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| Category: Flight Simulator 2004 - Scenery | |
| Lake Athabasca Airfields in Alberta & Saskatchewan Canada |
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File Description:
These are four airfields around or near Lake Athabasca, in Alberta and Saskatchewan. Fort Chipewyan CYPY is at the southwestern end of the lake and the direct recipient of pollution that flows north from the Tar Sands to the south. The population of around 850 lives in one of the earliest European settlements in Alberta, founded as a trading post by Peter Pond of the Northwest Company in 1788 and named for the Chipewyan people who lived in the area. The airfield has one runway aligned 03-21 and 5,000 feet of asphalt, with PAPI at both ends. The landclass has been modified along with the grassed area of the airfield to create the village on the lakeshore. There are scheduled flights and GA flights in the AI for all four airfields. Charlot River CJP9 is on the northern shore at the western end of the lake, in Saskatchewan. It serves a nearby hydroelectric project and is used to transport technical staff in and out. There is no terminal building, only waiting pickup trucks and a generator building. There is one lit gravel runway aligned 04-22 and just over 3,200 feet long. Fond-du-Lac CZFD is on the northern shore in Saskatchewan, at the narrower eastern end. The population is around 900 and is a remotely situated "fly-in" village that has existed for over 150 years where "living off the land" is an accepted and normal way of life. The village has been created along with the airfield. The single runway is 3,800 feet of lit gravel aligned 10-28 with PAPI at the western end. Stony Rapids CYSF is east of the end of Lake Athabasca, on the Fond du Lac River. It has a population of around 250 and is only semi-connected to the rest of Canada by a rough gravel road. The runway is over 5,000 feet of gravel, aligned 06-24 with PAPI at both ends. The NorthSKlake is a flatten for an Ultimate Terrain lake that was at an incorrect elevation.
| Filename: | Lake_Athabasca_Airfields_in_Alberta__Saskatchewan_.zip |
| License: | Freeware, limited distribution |
| Added: | 7th August 2018, 12:39:52 |
| Downloads: | 175 |
| Author: | Roger Wensley |
| Size: | 20.36 MB |
| Category: Flight Simulator X - Scenery | |
| LYPG Podgorica Airport, Montenegro |
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File Description:
Podgorica Airport (IATA: TGD, ICAO: LYPG) is an international airport located 11 km (6.8 mi) south of Podgorica, Montenegro. It is the main hub for Montenegro Airlines.
It is one of two public airports in Montenegro, the other being Tivat Airport. Both are operated by the state-owned company Airports of Montenegro. The airport is sometimes called Golubovci Airport by the locals, as the town of
Golubovci is in close proximity. Airports Council International awarded Podgorica the best airport under 1 million passengers in 2007.
The IATA code of the airport is still TGD because Podgorica was named Titograd (after Josip Broz Tito) from 1946 to 1992, during which time the airport opened.
The airport handles domestic flights within Montenegro as well as international flights. As Montenegro's two main airports are merely 80 km apart, there are no regular passenger domestic flights. Domestic flights have been reduced to
charter flights and general aviation, and all scheduled traffic is international.
There are daily scheduled flights to various European destinations. During the summer season, there are many charter flights and air connections to various major cities in the world. The flight to Belgrade airport has traditionally
accounted for majority of the traffic at the airport, but the percentage is decreasing.
VIP and taxi airlines Vektra Aviation, Di Air and OKI Air are based at the airport. Serbian VIP airlines Air Pink and Prince Aviation also use the airport.
Podgorica Airport served 538,477 passengers in 2008. However, due to global economic downturn, passenger numbers declined to 450,504 in 2009. In 2010, strong growth was recorded, so numbers passed the 600,000 mark.
Thanks to Serbia And Montenegro Virtual Area Control Center for the airport charts.
