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| Category: Flight Simulator X - Original Aircraft | |
| Dassault Falcon 7X |
|
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File Description:
This aircraft is the advanced upgrade from the previous version. The paint is realistic. All authors credited, other than myself, are not involved with any of the engine/aerodynamic or detailed corrections. I even enhanced the parking data, callsign used, lighting effects, gear, MOI, weight & ballance, flaps and engine locations for realism. There are no known issues with this model as it stands, and it is now possible to easily achieve FL510 and cruise over 8,500 nm, even with 16X simulation speed activated using auto-pilot. This perfection is based on real world aero/engine dynamic data and formulas employed within the aircraft.cfg and .air files. Flight Tuning is no longer used in this model. There is no other FSX Falcon 7X available anywhere (Free or Payware) that includes all of this realism to my knowledge, but if there is, I have a twin brother from another mother out there somewhere. Don't be fooled. I don't expect any world-wide awards or the "Nobel FS Prize" for any of this, but your comments related to the results will be appreciated, and acknowledged. Please understand that this work required many hours of study and testing, and is offered free for Educational Purposes only. The results illustrate the realism of the Falcon 7X in almost every aspect imaginable, which is possible with all FSX aircraft when you know how and what is needed. Original Model by Bob May and Danny Crance (2009). Panel by Jean-Pierre Brisard, Don Kuhn and Rob Barendregt. Sound by Aaron Swindle. Real World Aero/Engine Dynamics and Data by Douglas E. Trapp, [email protected], January 2018.
| Filename: | Dassault_Falcon_7X.zip |
| License: | Freeware |
| Added: | 21st January 2018, 00:38:31 |
| Downloads: | 1,750 |
| Author: | Douglas E. Trapp |
| Size: | 18.72 MB |
| Category: Flight Simulator X - AFCAD Files | |
| KEGE - Eagle County Regional - Eagle, Colorado USA * FIX * |
|
File Description: KEGE - Eagle County Rgnl - Eagle, CO, USA version 1.1 by Jason Boche
This is an update of the default FSX KEGE airport.
Enhancements include:
-Runway 7/25 lengthened to current, displaced threshold and markings added
-Blast pads added
-Updated taxiways to current
-PAPI lights moved to right/north side of runway 25
-Updated LOC frequency for runway 25 to 109.75
-Moved and added additional LOC antennea to the west end of runway 7
-Tower moved and model replaced
-Realistic terminal parking spots 1-10
-Asphalt and concrete aprons added/updated, ground lighting updated
-Asphalt, concrete, and gravel roads added
-Many bulidings updated
-All applicable runway signs updated
-Added airport, civilian, and construction vehicles
-Airport perimeter fencing updated
-Runway demolition fencing added
-National Guard helipads added
-GA refueling moved to the north end of the field
Please provide any feedback and suggestions to me at the email address listed
in the readme.txt. Thank you.
Acknowledgements:
Airport Design Editor (ADE -Freeware) - Jon Masterson.........http://www.scruffyduck.org.uk/
This also has a download centre for many other ADE files.
Please visit here for more information...........http://www.airportdesigneditor.co.uk
Any questions relating to ADE can be answered at www.fsdeveloper.com/forum......look
for Airport Design Editor author
Ray Smith for providing so many freeware airports and airport updates which
inspired me to give ADE a try.
Jason Boche
| Filename: | KEGE__Eagle_County_Regional__Eagle_Colorado_USA__F.zip |
| License: | Freeware |
| Added: | 30th November 2013, 10:42:48 |
| Downloads: | 1,476 |
| Author: | Jason Boche |
| Size: | 373.01 KB |
| Category: Flight Simulator X - Scenery | |
| Frankfurt Main Airport (EDDF) v8 - Auto installer |
|
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File Description:
This major update represents EDDF in the July 2015 timeframe.
This version includes further expansion of the Terminal 3 area now in use as extended apron parking, with new J and K ramps for airline, general aviation and cargo aircraft, new apron night lighting, vehicular traffic/roadways as well as support for 70+ airlines coded for AI traffic.
In addition, this update features some brand new taxiways and updated airport navaids including use of the secondary 3.2 degree ILS approach paths for the Northwest runway.
For visual improvements, a new sound wall for the northern perimeter is included along with improvements in landclass to match Orbx FTX Global and inclusion of an optional 200Mb ground photo scenery layer providing even more realism.
