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Category: Flight Simulator 2004 - Miscellaneous Files
Flight dynamics Douglas DC-3 V7.0 Download

File Description:
This Corrected Aircraft.cfg VERSION.7 dated OCTOBER 13th, 2003 Features the Following.... 1. The DC-3 will now not level itself out on a coordinated turn (This was the biggest issue and is now fixed) 2. Flaps now have a little more drag when used. (Will realistically slow down for landings and you wont roll down the runway so much) 3. Differential braking now has a little more power. (Will realistically allow for tighter turns during taxi) 4. The DC-3 itself now has a little more power. (Default version is underpowered and used up too much runway, and.. Default version cruise speed was a little low). 5. Corrected Manifold pressure from 47" to 48" full power (Default version had it slightly wrong) 6.Fuel is now down to 200 per tank (Default has version was a little over) 7. All control surfaces, ailerons, rudder and elevators now have delay (There is a certain lag time when flying a DC-3 and it now shows with these corrections which delays your input to the controls) 8. Elevator trim is now fixed (To much play in the default elevator trim , it is now fixed with less play and also has a delay/lag effect) 9. Rudder trim now with delay/lag 10. Aileron trim now with delay/lag 11. Fuel Flow is now fixed, the DC-3 will burn 90 GPH instead of the original 118 GPH 12. Increased power scalar very slightly for correct cruise airspeed 13. Manifold pressure will decrease 1" MAP per 1,000 feet after 2,000 feet Altitude 13.Exactly 140 kias on full tanks at 9,000' ASL 14. Added Strobe Lights to the wings 15. Adjusted steering (just a tad) for better taxiing 16.Prop (rpm) and Power (map) throttles interact correctly Took off some delay with ailerons and rudder Removed some drag and pitch up from the flaps Added more brake power to the differentials 17. Added a working NAV light to the Nose I have also added a corrected DC-3 reference sheet". In the zip there are two aircraft.cfg's.. one is modified if you are already using the add-on for special effects.


Filename: Flight_dynamics_Douglas_DC3__V70.zip
License: Freeware
Added: 13th October 2003, 19:43:08
Downloads: 4,569
Author: Trev Morson
Size: 16.58 KB


Category: X-Plane - Scenery
XP11 German Scenery EDHK 2018+ Kiel-Holtenau Download

File Description:
The small Zip-file will include a link for scenery download, because the scenery file size is above 500 Mbyte. Just follow the link and download EDHK 2018. This is an "install and fly" version, everything you need is already included (*see info below) and I will continously update the scenery. The story, in November 2012 the German MFG5 (Marineflieger-Geschwader) was relocated to Nordholz (ETMN). This was the end of the main military use in the southern and eastern part of the airport. Because the German harbor city Kiel needs living space for their citizens, opponents of the airport tried to convince citizens and politics to close the airport and to create there living space instead. In 2018 the citizen of Kiel voted with a citizen’s decision with the result that the majority voted for the preservation of the traditional airport. Personally, I am very happy with this decision. On the area of the airport some companies are settled, their employees should be able to sleep a little better now. In addition, there will certainly be future investments in the airport due to the election results. Since the airport has been financially in the red for years, the operator of the airport, the Port of Kiel Flughafen GmbH & Co. KG has converted large areas of the airport as parking area. These parked vehicles are part of the constantly increasing cruise ship operations within Kiel, making it possible for passengers to safely park their vehicles for extended periods of time. The taxiways “A” and “D” of EDHK are no longer in operation. This was of course taken into account in my scenery. The access to this taxiway was marked as in the original by yellow "X". The taxiway lighting was also turned off there. The on-site Luftsportverein (LSV) uses above the runway 08/26 an individually marked grass runway (not official), I called it 08S/26S and it is for the winch launch of their gliders only. The size of this provisional winch runway is about 820x20m. A glider takeoff by towing aircraft is usually handled by the Runway 08/26.(*) There is no copyright infringement, since I have received all the needed permissions to use the listed objects/libraries full or in parts within my scenery, the same for the single objects or non-Library bound objects/elements. I got all these permissions in writing from each individual author/rights holder. Take the time and read the full, included descritpion, please. If you have question, ask me first!


