Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Doherty's Difficult & Dangerous Approaches - Volume 37 |
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File Description:
FS 2004 Doherty's Difficult and Dangerous
Approaches - Volume 37. I am constantly
amazed by the high number of simers that
restrict their flying activities to small
localized areas, never venturing much
further than their own backyards. I can't
help thinking that they miss out
on some truly great flying experiences by
confining themselves to such limited
parameters. If nothing else, Doherty's
Difficult and Dangerous Approaches will
get you out more! Whether you are simply a
local pilot flying within your own well-worn
neighbourhood, or a demanding adventurous
international aviator, there's something for
everyone in these volumes. For the new simer
I have included some very easy approaches,
and for the army of case-hardened veterans who
think they have seen and done it all - let me
tell you now - you haven't! I'll introduce you
to approaches that will leave you absolutely
flabbergasted - and may I add, begging for
more! Each volume contains (10) difficult and
dangerous approaches which are set up for
you – all you have to do is fly them! I have
also included a special ~ (STAR) ~ approach
in each volume - which is a gem of an approach
that will thrill and amaze you. If you've
always wanted to know where all the difficult
and dangerous approaches could be found in
MSFS 2004, but never new where to look, I've
discovered them all - and now I'm sharing
them with you. Check out Doherty's Difficult
and Dangerous Approaches - you won't be disappointed.
| Filename: | Dohertys_Difficult__Dangerous_Approaches__Volume_3.zip |
| License: | Freeware |
| Added: | 21st July 2004, 20:11:21 |
| Downloads: | 2,026 |
| Author: | Michael Doherty |
| Size: | 721.87 KB |
| Category: Flight Simulator 2004 - Sounds | |
| General Electric CF6-80 - 767v3 - "Matched FDE" |
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File Description:
General Electric CF6-80 v2 soundpack simulating the engine type fitted on the Boeing 767.
This is a quite major rebuild of the first Boeing 767 GE soundpack I made in February 2005. I've spent a lot of time tweaking and listening to how the the engines spool-up and I think the results are quite pleasing. Soundset is matched with the flight dynamics engine to make flying a lot more enjoyble. Instead of taking off with 100% thrust to really hear the turbofan and letting the speed rocket up to 240 in seconds and then have to decrease the thrust to 30% to not pass 250knots, you now can take-off with 85-90% of thrust, make a very smooth take-off roll and controlled climb. A recommended N1 setting (thrust) is 85-90% for take-off! New features in this set: Matched to use with the Project OpenSky Boeing 767v4 family flight dynamics engine exclusively (this pack might not work correctly with other 767 planes), New spool and turbofan sound for the interior as well as the exterior, New cockpit environment, Cockpit environment can now be turned off when pushing the "Battery on/off" button (for those panels fitted with these), New interior and exterior APU (These sound kicks in when engines are turned off). Please take a look in the readme for possible important info. Created in FS Sound Studio. Enjoy!
| Filename: | General_Electric_CF680___767v3__Matched_FDE.zip |
| License: | Freeware |
| Added: | 13th April 2006, 00:31:46 |
| Downloads: | 9,298 |
| Author: | Steven Persson |
| Size: | 29.93 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Aasiaat BGAA on the west coast of Greenland |
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File Description:
I wrote that Qikiqtarjuaq, on the east coast of Baffin Island, was the jumping off airfield for ferry flights for small planes from Canada to Europe via Greenland. Aasiaat is the airfield in Greenland that they jump to, 300 miles across the Davis Strait. The airfield is on the northern coast of Aasiaat Island, and the town of the same name is just two miles to the west. The runway is 2,600 feet of asphalt almost 100 feet wide and lit, at 74 feet ASL, aligned 12/30, with the apron and terminal building at the western end. Air Greenland run regular flights with a Dash-7 or 8, & Twin Otters, and the markings for the taxiway and parking spot in front of the terminal are exactly as they were six years ago. I have seen video since then that has further taxiway and parking spot markings added in, but I like the simplicity of the original. Unfortunately, given the limitations of FS and the single runway and simple taxiway routing there was no way to replicate both the parking facing away from the terminal AND the "through" taxiing to complete the circle back to the runway; after parking correctly the AI Air Greenland Dash-8 will reverse before heading out to take off. There is both JetA and 100LL fuel available. The surrounding area is rocky, and there is no grass around the runway; the airfield has compacted gravel instead.
