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Category: Flight Simulator X - AFCAD Files
Essex County Airport (KCDW), NJ Download

File Description:
Located 02 miles N of Caldwell, New Jersey on 275 acres of land, Essex County Airport is a public airport with two asphalt runways, the longest of which is 4552'. Major changes include Runway 9/27 updated to the current 10/28; Runway 4/22 markings are custom made to match the real world, with threshold stripes on Runway 22 only; the beacon has been relocated to its real world location atop the control tower. Additionally, 221 parking locations have been accurately placed around the airport, broken up into 6 sections. See the included airport diagram that labels the various parking areas. 89 of these parking spaces are labeled RAMP_GA and these spaces are occupied by static aircraft. Collision with all static aircraft is disabled but still, if you do not want to start occupying the same space as another airplane, do not choose parking spots labeled RAMP_GA. Instead, all user aircraft should choose either RAMP_GA_SMALL (for wingspans up to 40') or RAMP_GA_MEDIUM (for wingspans up to 60' and only available in East Parking). Also, only 86 of these parking spaces are available for AI aircraft to spawn in. There are hangars available to transient aircraft: the two in South and Southeast parking are able to accommodate small craft with wingspans up to 40'; the one in Northeast parking is able to accommodate larger aircraft with wingspans up to 54'. Helicopters can start either on Taxiway P (South helipad), Taxiway N (North helipad) or in front of the main terminal (East helipad). Fuel is available in both the East and South parking areas by stopping anywhere on the concrete next to the fuel tank/pump. Take note that the runway patterns are both Left and Right and the pattern altitude varies for aircraft type. There are known issues with the AI for this airport, see the ReadMe for more details. Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person. This scenery is meant to be used in conjunction with MegaScenery Earth New York 005. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.


Filename: Essex_County_Airport_KCDW_NJ.zip
License: Freeware
Added: 14th April 2011, 01:50:13
Downloads: 416
Author: Drew Sikora
Size: 2.4 MB


Category: Flight Simulator 2004 - Scenery
Nome PAOM on the northwestern coast of Alaska Download

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File Description:
There are four main northwestern Alaska towns which have good airports and are serviced by Alaska Airlines. From these airports local flights connect to nearby villages, "nearby" in Alaska meaning up to 200 miles away. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel. The town of Nome is south of the Bering Strait on the southern coast of the Seward Peninsula, around 185 miles south of Kotzebue, with a population of about 3,800. It is the town that led to the creation of the most famous dogsledge race in the world, the Iditarod, which is based on the delivery to Nome of diphtheria serum during the blizzard conditions of the winter of 1925. The Nome airport (it currently has no other name) was originally built as the last of the refuelling airfields for planes being ferried to Russia during WW2. It has two runways, aligned 09-27 and 02-20 in FS9 (the wandering magnetic north has recently renamed the magnetic headings) and both of them around 6,000 feet with an ILS on 27. There is a modern airport layout diagram included showing taxiway names etc. Alaska Airlines, ERA, and Bering Air (which is headquartered in Nome), along with the shared cargo terminal for Northern Air Cargo and Everts Air, are all on the southern apron. The northern apron is mainly for GA, along with maintenance facilities, a garage building that also houses a weather bureau, and at the far northern end of runway 02-20 an apron and hanger for the Alaska Air National Guard. All AI aircraft in FS9 much prefer to use a runway that has an ILS and so will continue to use 09-27 even if the wind is from the north or south, right up until it reaches 30+ knots, so for AI realism in FS9 a permanent wind from the west would be the most realistic on a daily basis. There is also a small gravel strip just north of the town and this is included (94Z), as are some old line-of-sight radio communication reflectors on the hills above the town. There is a note about making adjustments to Ultimate Terrain Alaska-Canada regarding both realistic road lighting and also auto-generation.


