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| Category: Flight Simulator 2004 - Scenery | |
| Cameri and Turbigo sceneries (rev. 3) - north Italy |
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File Description:
The following files are required by this file:
http://library.avsim.net/esearch.php?DLID=163723&UploadID=&Name=&FileName=&Author=&CatID=root
http://library.avsim.net/esearch.php?DLID=186350&UploadID=&Name=&FileName=&Author=&CatID=root
This scenery includes a global review of the previous Sceneries of Cameri Military airport (rev.2 Oct 2011), Cameri Museum (rev. 2 Oct 2011), Cameri Babini (rev. 2 oct 2011), Turbigo power station (rev. 2 Sep 2011 and update rev. 2.1 Oct 2014). All the above ARE NOW INCLUDED in this new unique scenery. Contents: Terrain in new version photo-realistic multi-seasons/night; adapted to Western Europe special elevation meshes; cover area of over 120 sqkm from Bellinzago-Oleggio (NW) to Magnago-Bienate (NE), from Novara (SW) to Cuggiono-Inveruno (SE); all the terrain has been restorated with 3D buildings, either through autogen that with specific dedicated objects (by GMax) and with significant addition of library objects ("dva51" and other existings). This scenery (located on the final approach to the Milan Malpensa international airport) includes the Cameri's Mil Airport with the Babini closed Army area and the planes of the Historical Museum of the airport; it is also included the thermoelectric power station of Turbigo. All the buildings are placed to recreate cities and villages covered in the photo-realistic terrain, including Bellinzago, Bienate, Buscate, Caltignaga, Cameri, Castano Primo, Castelletto Ticino, Cuggiono, Galliate, Inveruno, Magnago, Malvaglio, Nibbia, Novara, Oleggio, Pernate, Robecchetto, Romentino, Sant'Anna, San Pietro Mosezzo, Turbigo , Vanzaghello, and the covered Turin-Milan highway.
Details of the new buildings for the care and maintenance to F35 completely recreated, as obtainable from the current satellite view.
It REQUIRES the use of the following, to be downloaded separately :
- the libraries dva51 - the system of vegetations TreePlanter - the West Europe Meshes of Daniele Lanfranchi. See the Readme file. Enjoy!
Videos available here:
https://dl.dropboxusercontent.com/u/38829151/FS9/Cameri_Turbigo_v3%20shots.WMV
http://youtu.be/yVI2KeJKS5o
http://youtu.be/oKa0e_5kxIk
| Filename: | Cameri_and_Turbigo_sceneries_rev_3__north_Italy.zip |
| License: | Freeware |
| Added: | 21st January 2015, 21:32:36 |
| Downloads: | 993 |
| Author: | Aldo Della Vedova, Daniele Lanfranchi and Gian Mario Verga |
| Size: | 103.7 MB |
| Category: Flight Simulator X - Scenery | |
| Freeware Project Kobe X (RJBE) Japan |
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File Description:
Freeware project KOBE X (RJBE) Japan. Contains fully detailed airport with custom ground polygons. Accurate 3d model and texture of all the building of the airport including the terminal, control tower, hangars, bridge and many more. Please note that this project was my initial experience in many fields of scenery design so take it as it is and enjoy flying in Japan. The design is never done but I think it was ready to be released. Still have some work to do with the animated jetways and night lighting for my next "payware" project (KSAN, San Diego Intl). It's going to be far better than this freeware.
You can download the world of ai installer and install the All Nippon Airways package and maybe the JAL too. The jetways are not animated but you can park a 747 in gate 1, a 767 in gate 5 and a 737 in gate 6 and be perfectly aligned with the jetway door.
Also I've not try this scenery in a less powerful computer than mine. I run a Windows 7, I7-950 @ 3.8 GHz and a GTX 570. So don't get mad if you're having bad performances :). With all sliders in the "display settings" set to max I've around 20 fps in the virtual cockpit of the level-d 767. You'll get a nicer airport with also the global texture resolution set to max, water effects set to High 2.x and traffic to ultra-high. Do not turn on Ground scenery shadows as it will make a shadow for the entire airport (ground poly).