Filename: XP11_German_Scenery_EDHK_2018_KielHoltenau.zip
License: Freeware
Added: 28th November 2018, 22:46:11
Downloads: 69
Author: Marco Moschet
Size: 1.3 KB


Category: X-Plane - Scenery
XP11 German Scenery EDHK 2018+ Kiel-Holtenau Download

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File Description:
The small Zip-file will include a link for scenery download, because the scenery file size is above 500 Mbyte. Just follow the link and download EDHK 2018. This is an "install and fly" version, everything you need is already included (*see info below) and I will continously update the scenery. The story, in November 2012 the German MFG5 (Marineflieger-Geschwader) was relocated to Nordholz (ETMN). This was the end of the main military use in the southern and eastern part of the airport. Because the German harbor city Kiel needs living space for their citizens, opponents of the airport tried to convince citizens and politics to close the airport and to create there living space instead. In 2018 the citizen of Kiel voted with a citizen’s decision with the result that the majority voted for the preservation of the traditional airport. Personally, I am very happy with this decision. On the area of the airport some companies are settled, their employees should be able to sleep a little better now. In addition, there will certainly be future investments in the airport due to the election results. Since the airport has been financially in the red for years, the operator of the airport, the Port of Kiel Flughafen GmbH & Co. KG has converted large areas of the airport as parking area. These parked vehicles are part of the constantly increasing cruise ship operations within Kiel, making it possible for passengers to safely park their vehicles for extended periods of time. The taxiways “A” and “D” of EDHK are no longer in operation. This was of course taken into account in my scenery. The access to this taxiway was marked as in the original by yellow "X". The taxiway lighting was also turned off there. The on-site Luftsportverein (LSV) uses above the runway 08/26 an individually marked grass runway (not official), I called it 08S/26S and it is for the winch launch of their gliders only. The size of this provisional winch runway is about 820x20m. A glider takeoff by towing aircraft is usually handled by the Runway 08/26.(*) There is no copyright infringement, since I have received all the needed permissions to use the listed objects/libraries full or in parts within my scenery, the same for the single objects or non-Library bound objects/elements. I got all these permissions in writing from each individual author/rights holder. Take the time and read the full, included descritpion, please. If you have question, ask me first!


Filename: XP11_German_Scenery_EDHK_2018_KielHoltenau.zip
License: Freeware
Added: 29th November 2018, 19:24:38
Downloads: 65
Author: Marco Moschet
Size: 1.3 KB


Category: Flight Simulator 2004 - Utilities
FlightSim Manager v2.6.1 Download

File Description:
Compatible with both FS2002 and FS2004

FlightSim Manager is a great tool for managing add-ons to Microsoft Flight Simulator. Using easy to Wizard - FSM can install aircraft, panels, textures and scenery directly from distribution ZIP files you may have downloaded, with proper uninstallation of add-ons. From an easy to use Aircraft editor to add or remove aircraft variants, to an comprehensive Hangar management allows you to manage and configure your add-ons off your live FS installation.

You can now create Virtual Fleets, and enable/disable the complete fleet with ease. For serious pilots, FSM also offers a complete Logbook.

Lan View feature allows you to create virtual cockpits with multiple monitor support, using networked PCs.

With FSM, you can create Texture Sets - i.e.. different Tree Sets, and you can install any set with a single click, capture screenshots from Flight Simulator, Benchmark with log, launch it with Random Splash Screens, and fly from anywhere in the world using an map view.

You can also control Flight Simulator with speech commands using FSM. It also supports auto-saving flight, warning sytem, and custom event sounds.

Finally with a comprehensive Diagnostic Tools and Repository feature, FSM keeps your FS installation clean. Apart from the usual Missing and unused gauges, FSM can also locate Aircraft problems, Missing and unused effects, Scenery Problems with a LandClass File relocate feature - say bye-bye to all the memory leaks.