Filename: Nome_PAOM_on_the_northwestern_coast_of_Alaska.zip
License: Freeware, limited distribution
Added: 18th October 2016, 02:38:42
Downloads: 486
Author: Roger Wensley
Size: 22.65 MB


Category: Flight Simulator X - AFCAD Files
Robert J. Miller Air Park Airport (KMJX), NJ Download

File Description:
Located 05 miles SW of Toms River, New Jersey on 232 acres of land, R.J. Miller Air Park is a public asphalt strip 5949' in length. The airport buildings and immediate surrounding area have been included, magnetic variation adjusted, PAPI properly placed, taxiway lines drawn accurately, beacon properly placed, lit winsock and wind tee (both functional). The parking available has been matched to the current configuration of the airport, which is still undergoing renovation. Not included is the under-construction building just to the south of the terminal and the additional large hangar just north of the already-existing one. Taxiway lighting could not be seen in aerial photos - complete liberty on behalf of the author was taken when placing taxiway lights. Helipad is lit at night although the real world pad is not. Tiedown parking is available on the main tarmac in three sections: Southwest, Northeast, and regular Parking which is in the middle. RAMP_GA_SMALL parking spots are for aircraft with wingspans no greater than 40 feet. RAMP_GA_MEDIUM parking spots are for aircraft with wingspans no greater than 60 feet. RAMP_GA parking spots are occupied/blocked by static objects and should not be chosen as a start location (although collision detection with all such objects has been disabled). There are 4 open hangars - three to the Southwest are for RAMP_GA_SMALL aircraft while the Northeast one is for RAMP_GA_MEDIUM aircraft or smaller. All hangar parking spots are labeled DOCK_GA. A hangar on the main tarmac and a hangar on the tarmac to the south and west removed from the airport have attendants that can be called on NAV2 - this appears to be FS9 only. Both hangars have undecorated interiors and no parking spots to start from. There is only one helipad to start on but helicopters can also start in any RAMP_GA_MEDIUM location with no problem. Fuel for aircraft/helicopters is available by stopping next to the fuel pumps (not the fuel tank) at the north end of the main tarmac. The helipad will supply fuel when landed on. Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person. This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 002. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.


Filename: Robert_J_Miller_Air_Park_Airport_KMJX_NJ.zip
License: Freeware
Added: 4th August 2011, 21:45:08
Downloads: 372
Author: Drew Sikora
Size: 2.22 MB


Category: Flight Simulator X - AFCAD Files
Somerset Airport (KSMQ), NJ Download

File Description:
Located 03 miles N of Somerville, New Jersey on 210 acres of land, Somerset is a public airport with one asphalt and two grass runways, the longest of which is 2733' in length. The turf runways have no hard surfaces and you will be landing on terrain so have your mesh set as high as possible - both runways are still selectable in the ATC window for landing/takeoff announcements. AI aircraft will not use them. The helipad is a start location in front of the main terminal if a parking location is not wanted to begin helicopter flights. Parking is divvied up into three categories - GA_SMALL spots will accommodate aircraft with wingspans no greater than 40 feet. GA_MEDIUM spots will accommodate aircraft with wingspans no greater than 60 feet. GA_LARGE spots are named to identify locations suitable for starting in a glider if you wish to do so. They can also accommodate aircraft with wingspans no greater than 60 feet. In addition to tie downs, there are 13 hangars open for parking in various locations - they can be identified by GA_DOCK. Only the N Parking hangar can accommodate aircraft with wingspans no greater than 60 feet - all other hangers are suitable only for aircraft with wingspans no greater than 40 feet. Several of the hangars have attendants - look beside the doors for the NAV2 frequency to set for opening them. AI aircraft will only spawn on the north tarmac/hangars (largely to prevent AI traffic crossing the runway on taxi). All objects and static aircraft in the immediate vicinity of parking and taxiways have collision disabled. If your aircraft has a wingspan greater than 40 feet it is NOT recommended that you taxi down the middle taxiway leading to the main tarmac from N Parking as you will not clear the hangars - go either via the NW taxiway past the grass tie downs (NW Parking) or around East to the next taxi way on the other side of the east hangars (E Parking) which has more wing clearance. Fuel is available on both tarmacs north and south of the runway by stopping on the asphalt in front of the tanks/pump. Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person. This scenery is meant to be used in conjunction with MegaScenery Earth New York 005. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.


