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Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
United Airlines "2019" Boeing 757-300 Download

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File Description:
N75854 was the first United 757-300 to be painted in the company's new 2019 "Evo-Blue" livery. This aircraft is typically found on heavy domestic routes between hubs, Florida, or Hawaii. Presenting the new TDS Boeing 757! This model features, dynamic shine, opening passenger & cargo door, standard animations, realistic FDE, new detailed lighting effects, and much more. Model design by Hiroshi Igami. Flight dynamics design by Nate Rosenstrauch. Additional development, testing, and textures by TDS members Nick Wilkinson, Carlos Eduardo Salas, Yosuke Ube, Stian Svensen, David Biggar, and Luiz Antonio Perina. More information can be found at https://www.facebook.com/groups/214187952530554/ Enjoy!


Filename: United_Airlines_2019_Boeing_757300.zip
License: Freeware
Added: 23rd December 2021, 00:37:58
Downloads: 1,203
Author: Joe Shimmel | Tenkuu Developers Studio
Size: 18 MB


Category: Flight Simulator 2004 - Original Aircraft
Veneaviones Rockwell Turbo Commander 690B Download

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File Description:
Veneaviones Simulations Group is proud to present the Rockwell Turbo Commander 690B. This package includes two models (with and without Virtual Cockpit), and features full moving parts including ailerons, trim tabs, rudder, elevator, spoilers, accurate landing gear retraction and extension, lights at all effects. Full details like: pitot tubes, stall warn vanes, air intakes, antennas. FDE mastered with first factory hand information, customized sounds and panel.

For further information please read documentation attached to this package and consult our web site and forum at www.avsim.com/veneaviones


Filename: Veneaviones_Rockwell_Turbo_Commander_690B.zip
License: Freeware, limited distribution
Added: 14th January 2010, 22:40:30
Downloads: 33,748
Author: Veneaviones Simulations Group
Size: 17.53 MB


Category: Flight Simulator 2004 - AI Flight Plans
Pope AAF Complete Package Download

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File Description:
The members of Military AI Works are proud to bring you the Pope AAF Complete AI Package for FS2004. This package depicts the fixed wing USAF and US Army units based Pope AAF, formerly Pope AFB located in Fayetteville, NC. Credits: Models by AiVer, Henry Tomkiewicz and Dee Waldron Repaints by Mark Heimer and Graham King, FDE/Effects by Henry Tomkiewicz, John Stinstrom and Nick Needham, Flightplans by Desmond Burrell, AFCADs by John Stinstrom and Desmond Burrell, VCPs by Stewart Pearson and Desmond Burrell and Custom Scenery by John Stinstrom, Anthony Lynch, Mike Guenthner and Don Grovestine


Filename: Pope_AAF_Complete_Package.zip
License: Freeware, limited distribution
Added: 9th September 2012, 19:20:06
Downloads: 682
Author: Desmond Burrell, Military AI Works (MAIW)
Size: 22.11 MB


Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Northwest Airlines "Bowling Shoe" Boeing 757-300 Download

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File Description:
Presenting the new TDS Boeing 757! This model features, dynamic shine, opening passenger & cargo door, standard animations, realistic FDE, new detailed lighting effects, and much more. Model design by Hiroshi Igami. Flight dynamics design by Nate Rosenstrauch. Additional development, testing, and textures by TDS members Nick Wilkinson, Carlos Eduardo Salas, Yosuke Ube, Stian Svensen, David Biggar, and Luiz Antonio Perina. More information can be found at https://www.facebook.com/groups/214187952530554/ Included is the Northwest Bowling Shoe livery, plus custom Northwest ground crew and equipment. NWA's fleet of 16 757-300 are still in service today with Delta. Enjoy!


Filename: Northwest_Airlines_Bowling_Shoe_Boeing_757300.zip
License: Freeware
Added: 23rd September 2018, 03:04:55
Downloads: 469
Author: Joe Shimmel | Tenkuu Developers Studio
Size: 17.53 MB


Category: Flight Simulator 2004 - Utilities
LJSceneGen V 1.0 Download

File Description:

LJSceneGen is a scenery creation utility for the Microsoft (MS) Flight Simulator FS9 (aka FS2004 or Century of Flight). The program presents a series of forms where various options for VORs, NDBs, Exclusion Rectangles, Markers, Waypoints and Scenery Library objects can be entered. The program will try to connect FS9 via FSUIPC or WideFS. If a FSUIPC connection is found, the location (Lat. Long. and Alt and others if available and appropriate) will be automatically retrieved. You can also move the aircraft to a new location by entering a Lat. and Long. pair and clicking "Move Aircraft".

