for the
EDNY Friedrichshafen so I'll build it myself again....
now what can I say after a lot of work it is built as real as possible with many
details with the standard scenery ..........
So fly to Friedrichshafen on Lake Constance of course you should take a zeppelin
there, which is also being built there, and fly with it on a sightseeing flight over
Lindau to Bregenz and visit the mountain station on the Pfänder ......
Installation:
Copy the folder EDNY-Friedrichshafen Scenery into the add-on folder of the FSX,
start the FSX, go to settings, change the scenery library, add the area, press OK,
then you can start .............
Extras:
in order to be able to see people I deliver the file 3DPeoble_Lib with this you can
also copy into the addon folder and activate it in FSX as described during the
installation and you will see people ..............
the same applies to extra vehicles with the supplied file ObjLib-Large-CarParking-FSX and you can already see more vehicles ...........
The same applies to trains with the included PKP file and Neoplan for buses so
that you can see trains and buses ...............
! you don't need to install these extras if you already have them!
Extra candy:
especially for the EDNY I still hang the Zeppelin on the normally installed in
airplanes ............
a video about EDNY https://youtu.be/l9iFiUtrOfs
Questions and help on my YouTube channel or by email to [email protected]
now have fun in Friedrichshafen
| Filename: | FSXEDNY.zip |
| License: | Freeware |
| Added: | 29th October 2021, 17:37:31 |
| Downloads: | 211 |
| Author: | Ewald Wagner |
| Size: | 62.49 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Golden CYGE in British Columbia, Canada |
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File Description:
This airfield is in one of the north-south valleys in the Columbia Mountains (which are part of the Rockies) on the border between BC and Alberta. The town of Golden (population just under 4,000) grew along with the Canadian Pacific Railway and the logging industry, both of which are still the mainstays of the town. Tourism is a more recent development along with the Kicking Horse Mountain Resort, which is only 3 miles to the west of the town. There are occasional flights into CYGE related to the richer echelon of tourist groups for Kicking Horse, particularly at the weekends; three actual such flights are included in the AI. Golden CYGE is immediately to the west of the town beside the Columbia River, with the 4,500 feet of asphalt runway aligned 14-32; right hand circuits for 32. There are no runway lights or landing aids, and no taxiway lights, so this airfield is for daylight use only. There is a helicopter company based on the field (Alpine) and a volunteer search and rescue group, a skydiving operation at the northern end, plus an active club with a long open hangar with a club room. A friendly airfield. The AI helicopter was included in my post of Alma CYTF. The Beaver will not show up unless you have the Aerosoft Beaver installed. I found the other planes without a problem on flightsim or avsim. Due to the surrounding terrain AI aircraft will usually impact high ground before landing and then just show up on their parking spots. A northern wind improves but does not totally solve this.
| Filename: | Golden_CYGE_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 29th September 2018, 19:26:13 |
| Downloads: | 153 |
| Author: | Roger Wensley |
| Size: | 12.2 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Bethel: St Mary's area airfields in southwest Alaska close to the Yukon River |
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File Description:
This presumes you have already installed Bethel PABE and Bethel Local Airfields. In the Yukon River area of Alaska to the north of Bethel there are small villages, served by flights from both Bethel and the nearer St Mary's PASM. St Mary's has a gravel runway like the other villages, but has a larger population and airport services including maintenance and fuel. This, plus the saving of an average one hundred miles of flying by a Cessna 205 when compared with flights from Bethel, means it acts as a distribution centre fed from Bethel by larger aircraft. Go to "http://vfrmap.com/" for free vfr maps of the area (see the attached). The ten village airfields included here are all to the north and west of St Mary's: Hooper Bay PAHP, Chevak VAK, Cape Romanzof PACZ (closed air force field servicing a radar station), Scammon Bay SCM, Sheldon Point SXP, Alakanuk AUK, Emmonak PAEM, Kotlik 2A9, Mountain Village MOU, and of course St Mary's PASM itself. With these airfields not everything is as it appears to be. For instance, Hooper Bay is not a new and modernised airfield, despite the asphalt runway and apron; the current version has dispensed with the aging asphalt and gone back to gravel. I have tended to go for the 2005 or so versions, which sometimes means a small runway amid or close to the housing; Kotlik was an early renewal for reasons of safety as much as anything else and has had (since 2003?) a new and longer runway located outside of the town. The second batch of airfields will be to the east of St Mary's.