I've some tutorial on my YouTube channel (n170toga) on how to make fsx sceneries if you are interested. Don't forget to subscribe there and have updates for the upcoming scenery. Please review this airport if you like as I will learn a lot for my next
project and it's only going to be better.
This scenery is a freeware and should be considered as a freeware. Arigato, Sagga Toure (Devinci), Devinci Design and Development (3De)
| Filename: | Freeware_Project_Kobe_X_RJBE_Japan.zip |
| License: | Freeware |
| Added: | 12th June 2011, 08:28:51 |
| Downloads: | 6,653 |
| Author: | Sagga Toure |
| Size: | 66.48 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Toronto Downtown Airport CYTZ, Ontario Canada, for Toronto2 |
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File Description:
CYTZ is on an island in Lake Ontario and immediately adjacent to downtown Toronto, and this is the version for use with Flight Ontario's Toronto2 scenery for the Greater Toronto Area. There have been major changes after Porter Airlines purchase of the airport. The obvious and main new item is the terminal, made with photo textures, and with ten gates sized to meet the requirements of the Dash 8-400 they currently use. The terminal has a passenger entrance and a vehicle setdown point as part of the link to the ferry terminal that wraps around the west side of the original and preserved terminal building. The ferry terminal is included here, along with a ferry. Also new are the car parking, road routing, gate and taxi markings, taxiways, taxiway signage, taxiway lighting, runway lighting, aprons, apron lighting (from Sid, and you will need to install his "lights_ss_v2"), fences, fuel tanks, tanker trucks, access roads to navigation equipment, ai parking, static parked planes, parked cars, apron equipment, and the useable floatplane ramp. The AI includes Porter, Jazz, several GA aircraft, and a helicopter; only 3 of these require downloads. The Lake Ontario AI includes three large ships, typical of the traffic to be seen on all the Great Lakes. CYTZ has three runways and there is an airport diagram included. 08-26 has ILS and is the only runway long enough for Porter to use; FS9 atc will ignore this. There is fuel available and it is dispensed from a truck. The longer projection from the front of the terminal building is a covered ramp that leads up from the terminal basement level, used by towed luggage trolleys. The gates are not powered in any way except for the weather cover that protects passengers as they cross the small area of asphalt between plane and gate. I did not try to reproduce this in FS9.
| Filename: | Toronto_Downtown_Airport_CYTZ_Ontario_Canada_for_T.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd October 2012, 12:52:29 |
| Downloads: | 1,523 |
| Author: | Roger Wensley + Flight Ontario |
| Size: | 12.71 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Seward PAWD in Alaska V2 plus 6AK5 |
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File Description:
This is V2, the combined original and also V1. If you have already installed V1 then you do not need this. The town of Seward (population around 2,700) is on the east coast of the Kenai Peninsula, 70 miles east of Kenai town and also 70 miles southeast of Anchorage, amid mountains and glaciers at the northern end of the 20 mile long and fjord-like Resurrection Bay. It is also at the southern end of both the Alaska Railway and the Seward Highway, and has a sheltered dock for freight and also for cruise liners. Passengers from the liners can enjoy local attractions (dog sledging on a glacier?) and also easily continue further north by bus or train to Anchorage or to other tourist attractions such as Denali. The airport is next to the port and the town, with two runways aligned (in FS9, not taking account of the recently wandering magnetic north) 15-33 and 12-30, both asphalt and 2,100 and 4,200 feet long respectively. Only 12-30 (and its taxiways) is lit, with VASI on 30. There are no regularly scheduled flights to Seward; with buses and trains running direct from Anchorage there is no money to be made. There are some charter flights coordinated with cruise liners, and some freight flights, the very occasional visit by the Coastguard, but most flights are GA, air taxi,or short scenery-viewing trips for summer tourists. In a mountainous area the only sure thing about the behaviour of AI aircraft is that it is unpredictable but often involves a mountain; nothing to be done about it. At Seward there is also marine AI from and to the port, in the shape of a cruise liner and an Alaskan ferry, but the latter only if you have Holger Sandmann's Alaska scenery installed. Also included with this is a correction for Fire Island 6AK5, near Anchorage, that takes the airfield out of the water; this is something I have meant to do for the last 5 years.
