Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Fly! II - Scenery | |
| Fly! II Greece Airports (LGIO) Loannina, (LGLM) Limnos |
|
File Description:
This is same new Greek airports LGIO & LGLM. Just put the *.pod files to the "flyIIdir"sceneryshared directory and *.txp,*.tms,*.bgl to the "flyIIdir"data directory
For Fly!II only.
| Filename: | Fly_II_Greece_Airports_LGIO_Loannina_LGLM_Limnos.zip |
| License: | Freeware |
| Added: | 28th August 2002, 02:58:52 |
| Downloads: | 330 |
| Author: | Tzikas Dimitris |
| Size: | 1.32 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Tutorial - XML Editing for Placement |
|
File Description:
A short tutorial in 'Viewlet' format that shows you how to take the xml file that is produced by GMAX and convert it into a bgl file for placement in FS2004.
| Filename: | Tutorial__XML_Editing_for_Placement.zip |
| License: | Freeware |
| Added: | 23rd December 2004, 19:24:25 |
| Downloads: | 1,723 |
| Author: | Todd Lucas |
| Size: | 4.01 MB |
| Category: Flight Simulator X - Scenery | |
| Charleroi- Brussels |
|
File Description:
Scenery for Charleroi- Brussels - For FSX ONLY
Installation
1.Copy the .bgl Files in the folder to Microsoft FLight Simulator X\Addon Scenery\scenery\
2.Run FSX
Credit to google earth
| Filename: | Charleroi_Brussels.zip |
| License: | Freeware |
| Added: | 13th January 2008, 20:08:19 |
| Downloads: | 1,718 |
| Author: | Alan Mccarthy |
| Size: | 75.91 KB |
| Category: Flight Simulator X - Scenery | |
| Scenery for Liege EBLG |
|
File Description:
Scenery for Liege EBLG - For FSX ONLY
Installation
1.Copy the .bgl Files in the folder to Microsoft FLight Simulator X\Addon Scenery\scenery\
2.Run FSX
Credit to google earth
| Filename: | Scenery_for_Liege_EBLG.zip |
| License: | Freeware |
| Added: | 15th January 2008, 23:09:58 |
| Downloads: | 1,185 |
| Author: | Alan Mccarthy |
| Size: | 196.17 KB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Billboard |
|
File Description:
Blank billboard. Use DXTbmp to "paste" your pic onto the billboard. Two versions - with and without ladder. Also are textures in DXT1 and DXT3. Bgl, XML and Mdl files included, too.
| Filename: | Billboard.zip |
| License: | Freeware |
| Added: | 13th August 2008, 08:13:59 |
| Downloads: | 507 |
| Author: | Godfrey Tier |
| Size: | 117.79 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Hawaii, Big Island Landclass |
|
File Description:
Two small .bgl files modify Island of Hawaii (Big Island only). Town of Hilo highly modified. Circle crops replaced with greener fields. Golf courses added. Should be no frame rate hit.
| Filename: | Hawaii_Big_Island_Landclass.zip |
| License: | Freeware |
| Added: | 17th October 2003, 20:53:16 |
| Downloads: | 5,787 |
| Author: | William Tracy |
| Size: | 3.06 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Correction bgl's |
|
File Description:
Created from SRTM 3 arc second data and re-sampled @LOD9 (best fit for this data).
The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner).
You need all the five bgl-files plus the two correction files to cover the whole area.
Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Correction_bgls.zip |
| License: | Freeware |
| Added: | 19th December 2003, 02:23:34 |
| Downloads: | 5,981 |
| Author: | Abdulkadir Ozturk |
| Size: | 1.77 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 2 of 5 |
|
File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025(lower left corner) to N44E047(upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_2_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:32:47 |
| Downloads: | 8,697 |
| Author: | Abdulkadir Ozturk |
| Size: | 40.8 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 3 of 5 |
|
File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_3_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:34:40 |
| Downloads: | 8,771 |
| Author: | Abdulkadir Ozturk |
| Size: | 41.97 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 4 of 5 |
|
File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_4_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:35:58 |
| Downloads: | 9,041 |
| Author: | Abdulkadir Ozturk |
| Size: | 49.47 MB |