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| Category: Flight Simulator X - Scenery | |
| Active ILS, VHHX (Hong Kong Kai Tak Airport) |
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File Description:
This FSX Airport is more then just an enhanced style Airport. As most know the Approach and Final (VMC) for AI Traffic in FSX is a straight in type landing and does not always consider real world approaches. This is due to the way that the coding is written in FSX and it puts limits on IFR arriving aircraft. At certain airports the AI Traffic will fly directly through a mountain once it is established on Final for a runway. What you will see with my files is a different type approach used for both the way I control AI and User Airplane Traffic in FSX. My AI Aircraft Approach coding system for FSX uses a visual offset approach so AI Traffic does not fly through the mountains but flys the IGS/LDA 13 approach to the Checkerboard. Try your skill flying a Large Heavy Airplane vectored by ATC onto the approach course of the IGS/LDA 13 approach to Kai Tak. Read the text file for all the enhancements added to the FSX VHHX Airport along with a full understanding of how the new Approaches work *** Full set of Freeware Approach Charts included ***
| Filename: | Active_ILS_VHHX_Hong_Kong_Kai_Tak_Airport.zip |
| License: | Freeware, limited distribution |
| Added: | 19th September 2007, 11:57:46 |
| Downloads: | 27,461 |
| Author: | Jim Vile |
| Size: | 3.61 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Pegasus Aviation AI Pack: The Viscount Flies On |
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File Description:
In deepest darkest Africa, one Viscount can still be found flying commercially - with Pegasus Aviation in the Democratic Republic of Congo.
These files include the aircraft, appropriate AI flight plans and AFCAD files for some of the airports served. Although not a true "AI
aircraft" it is unlikely to cause a strain on computer resources given the light
demands of AI traffic and scenery in the Congo area on Flight Simulator.
The aircraft is a modified version of Rick Piper's excellent Vickers Viscount 800
model available from http://www.btinternet.com/~rick.piper/ . If you wish to fly
the Pegasus Aviation Viscount yourself, please download the original aircraft files
from his site and install these textures to work with them - what is included
here is not suitable for your own flying as the Flight Dynamics have been modified
to work as AI traffic. [File re-uploaded at request of AVSIM] Footnote - since this file was first released in 2007, the aircraft has changed hands, it passed to Mango Airlines as 9Q-COD and is currently out of service at FZQA Lubumbashi. Sadly, it seems that the Viscount no longer flies on.
| Filename: | Pegasus_Aviation_AI_Pack_The_Viscount_Flies_On.zip |
| License: | Freeware |
| Added: | 26th May 2010, 19:15:46 |
| Downloads: | 987 |
| Author: | John Hinson, Billy Rutherford & Rick Piper |
| Size: | 812.55 KB |
| Category: Flight Simulator 2004 - Sounds | |
| ATC Voices -Airport names set 12 |
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File Description:
A collection of 29 additional or corrected airport names, for use with
Flight Simulator 2004 and FS2002. Installation requires the
EditVoicepack software (see
http://bevelstone.xs4all.nl/FlightSimulator/EditVoicepack) by Lars
Møllebjerg which is also available as a free download from the usual Flight
Simulator download sites such as Avsim.