| Filename: | Aasiaat_BGAA_on_the_west_coast_of_Greenland.zip |
| License: | Freeware, limited distribution |
| Added: | 26th March 2012, 11:01:16 |
| Downloads: | 693 |
| Author: | Roger Wensley |
| Size: | 2.73 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Lake Hood LHD and Z41 in Anchorage Alaska UPDATED |
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File Description:
This is an updated version that is complete in itself and which greatly upgrades Lake Hood Airstrip Z41 and also makes minor modifications to LHD. Lake Hood is right next door and to the north of Ted Stevens Anchorage International Airport, and there is a second airfield on the north side of the lake called Lake Hood Airstrip. The airstrip is coded Z41, the International is PANC, and Lake Hood itself is LHD. You will need Ultimate Terrain Alaska Canada for this to work, and you should also download and install Anchorage International (verson 4?) by William Morgan of FRFStudio. LHD/Z41 includes a fair proportion of the 780 float planes that are based there and which make Lake Hood the largest and busiest float plane base in the world, averaging 190 flights per day during the year and a lot more than that per day during the summer months. There is fuel at two places on the lake, and a lot of maintenance help available. The documentation showing the VFR routes to Lake Hood is also included in the Lake Hood VFR procedures folder, and basically, if you listen to the ATC chatter, planes either route via the Ball Park or the Gravel Pit, which gets abbreviated to something like "You want the park or the gravel?" which wouldn't mean a whole lot to an unrehearsed stranger. Unfortunately FS doesn't reach that level of sophistication, but you can still take the right route. There is a google marked map showing the locations of the checkpoints.
| Filename: | Lake_Hood_LHD_and_Z41_in_Anchorage_Alaska_UPDATED.zip |
| License: | Freeware, limited distribution |
| Added: | 18th July 2010, 08:16:48 |
| Downloads: | 984 |
| Author: | Roger Wensley |
| Size: | 9.25 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Gjoa Haven CYHK, on King William Island, Nunavut, Canada, |
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File Description:
Gjoa Haven is a village of 1,200 or so inhabitants at N 68 38 W 95 51 on the southeast corner of King William Island, around 155 miles north of the Arctic Circle. It's Inuit name is Uqsuqtuuq; the Gjoa Haven name was given by the Norwegian explorer Roald Amundsen when he spent two years there from 1903 to 1905 during his exploration of the northwest passage from east to west. His boat was called Gjoa and the cove was named Gjoa Harbour, in Norwegian. The village has been added in this scenery with approximately the right shape; though the coastline with Ultimate Terrain does have the small cove that serves as a harbor the coast shape is wrong. The airfield runway is 4,400 feet of gravel 100 feet wide at 154 feet above sea level. There is no LL100 available, only JetA1, delivered once a year by ship along with all the other requirements of the town. There is also a nearby CAM-B remotely operated defence radar station with its three protective domes. The old terminal building is still there, albeit repainted and spruced up, along with the far larger and newer one alongside it.
One of the screen shots shows Gjoa Haven as it appears for at least 8 months of the year, with snow on the ground and sea ice all around. If you want the ice then download my recent post of All Canada frozen lakes, rivers, and the northern seas, reversible with an untick in the FS scenery library.
| Filename: | Gjoa_Haven_CYHK_on_King_William_Island_Nunavut_Can.zip |
| License: | Freeware, limited distribution |
| Added: | 19th February 2011, 15:42:51 |
| Downloads: | 551 |
| Author: | Roger Wensley |
| Size: | 2.68 MB |
| Category: Flight Simulator X - Scenery | |
| Amundsen-Scott Station |
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File Description:
The Amundsen-Scott South Pole Station is the American scientific research station on the high plateau of Antarctica. This station is located at the southernmost place on the Earth, the Geographic South Pole, at an elevation of 2,835 meters (9301 feet) above sea level.
