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| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Grumman Widgeon Portuguese Navy |
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Images related to this file:
File Description:
Re-upload. FS2004 Repaint Grumman Widgeon Portuguese Navy. Textures only.
The Grumman G-44 (J4F) Widgeon, was the "little sister" of the Grumman Goose, built in 1940.
It was used as a small patrol and utility aircraft by the US Navy and the Royal Navy.
Military Operators of this little amphibian were Brazil, Portugal, Thailand, United Kingdom, United States and Uruguay.
This repaint represents Portuguese Navy Widgeon 129.
Between 1947 and 1952 it was used in Mozambique by the Hidrographic mission.
| Filename: | Grumman_Widgeon_Portuguese_Navy.zip |
| License: | Freeware |
| Added: | 21st May 2010, 03:22:08 |
| Downloads: | 555 |
| Author: | Model: Joe Binka - Repaint: Jaap de Baare |
| Size: | 1.08 MB |
| Category: Flight Simulator 2002 - Aircraft Repaints, Textures and Modifications | |
| Trans World Airlines B757-200 (AI Aardvark) |
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File Description:
AI Aardvark 757-200 in the final TWA colors. Designed especially for AI traffic. Features 5 LOD models and moving parts. Very detailed, includes animated gear, flaps & spoilers, antennas, flap canoes and simulated gear bays and specular highlights. Extremely frame rate friendly. FDE by David Carter. Paint by Chuck Ford. Model by Craig Crawley/AI Aardvark. Includes Real World Flight Plans for TWA's B757-200 fleet based on the 31 January 2000 timetables. Requires Lee Swordy's utility TTools to add flight plans.
| Filename: | Trans_World_Airlines_B757200_AI_Aardvark.zip |
| License: | Freeware |
| Added: | 9th May 2003, 04:15:16 |
| Downloads: | 1,412 |
| Author: | David Carter, Craig Crawley, Chuck Ford |
| Size: | 465.67 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Lineas Aereas Suramericanas Boeing 727-200F (HK-4636) |
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Images related to this file:
File Description:
FS2004 TDS 727-200F Lineas Aereas Suramericana HK-4636. All textures are frame friendly. Model TDS. Hiroshi Igami: 3D Modeler, XML Programmer, Utility Panel Creator, Generic Textures; Kyle Schurb: “ Master Texture Artist, Paint Kit Creator, User Manual Author; Nicholas Wilkinson: Flight Dynamics Engineer, Test Pilot; David Biggar: XML Programmer, Engine Smoke Effects Creator; Carlos Eduardo Salas: House Livery Painter, Texture Artist; Luiz Antonio Perina: “Texture Artist, Test Pilot; AJ Nikoley: Texture Artist; Stian Svensen: Texture Artist; Yosuke Ube:“ Texture Artist.
| Filename: | Lineas_Aereas_Suramericanas_Boeing_727200F_HK4636.zip |
| License: | Freeware |
| Added: | 30th May 2016, 11:11:23 |
| Downloads: | 479 |
| Author: | Alejandro Magadan |
| Size: | 6.16 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 2 of 5 |
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File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025(lower left corner) to N44E047(upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_2_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:32:47 |
| Downloads: | 8,696 |
| Author: | Abdulkadir Ozturk |
| Size: | 40.8 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 3 of 5 |
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File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_3_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:34:40 |
| Downloads: | 8,770 |
| Author: | Abdulkadir Ozturk |
| Size: | 41.97 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 4 of 5 |
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File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_4_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:35:58 |
| Downloads: | 9,040 |
| Author: | Abdulkadir Ozturk |
| Size: | 49.47 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 5 of 5 |
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File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_5_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:38:45 |
| Downloads: | 9,403 |
| Author: | Abdulkadir Ozturk |
| Size: | 27.58 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| First Air Lockheed L100 |
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File Description:
This repaint depicts an L100 from First Air based in Canada. To make this aircraft as close to the real thing I have removed the rear para doors and windows. (Animation still works) To enhance the realism, remove the external tanks using the ACE utility. This repaint is 100% ACE compliant and requires the payware product by Captain Sim's "The Legendary C-130" or Justflights "C-130 Hercules". I have made this repaint as a request from David Balmer in Canada.
| Filename: | First_Air_Lockheed_L100.zip |
| License: | Freeware |
| Added: | 31st May 2006, 21:48:11 |
| Downloads: | 1,279 |
| Author: | David (Dax) Sweetman |
| Size: | 3.03 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Correction bgl's |
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File Description:
Created from SRTM 3 arc second data and re-sampled @LOD9 (best fit for this data).
The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner).
You need all the five bgl-files plus the two correction files to cover the whole area.
Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Correction_bgls.zip |
| License: | Freeware |
| Added: | 19th December 2003, 02:23:34 |
| Downloads: | 5,980 |
| Author: | Abdulkadir Ozturk |
| Size: | 1.77 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 1 of 5 |
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File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_1_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:30:31 |
| Downloads: | 11,998 |
| Author: | Abdulkadir Ozturk |
| Size: | 31.29 MB |