The airports represented here are:
3EO: Miami-Roberts Co (United States of America),
3TE5: Panhandle/Stamps Field (United States of America),
51K: Cedar (United States of America),
E26: Jal/Lea Co (United States of America),
EFET: Enontekio (Finland),
ENKJ: Lillestrøm/Kjeller (Norway),
ENY2: Setermoen (Norway),
ESDA: Ljungbyhed AB (Sweden),
ESUK: Kalixfors (Sweden),
FZRQ: Kongolo (Congo DRC),
LERM: Robledillo De Mohernando (Spain),
LFOI: Abbeville (France),
LILG: Vergiate (Italy),
LSPM: Ambri (Switzerland),
MYAP: Spring Point (Bahamas),
MYX4: Big Whale Cay (Bahamas),
O45: Hooker Muni (United States of America),
OEUM: Umm Lejj (Saudi Arabia),
OIIE: Ika (Iran),
PANGALPINANG: Pangkalpinang (Indonesia),
SN58: Foster Field (United States of America),
SWEI: Eirunepe (Brazil),
T45: Panhandle-Carson Co (United States of America),
UBBN: Nakhichevan (Azerbaijan),
WAOI: Iskandar (Indonesia),
WBGT: Long Banga/Tanjung Manis (Malaysia),
WIKD: Tanjung Pandan/H.A.S. Hanandjoeddin (Indonesia),
WIPK: Depati Amir (Indonesia), and
YBVA: Balaklava (Australia).
| Filename: | ATC_Voices_Airport_names_set_12.zip |
| License: | Freeware |
| Added: | 27th November 2007, 14:15:16 |
| Downloads: | 2,253 |
| Author: | John Hinson |
| Size: | 21.05 KB |
| Category: Flight Simulator 2004 - Sounds | |
| ATC Voices -Airport names set 14 |
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File Description:
A collection of 34 additional, improved or corrected airport names, for
use with Flight Simulator 2004 and FS2002. Installation requires the
EditVoicepack software (see
http://bevelstone.xs4all.nl/FlightSimulator/EditVoicepack) by Lars
Møllebjerg which is also available as a free download from the usual
Flight Simulator download sites such as Avsim.
The airports represented here are:
CYC: Caye Chapel (Belize),
EG58: Little Staughton (United Kingdom),
EG83: Eshott (United Kingdom),
FLJK: Lower Zambezi Reserve/Jeki (Zambia),
FLMO: Monze (Zambia),
HBBO: Kirundo (Burundi),
HE1B: Bilbays (Egypt),
HLFL: Bu Attifel (Libya),
HLML: Bilbays (Egypt),
HRYU: Ruhengeri (Rwanda),
LFDP: St Pierre d'Oleron (France),
LFDV: Couhe (France),
MHIC: Islas Del Cisne (Honduras),
MMJA: Jalapa (Mexico),
MP0H: Punta Cocos (Panama),
MYCB: New Bight (Bahamas),
MYMM: Mayaguana (Bahamas),
MZ03: Maya Beach (Belize),
SBCJ: Parauapebas/Carajas (Brazil),
THORNHILL FINAL and THORNHILL PATTERN: Gweru/Thornhill AB (Zimbabwe)
UKCV: Mariupol (Ukraine),
UKDB: Berdyansk (Ukraine),
UT0M: Maymanak (Uzbekistan),
UT0U: Navoi (Uzbekistan),
UTSK: Karshi Khanabad (Uzbekistan),
WAAU and WAWW : Kendari/Wolter Monginsidi di Kendari (Indonesia) - old and new codes,
WBGP: Kapit (Malaysia),
WRLR: Tarakan (Indonesia),
WRLT: Tanjung Santan (Indonesia),
YALG: Adels Grove (Australia),
YCIG: Corrigin (Australia), and
YKLN: Kulin (Australia).
| Filename: | ATC_Voices_Airport_names_set_14.zip |
| License: | Freeware |
| Added: | 16th May 2008, 11:24:14 |
| Downloads: | 1,653 |
| Author: | John Hinson |
| Size: | 24.62 KB |
| Category: Flight Simulator X - Scenery | |
| 2016 Kigali Intl (HRYR) Rwanda |
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File Description:
This sequel to the 2009 Kigali Intl (HRYR) Rwanda scenery (by Jacques Botha and Frits Beyer) brings it up to date with the current layout and enables full compliance with FTX Global/Vector and FSX. Buildings are added and adjusted to their real-world locations, and the new taxiway and south apron are added according to the May 2016 satellite imagery. In addition to real-world gate locations, custom apron markings are added along with apron lighting. The landclass around Kigali is also updated, and SRTMGL1 (30m) mesh is included. This scenery can be complemented by the Goma (FZNA) and Gisenyi (HRYG) scenery (FSX_FZNA-HRYG_CS.zip), and GA flightplans are included to supplement the commercial traffic at Kigali and provide more activity at FZNA and HRYG.