Multiple combinations VORs, NDBs, Exclusion Rectangles, Markers, Waypoints and Scenery Library objects can be saved and each saved object can be edited. After all the desired objects are created, an XML file can be created. This file can be submitted to the FS2004 SDK BGL compiler "BGLCOMP.exe". A file with an extension of .BGL will result which you then place in your Addon Scenery/scenery/ folder to view your just created scenery object(s) after you restart FS9. This or other properly formulated .XML scenery files can be imported and reviewed. For example, the FS9 file NVNAMC0.bgl can be decompiled, imported into LJSceneGen and then viewed. Alessandro Antonini's excellent BGLXMLdecompiler program makes possible the conversion from NVNAMC0.bgl. to NVNAMC0.xml which can then be read by LJSceneGen. (This file is available at Alec's site: http://www.cpinf.net ). Each VOR and NDB found in this decompiled xml file can be reviewed and if you want, you can move your aircraft to the object's location by clicking "Move Aircraft".

This program is written in MS's C# language using .NET framework 1.1. The CLR .NET Framework 1.1 must be installed on your computer before the program will run. The freeware version of Pete Dowson's FSUIPC is not supported. Users should be very familar with the FS2004 scenery SDK. This version only knows VORs, NDBs, Exclusion Rectangles, Markers, Waypoints, and Scenery Library objects. It doesn't yet know about Airports Runways ILSes etc. This is not a "What You See Is What You Get" program but instead takes a semi-automated fill-in-the-blanks approach. The program is a scenery creation utility. As such, inexperienced scenery designers may not find it user friendly.


Filename: LJSceneGen_V_10.zip
License: Freeware, limited distribution
Added: 14th March 2004, 01:10:12
Downloads: 2,411
Author: Larry Jones
Size: 469.34 KB


Category: Flight Simulator 2004 - Scenery
Little Port Walter for Holger Sandmann's Tongass Fjords scenery Download

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File Description:
This is a second fish farm at the southern end of Baranof Island and Chatham Strait in southern Alaska. Big Port Walter is named on the chart of the area, and there is a section of the chart included here. Little Port Walter is a much smaller offshoot bay, sheltered from the weather and ideal for a fish farm. This scenery is designed specifically for use in the Tongass Fjord scenery. I may have incorrectly identified Tongass Fjords as being required for Hawk Logging when Glacier Bay is needed. Ah well, it is one or the other of them. The fish farm (or hatchery, the description varies) has an identifying code so it will show up on a gps as PWL. There is no interaction with atc as there are no designated water runways, so PWL on the gps just acts as a waypoint. There will be further posts for use with Tongass Fjords, Misty Fjords, and Glacier Bay, and I still find these scenery areas by Holger and his crew the most satisfying in FS9.


Filename: Little_Port_Walter_for_Holger_Sandmanns_Tongass_Fj.zip
License: Freeware, limited distribution
Added: 23rd November 2014, 01:33:12
Downloads: 233
Author: Roger Wensley
Size: 3.38 MB


Category: Civil Flight Simulators - Looking Glass Flight Unlimited 3
Channel Islands (add on region) Download

File Description:
This is a kit to build a new region for the Flight Unlimited 3 game. You have just to move the /channel folder into the /region folder of the game but the /maps folder has just the blank water tiles and no texture maps due to copyright restrictions. You will have to download the maps by yourself using Maps2BGL and building the tiles using the included automated script. The region includes Jersey, Guernsey and Alderney with 3 prepared airports. No building or trees are placed, this is left to you and I hope to see a package uploaded at avsim a bit later. To fly in the Channel region you must use a copy of FU3 without the Seattle region or temporarily move the /Seattle folder out of the game (not delete, just move !!!) This kit also demonstrate how to build a minimal region (8x8 tiles, 131kmx131km. You must learn to handle Maps2BGL to finish the Channel region installation. A fast Internet connection is needed to download the maps also. Tool references: maps2bgl.zip (DLID=120356) maps2bgl__how_to_.zip (DLID=121257)