| Filename: | Seward_PAWD_in_Alaska_V2_plus_6AK5.zip |
| License: | Freeware, limited distribution |
| Added: | 19th January 2016, 18:27:26 |
| Downloads: | 591 |
| Author: | Roger Wensley |
| Size: | 12.47 MB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| Default New York JFK with Active Runways |
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File Description:
A High quality AFCAD2 file for the default FS2004 New York JFK. This file has been completely rebuilt from scratch using information from the latest FAA charts (17th March 2005). All Aprons have been completely rebuilt and are modelled to be as near real as possible. Improvements have been made to the taxiways, including slight realignments where needed to avoid building collisions. The 'crosswind runway technique' has been applied to this airport to activate all runways for simultaneous use. This means all 4 runways at this airport will be used for simultaneous take-offs and landings, all the time. Full night lighting has been provided for taxiways and runways. On the default setup, more than 1 runway shared the same ILS frequency and these frequencies have now been altered by +.05 MHz to avoid conflicts. Approach lighting has been upgraded to "ALSF-2" on all runways to better assist your approaches in poor visibility. Displaced thresholds have also been modified to enable better traffic flow for landing aircraft. A 'Tower View' is now available. All real life gates at at each terminal within the airport are now available for use and they are correctly numbered as per real life and have the correct airlines assigned to them. Extra parking can be found at the GA Terminal, cargo bases and maintenance areas, and all real life helipads have been added to the airport. Additional overflow parking (remote stands) can be found at Terminal 4, UA Terminal 7 and AA Terminal 8/9. This AFCAD2 has been fully tested and all traffic flows as it should. If you have a large amount of traffic flowing thru JFK, this file will certainly bring the airport to life. Note: There are 2 versions included within this package: (1) Terminal 5 out of use as per real life (no gates added), (2) Terminal 5 in use, with gates allocated to TWA (as it was back then). See images for info. Enjoy!!
| Filename: | Default_New_York_JFK_with_Active_Runways.zip |
| License: | Freeware |
| Added: | 7th April 2005, 13:44:37 |
| Downloads: | 6,430 |
| Author: | Lee Brompton |
| Size: | 282.56 KB |
| Category: Flight Simulator 2004 - Scenery | |
| CYKF - Kitchener, Regional Muni of Waterloo - Ontario Canada |
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File Description:
The town of Kitchener is in southern Ontario, 40 miles southwest of Toronto. The population is just over half a million, including the adjoining Cambridge and Waterloo which are known locally as the Tri Cities. The Kitchener name was adopted in 1916, replacing the former "City of Berlin".
The airport is on the northeastern side of the town, with the main runway aligned 08-26 and just over 7,000 feet of asphalt 150 feet wide, lit, with PAPI at both ends and approach lighting and ILS on 26. The second runway is aligned 14-32 and is 4,100 feet long, lit and with PAPI at both ends; right hand circuits for 32. The airport is being steadily enlarged and improved, with new hangars for rental, operators, and maintenance companies. The largest and most visible presence is the training operation located just off the southwest end of taxiway A, where there are 14 Cessna 172, 2 Cessna 152, 2 Piper Seminole, and others. These are represented in the AI. There are morning and evening scheduled flights by Westjet to Calgary and American Eagle to Chicago, also in the AI. To the southwest, past taxiway C, there is GA parking; request taxi to what is named here "southwest parking" where there are spaces on both grass and asphalt. To the southeast, along a taxiway off the southeast corner of the main apron, are mainly operators and maintenance facilities. This version of CYKF includes the new(ish) terminal, the first of the new central rental hangars alongside the new taxiway and access road, and the very new large hangar off taxiway C, but not the new airport services building (fire and snow clearance) that is off to the southeast of taxiway A, and not the new car park to the south of the airport access road. So an uncertain and possibly historically innacurate date, but with the correct taxiway lighting and signage, and building textures from photographs.