Since the Amundsen-Scott Station is located at the South Pole, it is at the only place on the land surface of the Earth where the sun is continuously up for six months and then continuously down for six months. (The only other such place is at the North Pole, on the sea ice in the middle of the Arctic Ocean.) Thus, during each year, this station experiences one extremely long "day" and one extremely long "night". During the six-month "day", the angle of elevation of the Sun above the horizon varies continuously. The sun rises on the September equinox, reaches its maximum angle above the horizon on the summer solstice in the Southern Hemisphere, around 20 December, and sets on the March equinox.
During the six-month "night", it gets extremely cold at the South Pole, with air temperatures sometimes dropping below -73�°C (-100�°F). This is also the time of the year when blizzards, sometimes with gale-force winds, strike the Amundsen-Scott Station. The continuous period of darkness and dry atmosphere make the station an excellent place from which to make astronomical observations.
This file has the apron and characteristics of the airport the coordenates are placed as far south as FS allow it.
| Filename: | AmundsenScott_Station.zip |
| License: | Freeware |
| Added: | 17th October 2011, 22:01:33 |
| Downloads: | 1,299 |
| Author: | Anwar Gonzalez |
| Size: | 5.92 KB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| McDonnell Douglas F-4C Phantom II (AI Phantoms Phorever Part 1) |
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File Description:
McDonnell Douglas F-4C Phantom II (AI Phantoms Phorever Part 1). This is one of the most iconic military aircraft of all time, ushering in the modern age of air combat; from Asia to the Middle East; and many of the 5,057 manufactured airframes are still in active use today, after over five decades of excellent service. This model set utilized FSDS source files for Nick Black's original F-4E Phantom II 8-LOD AI model, and has been heavily modified for this project. Numerous changes are listed in the extensive documentation with this file. This file contains early and late F-4C base models, as well as the EF-4C Wild Weasel variant. The three main aircraft variants include a total of 24 loadout options, and numerous paints representing these aircraft in service. I have also included a layered Photoshop paint kit for eager repainters. Of particular note, for the F-4C late model, is a large collection of 58th Tactical Fighter Training Wing repaints from my hometown Luke AFB from the 1970s. This project is the first part of what will hopefully be a comprehensive and fairly complete (AI traffic) history of this aircraft. I did not do this alone by any means, and all contributors that I can think of are listed in the documentation. This is the complete aircraft, with all main FS textures and effects included. Original FSDS source and paint kit by Nick Black; FDE by Mike MacIntyre, all model/paint kit modifications and repaints by Michael Pearson.
| Filename: | McDonnell_Douglas_F4C_Phantom_II_AI_Phantoms_Phore.zip |
| License: | Freeware |
| Added: | 9th January 2012, 17:42:48 |
| Downloads: | 1,189 |
| Author: | Michael Pearson |
| Size: | 18.98 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| McDonnell Douglas F-4B Phantom II (AI Phantoms Phorever Part 3) |
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File Description:
McDonnell Douglas F-4B Phantom II (AI Phantoms Phorever Part 3). This is one of the most iconic military aircraft of all time, ushering in the modern age of air combat; from Asia to the Middle East; and many of the 5,057 manufactured airframes are still in active use today, after over five decades of excellent service. This model set utilized FSDS source files for Nick Black's original F-4E Phantom II 8-LOD AI model, and has been heavily modified for this project. Numerous changes are listed in the extensive documentation with this file. This file contains early, middle, and late F-4B base models, as well as the QF-4B drone variant. The four main aircraft variants include a total of six base models, 33 loadout options, and 33 paints representing these aircraft in service. I have also included a layered Photoshop paint kit for eager repainters. This project is the next part of what will hopefully be a comprehensive and fairly complete (AI traffic) history of this aircraft. I learned a lot from the first two releases, after a couple of updates and fixes; and hopefully got this one right on the first pass (we will see, lol). I did not do this alone by any means, and all contributors that I can think of are listed in the documentation. This is the complete aircraft, with all main FS textures and effects included. Original FSDS source and paint kit by Nick Black; FDE by Mike MacIntyre, all model/paint kit modifications and repaints by Michael Pearson.