Extended compatibility is also provided for P3D and GSX v1.9 (Ground Services for FSX) with the latter providing customized service vehicle parking for each parking position across the whole airport and in some cases, custom GSX pushback operations have been introduced at selected gates. The associated GSX airport .ini file is supplied in this package.
Last of all, more flexibility is delivered. This new scenery now comes supplied with 3 separate .BGL files - the standard .BGL AFCAD file together with the exclusions file ( _CVX) and the separate airport objects file ( _OBJ) so that the airport AFCAD can continue to be updated independently from the airport objects and exclusion files by users wishing to modify the airport layout to their own needs.
Default FSX scenery is required.
Please consult the readme and the comprehensive help manual prior to installation and for more information.
| Filename: | Frankfurt_Main_Airport_EDDF_v8__Auto_installer.zip |
| License: | Freeware |
| Added: | 5th August 2015, 18:50:05 |
| Downloads: | 15,650 |
| Author: | Mark Aldridge |
| Size: | 232.05 MB |
| Category: Flight Simulator X - Scenery | |
| Frankfurt Main Airport (EDDF) v8 - Manual installation |
|
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File Description:
This major update represents EDDF in the July 2015 timeframe.
This version includes further expansion of the Terminal 3 area now in use as extended apron parking, with new J and K ramps for airline, general aviation and cargo aircraft, new apron night lighting, vehicular traffic/roadways as well as support for 70+ airlines coded for AI traffic.
In addition, this update features some brand new taxiways and updated airport navaids including use of the secondary 3.2 degree ILS approach paths for the Northwest runway.
For visual improvements, a new sound wall for the northern perimeter is included along with improvements in landclass to match Orbx FTX Global and inclusion of an optional 200Mb ground photo scenery layer providing even more realism.
Extended compatibility is also provided for P3D and GSX v1.9 (Ground Services for FSX) with the latter providing customized service vehicle parking for each parking position across the whole airport and in some cases, custom GSX pushback operations have been introduced at selected gates. The associated GSX airport .ini file is supplied in this package.
Last of all, more flexibility is delivered. This new scenery now comes supplied with 3 separate .BGL files - the standard .BGL AFCAD file together with the exclusions file ( _CVX) and the separate airport objects file ( _OBJ) so that the airport AFCAD can continue to be updated independently from the airport objects and exclusion files by users wishing to modify the airport layout to their own needs.
Default FSX scenery is required.
Please consult the readme and the comprehensive help manual prior to installation and for more information.
| Filename: | Frankfurt_Main_Airport_EDDF_v8__Manual_installatio.zip |
| License: | Freeware |
| Added: | 5th August 2015, 18:49:53 |
| Downloads: | 7,200 |
| Author: | Mark Aldridge |
| Size: | 230.24 MB |
| Category: Flight Simulator 2004 - Scenery | |
| PIK2004 |
|
File Description:
FS2004 - (Glasgow)Prestwick International Airport.
This whole package is intended to compliment the comprehensive scenery for Scotland provided by the Scotflight Commercial Product, whilst at the same time being fully compatible with default scenery also.
This Fs2004 only compatible scenery gives highly detailed scenery for Prestwick Airport and it's immediate surrounds.
Prestwick Airport is a hub for the low-cost carrier Ryanair providing flights to many European destinations. Other holiday charter flights operate from the airport and there is a busy cargo terminal. Also adjacent to the airfield is the BAE Systems factory ( formerly Scottish Aviation) and extensive detailed scenery for this site is included.
The ground elements of the scenery are drawn with Lee Swordy's excellent Afcad program. The same file also adds AI traffic and accurately placed gates and parking spots. Included is the recently added FlightCentre, with AI traffic movements, the new Ryanair Service Hangar and new Business Park.
All added buildings are custom made, many with photo-texturing. The scenery has taxiway signs, active wigwags and full night lighting and a few static aircraft, discreetly placed.
A stretch of redrawn accurate coastline is included allowing the addition of the sandy beaches on the approach to Runway 13.
The two renowned championship golf courses of Royal Troon and Old Prestwick also feature on the seaward approach plus further golf courses in the towns of Prestwick and Ayr.
