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| Category: Flight Simulator X - Scenery | |
| Trinidad and Piarco Airport (TTPP) |
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File Description:
Scenery of Trinidad
(it is working with the caribeans meshs in LOD 10 < meshantilles.zip> i have put it into the same website)
with inside: Trinidad island
Redisign of all roads ,coasts and land class
airport of PIARCO International Airport(TTPP New and Old airport)
| Filename: | Trinidad_and_Piarco_Airport_TTPP.zip |
| License: | Freeware |
| Added: | 4th June 2012, 01:20:45 |
| Downloads: | 3,895 |
| Author: | Valladier Jean Louis |
| Size: | 9.66 MB |
| Category: Flight Simulator 2004 - Scenery | |
| SLCB Cochabamba Airport and City |
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File Description:
With 3D people and a cop dog in platafom and 3D people in control tower, the city with "El Cristo de la Concordia" (36 m.), night iluminated and Landclass.
This scenery is a representation of Jorge Wilsterman (SLCB)Airport for FS2004 . Located in Cochabamba Bolivia.
| Filename: | SLCB_Cochabamba_Airport_and_City.zip |
| License: | Freeware |
| Added: | 7th February 2004, 04:34:50 |
| Downloads: | 7,702 |
| Author: | Miguel Angel Garnica |
| Size: | 6.43 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Blue and White Lear 45 |
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File Description:
This is a 1024x1024 32 bit repaint of the default Lear 45. I tried to recreate the surface textures and outlines of the detail under the new paint. This is a 32 bit, high res texture. I have not noticed any FPS drops with this texture loaded. Enjoy!
| Filename: | Blue_and_White_Lear_45.zip |
| License: | Freeware |
| Added: | 22nd February 2004, 03:04:29 |
| Downloads: | 1,919 |
| Author: | Bruce Leehan |
| Size: | 979.15 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Astoria, Humboldt, and Port Angeles. |
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File Description:
FS9 Scenery for CGAS Astoria, CGAS Humboldt, and CGAS Port Angeles.
This scenery covers the Coast Guard Air Stations and airports at Astoria Oregon, Arcata-Eureka California, and Port Angeles Washington. Made with custom and default objects, this scenery strives to individualize the airports and yet remain frame-rate friendly. Included are Jordon Moore's Jayhawk helicopter with custom repaints by Mike Pearson. Also included is a nice little Pilatus model from Klause Broseman with a custom paint for Astoria. THIS IS AN UPDATED PACKAGE and any previous versions should be thoroughly deleted before use. My apologies to those who downloaded the first version and my thanks to Brent for reporting the errors so quickly.
| Filename: | Astoria_Humboldt_and_Port_Angeles.zip |
| License: | Freeware, limited distribution |
| Added: | 17th January 2010, 02:04:43 |
| Downloads: | 2,313 |
| Author: | John Stinstrom |
| Size: | 11.44 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Astrakhan City topology and autogen |
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File Description:
I'm pleased to introduce you the project of topology and autogen of Astrakhan city, Russia, version 1.0b. The project is for MS Flight Simulator 2004.
This projects changes the default autogen of the city and its neighborhood, that doesn't correspond to the real city. Also it adds missing rivers, islands, roads, railroads, and bridges in the vicinity of the city and Astrakhan aerodrome (URWA) and removes non-existent bridges across the Volga river.
This scenery is not professional since I designed it to my own cheek in Ground2K4 to replace the default terrible scenery and make my flights to homeland more comfortable. That's why it is probable, that you can face some challenges (although, I didn't see any problems yet). The project has several disadvantages: all bridges are autogen, so they don't look very similar to real ones (but they are better, that their absence and presence of several non-existent :) ); no autogen on added islands (although the autogen option for them is set on in Ground2K4), I will continue to work on it; rivers that fall into the Volga river have the default shoreline visible at theirs mouths (it's possible to remove it, but only on the square of big area, in that case the river-land transition doesn't look real).
Overall, this project is more for IFR flights, than VFR. But, again, even for VFR flights it's much better than the default crap (imho!).
| Filename: | Astrakhan_City_topology_and_autogen.zip |
| License: | Freeware |
| Added: | 2nd July 2010, 15:18:39 |
| Downloads: | 434 |
| Author: | Valery 'Oracle' Smirnov |
| Size: | 11.23 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Doha, Qatar - Photoreal and Autogen |
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File Description:
Doha is the capital city of the state of Qatar. Located on the coast of the Persian Gulf, it had a population of 998,651 and is also one of the municipalities of Qatar. The scenery covers the whole city of Doha and the surroundings, with the new airport under construction and "The Pearl", an artificial island built in the bay of Doha which is involved in a huge residential development. The autogen, with buildings, skyscrapers and vegetation, is included in the scenery.
| Filename: | Doha_Qatar___Photoreal_and_Autogen.zip |
| License: | Freeware |
| Added: | 4th June 2013, 21:49:11 |
| Downloads: | 4,170 |
| Author: | Luca Esposito, Fabio Ferrari |
| Size: | 76.26 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Fences and Walls for SBuilder |
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File Description:
SBuilder (Scenery Builder) by Luis de Sá is the most comprehensive scenery design tool available. You can do just about anything with it! And the latest version comes with a brilliant fence object that automatically tiles to any given length - it has never been easier to add fences to scenery.