This file has the right coordinates, with the apron and characteristics of the airport, airport vehicles and buildings, also it is set to the correct altitude of 126 feet or 38 meters.
| Filename: | LYPG_Podgorica_Airport_Montenegro.zip |
| License: | Freeware |
| Added: | 29th October 2012, 21:41:37 |
| Downloads: | 4,648 |
| Author: | Anwar Gonzalez |
| Size: | 10.52 MB |
| Category: Flight Simulator 2004 - Scenery | |
| VAGO Goa/Dabolim Navy, India |
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File Description:
Googly scenery for Dabolim Navy Airport, Goa - a busy Indian military airport also used for
civilian flights which is poorly provided for in Flight Simulator 2004. These scenery
files add taxiways, aprons, buildings and other airport features, so that you and
your "AI" traffic can land, taxi, park and take off in a realistic manner.
Today Goa is a popular tourist destination, but it does not have its own civilian
airport. Instead the ever-increasing number of charter flights use the Indian
Navy's airport. But they may only land when the Navy's novice pilots are not
pretending the runway is a 11,000 foot aircraft carrier deck so civilian flights
have to be packed into short periods (before 9 am and 1 pm to 6 pm) and this leads
to the small terminal ramp being literally packed with aircraft at times. All kinds
of jets from around the world up to Boeing 747s call here, flown by European and
Asian operators like Air Deccan, Air India, Air Sahara, Arkefly, Condor Thomas Cook,
Go Air, Indian Airlines, Jet Airways, Kingfisher Airlines, Monarch Airlines,
Spicejet, SriLankan Airlines, Thomsonfly, Tiger Airways, Transaero and XL Airways
along with ATR turboprops on shorter flights with Air Deccan. The
Indian Coast Guard has a base here for its aircraft, and the Indian Air Force
carry out exercises from time to time with their fighter bombers. The Navy's
three-aircraft aerobatic team is also based here.
To cope with the increasing traffic, the airport is currently under development
and enlargement but details of this are not currently available so this scenery has
been created showing the existing arrangements. This, combined with the limitations
of Flight Simulator and its parking and taxying arrangements, means that it isn't
possible to realistically pack the aircraft all in at busy times. Any overflow of traffic will
find itself diverted to the Navy's parking area or even the aircraft museum.
However, my observations are that many of the schedules prepared for Flight
Simulator do not recognise the limited landing times and the traffic is spread
fairly evenly throughout the day, so such overflows should be infrequent.
The scenery does not purport to be ultra-accurate. Based on high-detail satellite
imagery from Google Earth, the layout is proportionally correct but the added
airport features, such as buildings, are built from default Microsoft objects
and add-on libraries so will not look like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without.
| Filename: | VAGO_GoaDabolim_Navy_India.zip |
| License: | Freeware |
| Added: | 8th August 2007, 23:14:21 |
| Downloads: | 3,959 |
| Author: | John Hinson |
| Size: | 78.48 KB |
| Category: Prepar3D V1-4 - Scenery | |
| EDJA Allgäu Memmingen (DE) - V1 |
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File Description:
Airport: Allgäu (DE) EDJA V1
Release: January 2018
Simulation: P3D v4.1
This scenery is an update of the stock Airport (ICAO code: EDJA).
"Memmingen Airport (IATA: FMM, ICAO: EDJA), also known as Allgäu-Airport Memmingen, is an international airport in the town of Memmingerberg near Memmingen, in the Swabia region of Germany. It is the smallest of the three commercial airports in Bavaria after Munich Airport and Nuremberg Airport and has the highest altitude of any commercial airport in Germany. It is operated by Allgäu Airport GmbH & Co. KG, a limited partnership of 71 mostly local, medium-sized companies with only minor public shares.
Located about 3.8 km (2.4 mi) from the centre of Memmingen and 110 km (68 mi) from the city centre of Munich, it serves Memmingen and the Allgäu area and also provides a low-cost alternative to Munich Airport and therefore is sometimes referred to as Memmingen/Munich-West Airport or similar by some low-cost airlines, despite the fact that it is 110 kilometres from the centre of Munich. It mostly features flights to European leisure and some metropolitan destinations and handled nearly 1,18 million passengers in 2017."
Source: Wikipedia, the free encyclopedia
Link: https://en.wikipedia.org/wiki/Memmingen_Airport
What to expect?