Filename: Somerset_Airport_KSMQ_NJ.zip
License: Freeware
Added: 27th September 2011, 01:15:53
Downloads: 306
Author: Drew Sikora
Size: 1.47 MB


Category: Flight Simulator 2004 - Scenery
VAGO Goa/Dabolim Navy, India Download

File Description:
Googly scenery for Dabolim Navy Airport, Goa - a busy Indian military airport also used for civilian flights which is poorly provided for in Flight Simulator 2004. These scenery files add taxiways, aprons, buildings and other airport features, so that you and your "AI" traffic can land, taxi, park and take off in a realistic manner. Today Goa is a popular tourist destination, but it does not have its own civilian airport. Instead the ever-increasing number of charter flights use the Indian Navy's airport. But they may only land when the Navy's novice pilots are not pretending the runway is a 11,000 foot aircraft carrier deck so civilian flights have to be packed into short periods (before 9 am and 1 pm to 6 pm) and this leads to the small terminal ramp being literally packed with aircraft at times. All kinds of jets from around the world up to Boeing 747s call here, flown by European and Asian operators like Air Deccan, Air India, Air Sahara, Arkefly, Condor Thomas Cook, Go Air, Indian Airlines, Jet Airways, Kingfisher Airlines, Monarch Airlines, Spicejet, SriLankan Airlines, Thomsonfly, Tiger Airways, Transaero and XL Airways along with ATR turboprops on shorter flights with Air Deccan. The Indian Coast Guard has a base here for its aircraft, and the Indian Air Force carry out exercises from time to time with their fighter bombers. The Navy's three-aircraft aerobatic team is also based here. To cope with the increasing traffic, the airport is currently under development and enlargement but details of this are not currently available so this scenery has been created showing the existing arrangements. This, combined with the limitations of Flight Simulator and its parking and taxying arrangements, means that it isn't possible to realistically pack the aircraft all in at busy times. Any overflow of traffic will find itself diverted to the Navy's parking area or even the aircraft museum. However, my observations are that many of the schedules prepared for Flight Simulator do not recognise the limited landing times and the traffic is spread fairly evenly throughout the day, so such overflows should be infrequent. The scenery does not purport to be ultra-accurate. Based on high-detail satellite imagery from Google Earth, the layout is proportionally correct but the added airport features, such as buildings, are built from default Microsoft objects and add-on libraries so will not look like the real thing. You are not obliged to download and install any additional scenery libraries, but to enjoy this scenery in its entirety, you may wish to. It will work fine, with or without.


Filename: VAGO_GoaDabolim_Navy_India.zip
License: Freeware
Added: 8th August 2007, 23:14:21
Downloads: 3,959
Author: John Hinson
Size: 78.48 KB


Category: Flight Simulator 2004 - Scenery
Schefferville CYKL & Squaw Lake CSZ9 in Quebec Canada Download

