Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Sounds | |
| ATC Voices - Airline Call Signs set 24 |
|
File Description:
A collection of 13 new or corrected airline callsigns, for use with
Flight Simulator 2004 or 2002. Installation requires the
EditVoicepack software
(see http://bevelstone.xs4all.nl/FlightSimulator/EditVoicepack) by Lars
Møllebjerg which is also available free download from the usual Flight
Simulator download sites such as Avsim.
The callsigns included here represent a range of airlines around the
world for which flightplans and/or aircraft are available. They are:
ADRIA: Adria Airways (Slovenia) - improved,
AIRES: AIRES - Aerovias de Integracion Regional (Colombia) - improved,
CARZAM: Phoebus Apollo (Zambia),
CREOLE: Halcyon Air Cabo Verde (Cape Verde Islands),
CUTE: Island Aviation (Maldives),
EASTERN SKYJETS: Eastern Sky Jets (UAE),
E-WING East Wing (Kazakhstan),
FLYING OLIVE: Aerodynamics Malaga (Spain),
FLYLINK: Flylink Express (Spain),
STARSAWAY: Stars Away Aviation (South Africa),
TAT: Tat European Airlines (France) - improved,
TRANS MALDIVIAN: Trans Maldivian Airways (Maldives), and
VIP TAXI: VIP Air (Slovakia).
All of these callsigns have been cross-checked with reliable sources -
I do not create non-existent callsigns for badly compiled AI packages for
it is obviously more sensible to correct the mistakes in those packages.
If you are familiar with EditVoicePack to do not need to read the
readme.txt file very carefully, in block capitals or indeed at all,
just import these files like you usually do.
| Filename: | ATC_Voices__Airline_Call_Signs_set_24.zip |
| License: | Freeware |
| Added: | 10th December 2008, 08:11:06 |
| Downloads: | 2,606 |
| Author: | John Hinson |
| Size: | 11.2 KB |
| Category: Flight Simulator X - Scenery | |
| TNCB - Flamingo Airport (Bonaire) |
|
File Description:
Welcome to one of the 3 ABC's beautifull dutch island, Bonaire.
Flamingo Intl. is an international airport located at Kralendijk, Bonaire, Netherlands Antilles. Flamingo Airport serves as a connecting
point for flights of KLM to some destinations in South America. It once served as a hub for BonaireExel, BonaireExpress,CuraçaoExel,
CuraçaoExpress and now serves Dutch Antilles Express as it's secondary hub & also "EZAir" serves Bonaire as its main airline, although
the airline itself is based at Curaçao.
It is the 3rd largest airport in the Netherlands Antilles behind St.Maarten's Princess Juliana International Airport & Curaçao's Hato
International Airport and is the 4th largest between the islands of the Dutch Kingdom behind the already mention St. Maarten,
Curaçao & Aruba's Queen Beatrix International Airport. Arkefly, Continental, Delta & KLM are currently the largest airline operators
that operate flights to Bonaire.
The airport is large enough to accommodate most international widebody airliners such as the Boeing 747, the Boeing 777 and the
Airbus A340, although the largest widebody type to operate to Bonaire today is the MD11. It can also accommodate medium sized
aircraft such as the Boeing 737 and Airbus A310 as well as small aircraft such as the de Havilland Dash 8, ATR 42 and other such
turboprop aircraft.
| Filename: | TNCB__Flamingo_Airport__Bonaire.zip |
| License: | Freeware |
| Added: | 13th April 2009, 08:00:18 |
| Downloads: | 2,343 |
| Author: | Daniel Louvet |
| Size: | 1.01 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| FS2004/FSX/P3D Project OpenSky V4 Japan Airlines JA8089 Boeing 747-446 |
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Images related to this file:
File Description:
(TEXTURES ONLY)
(ONLY TESTED IN FSX: STEAM EDITION)
So I made a slight mistake in my last add-on (The Northwest Orient Cargo 747-200SF one) where I provided the resources required for advanced animations to be enabled in the POSKY 747 from Rikoooo, since in they default they did not include it. In there, I accidentally added the wrong "Contact Points" line that causes the 2 inner main landing gears to be slightly tilted when on the ground. I fixed it here. To apply the fix, just copy and paste the contact lines inside the aircraft.cfg file, that's it.
