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Category: Flight Simulator X - Original Aircraft | |
UFO - A51 |
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File Description:
You can fly this UFO model in all directions e.g. vertical up/down lateral right/left, forward/backward, and can stay in a static position on any altitude level. The UFO provides a maximum speed of Mach 4.3 on all altitude levels and the altitude level is unlimited.
The overall radius of the model is 170 feet. The overall height is 100 feet. Be aware of this size if you are landing on standard airports. The model includes a animated gear system which is a big gray ring. The red disk on the outside of the model is the rotating UFO engine. In addition the model contains 3 guns which are moving out of the body if they are armed by activating a switch on the weapon control control panel. Important to say, the UFO is not a traditional aircraft. It reacts different and you need to handle it differently too! For more information and how to fly the model, read the documentation carefully and read the documentation first, before you go to fly it !!!!
The model and the gauges have been developed for FSX Flight Simulator SP2 or SP1. It has also been tested with Microsoft Acceleration but compatibility is not guaranteed by the author. The format for the panel and gauges is developed for a 4/3 monitor. Use the Wide Screen Panel.cfg if you have a 16/9 Monitor. For installation instructions see the documentation inside the zip file.
Credit goes out to: Bob Familton and Geoffrey Bogeaus for improvement, recommendations, testing and review, and to Doug Dawson for his XML IPC interface.
Enjoy a new way to fly.
Dietmar Loleit
Filename: | ufoa51v2.0.zip |
License: | Freeware, limited distribution |
Added: | 21st January 2014, 15:43:13 |
Downloads: | 722 |
Author: | Dietmar Loleit |
Size: | 19.96 MB |
Category: Flight Simulator X - Gauges | |
FIP - 5 Gauge Display - 2 Engine |
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This set of gauges is for use in the Saitek FIP and has been developed specifically for the Baron 58 and variants but should work with other twin prop aircraft. There are 3 options-
option 1. a pair of gauges for displaying on 2 FIPs (layout is similar to the fsx BB58 layout)
option 2. One gauge for displaying only on 1 FIP (left and right eng needle on each of the 5 main instruments )
option 3. a pair of gauges for displaying on 2 FIPs with larger diameter gauges and more user interaction than in 1. above.
1,2, & 3 all have the 5 main engine instrumentation ( RPM, Manifild Pressure, Fuel Flow rate, Oil Temp and Pressure, CHT/EGT Temp.) Additional features are added .e.g Marker Beacon indicators plus indicator of left / right fuel tank selected for each engine, NAV 1 & NAV 2 with DME data.
Option 1 & 3 also has fuel pump switches, alternator switches, starter buttons, cowl flaps and Amps (total load) gauge, and Battery volts gauge.
Option 3 also has additional avionics data and avionics and battery switch buttons. All this enables the aircraft to be started from cold and shut down to cold. The avionics data is useful if you only have one Saitek radio panel. i.e. dont have to keep clicking / rotating switches all the time. This option also gives user ability to alter NAV 1 standby frequency and swap to active.
With the 2 gauges in option 3 above plus my earlier FIP gauge containing a working Auto pilot and fuel levels / flaps and landing gear indicators (refer "FIP-AP Multi Fuel Gauges") there is everything required (not the primary flight display instruments) for flying a single or twin prop aircraft displayed across either 2 or 3 FIPs.
Filename: | fip-5gaugedisplay-2eng.zip |
License: | Freeware |
Added: | 30th October 2014, 06:24:58 |
Downloads: | 248 |
Author: | Robert Budd |
Size: | 2.4 MB |
Category: Flight Simulator 2004 - Original Aircraft | |
Yakolev 52 |
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Re-upload following Avsim hack. Quoting from Wikipedia: "The Yakovlev Yak-52 is a Soviet primary trainer aircraft. It first flew in 1976 and is still being produced in Romania, by Aerostar, they gained manufacturing rights under agreement within COMECON socialist trade organisation now defunct. The Yak-52 was designed originally as an aerobatic trainer for students in the Soviet DOSAAF training organisation. That organisation trained both civilian sport pilots and military pilots.
Since the early 1990s and the fall of the Soviet Union, many Yak 52s have been exported to the west. Of the approximately 1,800 produced to date, most now fly in the United States, United Kingdom, New Zealand, Australia and other western countries.
A descendant of the single-seat competition aerobatic Yakovlev Yak-50, the all-metal Yak-52 is powered by a 360 hp, 9-cylinder radial engine, the Vedeneyev M14P. The aircraft has inverted fuel and oil systems permitting inverted flight for as long as two minutes. The engine drives a two-bladed counter-clockwise rotating, constant-speed, wood and fiberglass laminate propeller.
The tricycle landing gear is fully retractable, but it remains partially-exposed in the retracted position, affording both a useful level of drag in down manoeuvres and a measure of protection should the plane be forced to land "wheels up." Curiously the main wheels retract forward into the slipstream."
It has has been constructed using Gmax v1.2. The aircraft is constructed with as few polygons as possible and with a single texture file to ensure the absolute minimum impact on your framerates. The model has six LODs.