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File Description:
Schefferville is a town in an area of Quebec that is surrounded by Labrador, the border taking an unusual wriggly course instead of the normal Canadian straight line. One has to presume that there was a lot of political negotiation involved. Take a look at Google Earth to see what I mean. The town was established in 1954 (initially at a site a bit north of the present location, and with a different name) to support newly established iron ore mining. To assist with the exploration for further iron ore and the construction of the railway it seems that there was a forced relocation of native population. Although iron ore mining around Schefferville in its current location flourished through the late 1960's these relocated folk were neglected and suffered "destitute poverty". Through the 1970's iron ore mining declined and ceased in Schefferville in 1982, when most of the 4,000 or so non-native residents left. Since the year 2000 there have been moves to reopen mining in the area and production restarted in 2011, the approximate date of this scenery. The main reason why iron ore mining started again in Schefferville as opposed to any other area in Quebec or Labrador is the existing railway, used for ore transportation. There is no road connection and the airport is the only other means of access for the 250(?) town inhabitants. This population figure is somewhat of a guess, and the town inhabitants are largely company officers who change and move in and out as required by their work. Schefferville airport is to the east of the town. It has a single lit asphalt runway that is aligned 18-36 and is 4,975 feet long and 150 feet wide, with PAPI at both ends. Air Inuit flights connect with Kuujjuaq to the north and Sept-Isles to the south with onward connections to all parts of Canada. There are other charter flights for company personnel. The terminal building has been renovated and the photos show just how dilapidated it had become before this was done. I like it. This scenery also includes Squaw Lake, a float base that is used by Air Saguenay. Or was, as the company was closed in 2019 after an accident involving several deaths. The reason for Air Saguenay establishing a float base here was, once again, the railway, which allowed people to reach Schefferville for a reasonable cost. They could then use the float planes for a shorter distance and reasonable price to reach fishing lodges on the lakes to the north. If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com.


Filename: Schefferville_CYKL__Squaw_Lake_CSZ9_in_Quebec_Cana.zip
License: Freeware, limited distribution
Added: 1st August 2021, 16:10:32
Downloads: 126
Author: Roger Wensley
Size: 16.63 MB


Category: Prepar3D V1-4 - Scenery
EDJA Allgäu Memmingen (DE) - V1 Download

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File Description:
Airport: Allgäu (DE) EDJA V1 Release: January 2018 Simulation: P3D v4.1 This scenery is an update of the stock Airport (ICAO code: EDJA). "Memmingen Airport (IATA: FMM, ICAO: EDJA), also known as Allgäu-Airport Memmingen, is an international airport in the town of Memmingerberg near Memmingen, in the Swabia region of Germany. It is the smallest of the three commercial airports in Bavaria after Munich Airport and Nuremberg Airport and has the highest altitude of any commercial airport in Germany. It is operated by Allgäu Airport GmbH & Co. KG, a limited partnership of 71 mostly local, medium-sized companies with only minor public shares. Located about 3.8 km (2.4 mi) from the centre of Memmingen and 110 km (68 mi) from the city centre of Munich, it serves Memmingen and the Allgäu area and also provides a low-cost alternative to Munich Airport and therefore is sometimes referred to as Memmingen/Munich-West Airport or similar by some low-cost airlines, despite the fact that it is 110 kilometres from the centre of Munich. It mostly features flights to European leisure and some metropolitan destinations and handled nearly 1,18 million passengers in 2017." Source: Wikipedia, the free encyclopedia Link: https://en.wikipedia.org/wiki/Memmingen_Airport What to expect? The entire airport has been updated with correct RWY, Taxiways, APRON's, COMM's (ATIS, GND, TWR), markings and some objects. RWY 24 got it's ILS and go arround information acc. to the charts. The main Terminal is a custom building with custom day and night textures. Also all ground textures are custom made. Other objects INCLUDING the tower are from stock ADE! In time I will add more custom buildings to further releases of this airport. Currently I have already started to work on the Tower building. Ground textures will not receive shadows unless you turn "Buildings" receieve shadows to ON! General: I'm not a proffessional scenery builder or texture artist but I did try to do my best to update the stock Airport and offer it as freeware to the simming community. I have tested the scenery and did not find any issues with it. GSX services work, AI traffic with Ultimate Traffic Live works, COMM's work, APPR on ILS24 does work, and so on. Entire work and object placing has been done using a photo overlay image from Google Earth, yet don't expect a photoreal scenery. The used background image has been removed due to Google's copyright policy. Big thanks to the guys from FS Developer (Don, Arno) who I have kept busy during the birth of the scenery and those who offered the tools to build it (ADE, MCX, Sketchup, Gimp,...).


