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| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| FS2004/FSX/P3D TDS Zipair Tokyo JA822J Boeing 787-8 Dreamliner |
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File Description:
(TEXTURES ONLY)
(ONLY TESTED IN FSX: STEAM EDITION)
I separated this from the Japan Airlines JA822J / N1003W textures as both combined would be more than half a gigabyte big. This was inspired by Marco Revilla's Zipair Tokyo 787 Liveries, which he handed me his paint kit of it when I asked for it, but ultimately did not use it as instead I decided to make my own anyway.
I had to make lots of changes to the door details as well as the ports since they warp the lower they go. I also made sure the handle is aligned with the bump, compared to the original paint kit which is not. I am thinking of making a few more JAL and Zipair Tokyo fictional liveries involving this same registration but not confirmed yet.
Making the lightmaps here isn't that easy as because of the cutouts for the TDS 787's lightmaps, I couldn't really extend the lights without it being cutoff.
| Filename: | FS2004FSXP3D_TDS_Zipair_Tokyo_JA822J_Boeing_7878_D.zip |
| License: | Freeware |
| Added: | 19th April 2026, 20:23:06 |
| Downloads: | 46 |
| Author: | Ryubunao |
| Size: | 82.07 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Trans World Airlines (TWA) Boeing 747-131 (N93117) |
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File Description:
Project Opensky 747-100 V4, With reflective textures. Model Features include fully animated control surfaces, fully independent suspension, main gear steering, trim animation, opening passenger doors, opening cargo doors, dynamic flexing wings, animated tilting boogies, rolling wheels, animated thrust reverser's, fully reflective textures (each part has different degree of reflection based on material), accurate flight dynamics (accurate FDE with full profiles for wheels, tires, struts, leading/trailing struts, engine types ... Tested by real pilots.), newly re-defined individual part damage profiles, accurate spoiler animation, detailed textures, full night lighting, visible landing lights from the cockpit, reflective cockpit windows, crash effects, transparent nav light lenses, newly re-defined individual part damage profiles. Model Designer Hiroshi Igami. Flight Dynamics Designer Warren C. Daniel. Tested by Project Open Sky Members. Master textures by Corey Ford. This is a paint of TWA (Trans World Airlines) livery from 1970s until the 1990s. This download also contains textures which remove the black glare-shield around the cockpit as well as painted white engine option.
| Filename: | Trans_World_Airlines_TWA_Boeing_747131_N93117.zip |
| License: | Freeware |
| Added: | 24th April 2015, 21:37:31 |
| Downloads: | 813 |
| Author: | Stephen Groom | Project Opensky |
| Size: | 18.3 MB |
| Category: Prepar3D V5 - AI Aircraft | |
| Antonov An-8 for retro AI Traffic |
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File Description:
Antonov An-8 for retro AI Traffic. The An-8 was a two-engine turboprop transport, used from the 1960s-early 2000s, and was the predecessor of the An-10/12 four-engine transports. This MCX conversion of the FS9 SBAI An-8 model is only compatible with P3Dv4.5-P3Dv5.2. The aircraft models have PBR texturing with dynamic light effects, lua-scripted night lighting, and hard-coded lights and smoke effects.
This package includes nine models and 52 repaints focusing on the aircraft during its service life, including many civilian operators. 22 of the paints are mine, and the other 30 are from other authorized sources, listed in the documentation. Models are described in the documentation. Permissions for conversion were kindly given by Sergey Bunevich on behalf of SBAI for the model, and Christian Gold of the Retro AI Traffic Group for most of the repaints. Instructions and extensive credits are in the documentation included in the package. Original aircraft by SBAI, MCX and RADiator utilities by Arno Gerretsen, MCX conversion and select repaints by Michael Pearson.
| Filename: | Antonov_An8_for_retro_AI_Traffic.zip |
| License: | Freeware |
| Added: | 25th July 2021, 04:07:35 |
| Downloads: | 183 |
| Author: | Michael Pearson |
| Size: | 10.58 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Kona at Keahole International Airport PHKO |
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File Description:
This is a completely new Kona, which is now more correctly laid out and very detailed. This is one of the most unique and beautiful airports in the world. It resembles a Hawaiian Village and Botanic garden combined, and is completey open air. The airport is built on old lava flows, and the terminal area is full of lava rock walls, which was probably mined while constructing the taxiways, tarmacs, and terminal itself. This scenery redoes the entire airport, and includes details like baggage carrousels, benches at the gate areas, check-in counters, parking lot shelters, and some purple baggage carts to go with the Island atmosphere. Since this airport has no jetways, I have created some new lower impact air stairs, and have positioned them around the two main gate areas. There is also a large air stair at each gate area to accommodate heavy jetliners. The unique ramp lights found at this airport are also included as well as some interesting night lit ramp textures. It has not been tested in FS2002.
| Filename: | Kona_at_Keahole_International_Airport______PHKO.zip |
| License: | Freeware |
| Added: | 16th January 2004, 14:14:35 |
| Downloads: | 6,780 |
| Author: | Bill Melichar |
| Size: | 5.52 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Lockheed L-1049 Super G Constellation |
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File Description:
Lockheed L-1049G Super Constellation V2 - This re-uploaded version integrates the changes of the 20 May 2009 Update pack released elsewhere.