| Filename: | McDonnell_Douglas_F4B_Phantom_II_AI_Phantoms_Phore.zip |
| License: | Freeware |
| Added: | 22nd January 2012, 08:03:25 |
| Downloads: | 913 |
| Author: | Michael Pearson |
| Size: | 27.84 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| McDonnell Douglas F-4N Phantom II (AI Phantoms Phorever Part 4) |
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File Description:
McDonnell Douglas F-4N Phantom II (AI Phantoms Phorever Part 4). This is one of the most iconic military aircraft of all time, ushering in the modern age of air combat; from Asia to the Middle East; and many of the 5,057 manufactured airframes are still in active use today, after over five decades of excellent service. This model set utilized FSDS source files for Nick Black's original F-4E Phantom II 8-LOD AI model, and has been heavily modified for this project. Numerous changes are listed in the extensive documentation with this file. This file contains early and late F-4N base models, as well as the QF-4N drone variant. The three main aircraft variants include a total of three base models, 23 loadout options, and 23 paints representing these aircraft in service. I have also included a layered Photoshop paint kit for eager repainters. This project is the next part of what will hopefully be a comprehensive and fairly complete (AI traffic) history of this aircraft. I learned a lot from the first few releases, after a couple of updates and fixes; and hopefully got this one right on the first pass (we will see, lol). I did not do this alone by any means, and all contributors that I can think of are listed in the documentation. This is the complete aircraft, with all main FS textures and effects included. Original FSDS source and paint kit by Nick Black; FDE by Mike MacIntyre, all model/paint kit modifications and repaints by Michael Pearson.
| Filename: | McDonnell_Douglas_F4N_Phantom_II_AI_Phantoms_Phore.zip |
| License: | Freeware |
| Added: | 28th January 2012, 17:48:07 |
| Downloads: | 785 |
| Author: | Michael Pearson |
| Size: | 21.36 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| McDonnell Douglas F-4C Phantom II (Version 2) |
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File Description:
McDonnell Douglas F-4C Phantom II (Version 2). This is one of the most iconic military aircraft of all time, ushering in the modern age of air combat; from Asia to the Middle East; and many of the 5,057 manufactured airframes are still in active use today, after over five decades of excellent service.
This model set is what I originally envisioned when I undertook the modification of Nick Black's F-4E source files. Numerous changes are listed in the extensive documentation with this file.
This file contains early, middle, and late F-4C base models; as well as the EF-4C Wild Weasel variant and the F-110A Spectre prototype. The five main aircraft variants include a total of 35 loadout options, and a whopping 77 repaints representing these aircraft in service with the USAF (plus ANG and AFRES) and the Spanish Air Force. I have also included a layered Photoshop paint kit for repainters. Of particular note, I have included a large collection of 58th Tactical Fighter Training Wing repaints from my hometown Luke AFB from the 1970s. This project properly updates my comprehensive (AI traffic) history of this aircraft. I did not do this alone by any means, and all contributors that I can think of are listed in the documentation.
This is the complete aircraft, with all main FS textures and effects included. Original FSDS source and paint kit by Nick Black; FDE by Mike MacIntyre, all model/paint kit modifications and repaints by Michael Pearson.
| Filename: | McDonnell_Douglas_F4C_Phantom_II_Version_2.zip |
| License: | Freeware |
| Added: | 28th June 2012, 19:53:47 |
| Downloads: | 937 |
| Author: | Michael Pearson |
| Size: | 44.97 MB |