| Filename: | CYKF__Kitchener_Regional_Muni_of_Waterloo__Ontario.zip |
| License: | Freeware, limited distribution |
| Added: | 7th May 2016, 21:13:28 |
| Downloads: | 547 |
| Author: | Roger Wensley |
| Size: | 28.69 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Airstrips of the Falkland Islands |
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File Description:
Inspired by Jim Keir's Falkland Islands mesh, coastlines and landclass, herewith a couple of dozen little strips from around the area, to give the opportunity to generate a bit of GA AI (and possibly a few scheduled flights) in an otherwise relatively ignored area in the South Atlantic. Please do note, other than Stanley, most of these airstrips are just that, a cleared strip of land in an otherwise empty landscape, (just as they are in real life), simply to provide a variety of destinations for the occasional aircraft to or from Stanley.
Most of the airfield locations are listed on WikiPedia and the layout confirmed using on-line satellite imagery. Other than the two main airports, none of these airstrips seem to have "official" ICAO codes, so I've generated a selection of alpha-numeric codes in the SF0* configuration, (as Stanley Airport has the ICAO code of SFAL), so the FS9 AI engine has some codes to work with and the airfields can be found on the map. Hopefully these pseudo-codes won't clash with anything else.
As with my other sceneries, the files for each airstrip can be easily identified by the ICAO code, even if the airfield names vary slightly, so you can pick and choose and mix and match to suit any sceneries you already have, should you so wish. There is no requirement for any other download. Each airstrip will exist as a stand-alone entity should you only want a few of them.
Having said that, Paul Denton's AFCAD and scenery for EGYP Mount Pleasant (available on AVSIM and possibly elsewhere) might be considered a worthwhile addition, especially if you want to see the twice-weekly scheduled RAF flights from Brize Norton (via Ascension Island), and the Saturday LATAM flight from Chile. Suitable AFCADs for EGVN Brize Norton and SCCI Punta Arenas may also be required. Appropriate traffic files and aircraft/texture suggestions are provided.
Please read the remainder of this "blurb" in the included text file, there may be a couple of details of interest.
| Filename: | Airstrips_of_the_Falkland_Islands.zip |
| License: | Freeware |
| Added: | 30th March 2025, 18:55:33 |
| Downloads: | 88 |
| Author: | Chris Eve |
| Size: | 295.87 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Edson CYET in Alberta, Canada |
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File Description:
Edson is 120 miles west of Edmonton in Alberta, on Highway 16. It was originally named Heatherwood, but that was changed to honour the vice president of the Grand Trunk Pacific Railway when it was made the local railway centre. It thrived, and when Highway 16 was upgraded it thrived even more. Coal mining and industry connected with timber are the main employers of a population of around 8,500. The airport is at the western edge of the town at 3,041 feet asl, with a single lit runway 6,000 feet long and 100 feet wide aligned 07-25, with displaced thresholds and VASI at each end. The two joined aprons are at the eastern end of the airfield, with fire fighting chemical tanks beside the western one which is reserved in the summer months for the Lockheed Electra Air Spray planes; these are included in the AI. The eastern apron is for visiting charters and GA planes, next to a small terminal building. There is further parking on the grass for resident planes next to a large gravel car parking area and clubhouse. As the Air Spray planes would not be fighting fires in the winter there are in fact two editions of the AI, one for the summer fire fighting season and the other for the winter freeze. Use whichever one is appropriate for your flight time; I never strayed far from Ottawa in the winter so for me it is the summer one only. While making this I came across something new in the shape of some incorrectly installed edge lights in the stock fs9 version that refused to be deleted. There is still an "Edson TOP" folder which would normally be used to delete all unwanted taxiway edge lights, but in this case it deletes only some of them. Apologies, but there is nothing more that I can do and so I suggest you use this in daylight only.