First flown in December 1954, the "Super G" was the most successful and
prestigious civil variant of Lockheed's Super Constellation series. It could
carry up to 99 passengers, and optional wing-tip tanks holding 600 gallons
each enabled it to comfortably fly the popular long-distance routes.
Included in the package are four models representing aircraft with and
without radar noses and tip tanks.
Natural metal TWA and Eastern textures by
Eric Joiner, KLM texture by Marcel Ritzema, panel textures and additional
gauges by Diego S. Barreto. Model, VC, and texture basics by Manfred Jahn,
panels, gauges, and animations by Hansjoerg Naegele, flight dynamics by Luis
Pallas, wingview angles by Bill Tyne and Andreas Trapp, lights and exhaust
effects by Roland Berger, checklist and documentation by Volker Boehme,
flight test and handling research by Stefan Werner. The 1049 project is
hosted by Tom Gibson's Calclassic forum at
http://calclassic.proboards55.com.
| Filename: | Lockheed_L1049_Super_G_Constellation.zip |
| License: | Freeware |
| Added: | 11th December 2009, 00:50:19 |
| Downloads: | 7,740 |
| Author: | Manfred Jahn and Team 1049 |
| Size: | 31.33 MB |
| Category: Orbiter - Miscellaneous Files | |
| Complete Apollo 16 pack for Nassp v3.0 |
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File Description:
This is a COMBINED Descartes Landing site and Descartes Enhancement Pack for the new NASSP (v3.0) and the new ORBITER (021202). It also includes Vinka's updated (for 021202) Generic Spacecraft DLL Module so that the "independent" Lunar EVA implementation would work. It also includes YesRushGen's Apollo 16 scenarios which depict the Apollo 16 mission in various stages during the mission.
Everything found in Descartes Landing Site and DEP add-ons are included, along with a new Lunar Rover that has both the CMDR and LMP on board when pressing "V" after the NASSP EVA key is pressed. However, due to an inexplicable bug, I decided not to include the detailed SIMBAY EVA astronaut mesh, because Orbiter kept on crashing whenever I perform EVA on BOTH the LM and the CSM.
Furthermore, although the LM now sports the bronze-like coloring of the J-Mission Advanced LMs (from inside the SIVB booster until separation of ascent stage), I had to remove the enhancements like the hanging MESA and the LRV from the Descent Stage because it caused inexplicable Orbiter crashes too. But I hope you like the new LM color which is now consistent during the course of the entire mission (in the DEP add-on, it was still aluminum/grey when docked to the CSM and only turned bronze when undocked).
Finally, I added a NAV/ADF beacon to the landing site, so that if you press SHIFT-C and tune to 109.10, then press SHIFT-L, your landing display will show your position with respect to the landing site, provided you are within 500 kilometers.
| Filename: | Complete_Apollo_16_pack_for_Nassp__v30.zip |
| License: | Freeware |
| Added: | 17th December 2002, 13:26:13 |
| Downloads: | 5,645 |
| Author: | Rodion M. Herrera |
| Size: | 7 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Airstrips of Scandinavia and the Baltic States |
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File Description:
Effectively an extension of my "Airstrips of Western Europe" project for FS2004, around 140 sceneries of small airfields in Scandinavia and the Baltic states, each enhanced with buildings, taxiways, parking spaces and aprons as appropriate, to further facilitate the generation of lightweight AI traffic in the area, without overloading the more major airfields.
Given the available comprehensive coverage of both Norway and Finland by other authors, and much of Denmark by myself in my earlier "Airstrips of North-West Europe" upload, this selection comprises mostly small Swedish and Baltic State airfields.
Unfortunately, due to the very nature of much of the area, some of these airstrips are just that, a grass/dirt runway on a flattened/mown area in the landscape with just an associated building or two. Nevertheless, they do perform the required function of providing sources for AI traffic. The very existence of those airstrips not included in FS2004 is referred to in various on-line databases.
Again, there's no photo-realism here, just a selection of basic 'generic' buildings, more or less accurately sized and placed to reflect the airfield layout as seen on on-line satellite imagery and aerial photography. These buildings have minimal effect on frame-rates, so are ideal for this kind of job. The airfields are aligned as well as possible with the roads etc. in UT Europe (where applicable) and the Genesis Europe mesh, but should mostly be fine in a default installation or other configuration.