You can find the latest version from: http://www.ranainside.com/

To provide you - the user with the best Freeware FS-Addon, I need your help... if you have any suggestions, recommendations or problem using this software, please contact me through our Forum at: http://softwares.ranainside.com/forum/

You may not distribute the original archive/setup utility of the program(s) to anyone else, any Bulletin Board System, Portable Media or any web-site unless EXPRESS PERMISSION FROM THE AUTHOR is granted. You may not sell, lease, rent, or include this program or its original archive by any media without EXPRESS PERMISSION FROM THE AUTHOR. You are not required to pay for this program in any way, shape or form, but you are not licensed to distribute this program or its original archive for any financial gain.


Filename: FlightSim_Manager_v261.zip
License: Freeware, limited distribution
Added: 15th September 2004, 12:51:52
Downloads: 5,440
Author: Rana Hossain
Size: 4.43 MB


Category: Flight Simulator 2004 - Scenery
Cyprus: Airfields plus landmarks and land class for all of Cyprus and AI Download

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File Description:
Cyprus, an island in the eastern Mediterranean. Without the benefit of Ultimate Terrain, which does not exist for Cyprus, the land class provided by FS9 stands out as hopelessly inadequate. I have added the extensive farmland and the larger towns and villages, plus the major roads. Four completely new airfields are included here, three in the north and one in the south. Ercan LCEN is in the north and functions as the airport for all of the north. It was recently closed for two years while a new terminal was built and the runway updated and an apron extended etc, and during that time Gecitkale LCGK functioned (barely) as the airport for the north. Gecitkale is now hardly used at all. The third northern airfield is Ilker Karter LCIK and this functions as the HQ base of the Turkish Army Corp in northern Cyprus. The last of the new airfields is Kingsfield LCRE, which is in the Sovereign Base area to the east of Larnaca and is now used for recreational purposes. Ercan is now undergoing further expansion with a new runway and a new terminal building and apron, so this scenery is for the period between 2010 to 2015. My set up of Cyprus already included a payware Larnaca by Aerosoft (now only 12 euros) plus a freeware Paphos, Nicosia, and Akrotiri; that was my starting point. Larnaca has been the major airport for Cyprus since the mid 1970's, with a huge tourist trade that peaks in the summer but which is year long (almost a million Brits visit every year, let alone the other nationalities). I have adapted this (gate sizes etc) to allow parking by a multitude of B737's and others. Nicosia is freeware (posted in 2010) and I have included modifications to reflect its now total disuse. Paphos is at the far western end of the island and freeware, and I have modified this to allow larger and military ai aircraft to function properly; the poster improved his first version to better cater for ai but I was unaware of this and I have stayed with my modifications. Akrotiri is freeware and includes a lot of library object input from MAIW. I have modified the parking somewhat and added further residential areas and munitions storage. The AI is based upon recorded take offs and landings in April, with some further additions in later months. At Ercan the visible gate numbers on the apron are as per real life, but the numbers within FS9 reflect the fact that planes are directed to gates at the centre of the terminal building and not at the far ends. Follow the pink line and obey ATC when it says taxi to gate number 2 even if it is visibly numbered 4.


Filename: Cyprus_Airfields_plus_landmarks_and_land_class_for.zip
License: Freeware, limited distribution
Added: 13th August 2017, 21:21:46
Downloads: 943
Author: Roger Wensley
Size: 29.61 MB


Category: Flight Simulator 2004 - Scenery
Chennai airport for fs9/Fs2004 Download