As usual, I have made three different textures for the aircraft. These are accurate textures which also includes the actual registration number of the aircraft as this seems to be what many desire to have.
It is designed specifically to enhance the AI aircraft population and to use with the marvellous GA-Traffic programme by Markus Brunner . It is also very flyable as a normal aircraft.
Filename: | 4_ga_yak52.zip |
License: | Freeware, limited distribution |
Added: | 31st August 2010, 23:45:54 |
Downloads: | 3,110 |
Author: | Mike Cronin |
Size: | 304 KB |
Category: Microsoft Flight Simulator - Utilities | |
FSTramp v8.84 for MSFS, FSX(-SE), Prepart3D, X-Plane (Win) |
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This add-on is an EXE application for Microsoft Flight Simulator and a DLL module for all other simulators. The DLL variant is activated via hotkeys or the simulator menu add-ons or plugins. Window size and layout are configurable for one or more screens. To avoid dazzling, the brightness of the entire application is customizable. Primarily it is a flight management system (FMS) with automatic control from start to landing. This also includes the observance of SID, STAR and Approaches in unmatched quality. The flight plan required for the FMS can be created manually or automatically, interactive changes and additions during the flight are possible. The basis of the flight planner is the 3D world map and the search function for airfields and navigation aids. The FMS by FSTramp relies on the autopilot of the aircraft. In case of incompatibility, the autopilot integrated in FSTramp will be used. This allows FSTramp to control almost all aircraft from airport to airport. The altitude profile of the flight plan, SID, STAR and approach is taken into account. This means that FSTramp extends the often incomplete airport procedures to and from the runway so that they can be flown completely automatically. During the fully automatic flight, the autopilot values ​​for HDG, ALT, VSPEED, SPD and MACH can be manually overridden. This is e.g. useful for being able to react to the instructions of the tower in the final approach without completely stopping the automatic flight. The rotating or north pointing 3D world map with numeric display of the terrain elevation under the mouse arrow is another special feature. It does not need an internet but is synthesized from included height profiles of the globe. The Data of continents, mountains and rivers are included in the setup. Airspaces, Airways, Waypoints and SID, STAR and Approaches are also included in the setup, but can be updated by installing additional AIRAC cycles. Airfields and navigation stations are taken from the simulator. NVIDIA: If the frame rate of the simulator drops sharply about 20 seconds after FSTramp's visibility, the power management of the GPU slows down prematurely. In the NVIDIA Control Panel, change the 'Manage 3D settings - Power management mode' option to 'Adaptive'.
Filename: | fstramp884.zip |
License: | Shareware, time limited |
Added: | 7th July 2023, 04:35:12 |
Downloads: | 103 |
Author: | Helge Schroeder |
Size: | 358.21 MB |
Category: Prepar3D V5 - Utilities | |
FSTramp v8.84 for Prepart3D 2-6, MSFS, FSX(-SE), X-Plane (Win) |
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File Description:
This add-on is an EXE application for Microsoft Flight Simulator and a DLL module for all other simulators. The DLL variant is activated via hotkeys or the simulator menu add-ons or plugins. Window size and layout are configurable for one or more screens. To avoid dazzling, the brightness of the entire application is customizable. Primarily it is a flight management system (FMS) with automatic control from start to landing. This also includes the observance of SID, STAR and Approaches in unmatched quality. The flight plan required for the FMS can be created manually or automatically, interactive changes and additions during the flight are possible. The basis of the flight planner is the 3D world map and the search function for airfields and navigation aids. The FMS by FSTramp relies on the autopilot of the aircraft. In case of incompatibility, the autopilot integrated in FSTramp will be used. This allows FSTramp to control almost all aircraft from airport to airport. The altitude profile of the flight plan, SID, STAR and approach is taken into account. This means that FSTramp extends the often incomplete airport procedures to and from the runway so that they can be flown completely automatically. During the fully automatic flight, the autopilot values ​​for HDG, ALT, VSPEED, SPD and MACH can be manually overridden. This is e.g. useful for being able to react to the instructions of the tower in the final approach without completely stopping the automatic flight. The rotating or north pointing 3D world map with numeric display of the terrain elevation under the mouse arrow is another special feature. It does not need an internet but is synthesized from included height profiles of the globe. The Data of continents, mountains and rivers are included in the setup. Airspaces, Airways, Waypoints and SID, STAR and Approaches are also included in the setup, but can be updated by installing additional AIRAC cycles. Airfields and navigation stations are taken from the simulator. NVIDIA: If the frame rate of the simulator drops sharply about 20 seconds after FSTramp's visibility, the power management of the GPU slows down prematurely. In the NVIDIA Control Panel, change the 'Manage 3D settings - Power management mode' option to 'Adaptive'.