Updates were created or rebuilt in a manner which carefully aligns airport data with current satellite imagery. Scenery was created using Airport Design Editor X v1.70.6042, SBuilderX 3.13, and the FSX Object Placement Tool. Scenery objects were added and modified from stock FSX scenery to resemble as closely as possible the actual airports. The FSX apron lights included are from the set created by Jim Dhaenens.
| Filename: | 2016_Kigali_Intl_HRYR_Rwanda.zip |
| License: | Freeware |
| Added: | 4th August 2016, 21:10:09 |
| Downloads: | 3,393 |
| Author: | Carlyle Sharpe, Jacques Botha, and Frits Beyer |
| Size: | 17.12 MB |
| Category: Flight Simulator X - Scenery | |
| ENHV - Honningsvag-Valan - Honningsvag, Norway |
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File Description:
ENHV is the most northern airport in Europe (self-promotion of the airport). It it situated on a promontory 46 feet above the sea a few miles southeast of the Nordkap.
This scenery is not a stand-alone-scenery. It is an update of the Airports of Norway (AoN) where ENHV is already included. So AoN has to be installed first to see the buildings and the objects on this airport.
In addition the Nordkap is included with the rock, the museum and the viewing point.
AON you can download here:
http://www.flightsimnorway.com/addons/default.php?funct=dl&pack=aon
Also recommended is to install are the corresponding Photo sceneries AoN Phatopack 1 + 2:
http://www.flightsimnorway.com/addons/default.php?funct=dl&pack=aon
There are some errors corrected In ENHV that occur in the AoN:
1. The altitude is adjusted to the correct height of 46 feet.
2. The sea is where it should be.
3. The land classes are partially adjusted.
4. The town of Honningsvag is involved.
5. The Northern Cape is included, but can be installed separately.
| Filename: | ENHV__HonningsvagValan__Honningsvag_Norway.zip |
| License: | Freeware |
| Added: | 19th October 2015, 18:54:47 |
| Downloads: | 1,927 |
| Author: | Wolfgang Allers |
| Size: | 131.64 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| FSX2FS9 Converts FSX Airport Files for Use in FS9 |
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File Description:
FSX2FS9 is a utility based on the ScruffyDuck Scenery Design Engine. It allows users to convert Airport Files designed for FSX for use in FS9. The program provides user control over the conversion process including selection of elements to be removed prior to conversion, handling of vehicle path networks and handling of those items in the FSX file which would cause the FS9 compiler to fail. The user also has the choice of whether to allow the program to automatically fix and faults found or to use the built in fault finder for more control. The program uses the Microsoft FS9 Compiler (included) to generate the FS9 Bgl file. The XML source is also available.
Please note that while airports converted with this program should work in FS9 there are a lot of variables and we recommend that the converted Bgl be opened in an Airport Facilities Editor (such as AFCAD, AFX or ADE) for further processing to ensure a satisfactory result.
This program is still a beta and users should use it in that light and make sure that valuable files are back up in a safe place. Please read the enclosed operating notes before using this program.