Please read the rest of this "blurb" in the included text file. There may be some details of note or interest.
| Filename: | Airstrips_of_Scandinavia_and_the_Baltic_States.zip |
| License: | Freeware |
| Added: | 11th November 2024, 17:25:16 |
| Downloads: | 106 |
| Author: | Chris Eve |
| Size: | 2.52 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYCE - James T. Field Memorial at Centralia, Ontario, Canada V1 updated |
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File Description:
This is an updated version of the original post, revising and adding to AI, parking, rear fences, paths from apron to hangar doors, etc. The Lockheed Constellation was downloaded from the web site California Classics, and with the knowledge and permission of Tom Gibson the modified plane is included here complete with its Air Alaska textures and a modified .cfg file so that it will imitate a lightly loaded plane and squeeze the landing run to suit the runway length of 10-28. The airfield is in southern Ontario, 55 miles west of Kitchener and 25 miles northwest of London, close to the shore of Lake Huron. The airfield is ex-military and was previously listed as Huron Airpark before being officially named the James T. Field Memorial; for me it will always be Huron Airpark. The field is owned by Goderich Aircraft Inc, a company that fits out aircraft with new interiors including instrumentation, seating, and paint schemes. Their main customers are business jet owners, which is why the AI here is oriented towards Lear etc. There are now two runways in use, the third being closed and marked as such (though still listed in the AI for you to select one to land on). The main runway is 10-28 and just over 5,000 feet. The second runway is 16-34 and 4,400 feet, with only identification numbers and centreline markings. There appear to be no apron lights, taxiway lights or runway signage currently installed. There is a small club hangar (and club room) adjacent to the main apron at the southern end, with GA parking, and there are two large hangars (one new) used by Goderich at the northern end. The remainder of the original large hangars are now in use as light industrial units unrelated to aviation, the most obvious of which is a garbage collection company with numerous parked garbage trucks. One of the hangars adjacent to the apron does incorporate what appears to be a new set of hangar doors (the red one) but it is unclear if this is actually in use for a plane. The control tower is no longer in use, and there is only limited snow clearance in the winter by Goderich; presumably they only clear it when they need to use it themselves.
| Filename: | CYCE__James_T_Field_Memorial_at_Centralia_Ontario_.zip |
| License: | Freeware, limited distribution |
| Added: | 24th November 2016, 22:20:37 |
| Downloads: | 324 |
| Author: | Roger Wensley |
| Size: | 13.92 MB |
| Category: Flight Simulator X - Utilities | |
| JANTT - *Just a Night Texture Tool* - Ver. 1.0 |
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File Description:
JANTT is free graphic tool whose purpose is to create night textures from satellite photo textures. I created it first for my own use, now I'm offering it to all those who are making satellite sceneries for FSX (or an other flight simulator). JANTT is probably far from perfect — sometimes the achieved result will not be ideal - but in most cases it will achieve a better result than simple darkening of original (day) image. The basic idea of JANTT is to perform several complex algorithms on the original image, in attempt to single out important parts (colors) which will be then changed to "night colored parts" (streets, yards, structures) and the other areas of the image will be darkened. To improve final result JANTT offers more settings to adjust the transformation procedure, such as determining intensity and color of the illuminated parts, the amount of darkened areas, random and intentionally created "street lights" etc. JANTT does not make any changes to your computer or registry; no special installation procedure is needed, just place the unzipped three files to the folder of your choice.
| Filename: | JANTT__Just_a_Night_Texture_Tool__Ver_10.zip |
| License: | Freeware |
| Added: | 26th June 2018, 04:10:03 |
| Downloads: | 227 |
| Author: | Darko Tralic |
| Size: | 1.07 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Air France Boeing 777-200ER & Boeing 777-300ER |
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File Description:
Two aircraft are included in this package: B772 AF F-GSPY and B773 AF F-GSQB.
Those planes were completely hand painted, new exterior night lights were designed, and added many static effects to give it a realistic touch. Furthermore, this package includes a completely hand painted interior area, with the new style "Nouveaux Espaces de Voyages". This rendition of the Boeing 777 has been completely built from scratch in Gmax and features a 32-sided fuselage and engines; "maintenance mode" featuring opening engine cases, deployable Ram Air Turbine, opening gear bay doors on ground, opening captain's window; virtual cabin (first, business, tempo class); folding wings; reflective textures; flexing wings; dynamic wing views; animated reversers with animated fan air blocker doors; see through engines; animated landing gear with fully modeled struts and hydraulic pistons. Also featuring animated flexible gear hoses; animated flaps, slats, ailerons, elevators and spoilers with animated hydraulic pistons; advanced logic nose gear and main gear steering; animated primary and secondary rudder; dynamic shine and reflective surfaces; 3D APU; 3D gear, flap, slat bays; seamless wing root fairing; dimensioned to high accuracy; accurate flight dynamics; extremely detailed all round. Original v2 model by MelJet (Melvin Rafi).
| Filename: | Air_France_Boeing_777200ER__Boeing_777300ER.zip |
| License: | Freeware |
| Added: | 20th September 2004, 18:33:27 |
| Downloads: | 8,617 |
| Author: | Julien Scavini |
| Size: | 8.21 MB |