This package contains 30 variants of the auto-tiling fence, including:
- wood fences of all sorts, split-rail, picket, stockade, etc.
- various hurricane fences with and without barbed wire;
- numerous wrought-iron fences in different shapes and colors;
- crowd barriers of the most common types;
- a couple of privacy fences;
- brick, cement, stone walls with and without razor wire.
Very sorry - no support is offered for this package. For any questions, please consult the AvSim Scenery Design Forum.
| Filename: | Fences_and_Walls_for_SBuilder.zip |
| License: | Freeware |
| Added: | 16th July 2005, 00:00:09 |
| Downloads: | 4,220 |
| Author: | Luis Féliz-Tirado |
| Size: | 1.49 MB |
| Category: Flight Simulator X - Scenery | |
| Istanbul and Marmara Sea Coastlines |
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File Description:
This scenery corrects the coastlines for the eastern part of the Marmara Sea and the Bosphorus. The default scenery objects, railroads, freeways and bridges have been adjusted accordingly. In addition, the region and landclass files for Istanbul are corrected to give a better representation of this city.
| Filename: | Istanbul_and_Marmara_Sea_Coastlines.zip |
| License: | Freeware |
| Added: | 27th December 2006, 22:34:17 |
| Downloads: | 11,004 |
| Author: | Winfried Orthmann |
| Size: | 374.35 KB |
| Category: Flight Simulator X - Utilities | |
| Graphic Realism and FSX Optimization |
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File Description:
The add-ons configuration step by step
Not configured FSX is a pain in the neck for many people. A small number of fps and frequent CTD (crash to desktop) can be extremely annoying or even depressing to some users. A lot of you probably came to a conclusion that it was going to be a losing battle and you gave up after a few fruitless days or you spent money on the FSPS-XTREME FSX PC V2 program, which can automatically do practically everything for us. But what's the point of spending money on something that we can do by ourselves with the help of this handbook?
I myself was dealing with the FSX platform three times before I gave up FS9. Microsoft gave out the engine to us, but in order to make sense, our passion involves radical tuning of the device. On the ground of one's own experience and thousands of hours devoted by people to diving into the core of the platform, I'll present a way of installation, add-ons selection and their configuration starting from the installation of the system. Having done the procedures described below, FSX will look beautiful and it'll work smoothly even with challenging sceneries. The entirety is based on quite a popular hardware configuration, which will let us use 85% of the graphic potential of Microsoft Flight Simulator X. We want t to achieve the goal of minimum 25 fps in VC B738 PMDG NGX, with challenging sceneries, flying in the window mode. For the mode the full screen efficiency should reach 33 fps.
In this handbook, I'm neither going to describe each and every change made in cfg nor explain what the alterations are to conduce. You will be given a simple and ready recipe which I use myself. I can't guarantee a 100% satisfaction for the poorer equipment computers. I can assure you, however, that FSX will definitely work so much better and playing with FSX sliders or with the size of textures in REX you will be able to obtain the desired effect.
| Filename: | Graphic_Realism_and_FSX_Optimization.zip |
| License: | Freeware, limited distribution |
| Added: | 15th November 2013, 20:33:26 |
| Downloads: | 5,751 |
| Author: | Grzegorz Trzoch |
| Size: | 3.96 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Loney's Hangers and Buildings 1 |
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File Description:
FS2004/FSX - Scenery Objects - This is a collection of the hangers and buildings I created for my recently released Dover Air Force Base scenery (dover_afb_kdov_fs9.zip and dover_afb_kdov_fsx.zip). I have decided to release the objects as a separate scenery library file so the objects are available to the FS Community without having to download the entire Dover scenery. Compatible with both FS9 and FSX. By John B. Loney, Jr.
| Filename: | Loneys_Hangers_and_Buildings_1.zip |
| License: | Freeware, limited distribution |
| Added: | 19th June 2012, 03:41:50 |
| Downloads: | 1,104 |
| Author: | John B. Loney, Jr. |
| Size: | 2.64 MB |