A local replacement road system covering the airport surrounds and the towns of Prestwick and Ayr is also included and this together with the replacement coastline should be compatible with any of the new Coastline and Roads products now available.
| Filename: | PIK2004.zip |
| License: | Freeware, limited distribution |
| Added: | 27th August 2005, 19:32:32 |
| Downloads: | 24,607 |
| Author: | Iain Gallacher-Scotflight Scenery |
| Size: | 8.07 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Invermere CAA8 in British Columbia, Canada |
|
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File Description:
This airfield is in the Columbia Mountains (which are part of the Rockies) on the border between BC and Alberta. Invermere is in the same valley as Golden, 65 miles south and midway between Golden and Cranbrook. The town is at the northern end of Lake Windermere, on the western side, with a population of around 3,400. The main touristic feature of Invermere appears to be the provision of a wide choice of golf courses. These are included in the scenery, as are some of the surrounding commercial buildings including a nearby hotel and retail units. Invermere CAA8 is half a mile northeast of the lake, and is home to the non-profit Canadian Rockies Soaring Club that trains pilots during the summer months. The Invermere Soaring Centre, a separate organisation, provides glider towing services and rides for the general public. During the summer the airfield can only be described as busy, with gliders taking advantage of the terrain for ridge soaring. The AI here includes gliders that will take off and then circle around north of the field. The take off is not a realistic glider style launch, and the wind should be from the north; these gliders do not taxi and then turn around at the far end of a runway too well. Once again, like Golden, there is no runway or taxiway lighting, so daylight use only. There are GA visitors to CAA8 between the gliders, presumably carrying golfers and clubs. Due to the surrounding terrain AI aircraft might impact high ground before landing and then just show up on their parking spot.
| Filename: | Invermere_CAA8_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 16th October 2018, 02:11:34 |
| Downloads: | 168 |
| Author: | Roger Wensley |
| Size: | 6.11 MB |
| Category: Flight Simulator 2004 - Scenery | |
| WASF Fak-Fak |
|
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File Description:
Googly scenery for WASF Fak-Fak, in Irian Jaya (Western New Gunea),
Indonesia - a small domestic airport that Microsoft managed to omit from Flight
Simulator 2004. These scenery files add the runway, apron, taxiways, buildings
and other airport features so that you and your "AI" traffic can land, taxi,
park and take off in a realistic manner.
Little information is available on the services operated - flight plans are
available for Lion Airlines showing two flights per week operated on their behalf
by Wings Abadi Dash 8 aircraft. But it is known that Merpati Nusentara also serve
the airport with Twin Otters. If you are using the Lion Airlines flight plans
for Winter 2006, you must change the airport's co-ordinates as detailed in the readme.txt file
because the co-ordinates given there will cause the aircraft to aim for a point
on the wrong side of the equator in the middle of the sea!
There is no lighting at this airport, and few navigational aids. However, I have
added a missing NDB nearby (FA, 380.0).
The scenery does not purport to be ultra-accurate. The quality of the satellite
imagery at Google Earth is poor, but a number of photographs and other information
has enabled this airport to be depicted reasonably accurately. However the added
airport features, such as buildings, are built from default Microsoft objects
and add-on libraries so will not look exactly like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without.
An editvoicepack file has been included for the airport to help you embarrass
yourself in front of others when flying.
[File re-uploaded at request of AVSIM]
| Filename: | WASF_FakFak.zip |
| License: | Freeware |
| Added: | 7th May 2010, 22:30:22 |
| Downloads: | 1,903 |
| Author: | John Hinson |
| Size: | 72.51 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Air Anatolia Airbus A300b4-204 Virtual |
|
File Description:
SGA A300B4-203 Air Anatolia With Setup - SGA is dedicated to providing our users with exclusive features, accuracy, and frame rate friendly models. In keeping up with our traditions, we offer the below features that are standard to all our aircraft, as well as a few GROUND BREAKING NEVER BEFORE SEEN features that are EXCLUSIVE to SGA! Detailed and accurate model recreating the A300B4 in all its prestige. Full compliment of animations including accurately deploying spoilers. Accurate flap animations that model their real counterparts faithfully. Full and accurate lighting, 3D engine fans
Detailed landing gear with accurate retraction sequence. Opening cargo and passenger doors. Fully deploying thrust-reversing doors as soon as you enter reverse thrust! You no longer have to hold down the F2 key to get full deployment, nor do you get the jerky animations that you do with our previous aircraft. AN SGA EXCLUSIVE! Automatically extending landing lights, no gauges required! AN SGA EXCLUSIVE! Tilting trucks on the landing gear that remain level with the ground during rotation (takeoff)! AN SGA EXCLUSIVE! And a soon to be added feature, TRUE dynamic flexing wings. Our wings are no longer linked to the landing gear, as are so many other aircraft out there. Instead our wings behave and act like the real things! Watch them flex up as you gain speed during takeoff! Grit your teeth during those hard landings as the wings flex down from the impact! And best of all, watch them flex when you encounter turbulence in flight! All of this with silky smooth animations!