The entire airport has been updated with correct RWY, Taxiways, APRON's, COMM's (ATIS, GND, TWR), markings and some objects. RWY 24 got it's ILS and go arround information acc. to the charts. The main Terminal is a custom building with custom day and night textures. Also all ground textures are custom made. Other objects INCLUDING the tower are from stock ADE!
In time I will add more custom buildings to further releases of this airport. Currently I have already started to work on the Tower building.
Ground textures will not receive shadows unless you turn "Buildings" receieve shadows to ON!
General:
I'm not a proffessional scenery builder or texture artist but I did try to do my best to update the stock Airport and offer it as freeware to the simming community. I have tested the scenery and did not find any issues with it. GSX services work, AI traffic with Ultimate Traffic Live works, COMM's work, APPR on ILS24 does work, and so on.
Entire work and object placing has been done using a photo overlay image from Google Earth, yet don't expect a photoreal scenery. The used background image has been removed due to Google's copyright policy.
Big thanks to the guys from FS Developer (Don, Arno) who I have kept busy during the birth of the scenery and those who offered the tools to build it (ADE, MCX, Sketchup, Gimp,...).
| Filename: | EDJA_Allgu_Memmingen_DE__V1.zip |
| License: | Freeware |
| Added: | 21st January 2018, 17:07:14 |
| Downloads: | 1,620 |
| Author: | Gerald Krutsch |
| Size: | 19.08 MB |
| Category: Flight Simulator X - Original Aircraft | |
| TU-95MS Bear H |
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File Description:
The Russian Air Force 37th Air Army operates the TU-95MS (TU-95M 55 Bear H) from the 182th TBAP unit based in Zavitinsk and 6213 BKHUAT based at Engels Air Base in the Moscow Region. It's use is primarily in maritime operations. She carries cruise missiles even if only used for submarine comms. Her initial design is a competitor with the B-52, but uses 4 Turboprop engines with 8 contra-rotating props. She can fly about as far as, but not as high as the B-52, nor can she fly as fast. She is often monitored off the coast of Alaska and easily met with F-22 Raptors every time. She is also often met by NATO fighters near European borders. Since 45,000 feet is about the highest she can cruise, most fighters can meet her. Her real danger is the cruise missiles which, if launched, have a range more than 1,500 nm and can pinpoint any directed target using GPS ground control. She is normally flown in formations of 3 or more, but sometimes only 2 are observed. She is not designed to fly fast over low terrain, like the B-52, but can do-so if necessary, and dangerously. The aircraft has not seen any major improvements or modifications since the cold war era, and several have crashed due to lack of maintenance. It is currently unknown how many are in service condition. Since much is unknown about this aircraft, yet enough is known to re-create an authentically working model, I have done-so here. Every bit of the aircraft.cfg file and associated .air file has been re-worked to match what known data can offer, and known aerodynamic formulas can equate. The most difficult aspect is the Turboprop aspect, since Turboprop engines do not work like jet engines in any way. Luckily for the simmer, there is no need to adjust feathering or anything like that would be necessary in a normal Turboprop because these engines are self-adjusting. Even though they meet the full known specs of the real engines, I have actually worked all the math to make them actual Turboprop engines (not pseudo-jet engines). That may sound exciting, but you must remember that she is a prop-driven aircraft, and not a jet. Even though you can fly her like a jet, the engines do not adjust like a jet. All aspects have been configured to meet realistic standards, including the MOI factors, weight/balance (including payload positions), gear locations, aircraft dimensions, light positions, engine smoke locations and operations, and weight. I did not simply throw this together, but have been perfecting her for many years. Original Modeler/Sounds: Vladimir Zhyhulskiy (2006); Panel: Marco Spada; Auto Smoke Effects: Richard Wisman; Aero/Engine Dynamics, effects, and details: Douglas E. Trapp, FS Flight Dynamics Engineer, [email protected], November 2018. The use of this model, and the configuration of such, is designed for free educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). This model and/or aspects of such cannot be used for monetary purposes!
| Filename: | TU95MS_Bear_H.zip |
| License: | Freeware |
| Added: | 3rd November 2018, 23:28:41 |
| Downloads: | 742 |
| Author: | Douglas E. Trapp |
| Size: | 42.71 MB |