| Filename: | FSX2FS9_Converts_FSX_Airport_Files_for_Use_in_FS9.zip |
| License: | Freeware, limited distribution |
| Added: | 26th January 2011, 11:58:40 |
| Downloads: | 3,557 |
| Author: | Jon Masterson ScruffyDuck Software |
| Size: | 2.88 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Active ILS - KATL (Hartsfield - Jackson Atlanta Intl Airport) |
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File Description:
Many know that KATL was not updated in FSX do to the airport data cutoff date. KATL now has the new Runway 10/28 but there are many additions added which are to numerous for listing here. Several key changes are all 5 parallel runways are ATC controlled Arrival runways for both the User and AI Plane Traffic. All Gates and Parking Spots have been updated so AI Airline Planes including Cargo, Commuter, and Corporate GA park in the correct places. New Approach code including the 5 new STAR's, RNAV (gps overlay's), many new Transitions and correct Runway data as per current Jeppesen Charts (freeware charts included). Many features have also been fixed such as Jetways that moved the wrong way, recoding the ILS CAT II Runway 28 frequency, updating KLZU ILS Runway 25 frequency, many scenery GUID's to support KATL based on how it looks today and additional ground support tracks that go to many more places including all Cargo Stands. Read the included Whats New Readme txt file for all the enhancements and how I coded ATC to use all 5 parallel runways for arrival vectors to decrease the go around issues at large airports.
| Filename: | Active_ILS__KATL_Hartsfield__Jackson_Atlanta_Intl_.zip |
| License: | Freeware, limited distribution |
| Added: | 1st January 2007, 22:57:34 |
| Downloads: | 30,382 |
| Author: | Jim Vile |
| Size: | 10.84 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Hewanorra TLPL on Saint Lucia in the eastern Caribbean |
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File Description:
St Lucia island is to the north of the Grenadines, between Martinique and Saint Vincent. St Lucia is nearly 30 miles long and has a population of 175,000, with two airports. Hewanorra International is at the southern end of the island, the end furthest from the capital, Castries. The reason for this is that at the southern end it was possible to build a runway almost 9,000 feet long, while the airport in the north (Vigie) could not be extended further to accomodate the largest jets. The airport was originally a USAAF base, converted to commercial use.
All buildings are made with photographic textures and include the new terminal and a new control tower. The apron has been extended so that 747's etc can be accommodated, and there are regular international flights by Virgin, BA, Air Canada, Air France, etc and local connecting flights by LIAT; the AI includes both major international airlines and LIAT. The towns around the airport (Vieux Fort etc) are included here: the scenery is based on the "Lesser Antilles Mesh" which is required and can be downloaded for free.
| Filename: | Hewanorra_TLPL_on_Saint_Lucia_in_the_eastern_Carib.zip |
| License: | Freeware, limited distribution |
| Added: | 11th June 2013, 16:23:49 |
| Downloads: | 839 |
| Author: | Roger Wensley |
| Size: | 4.25 MB |
| Category: Flight Simulator X - Scenery Design | |
| Airfield Lights Toolbox (AFLT) |
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File Description:
Airfield Lights Toolbox (or AFLT for short) is a comprehensive utility for the creation of standard airfield lights and light arrays for Microsoft Flight Simulator and Prepare3D v1.4 (collectively referred to as "FlightSim") airports. AFLT includes 3D models for the usual airfield light fixtures (runway/taxiway edge and centerline lights, runway threshold/end split lights, obstruction lights and beacons, PAPI/VASIs, wigwags and various approach light configurations) from which you should be able to create just about any airfield light arrangement. AFLT generates complete approach and threshold light arrays (including strobes) based on simple text configuration files. As well, pilot-control of airfield lighting is fully implemented.
The light sources in AFLT's light models are BGL_LIGHTs. Unfortunately, P3D Version 2 does not (yet) support BGL_LIGHTs and does not provide any alternative. (We had hoped that v2.1 would have fixed this, but "no joy". Hopefully, Lockheed Martin will see fit to rectify this deficiency.) Consequently, AFLT is only "P3Dv2-ready".
ALFT is not a library of airfield lights; it is a utility for creating object libraries and light arrays. A general knowledge of FlightSim scenery file organization and airport design is necessary for its use.
| Filename: | Airfield_Lights_Toolbox_AFLT.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd February 2014, 01:21:14 |
| Downloads: | 1,799 |
| Author: | Don Grovestine |
| Size: | 3.85 MB |