File Description:
Hi everyone This is my first project, and it took 6 months to complete. This is a freeware airport, but I have tried to put in as much detail as I possibly can. I made this airport because FS9 did not have very many good-quality payware or freeware airports, so I decided to make an airport for my home country. Some general info for the airport is below: Chennai International Airport (MAA), located in Meenambakkam, is the primary airport serving Chennai, Tamil Nadu, and the southern part of India. It has two terminals: Terminal 1 for domestic flights and Terminal 2 for international flights. The airport is known for its modern infrastructure and facilities, including shopping areas, lounges, dining options, and passenger services. It is an important hub for domestic and international travel, especially for travelers heading to South Asia, Southeast Asia, and the Middle East. The airport also has strong connectivity via road and metro. Features of the scenery: 1)Has the latest terminal and airport layout since I used the latest data 2)added buildings to the surroundings (Custom 3d model made from scratch even the terminals) 3)has partial photoreal scenery(will talk about issues in bugs area) 4)has good jetbridges 5)3d volumetric grass in certain parts(will talk about issues in bugs area) 6)taxiways designed as in real life 7)Includes parked cars, lights, nearby buildings 8)Added lots of ground equipment 9)Trees around the airport 10)airport perimeter walls 11)Used Lh simulations library for some buildings and volumetric grass Known bugs: 1)photoreal scenery has some issues since I can't get my photoreal scenery maker to work properly 2)Papi lights are kinda bugged 3)3d volumetric grass is limited to some parts due to fps loss How to install: 1)Download file 2)Extract from rar using WinRaR or other program 3)paste vomm in the addon scenery of your flight sim installation directory and add scenery in settings once you open fs9 4)Includes better default textures for aprons and taxiways (optional!!!!!) 5)enjoy!! Reminder: This airport does not have custom taxiways or aprons the default textures modified by me are the ones used in the picture. If you decide to replace your default files with mine all your airports globally(default) will have these textures for taxiways and aprons. Tested to run on low-end devices with minimal lag will run well on better devices Hope you enjoy this completely freeware scenery and always read the above instructions to avoid unnecessary scenery limitation discussions. Thank all you fs9 folks. Download link: https://sharemods.com/imxa719wg065/Chennai_airport_fs9.rar.html


Filename: Chennai_airport_for_fs9Fs2004.zip
License: Freeware
Added: 18th January 2025, 01:22:51
Downloads: 243
Author: Jeremy(lol890)
Size: 92.14 MB


Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications
Consolidated PBY-5A VB-126 #20 Download

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File Description:
A repaint for the Aerosoft PBY-5a Catalina in the colors of PBY-5a #20 (BuNo 7277) of VB-126 as it looked during a rescue operation on the Greenland ice cap in 1943. On 5 november 1942, a C-53 en route from Iceland to Greenland was reported missing off Greenland's east coast. Four days later, a B-17F, en route for England was aked to to keep a lookout for the missing plane, but it crashed on the ice cap. The crew of suffered only minor injuries, and they soon received food and other supplies that were dropped on the ice. Unfortunately, they had landed in a heavily crevassed part of the icecap, making an evacuation difficult. On 28 november, a USCG Grumman Duck, flown by Lt Pritchard, managed to make a wheels-up landing on the ice and brought out two of the crew. The next day, a ground rescue team arrived on the dite as well, and things looked good.... One crew member and a rescuer died when their sled disappeared in a crevasse, and later the same day, Lt. Pritchard's Duck disappeared as well, with a crew of three. On 6 december, an attempt was made to evacuate the B-17's navigator, Lt. O'Hara, who suffered from gangrene in his feet. One member is the rescue party fell into an crevasse, and the motorsled they were using broke down, so the men had to dig in and wait for help. The days continued until over christmas, but morale was kept high with airdrops whenever the weather permitted. A rescue by sled became impossible however due to bad conditions and heavy snows. Lt.Col Balchen, who had used a PBY the previous summer to rescue the members of the B-17 'My Gal Sal' (currently under restoration in Ohio) of the ice, and was now in charge of the rescue operation, proposed to try the same here. The last summer, the PBY landed on a melt water lake on the icecap however, this time he wanted to belly land the PBY, and nobody knew if the hull could withstand such a battering. In the meantime, a ski-equipped T8P1 aircraft tried the same, but dispappeared over the east coast. The crew members were found five days later in a rubber dinghy. The Navy finally gave permission to try an attempt with the PBY. and two PBY-5a"s were send to airfield BW-8, to wait for the right weather. On 5 febuary 1943, Lt Bernard Dunlop succesfully bellylanded BuNo 7277 / 20 (the above paintjob) at the motorsled camp, and the three survivors were taken on board. It has frozen solid in the ice, but after two hours of hard labor, the crew managed to free the PBY and it took off. Now only the three crew members still at the original site needed to be rescued. A ground rescue party was sent to the wreck to transport the survivors to a spot where the PBY could land, but bad weather prevented any flying until 17 march. On that day, Lt. Dunlop landed on the ice, dropping off Lt.Col Balchen and the rescue party, who reached the wreck the following day. The weather closed in again until finally, on april 5th, Lt Dunlop landed his PBY for the third time on the ice cap. All hands were taken on board, but after five attempts to take off, the starboard engine caught fire. The blaze was extinguished, but repairs were necessary. The next day, they managed to take off, but without the rescue party, to lighten the load. 149 days after their crash, the B-17 crew was finally clear of the ice. It wasn't until 18 may that the last member of the rescue party was finally evacuated, making this a six and a half month rescue operation... Repaint by Jan Kees Blom, based on the paintkit by Aerosoft