Filename: EDJA_Allgu_Memmingen_DE__V1.zip
License: Freeware
Added: 21st January 2018, 17:07:14
Downloads: 1,620
Author: Gerald Krutsch
Size: 19.08 MB


Category: Flight Simulator 2004 - Scenery
Medicine Hat CYXH in Alberta Canada Download

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File Description:
Medicine Hat is a town in south Alberta, beside the South Saskatchewan River, and around 180 miles southeast of Calgary. Originally a railroad town, and in fact still served by the railway and now also by the Trans-Canada Highway, it is currently mainly known for the large natural gas fields in the area. As Rudyard Kipling said, Medicine Hat has "all hell for a basement". The name of the city is a translation of the Blackfoot tribal name for the eagle tail feather headdress worn by tribal medicine men, and it was curiosity about the name that first got my attention. The date of this scenery is not 2010, as is usual for my scenery; it is more like 2015. The terminal building has been extended and improved, the apron around the two large southern hangars and the large rental hangars behind them is still visibly new, and the tie-down parking places on the grass accessed off one side of the old taxiway are in place and in use. The airport is now (2015) not in the busy usage that it experienced in the second half of the 1900's and old taxiways and a runway have been left to decay and large old hangars have been demolished. Hence the visible remains. The current runways were rebuilt (on top of the existing as foundations) and are 03-21 with 4,990 feet of lit asphalt 150 feet wide with PAPI at both ends, and 09-27 with 2,885 feet of lit asphalt 100 feet wide. The two newish hangars to the south are a helicopter operating and maintenance company with a flight training school based in the adjoining offices (light grey buildings) and an FBO in hangar and offices (dark grey). Further buildings have been erected since then, and some existing ones have been reclad (eg. light grey now, in 2021, has a light blue roof). I have cheated in one respect. In reality, the edges of the airport have been gradually utilised for various purposes, such as workshops, storage sheds, factories, etc, with access from the surrounding urban roads. As I have almost no information regarding their appearance I decided to leave the airport area as it was originally built, rather than incorporating buildings that I know are false. I admit that this was also the laziest solution. The scenery includes a grass strip 3 miles to the south of Medicine Hat, namely Schlenker CFZ3. It is the only airfield I have come across where the fences are not around the edge of the airfield, they are instead around the runways and apron. I presume this is so animals can be left to feed off the grass in summer. The AI includes flights by Air Canada Jazz.


Filename: Medicine_Hat_CYXH_in_Alberta_Canada.zip
License: Freeware, limited distribution
Added: 23rd January 2022, 20:11:10
Downloads: 141
Author: Roger Wensley
Size: 19.15 MB


Category: Flight Simulator 2004 - Scenery
Homer PaHO in Alaska US Download

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File Description:
Homer is a mainly GA airfield with rows of open air parking, but it also has scheduled flights, a terminal building, a long (for GA) runway of just under 6,700 feet that is 150 feet wide and aligned 03-21 with VASI on both ends and ILS on 03. So I think we can refer to it as an airport. Plus, at the time of this scenery (around 2010) there were three newly completed hangars on the north apron that I was told were for three companies, Bald Mountain Air service, Maritime Helicopters, and Pathfinder Aviation. I do not know which was for whom, but all three companies are in the helicopter and/or plane charter business. The south apron has a number of hangars and other buildings along it's length, starting at the western end with Smokey Bay Air that has an old control tower on the roof, then the Fire Station, and then Homer Air. I am not aware of who owns what after those first three, except that at the far eastern end there are several garages etc for the airport maintenance equipment. Next to the airport at that end there are a number of boat maintenance companies with boats pulled out of the water; this could not be well replicated due to the airport elevation above the sea level and a misplaced road. The nearby Beluga Lake 5BL float base is also included here, with some AI. The lake height above sea level has been adjusted to cope with too many cliffs intruding into the water; this is an annoying FS9 habit. The Homer scenery is as close to the actual airport as I could make it, while coping with inaccurate coast lines and roads, and grassed areas that could not all be modified for reasons that I will not bore you with. The Spit is a major scenery feature next to the airport, and I have added to this to provide some boats, docks, and nearby buildings etc. Small planes use the adjacent gravel taxi path instead of the runway when back-tracking to take off on runway 21. They only go as far as the path takes them and then u-turn onto the runway and take off. By the way, this airport's AI will function at its best if the prevailing wind makes 03 the runway in use. And I will eventually stop writing 03 and just call it 3, as the US, alone in the world, does not put a zero in front of 01, 02, 03, 04 etc. Just one other thing to note is that all access to the runway is from taxiways A and B; there was (in 2010) no access to the extreme western end of the runway as the taxiway there is marked as out of service pending a needed resurfacing. If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com.