(Look for this feature and more in our upcoming DC-10 update) AN SGA EXCLUSIVE! Animations:
Shift + E: Main Cabin Door, Shift + E + 2: Forward Passenger Door, Wing Fold (Must assign a key): Cargo Doors and Galley Service Doors
| Filename: | Air_Anatolia_Airbus_A300b4204_Virtual.zip |
| License: | Freeware |
| Added: | 2nd September 2007, 17:30:57 |
| Downloads: | 984 |
| Author: | Semih Cop |
| Size: | 2.97 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Ballina, New South Wales, Australia (YBNA) |
|
File Description:
A very attractive small airport approximately 120 nautical miles from Coffs Harbour and a slightly shorter distance to Grafton and Lismore. This makes a good stopover for hopping down the east coast of Australia. The airport handles around 11 flight a day from Sydney and is also a busy GA aiport. Airlines REX and Qantas link fly into Ballina. The size of the airport has allowed me to put in that extra detail which makes to terminal and surrounds very much "as in real life". Photographic textures are used throughout for the buildings and even the trees and shrubs are hand made macros from photographs at the airport. Thanks to the cooperation of Northern Airline Services - Mr Bruce Beesley the MD and Graeme from Ballina Council the relative position of all of the buildings are exactly to scale as shown on scale drawings of the airport. AFCAD and Traffic Tools files are included to add extra AI traffic. For that reason and because of limited apron space no static planes have been used. In addition a landclass is included to make the airport ground texture resemble the real thing and also to widen the river behind runway 24. The scenery concentrates on adding a realistic terminal to the airport and hangars which are as close as possible to the real thing. Many other details have been added all authentically Ballina. The default runway detail remain unchanged with the exception of VASI placement. Other than that the airport merges into the default scenery without the usual "green oasis" effect. Full night lighting is included plus a rather dubious attempt to model the inside of the terminal (strictly not to be taken too seriously)
| Filename: | Ballina_New_South_Wales_Australia_YBNA.zip |
| License: | Freeware |
| Added: | 25th January 2004, 19:16:25 |
| Downloads: | 5,909 |
| Author: | John Ross |
| Size: | 6.8 MB |
| Category: Flight Simulator X - AFCAD Files | |
| MHRO - Juan Manuel Galvez International Airport / Roatan, Honduras (version 1.1) |
|
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File Description:
MHRO - Juan Manuel Galvez International Airport / Roatan, Honduras (version 1.1)
This airport update was made with the latest version of ADE (Airport Design Editor) and made for FSX as a replacement for the stock (default) airport. I found that most stock airports in FSX lack a decent amount of character and realism and this area in particular was dreadful! The stock airport file for Roatan was completely devoid of any life. There were absolutely no parking spots for commercial aircraft and no terminal buildings; the nearby areas of Colonia/Loma Linda were completely barren. I've done major reworking to this airport and added the small terminal building as well as renumbered the runway to the correct designation and length. The nearby town has been rendered complete with a variety of vessels small and large in the ocean. I hope you enjoy. Below is a list of changes/additions. All these enchancements are as close to the real airport as I can get with stock library objects. I've used satellite images, terminal photos and maps throughout the whole process so building locations are as accurate as possible. Happy landings in Honduras!
Features:
*Expanded parking apron
*Terminal building with parking for commercial traffic (Delta and United fly to Roatan from the US with regular service)
*Renumbered runways to correct designations and modified runway length and lighting accurately
*Nearby neighborhoods modeled complete with marinas and cruise ship port (cruise ship parked at the pier visible on approach)
*Diving, fishing, cargo and recreational vessels visible in the ocean surrounding the airport v1.1
*Several hotels dotting the area near the airport as well as West End/Gibson Bight
*Roads with static vehicles near the airport
*Corrected taxiway signs v1.1
| Filename: | MHRO__Juan_Manuel_Galvez_International_Airport__Ro.zip |
| License: | Freeware |
| Added: | 15th July 2012, 06:47:04 |
| Downloads: | 686 |
| Author: | Jaison Diaz |
| Size: | 6.85 KB |