Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Flight Plans | |
| PMDG SIDSTARS Jacksonville Intl FL (KJAX) |
|
File Description:
Procedures for current cycle (0711 25Oct-22Nov) based on FAA Digital Aeronautical Information and Terminal Procedures Publications. All procedures (ex Hi ILS & TACAN appr) are included, plus five NOATC DPs that provide routing to departure gates in frequent use (AMG SAV TAY etc) that do not have published departure routes. Check out the Brunswick-STAR transition to Visual Rwy 31, I've provided a descending wide arc around the power plant with a nice view of downtown. For PMDG Only.
| Filename: | PMDG_SIDSTARS_Jacksonville_Intl_FL_KJAX.zip |
| License: | Freeware, limited distribution |
| Added: | 27th October 2007, 19:32:57 |
| Downloads: | 182 |
| Author: | Dan Downs |
| Size: | 8.85 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Toronto, Ontario, Canada Area Power Stations Scenery |
|
File Description:
Toronto area power stations FS2004
The Pickering power station 20 miles E of Toronto
is one of the largest in the world with 8 units.
The Darlington station 43 miles east of Toronto
will be 4 units when completed. When used
with UT they are correctly located on the shore
line. Rwy 12 library will be required.
Works with Toronto2 scenery. Cooling towers are
reduced scale to reflect differences of CANDU
reactors
by David "Datatrain" Eastbury
| Filename: | Toronto_Ontario_Canada__Area_Power_Stations_Scener.zip |
| License: | Freeware |
| Added: | 1st February 2009, 22:50:19 |
| Downloads: | 1,290 |
| Author: | David Eastbury |
| Size: | 849.67 KB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| Palma de Mallorca, Spain - LEPA |
|
File Description:
This AFCAD file has been developed attending to last publicated charts by AENA
(Aeropuertos Españoles y Navegación Aérea) on 30-OCt-03.
Taxiways have been renamed and set to reality and i have included all gates.
New taxiways have been added.
I have resized and added all taxiways and gates attending to projectai radius settings, except
the ones wich are in conflict with Rwy 24C/06C because i have still left this runway opened to transit.
| Filename: | Palma_de_Mallorca_Spain__LEPA.zip |
| License: | Freeware |
| Added: | 11th November 2003, 18:00:38 |
| Downloads: | 4,252 |
| Author: | Oscar Caravaca |
| Size: | 2.65 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Port Hardy CYZT in British Columbia, Canada |
|
Images related to this file:
File Description:
Port Hardy airport is on the coast of Vancouver Island in BC, at the far northern end and 5 miles east of the town. The town and the airport are both gateways to local touristic attractions such as Cape Scott Provincial Park, the North Coast and BC Marine Trails, and kayaking, caving, surfing, fishing, camping, and scuba diving (and I discovered just how big orca are). Fishing, logging, and mining have been important and to an extent still are for the town population of just over 4,000. The airport, along with the ferries, connects Port Hardy to the rest of the west coast with Pacific Coastal Saab 340 or Beechcraft 1900C flights to and from Vancouver at least twice a day. There are also Grumman Goose amphibious flights to local float bases such as Port McNeill, Alert Bay, Whaletown, Surge Narrows, Echo Bay, and Minstrel Island. These are all included in the AI and previously posted. There are three runways: 11-29 of 5,000 feet with ILS on 11 and righthand circuits on 29, 07-25 of 4,000 feet with righthand circuits on 25, and 16-34 with a much shortened 3,500 feet on 34 due to a displaced threshold. There is a control tower but it is not manned 24 hours a day; a "mandatory frequency" (MF for short and a Canadian invention) is used by the tower when it is manned, and when there is no tower response the aircraft continues to announce intentions and position. Something I have been meaning to explain to those who query it, is that in real life as well as in FS9 helicopters at a mixed use airport or airfield will act as if they are planes and join downwind, turn on base and then finals, "land" along the runway and then use the taxiway to the parking. This means all aircraft are doing the same thing and an orderly queue avoids collisions. This is one of a series connected in some way with Pacific Coastal airline destinations, the first being Bella Coola. There is AI available for Pacific Coastal online.