| Filename: | Bethel_St_Marys_area_airfields_in_southwest_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 29th April 2019, 17:07:24 |
| Downloads: | 225 |
| Author: | Roger Wensley |
| Size: | 11.53 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Douglas C-47 (N65276) Frontier Airlines |
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File Description:
This folder contains a repaint for version 3.14 of the Douglas C-47 by Manfred Jahn and colleagues in the colors of Frontier Airlines N65276, one of the C-47/DC-3's operated by Frontier Airlines. On April 21, 1957, at 1321 hours, N65276, operating as Frontier Airlines flight 7 departed Prescott, Arizona enroute to Phoenix under visual flight rules (VFR) with 21 passengers and one stewardess. As the flight proceeded southbound toward Phoenix the weather deteriorated to a point where the flight could no longer remain clear of clouds and maintain VFR. Captain Welling requested and received an instrument flight rules (IFR) clearance to proceed to Phoenix via Knob intersection thence to the Phoenix omni range, maintain 7000 feet. The crew never acknowledged receiving the clearance. It is suspected that the reason there was no response is that this was the precise moment that flight 7 struck the west ridge of a mountain at the 4500’ level southeast of Prescott shearing off twelve feet of the left wing and six feet of the left aileron. After declaring an emergency, flight 7 landed safely at Phoenix Sky Harbor airport without further incident. There was no injury to the passengers or crew. The wing was replaced and the aircraft continued flying for Frontier. Sadly, N65276 was lost in a tragic accident in 1967 on a snowy Denver day when a rudder-lock had been placed on an elevator and not removed prior to take-off. Both pilots were killed in the crash. More info, as well as pictures, on these incidents, and an earlier mishap with N65276 can be found here: http://fal-1.tripod.com/FL_Crash.html.Repaint by Jan Kees Blom for Manfred Jahn's C-47 version 3.14, based on the paintkit by Gman5250.
| Filename: | Douglas_C47_N65276_Frontier_Airlines.zip |
| License: | Freeware |
| Added: | 14th August 2018, 21:34:27 |
| Downloads: | 380 |
| Author: | Jan Kees Blom |
| Size: | 13.82 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CZNL - Nelson - Nelson, British Columbia, Canada |
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File Description:
Nelson is a town with a population of around 10,000, located 250 miles or so east of Vancouver on the southern shore of an east-west offshoot of Kootenay Lake. The surrounding landscape can be described as "steep" without fear of contradiction, and the diagram of arrival and departure routes (included here) shows that straight finals to either end of the runway are non-existant. The airport is right beside the water, with a single runway 3,100 feet long and 75 feet wide, aligned 04/22. The apron is at the western end. There are a number (3?) of helicopter companies based at the western end of the apron, and there is also a terminal building, though there are in fact no regular scheduled flights; there are occasional charters to cater for town events during the summer tourist season. There is no runway lighting, or taxiway or apron lights, so usage is effectively restricted to daylight hours (though not legally stated as such). All circuits are over the water and not the town, though even this means you climb quickly and dog-leg to follow the water until you have gained enough altitude to turn. Winter maintenance is limited. And if all this is not enough you are advised to "watch for wildlife on the rwy". The nature of the surrounding terrain makes AI hit-and-miss; mostly hit. AI Planes will taxi out and then take off, and provided you don't follow them until they fly into a mountain it will all appear normal. Planes that are arriving will appear by magic on their parking spots, as they have crashed before they arrive. To avoid repetitive unrealistic arrivals I have limited the AI to only 3 planes. The scenery includes some of the nearby buidings and landmarks, as shown in the screenshots.