Filename: Consolidated_PBY5A_VB126_20.zip
License: Freeware
Added: 13th July 2018, 20:33:17
Downloads: 137
Author: Jan Kees Blom
Size: 10.19 MB


Category: Flight Simulator 2004 - Scenery
Gander CYQX in Newfoundland Canada Download

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File Description:
Gandeer is on the east coast of Canada and is the closest North American airport to Europe on the great circle route. In the early days of transatlantic flight, and in fact into the 1960's, this made it very important as a refueling stop either before the ocean hop or just after. Since then it's importance as an airport has faded somewhat as planes now fly directly to the larger city destinations. It is still an active air force base for ocean patrol and search and rescue planes, and military flights are around half of the total flights into and out of the airport. The main attractions of the airport now are the long runways and the cheaper landing fees, and there are some cargo flights and cheap charter passenger flights. This version of Gander is based upon a forgotten-about video taken in October 2010. By then the two longer runways, 13-31 at 8,900 feet and 03-21 at 10,200 feet (though in FS9 this is still designated 04-22, as it had been in 2003) had been closed (one at a time) and totally resurfaced. The third runway 09-27 (3,500 feet in 2003) was closed and starting the process of being broken up, along with associated aprons. This was part of a long process of demolition of some of the older buildings, aprons, and taxiways as they became unused with the fall in the number of daily flights. I have made it clear which of the 2010 taxiways and aprons were still in use by showing them as asphalt, while those in the process of decaying disuse or removal are in the darker tarmac texture; this is somewhat realistic as when asphalt aprons are "ploughed" for removal the darker underside becomes visible. In the renovation process of taxiway repairs only the centre strip of the taxiways was repaired and this is marked by new and closer edge lines. One end of the closed runway was still being used in 2010 for access and parking. There is a warning note in the April 2010 edition of the NAV CANADA Flight Supplement that states "surface rut on Gander Flight Training's private taxiway" (written with extremely shortened words). The Gander layout page is included here, showing that in the Spring of 2010 a much-shortened version (1,875 feet) of the 09-27 runway was still in use; my version is for late 2010 and after that runway was closed. The older buildings (and some of them are now 70 years old or more) are built in concrete and flat roofed with bitumen water proofing; hence the almost black roofs. The terminal building is one of these, though it has been enlarged by the inclusion of a hangar that is now used as the main terminal space. Almost all of the buildings are correctly replicated here. The main GA parking area is to the east of 03-21 where there are two large hangar buildings. One of them is for maintenance and the other is for a large FBO called Gander Aviation. There are other FBO's on the airport, closer to the terminal. These are Irving and Woodward, both to the west, and Allied to the south. There is a further FBO at the eastern end of the apron, name unknown. Shell, who only did refueling, were next to Woodward in 2010 but left, I believe, in 2012. The large red building behind Woodward and Shell is for the maintenance of all airport equipment (from luggage trolleys, snow clearers, de-icing trucks etc to air conditioning, radar, and radios). Most of the remaining buildings are for the air force base, though there are some private companies (such as Universal Helicopters) and even a small private cottage.