| Filename: | Port_Hardy_CYZT_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 11th November 2018, 16:48:50 |
| Downloads: | 237 |
| Author: | Roger Wensley |
| Size: | 19.26 MB |
| Category: Flight Simulator X - AFCAD Files | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
|
File Description:
KLVN - Airlake Airport beta version .3 - by Jason Boche
This is an update of the default FSX KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement. Will only be shown on high scenery detail.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 22nd November 2013, 23:26:10 |
| Downloads: | 225 |
| Author: | Jason Boche |
| Size: | 446.33 KB |
| Category: Prepar3D V1-4 - Scenery | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
|
File Description:
KLVN - Airlake Airport beta version .4 - by Jason Boche
This is an update of the default P3Dv4.5 KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 13th May 2020, 17:18:40 |
| Downloads: | 84 |
| Author: | Jason Boche |
| Size: | 14.81 KB |
| Category: Prepar3D V1-4 - Scenery | |
| LRTR Traian Vuia P3D v4 |
|
Images related to this file:
File Description:
Timisoara RO LRTR V-4 (Released October 2017) for P3D v4- This scenery is an update of the stock Airport (ICAO code: LRTR).
What to expect? The entire airport has been updated with correct RWY, taxiways, aprons, COMM's (ATIS, GND, TWR), markings, parkings, roads, some buildings, lights and vegetation. All objects are from stock ADE! Entire work and object placing has been done using a photo overlay image from Google Earth, yet don't expect a photoreal scenery. The used background image has been removed due to Google's copyright policy. Due to using stock objects from library, don't expect perfect shape and colors of objects. I tried to customize the objects so that they look like the real ones. Basic shape and colors should match the real word buildings. NOTE: Some 3rd party addon's might change ground textures or building textures. I have also generated some own ground textures to match those of the airports. Unfortunately there is a problem with those textures not casting shadows. If you still want to see the shadows, you will have to turn on "Buildings" receieve shadows.
| Filename: | LRTR_Traian_Vuia_P3D_v4.zip |
| License: | Freeware |
| Added: | 8th October 2017, 01:15:58 |
| Downloads: | 905 |
| Author: | Gerald Krutsch |
| Size: | 1.07 MB |
| Category: Flight Simulator X - Scenery | |
| KMHV Mojave Airport v2.0, KVBG VANDENBERG AFB v2.0 & So. Cal Oil Rigs v2.1 *** SCENERY FIX*** |
|
File Description:
This file includes the Rwy12 Object Placer Program Scenery Libraries for my KMHV Mojave Airport v2.0, KVBG VANDENBERG AFB v2.0 & So. Cal Oil Rigs v2.1 *** FS-X ONLY *** scenery areas and provides texture files for any scenery area requiring Rwy12 textures. See the README file for installation instructions.
| Filename: | KMHV_Mojave_Airport_v20_KVBG_VANDENBERG_AFB_v20__S.zip |
| License: | Freeware |
| Added: | 22nd November 2006, 11:22:57 |
| Downloads: | 3,760 |
| Author: | Brian C. Selb |
| Size: | 45.97 MB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| Calgary International Airport, Calgary, Alberta, Canada (CYYC/YYC) CanUK - Scenery (Fix for FSNav and FSCommander) |
|
File Description:
This AFCAD2 file will correctly display taxiways and parking areas for CYYC by CanUk
| Filename: | Calgary_International_Airport_Calgary_Alberta_Cana.zip |
| License: | Freeware |
| Added: | 11th April 2007, 12:20:41 |
| Downloads: | 1,659 |
| Author: | CanUk Scenery Adam Bentley and David Madge |
| Size: | 11.8 KB |
| Category: Flight Simulator X - AFCAD Files | |
| Active ILS Innsbruck, Austria (LOWI) |
|
File Description:
This FSX Airport is more then just a AFX style Airport. As most know the Approach and Final (VMC) for AI Traffic in FSX is a straight in type landing and does not always consider high terrain at airports. This is due to the way that the coding is written in FSX and it puts limits on IFR arriving aircraft. At certain airports the AI Traffic will fly directly through a mountain once it is established on Final for a runway. What you will see with my files is a different type approach used for both the way I control AI and User Airplane Traffic in FSX. No longer do the AI Planes use a straight in approach when landing at LOWI. My AI Aircraft Approach coding for FSX uses a visual offset approach so AI Traffic does not fly through the mountains. The Innsbruck Control Tower will clear all AI Traffic (IFR FP) landing either on RWY 08 or 26 as a straight in landing even though the offset to final is 30 degrees from the runway center line. Read the text file for all the enhancements added to the FSX LOWI Airport along with a full understanding of how the new Approaches work *** Full set of Freeware Approach Charts included ***
| Filename: | Active_ILS_Innsbruck_Austria_LOWI.zip |
| License: | Freeware, limited distribution |
| Added: | 21st July 2007, 13:04:43 |
| Downloads: | 6,074 |
| Author: | Jim Vile |
| Size: | 799.84 KB |