Filename: Channel_Islands_add_on_region.zip
License: Freeware, limited distribution
Added: 22nd May 2008, 11:31:31
Downloads: 257
Author: André Meystre
Size: 22.91 MB


Category: Flight Simulator X - Scenery
California Central Coast with Megascenery Earth and FSGenesis Mesh Download

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File Description:
California Central Coast Scenery for FSX with Megascenery Earth and FSGenesis mesh. CCFSXMSG.ZIP covers the California coastal region from N36° 10' (Coalinga) to N34° 25' (Santa Barbara) and from the coast East to W119° 40'. It is a version of my previously created California Central Coast scenery redesigned and expanded to work with FSX MegaScenery Earth and FSGenesis USA Terrain Mesh for FSX V2 by Justin Tyme. Airstrips in the area covered by this scenery have been added for a total of 27 airports and airstrips. 6 imaginary water runways are also added for AI float plane traffic. Several other areas of interest such as the Santa Barbara marina, Morro Bay, etc. are included for a total of 41 points of interest. All airports, airstrips and related structures have been adjusted and realigned to conform to actual positions and dimensions as indicated by the MegaScenery Earth satellite textures. Megascenery Earth California-13, -14 and -15 are required and -12, -28 and -29 are recommended. By Al Wheeler 9/25/09.


Filename: California_Central_Coast_with_Megascenery_Earth_an.zip
License: Freeware
Added: 7th January 2010, 19:54:57
Downloads: 870
Author: Al Wheeler
Size: 8.13 MB


Category: Flight Simulator X - Scenery
YGNW Gnowangerup Shire airstrip and town, Western Australia Download

File Description:
YGNW Gnowangerup Shire Airstrip. The Shire of Gnowangerup is a Local Government Area in the Great Southern region of Western Australia, about 120 kilometres north of Albany and about 370 kilometres southeast of the capital, Perth. The Shire covers an area of 4,268 square kilometres, and its seat of government is the town of Gnowangerup. Gnowangerup was initially gazetted as a Road Board in 1912, taking in eastern sections of Broomehill and Tambellup. On 1 July 1961, it became a Shire Council following changes to the Local Government Act. The area of gnowangerup is mainly wheat sheep on sandplain country. In the 1960's it was reported to have good rainfall but when the clearing started, the rainfall changed. Farmers who managed large properties were able to survive because of the economies of scale. At regular intervals, farmers in this area now have to cart water for their stock. REQUIRES Blencowe_LibraryKit.zip

REQUIRES blencowe_librarykit_309494.zip (Available HERE)


Filename: YGNW_Gnowangerup_Shire_airstrip_and_town_Western_A.zip
License: Freeware
Added: 28th February 2013, 02:44:27
Downloads: 261
Author: Alan Blencowe
Size: 5.39 MB


Category: Flight Simulator X - Scenery
YRDY Reedy's Gold Mine, Western Australia Download

File Description:
YRDY Reedy's Mine open cut was closed in 1997 but further exploration drilling is under way. Reedy is an abandoned town in the Murchison region of Western Australia. The town is located between Cue and Meekatharra in the Mid West region of Western Australia. Gold was discovered in the area by H Reed in 1899-1900 and a nearby well, Reedy's Well, was named after him. The well appeared on maps of the area in 1908 as a known water source. Further gold discoveries were made in the 1930s and sveral mines were developed. By 1933 the Cue-Day Dawn road board petitioned for a townsite to be surveyed and declared. Suggestions for the name of the town included Triton, Mathers and Reedy. The town was gazetted in 1934. If you fly over, you will note that the airstrip runs down the main streets of the old town. REQUIRES Blencowe_LibraryKit.zip

REQUIRES blencowe_librarykit_309494.zip (Available HERE)


Filename: YRDY_Reedys_Gold_Mine_Western_Australia.zip
License: Freeware
Added: 28th February 2013, 14:01:09
Downloads: 226
Author: Alan Blencowe
Size: 8.99 MB


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