Filename: Gander_CYQX_in_Newfoundland_Canada.zip
License: Freeware, limited distribution
Added: 29th April 2020, 19:15:01
Downloads: 670
Author: Roger Wensley
Size: 29.37 MB


Category: Flight Simulator X - Original Aircraft
FedEx McDonnell Douglas MD-11F (N604FE) Download

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File Description:
The Boeing MD-11F aircraft, N604FE, named "Hollis" is based out of Memphis, TN and can fly both Domestic and International Routes. The MD-11F (53 built) are the Freight transport aircraft version and were the second variant on offer at launch in 1986, and was the last and longest (1988-2000) manufactured version. 22 MD-11F's were delivered between 1991 and 2001 to FedEx. According to Flight Aware, she flies mainly domestic routes daily. The aircraft is almost identical to the DC-10F, although BOEING modernized their model with a longer fuselage and more powerful engines, giving her a longer range and higher service ceiling. Most flights are at full payload, and those disclude the center long-range fuel tanks, and involve flights ranging between 2,000 and 4,500 nm. I've been dealing with several versions of this aircraft for many years, actually since the first offered on CompuServe for FS98 in the '90s, and through time have found many aerodynamic details that were required in order to make her fly realistically. The Internet slowly added the details I needed, and then came the testing. Needless to say, I've flown many versions, including this one, for way too many hours, and added and corrected things along the way. This version is the best I've ever done, and I've worked on her for about a year before this upload. Everything is aerodynamically correct, and the engines (and their placement) are beyond anything ever presented by anyone with anything like this previously. I even fixed the gear to be 100% authentic in placement and use. I tried to fix the lights, but the textures are from FS2004, so I did the best I could. I chose this aircraft because it is actually in service today, and because the painter did a great job in making her look authentic. She now flies in FSX just as she does in reality, but you are better advised to study this on your own, rather than take my word. Aircraft ratings by manufacturers are based on simple standards, and very conservative. FSX is a virtual “WIND TUNNEL” when realistic aerodynamics are employed, so we can see what aircraft are capable of if we do it all right. Sorry to say, no one ever builds a free aircraft for upload with the correct engine/aerodynamics employed. In fact, I don't think anyone, other than myself, has ever put that much effort into it. So, keep this in mind. What you have now is real. It is Free. Now learn from it. READ THE MD11Readme.txt document before any operation after unzipping this. Tri-Engine Sound by B.G. Hany; Textures by Bradley McCoy; Panel by Marco Spada; Real World Engine/Aerodynamics by Douglas E. Trapp, [email protected], June 2018. This aircraft is designed for educational use protected under the Fair Use Doctrine: (http://www.expertlaw.com/library/intellectual_property/fair_use.html) ... It cannot be sold or bundled for sale, and such will never be approved by me or the original authors. FREEWARE DISTRIBUTION ONLY!!!


Filename: FedEx_McDonnell_Douglas_MD11F_N604FE.zip
License: Freeware
Added: 1st July 2018, 02:41:02
Downloads: 1,475
Author: Douglas E. Trapp
Size: 121.26 MB


Category: Flight Simulator X - Original Aircraft
B-2A Spirit Stealth Bomber Download

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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing” platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proof”. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred” to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position” because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018


Filename: B2A_Spirit_Stealth_Bomber.zip
License: Freeware
Added: 2nd June 2018, 17:16:30
Downloads: 1,038
Author: Douglas E. Trapp
Size: 14.81 MB


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