I originally supposed to be making 1 single livery for this exact aircraft, which is the 2002 Colors wearing the "Thank you for 41 Years" Sticker, but then went into a rabbit hole and found about the small Yokoso! Japan Sticker in the 2000s, the "BIG express" Decal in the 90s, and also the "Nippon Love Goal" Sticker. So I just had to do it.
I also improved the windows by using the windows from the CLS 747 Paint Kit, and re-arranged them.
Instructions and more information are included in the readme file.
| Filename: | FS2004FSXP3D_Project_OpenSky_V4_Japan_Airlines_JA8.zip |
| License: | Freeware |
| Added: | 19th March 2026, 14:09:48 |
| Downloads: | 64 |
| Author: | Ryubunao |
| Size: | 409.76 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Fort Simpson Island CET4 - Northwest Territories, Canada |
|
Images related to this file:
File Description:
Fort Simpson Island is the fifth in a series of airfields that follow (approximately) in a southward direction the Mackenzie River. At the far northern end of the river there is Tuktoyaktuk, then Inuvik, Fort McPherson, Fort Good Hope, Deline, and then Wrigley, all posted. Fort Simpson Island is at 405 feet asl and on the west bank of the the Mackenzie, around 110 miles south of Wrigley at the junction of the Mackenzie and the Liard rivers. The town of Fort Simpson is on an island, and has a population of 1,250 or so folks. The Hudson Bay trading post was established here in 1822. The airport is right next to the town, and has 3,000 feet of gravel runway, though with a displaced threshold of 1,000 feet at each end (unmarked, on gravel) this is effectively 2,000 feet for landing. The Canada Flight Supplement lists the runway as being 100 feet wide; the gravel is definitely far less and the 100 refers to the width in the winter when you are landing on snow and don't care if there is gravel or grass underneath. There are no scheduled flights as these go to the nearby Fort Simpson CYFS. There is a mandatory radio frequency which is for both CYFS and CET4 and in this case I have set the "tower" to "manned" so you will report position and obey instructions. Runway 13 has right hand circuits. I have modified the Ultimate Terrain route for the Mackenzie Highway so that it remains on the west side of the river and does not wander randomly from one side to the other north of Fort Simpson.
| Filename: | Fort_Simpson_Island_CET4__Northwest_Territories_Ca.zip |
| License: | Freeware, limited distribution |
| Added: | 6th July 2014, 02:56:05 |
| Downloads: | 208 |
| Author: | Roger Wensley |
| Size: | 2.46 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Sproat Lake CAA9 on Vancouver Island in British Columbia, Canada |
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Images related to this file:
File Description:
Sproat Lake is in the middle of southern Vancouver Island, 6 miles west of the town of Port Alberni and 30 miles directly south of Comox Valley Airport. It is some 14 miles long and around the eastern shores has a large number of houses with docks and boats. Plus, in the offshoot called Upper Sproat Lake, it has the Sproat Lake Tankerbase CAA9, home to two rather large Martin Mars firefighting planes. Their history is interesting, and their capacity for carrying water for dousing forest fires during the summer months has kept them in use since their construction in the 1940's. They have finally been retired from fighting fires in 2013, having been first retired from military service in 1958. This scenery is made for use with Ultimate Terrain; there was another version made several years ago which either predated or ignored UT. This scenery is for the month when a Mars was being repainted before retiring to a museum as a military plane, date unkown but perhaps 2013? If it is a time when there were three in existance then it is sometime in the 1960's; take your pick. Because of hills adjacent to the lake the landing of the AI Mars may or may not take place, depending on wind direction and whether or not it flies into rock before landing. Take off and departure seem to be more reliable than landing on a daily basis. The Mars flies to Vancouver Harbour, but only in theory; it does not land and park as there is no parking available for such a large aircraft. The AI follows in the second post.
| Filename: | Sproat_Lake_CAA9_on_Vancouver_Island_in_British_Co.zip |
| License: | Freeware, limited distribution |
| Added: | 11th December 2016, 06:44:50 |
| Downloads: | 261 |
| Author: | Roger Wensley |
| Size: | 14.88 MB |
| Category: Flight Simulator 2004 - Gauges | |
| FS2004 GPS Map View Gauge v3.0 |
|
File Description:
The ultimate gauge. The Map will show: Airports details (Runways ID's, length & ILS), VOR's and NDB's frequencies,
Intersections and waypoints, Airspaces, Approaches and flight routes. You can toggle the view
you require for your flight. Also you can zoom in/out to see the nearest airports, vor's and
ndb's. The map will indicate A/C heading flightplan title and waypoints ID's.