| Filename: | CZNL__Nelson__Nelson_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 7th June 2015, 10:23:49 |
| Downloads: | 423 |
| Author: | Roger Wensley |
| Size: | 17.84 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Active Approach - PHNL (Honolulu Intl Honolulu, Hawaii) |
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File Description:
As most know the Approach and Final (VMC) for AI Traffic in FS9 is a straight in type landing and does not always consider high terrain at airports. This is do to the way that the coding is written in FS9 and it puts limits on IFR arriving aircraft. If you open runways at certain airports the AI Traffic will fly directly through a mountain once it is established on Final for a runway. What you will see with my file is a different type approach used for the way I control AI Traffic in FS9. No longer do the AI Planes use a straight in approach when landing to the west at PHNL. My new AI Aircraft Approach coding for FS9 now uses a base leg approach so AI Traffic does not fly through the mountains. The Honolulu Control Tower will clear all AI Traffic (IFR FP) landing either on 26L and 26R as a straight in landing even though the offset to final is 30 degrees from the runway center line. The Control Tower will instruct the AI Planes landing on either 22L or 22R to fly a left base leg which is greater then a 45 degree offset and then the AI Planes will turn on a short 1.5 mile final. The left base approach to 22L and 22R runways is a 65 degree offset from the runway center line. My testing shows excellent behavior of the FS9 default models, PAI models and the Aardvark planes of all sizes to execute this new type of visual approach that I am now writting code for which supersedes the FS9 default straight in ATC hard code approach. Read the text file for all the default scenery enhancements (plus Jetways) added to PHNL along with a full understanding of how the new Approaches work *** 3rd Party Scenery Designers Special APProach bgl and a FS2004 Default Scenery AFCAD included ***
| Filename: | Active_Approach__PHNL_Honolulu_Intl__Honolulu_Hawa.zip |
| License: | Freeware, limited distribution |
| Added: | 16th March 2005, 04:10:43 |
| Downloads: | 5,604 |
| Author: | Jim Vile |
| Size: | 134.3 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Airports Northern Coast Alaska (PALU, PPIZ, PAWI, AK03) |
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File Description:
The town of Barrow is in the far north of Alaska, and these are coastal villages or radar installations to the west of Barrow, and there will be additions. Cape Lisburne is a gravel runway right next to the coast with radar gear and accomodation buildings close by, and what was called "Top Camp" at the end of a long and steep road to the top of a nearby hill, or mountain. The runway is lit, as are most of them in this area of long dark winter nights. Barrow is 270 miles to the northeast. Point Lay PPIZ used to have a radar installation as well as a village, but the old buildings have now been removed and the gravel runway 05-23 has been lengthened to 5,000 feet to serve the village throughout the year. The population is around 270, living mostly traditionally and with an annual beluga whale hunt. Barrow is 180 miles to the northeast.
Wainwright PAWI, some 80 miles southwest of Barrow and on the coast, has a population of around 570. The PAWI runway is just under 5,000 feet long and like PPIZ is aligned 05-23, lit, and with PAPI on each end. The original runway of some 2,000 feet is still visible next to the apron. Three miles to the southeast there is a third runway, at AK03, serving the Wainwright DEW station. It was decided in 2007 to close the station and to remove the buildings both there and at Point Lay because of subsidence, but everything at Wainwright was still in place in 2009 and beyond. The villages have been "sketched" as opposed to replicated exactly. The texture folder includes the missing car textures for Barrow PABR, and the AI is modified PABR to include passenger flights by Ravn and cargo flights by Northern Air Cargo, plus limited GA. There are no flattened grassed areas at these airfields; they are runways and taxiways and aprons on a bed of gravel on permafrost.