Filename: | fstramp884_395680.zip |
License: | Shareware, time limited |
Added: | 7th July 2023, 04:35:26 |
Downloads: | 38 |
Author: | Helge Schroeder |
Size: | 358.21 MB |
Category: Flight Simulator X - Utilities | |
FSTramp v8.84 for MSFS, FSX(-SE), Prepart3D, X-Plane (Win) |
![]() |
Images related to this file:
File Description:
This add-on is an EXE application for Microsoft Flight Simulator and a DLL module for all other simulators. The DLL variant is activated via hotkeys or the simulator menu add-ons or plugins. Window size and layout are configurable for one or more screens. To avoid dazzling, the brightness of the entire application is customizable. Primarily it is a flight management system (FMS) with automatic control from start to landing. This also includes the observance of SID, STAR and Approaches in unmatched quality. The flight plan required for the FMS can be created manually or automatically, interactive changes and additions during the flight are possible. The basis of the flight planner is the 3D world map and the search function for airfields and navigation aids. The FMS by FSTramp relies on the autopilot of the aircraft. In case of incompatibility, the autopilot integrated in FSTramp will be used. This allows FSTramp to control almost all aircraft from airport to airport. The altitude profile of the flight plan, SID, STAR and approach is taken into account. This means that FSTramp extends the often incomplete airport procedures to and from the runway so that they can be flown completely automatically. During the fully automatic flight, the autopilot values ​​for HDG, ALT, VSPEED, SPD and MACH can be manually overridden. This is e.g. useful for being able to react to the instructions of the tower in the final approach without completely stopping the automatic flight. The rotating or north pointing 3D world map with numeric display of the terrain elevation under the mouse arrow is another special feature. It does not need an internet but is synthesized from included height profiles of the globe. The Data of continents, mountains and rivers are included in the setup. Airspaces, Airways, Waypoints and SID, STAR and Approaches are also included in the setup, but can be updated by installing additional AIRAC cycles. Airfields and navigation stations are taken from the simulator. NVIDIA: If the frame rate of the simulator drops sharply about 20 seconds after FSTramp's visibility, the power management of the GPU slows down prematurely. In the NVIDIA Control Panel, change the 'Manage 3D settings - Power management mode' option to 'Adaptive'.
Filename: | fstramp884_395681.zip |
License: | Shareware, time limited |
Added: | 7th July 2023, 04:35:43 |
Downloads: | 121 |
Author: | Helge Schroeder |
Size: | 358.21 MB |
Category: Flight Simulator X - Original Aircraft | |
TU-95MS Bear H |
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The Russian Air Force 37th Air Army operates the TU-95MS (TU-95M 55 Bear H) from the 182th TBAP unit based in Zavitinsk and 6213 BKHUAT based at Engels Air Base in the Moscow Region. It's use is primarily in maritime operations. She carries cruise missiles even if only used for submarine comms. Her initial design is a competitor with the B-52, but uses 4 Turboprop engines with 8 contra-rotating props. She can fly about as far as, but not as high as the B-52, nor can she fly as fast. She is often monitored off the coast of Alaska and easily met with F-22 Raptors every time. She is also often met by NATO fighters near European borders. Since 45,000 feet is about the highest she can cruise, most fighters can meet her. Her real danger is the cruise missiles which, if launched, have a range more than 1,500 nm and can pinpoint any directed target using GPS ground control. She is normally flown in formations of 3 or more, but sometimes only 2 are observed. She is not designed to fly fast over low terrain, like the B-52, but can do-so if necessary, and dangerously. The aircraft has not seen any major improvements or modifications since the cold war era, and several have crashed due to lack of maintenance. It is currently unknown how many are in service condition. Since much is unknown about this aircraft, yet enough is known to re-create an authentically working model, I have done-so here. Every bit of the aircraft.cfg file and associated .air file has been re-worked to match what known data can offer, and known aerodynamic formulas can equate. The most difficult aspect is the Turboprop aspect, since Turboprop engines do not work like jet engines in any way. Luckily for the simmer, there is no need to adjust feathering or anything like that would be necessary in a normal Turboprop because these engines are self-adjusting. Even though they meet the full known specs of the real engines, I have actually worked all the math to make them actual Turboprop engines (not pseudo-jet engines). That may sound exciting, but you must remember that she is a prop-driven aircraft, and not a jet. Even though you can fly her like a jet, the engines do not adjust like a jet. All aspects have been configured to meet realistic standards, including the MOI factors, weight/balance (including payload positions), gear locations, aircraft dimensions, light positions, engine smoke locations and operations, and weight. I did not simply throw this together, but have been perfecting her for many years. Original Modeler/Sounds: Vladimir Zhyhulskiy (2006); Panel: Marco Spada; Auto Smoke Effects: Richard Wisman; Aero/Engine Dynamics, effects, and details: Douglas E. Trapp, FS Flight Dynamics Engineer, [email protected], November 2018. The use of this model, and the configuration of such, is designed for free educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). This model and/or aspects of such cannot be used for monetary purposes!
Filename: | tu-95msdet.zip |
License: | Freeware |
Added: | 3rd November 2018, 23:28:41 |
Downloads: | 722 |
Author: | Douglas E. Trapp |
Size: | 42.84 MB |