Version 3 includes more enhancements such as the ability to input the ICAO code or name of any airport and the map will
show all the frequencies of that airport including ATIS, ILS, AND COM. In addition, the map will show the active
runway designations, length and width.
You can also input ICAO code of any VOR/NDB and the map will show their frequencies.
There was a bug in v2.0, in which if you enter ( click on ENT )the ICAO code of an airport, you will lose the flight
plan loaded. Now you can go back to the flight plan and with the NEXT/PREV buttons you have the choice of where to start
your FP.
The gauge will show Flight Plan Title, originating and destination airports, active waypoint, waypoint index and FP
crusing altitude.
I addition, the gauge will show various useful information, such as, Runway IDs, lenght, width and approach magnetic heading,
Airport name, city, and type. NAV1/2 names, codes, distances and ETA's, ADF1/2 names and codes.
Finally, the gaugee will show other information, such as, magvar, indicated airspeed, mach, ground velocity, ambient
wind velocity and direction, bank angle , and a/c altitude ( radio height ).
All the information above and much more on a single gauge window.
| Filename: | FS2004_GPS_Map_View_Gauge_v30.zip |
| License: | Freeware, limited distribution |
| Added: | 14th September 2005, 14:19:46 |
| Downloads: | 10,838 |
| Author: | Talal Alhaj |
| Size: | 710.05 KB |
| Category: Flight Simulator 2004 - Scenery | |
| CYVQ - Norman Wells - Northwest Territories, Canada |
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Images related to this file:
File Description:
Norman Wells is the last of a series of airfields that are along (or close to) the Mackenzie River and in the Northwest Territories. It is 290 miles southeast of Inuvik and just 40 miles northwest of Tulita. The town growth was accelerated by the discovery of oil in the 1930's and the building of a small refinery in 1937, which is included here; there are now around 840 folks living in the town. The airport is adjacent to the town and has just under 6,000 feet of asphalt runway. North Wright Airways is headquartered there and this is reflected in the AI, which is for all of the newly-posted Mackenzie River postings. There is also helicopter AI, Canadian North, First Air, and there are GA flights. There is a mandatory frequency and the Norman Wells tower is manned 24 hours a day so you will follow atc instructions. In real life the terminal is on two levels; this steep change in terrain level is not possible to achieve in FS9 so although I made it as a two level terminal (ready for the FSX version?) it is here modified into a single level building. There are several "taxiways" which lead to the runway but are without hold short markings. These have been shown but are not included as AI routes. The helicopters presumably hover-taxi to the runway across grass (and snow) in real life; the AI helicopter will taxi on wheels. Note that at mixed-use airports planes and helicopters all follow the same rules of procedure.
| Filename: | CYVQ__Norman_Wells__Northwest_Territories_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 12th July 2014, 11:22:10 |
| Downloads: | 472 |
| Author: | Roger Wensley |
| Size: | 14.57 MB |
| Category: Flight Simulator 2004 - Scenery | |
| KLBB - Lubbock Preston Smith Intl - Texas V3.0.1 |
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Images related to this file:
File Description:
Lubbock is another one of those little known, neglected airports that populate the
FS world. Avery simple airport, LBB somewhat feels like a little DFW. There is a very DFW-ish main terminal with fewer than
10 gates and plenty of space to grow. The only mainline service is courtesy Southwest, but several RJ's freqent Lubbock
several times per day along with the big freighters. This airport was built from the ground up with excellent detail,
and because of the sparse traffic, frame rates are excellent as well.
V2.0 Update:
Recently, Lubbock has moved their east-west runway 8/26 roughly 1000 feet to the East so as to eliminate runway incursions
by separation from the north-south runway 17R-35L. Version 2.0 reflects this modificaton. Several taxiways have been removed
or modified, and airport fencing has been altered to reflect the change.