| Filename: | Airports_Northern_Coast_Alaska_PALU_PPIZ_PAWI_AK03.zip |
| License: | Freeware, limited distribution |
| Added: | 16th June 2016, 15:59:24 |
| Downloads: | 357 |
| Author: | Roger Wensley |
| Size: | 10.84 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Seward PAWD in Alaska V2 plus 6AK5 |
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File Description:
This is V2, the combined original and also V1. If you have already installed V1 then you do not need this. The town of Seward (population around 2,700) is on the east coast of the Kenai Peninsula, 70 miles east of Kenai town and also 70 miles southeast of Anchorage, amid mountains and glaciers at the northern end of the 20 mile long and fjord-like Resurrection Bay. It is also at the southern end of both the Alaska Railway and the Seward Highway, and has a sheltered dock for freight and also for cruise liners. Passengers from the liners can enjoy local attractions (dog sledging on a glacier?) and also easily continue further north by bus or train to Anchorage or to other tourist attractions such as Denali. The airport is next to the port and the town, with two runways aligned (in FS9, not taking account of the recently wandering magnetic north) 15-33 and 12-30, both asphalt and 2,100 and 4,200 feet long respectively. Only 12-30 (and its taxiways) is lit, with VASI on 30. There are no regularly scheduled flights to Seward; with buses and trains running direct from Anchorage there is no money to be made. There are some charter flights coordinated with cruise liners, and some freight flights, the very occasional visit by the Coastguard, but most flights are GA, air taxi,or short scenery-viewing trips for summer tourists. In a mountainous area the only sure thing about the behaviour of AI aircraft is that it is unpredictable but often involves a mountain; nothing to be done about it. At Seward there is also marine AI from and to the port, in the shape of a cruise liner and an Alaskan ferry, but the latter only if you have Holger Sandmann's Alaska scenery installed. Also included with this is a correction for Fire Island 6AK5, near Anchorage, that takes the airfield out of the water; this is something I have meant to do for the last 5 years.
| Filename: | Seward_PAWD_in_Alaska_V2_plus_6AK5.zip |
| License: | Freeware, limited distribution |
| Added: | 19th January 2016, 18:27:26 |
| Downloads: | 591 |
| Author: | Roger Wensley |
| Size: | 12.47 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Dawson Creek CYDQ in British Columbia, Canada |
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File Description:
Dawson Creek is at 2,148 feet asl just east of the Rocky Mountains, less than 10 miles west of the BC/Alberta border. The Peace River, 25 miles north of Dawson Creek, links the two sides of the Rockies, winding through peaks that reach up almost to 8,000 feet. The population grew when the Northern Alberta Railway was extended to Dawsons Creek in 1932, and grew even more more when the Alaska Highway was built in 1942 and Dawsons Creek was where it started from. The airport is just to the east of the town. The runway is 5,000 feet of wide asphalt (150 feet) aligned 06/24, lit, and with PAPI and approach lights. There is a water runway to the north of the main runway with the same alignment, separately designated as Dawson Creek CBD3. The two operate as one; traffic for both use the mandatory frequency of 122.2 and talk to one controller in one control tower. However, in FS9 the ATC for two separately designated airfields operates as if they are nowhere near each other and near misses are the result. I have put them both in un-manned tower mode so you will announce your position and intentions and select your own parking spots etc. There is in reality a lack of apron markings but I have marked the positions of both gates. The apron is not large so there is only one other apron parking spot (see the traffic cone) and most parking is either next to one of the hangars or on the grass. The aprons vary from asphalt, to concrete, onwards to gravel, and then further onwards to some gravel amid the bare dirt; I have replicated this variation as far as FS9 permits. The buildings are bespoke from photos. The AI includes Central Mountain Air with two daily scheduled flights and Northern Cariboo as one of the airlines that occasionally runs charter flights in CYDQ. There are also private GA flights, and float plane flights into and out of CBD3.
| Filename: | Dawson_Creek_CYDQ_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd November 2013, 23:31:40 |
| Downloads: | 651 |
| Author: | Roger Wensley |
| Size: | 16.65 MB |