Filename: Homer_PaHO_in_Alaska_US.zip
License: Freeware, limited distribution
Added: 28th July 2021, 03:31:04
Downloads: 125
Author: Roger Wensley
Size: 11.86 MB


Category: Flight Simulator 2004 - Scenery
Ketchikan PAKT in southern Alaska plus float planes 5KE and the town Download

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File Description:
This is Ketchikan PAKT in southern Alaska, 45 miles north of the Canadian border and 220 miles south of Juneau. It is the closest major Alaskan airport to the lower 48 and most flights from or to Seattle pass through Ketchikan en route. The airport is on the southern side of the stretch of water known as The Narrows and the town is on the northern side, with ferries connecting the two. The town side was somewhat modified as part of one of the three Misty Fjords sceneries, so there were already some marinas and docked cruise liners etc before I started this. In addition, Ketchikan Airport had been partly made way back in 2006, and further modified in 2007; I say "partly" as there is in fact no way to accurately make PAKT within the limitations of FS9 as there is a 50 or 60 feet difference in elevation between runway and apron, and the taxiways are actually ramps up from the apron to the ends of the runway. This has a knock-on effect on the float plane and ferry docks on the water below the airport. I can see why the Misty Fjord sceneries avoided it. This scenery retains the original buildings from the Alan Wright scenery. It also includes the modification made by John Hinson, who created the second taxiway to the western end of the runway; FS9 had not included this as the original airport started operations with only one taxiway in place. There are new vehicles on the apron (fuel etc), new apron markings and some parking modifications to enable AI with Boing 737, DC6, Beechcraft 1900, and GA, plus runway and taxiway signage, windsocks, some car parking, freight items, etc. There is a road and covered bridges down to the docks and ferry, and the town side of the water has been modelled to include other float plane docks along with waterfront buildings, including the ship repair facility with it's dry dock (actually a floating dock that lifts ships out of the water) and the Alaskan Ferry Terminal wharf etc. The ferry forms a part of the AI, generously permitted by FSAddon and originally a part of the payware Tongass Fjords package, as are the AI aircraft also included here. There are new waterside buildings that stretch from the ship repair yard, past the shopping plaza and onward to the stationary cruise liners (that were part of the Tongass payware scenery) including float docks for the float plane companies that are based in Ketchikan, plus a new AI liner. The AI is a further adaptation of the already posted CF36 AI and PAKN AI, as listed in the AI folder. Due to the surrounding hills there may be some interference with AI float aircraft, depending on the wind direction, though I have watched succesful Beaver landings with the wind from the east. The combined AI for float planes creates a float plane take off or landing at, on average, 20 minute intervals; this is still well short of the actual busy summertime period.


Filename: Ketchikan_PAKT_in_southern_Alaska_plus_float_plane.zip
License: Freeware, limited distribution
Added: 12th February 2017, 23:27:59
Downloads: 1,229
Author: Roger Wensley
Size: 47.11 MB


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