V3.0 Update:
This update fixes some major errors mainly on the West side of the airport. The cargo ramp and some of the GA parking had been
found to be located in the wrong positions. They have been relocated and rebuilt to match GoogleEarth images. Also, the afcad
has been updated to line up with these changes along with airline parking updates at the main terminal. All the jetways have
been replaced with more accurate representations, and they have also been adjusted to match their current real world positioning.
v3.0.1 update:
There was a missing scenery library that has been added to the download, so now the jetways will appear if they had not before.
| Filename: | KLBB__Lubbock_Preston_Smith_Intl__Texas__V301.zip |
| License: | Freeware |
| Added: | 18th May 2013, 07:39:35 |
| Downloads: | 1,550 |
| Author: | FRFStudio.net / William Morgan |
| Size: | 8.17 MB |
| Category: Flight Simulator X - Scenery | |
| EICM Galway Airport, Ireland |
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File Description:
Ireland EICM Galway Airport. Galway airport is a small regional airport situated on the West coast of Ireland. The runway is 1289m(4230ft) in length and is therefore only suitable for GA and small jets. This scenery also includes EICA Connemara and the three airstrips of the Aran Islands, EIIM Inishmore, EIMN Inishmaan, and EIIR Inisheer. EICA Connemara plays host to the shortest scheduled airline service in the world, operated by Aer Arann, and appropriately using BN2 Islanders. In June of 1919, Alcock and Brown crashlanded their converted Vickers Vimy in a Connemara bog, having successfully completed the first non-stop transatlantic flight.
All the terminals and buildings are custom made and static aircraft add a sense of realism. The BGL files have been subdivided so the user can switch various elements of the scenery on or off according to preference. For added realism I have also added some sound effects, animations, people, grass, and rocks. Each airport has a complete set of night textures with wash lighting in the carparks and terminal areas.
The scenery has been primarily designed for VFR photographic scenery using 10m mesh, but will also work with the default terrain, although there are some variations with the default 38m mesh at Inishmore. All the five airports use objects from my Ireland Static object library, 3d aircrew and VFR trees. Full installation instructions are given in the Readme file. I hope you enjoy the scenery as much as I enjoyed making it.
| Filename: | EICM_Galway_Airport_Ireland.zip |
| License: | Freeware |
| Added: | 5th November 2011, 22:04:59 |
| Downloads: | 3,156 |
| Author: | George Keogh |
| Size: | 77.27 MB |
| Category: Flight Simulator X - Scenery | |
| Amsterdam Schiphol - EHAM Netherlands Package |
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File Description:
This Airport package is being released in conjunction with the release of the new ADE Design Utility (Airport Design Editor) to illustrate the power and design capabilities of both the current Home Version and the future Pro Version. The main airport in my ADE BGL is the Amsterdam Schiphol EHAM Airport. I also included into the single Airport Facility data bgl 5 additional airports which are Eindhoven AB (EHEH), Groningen Eelde (EHGG), Lelystad (EHLE), Maastricht-Aache (EHBK) and Rotterdam (EHRD) for you to explore. Major key changes are all 3 parallel runways are open with restrictions and are ATC controlled Arrival runways for both the User and AI Plane Traffic. Additional runways are also working simultaneously but some runways are closed for Arrival and/or Departure as per the ATC Preferential Runway System. All Gates and Parking Spots have been updated so AI Airline Planes, Maintenance, Cargo, Commuter, and Corporate GA park in the correct places. New Approach code including the 3 STAR's, Night RNAV's and all current Transitions have been rewitten and coded properly as seen in the GPS receiver per current Jeppesen Charts. Many Scenery features have also been added at each of the Airports which also includes the new H Terminal at EHAM. AI Planes fly the true RWY 24 VORDME curved approach from the PAM VOR and RWY 04/22 is a restricted runway that FSX ATC will only vector AI/User Planes that weigh less then 74000lbs EW to this active runway. Read the included Whats New Readme txt file for all the added enhancements.
| Filename: | Amsterdam_Schiphol__EHAM_Netherlands_Package.zip |
| License: | Freeware, limited distribution |
| Added: | 4th December 2007, 12:15:13 |
| Downloads: | 45,407 |
| Author: | Jim Vile |
| Size: | 4.27 MB |