| Filename: | Edson_CYET_in_Alberta_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 10th February 2019, 23:59:04 |
| Downloads: | 148 |
| Author: | Roger Wensley |
| Size: | 7.14 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Dawson Creek CYDQ in British Columbia, Canada |
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File Description:
Dawson Creek is at 2,148 feet asl just east of the Rocky Mountains, less than 10 miles west of the BC/Alberta border. The Peace River, 25 miles north of Dawson Creek, links the two sides of the Rockies, winding through peaks that reach up almost to 8,000 feet. The population grew when the Northern Alberta Railway was extended to Dawsons Creek in 1932, and grew even more more when the Alaska Highway was built in 1942 and Dawsons Creek was where it started from. The airport is just to the east of the town. The runway is 5,000 feet of wide asphalt (150 feet) aligned 06/24, lit, and with PAPI and approach lights. There is a water runway to the north of the main runway with the same alignment, separately designated as Dawson Creek CBD3. The two operate as one; traffic for both use the mandatory frequency of 122.2 and talk to one controller in one control tower. However, in FS9 the ATC for two separately designated airfields operates as if they are nowhere near each other and near misses are the result. I have put them both in un-manned tower mode so you will announce your position and intentions and select your own parking spots etc. There is in reality a lack of apron markings but I have marked the positions of both gates. The apron is not large so there is only one other apron parking spot (see the traffic cone) and most parking is either next to one of the hangars or on the grass. The aprons vary from asphalt, to concrete, onwards to gravel, and then further onwards to some gravel amid the bare dirt; I have replicated this variation as far as FS9 permits. The buildings are bespoke from photos. The AI includes Central Mountain Air with two daily scheduled flights and Northern Cariboo as one of the airlines that occasionally runs charter flights in CYDQ. There are also private GA flights, and float plane flights into and out of CBD3.
| Filename: | Dawson_Creek_CYDQ_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd November 2013, 23:31:40 |
| Downloads: | 653 |
| Author: | Roger Wensley |
| Size: | 16.65 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Yakolev 52 |
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File Description:
Re-upload following Avsim hack. Quoting from Wikipedia: "The Yakovlev Yak-52 is a Soviet primary trainer aircraft. It first flew in 1976 and is still being produced in Romania, by Aerostar, they gained manufacturing rights under agreement within COMECON socialist trade organisation now defunct. The Yak-52 was designed originally as an aerobatic trainer for students in the Soviet DOSAAF training organisation. That organisation trained both civilian sport pilots and military pilots.
Since the early 1990s and the fall of the Soviet Union, many Yak 52s have been exported to the west. Of the approximately 1,800 produced to date, most now fly in the United States, United Kingdom, New Zealand, Australia and other western countries.
A descendant of the single-seat competition aerobatic Yakovlev Yak-50, the all-metal Yak-52 is powered by a 360 hp, 9-cylinder radial engine, the Vedeneyev M14P. The aircraft has inverted fuel and oil systems permitting inverted flight for as long as two minutes. The engine drives a two-bladed counter-clockwise rotating, constant-speed, wood and fiberglass laminate propeller.
The tricycle landing gear is fully retractable, but it remains partially-exposed in the retracted position, affording both a useful level of drag in down manoeuvres and a measure of protection should the plane be forced to land "wheels up." Curiously the main wheels retract forward into the slipstream."
It has has been constructed using Gmax v1.2. The aircraft is constructed with as few polygons as possible and with a single texture file to ensure the absolute minimum impact on your framerates. The model has six LODs.
As usual, I have made three different textures for the aircraft. These are accurate textures which also includes the actual registration number of the aircraft as this seems to be what many desire to have.
It is designed specifically to enhance the AI aircraft population and to use with the marvellous GA-Traffic programme by Markus Brunner . It is also very flyable as a normal aircraft.
| Filename: | Yakolev_52.zip |
| License: | Freeware, limited distribution |
| Added: | 31st August 2010, 23:45:54 |
| Downloads: | 3,128 |
| Author: | Mike Cronin |
| Size: | 304.03 KB |