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| Category: Flight Simulator 2004 - Scenery | |
| Fort Smith CYSM in Northwest Territories, Canada Revised |
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Images related to this file:
File Description:
This is an updated version to remove an incomplete static Beaver reported by Graeme (thanks Cobber) and to include other modifications that I made for my own version since posting the original; different taxiway lights, revised aprons, and in particular the revised AI that I mentioned in the original 2011 post. This is complete and can be installed as-is, or used to modify an existing post by changing the original folder contents. Fort Smith is just north of the border between Alberta and Northwestern Territories, midway between Lake Athabasca to the southeast and Great Slave Lake to the north west. You might stop there when flying between Yellowknife or Hay River to La Ronge or Saskatoon. It looks as if it is ex-military and these are the remains of what were once 10,000 feet of asphalt runways. The main runway is now 11/29 and 6,000 feet long, and the secondary one is 1,800 feet of mostly gravel. There is an airline based at the field, Northwestern Air, and fuel is available at a self service point. The town of Fort Smith is two miles east of the airfield, on the bank of the Slave River and where there are some rapids that require a portage to get around them. Before aviation came along the river was a major route to the north and all those furry animals, which was why the Hudson's Bay Company established an outpost there in 1872. Today it has a population of 2,400 and the main activities are government administration of much of the Northwest Territories, education, and tourism.
| Filename: | Fort_Smith_CYSM_in_Northwest_Territories_Canada_Re.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd January 2019, 19:14:44 |
| Downloads: | 143 |
| Author: | Roger Wensley |
| Size: | 7.16 MB |
| Category: Flight Simulator X - AFCAD Files | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
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File Description:
KLVN - Airlake Airport beta version .3 - by Jason Boche
This is an update of the default FSX KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement. Will only be shown on high scenery detail.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 22nd November 2013, 23:26:10 |
| Downloads: | 225 |
| Author: | Jason Boche |
| Size: | 446.33 KB |
| Category: Prepar3D V1-4 - Scenery | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
|
File Description:
KLVN - Airlake Airport beta version .4 - by Jason Boche
This is an update of the default P3Dv4.5 KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 13th May 2020, 17:18:40 |
| Downloads: | 84 |
| Author: | Jason Boche |
| Size: | 14.81 KB |
| Category: Flight Simulator 2002 - Scenery | |
| Alaska Bush Scenery: Coghill Lake |
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File Description:
Situated off College Fiord at the upper end of Prince William Sound, Coghill Lake is conveniently positioned for stopping off en-route between the Anchorage & Valdez areas. It's the actual location of a holiday cabin owned by the US Forest Service which can only be reached by floatplane, however I've added 2 airstrips to the area for extra interest. Coghill's main landing strip is sandy & partially overgrown, but has a good available length of 635m/2100' and some low-intensity edge lights. Ample parking for visitors is provided in a separate ramp area amongst the trees, reached via a basic but lit & signposted taxiway. Adjacent access by floatplane is possible using the small lagoon, as well as by College Fiord itself for larger loads. The other strip, a mile southwest across the river, only gets seasonal use by agricultural aircraft for spraying the local conifer plantations; its narrow gravel runway is slightly shorter at 588m/1930' & is a more challenging proposition with the surrounding trees and heavy brush all encroaching on the landing strip. Includes 2 versions: 1 for Eddie Denney's FS2002 mesh (recommended as this makes the airstrip profiles uneven), and another for both Eddie Denney's FS2000 mesh and the default mesh.
| Filename: | Alaska_Bush_Scenery_Coghill_Lake.zip |
| License: | Freeware, limited distribution |
| Added: | 28th May 2003, 19:07:22 |
| Downloads: | 1,933 |
| Author: | James Belk |
| Size: | 2.98 MB |
| Category: Flight Simulator 2004 - Flight Plans | |
| Crossing North America Flight Adventures-Package 4 |
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File Description:
Here's the 4th edition of my "Crossing North America" adventure and we are still working our way around in Alaska. The 10 flightplan-adventures included with package #4 begin at Cordova in Prince William Sound, then we travel up and deep into the Klondike region of east central Alaska. We end our adventures at Hoonah, AK just south of the Glacier Bay National Park. Our journey will have had us crossing the Wrangell mountains (twice) and viewing some of Alaska's most dramatically beautiful areas the state has to offer. The next package (#5) will be the final one for Alaska, as it will tour the Southeast part of the state, including the Capital of Juneau. Ironically, it is the capital of Alaska that is the only state capital you cannot drive to, as the only way you can reach Juneau is either by boat or plane. Package #6 will begin our tour of Canada, starting with the Yukon! Packages 1-4 have now totaled 4,678 miles flown, using 34 different aircraft!
With this package #4, the aircraft used are as follows:
default Caravan & KingAir,
Piaggio P-166 turboprop twin,
Cherokee 180,
Cessna 150,
Maule M-760 Amphibian,
Sikorsky S-39,
McDonnell-Douglas MD500E helicopter,
Piper Tri-pacer,
Pilatus PC-12,
Enjoy!
| Filename: | Crossing_North_America_Flight_AdventuresPackage_4.zip |
| License: | Freeware |
| Added: | 9th July 2004, 12:57:23 |
| Downloads: | 3,545 |
| Author: | Steve (Bear) Cartwright |
| Size: | 1.19 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| The 2006 Maine Military AI Aircraft and Airbases |
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File Description:
The NorthEastern USA Military AI Aircraft and Airbase Collection Part 1: 2006 Maine Military AI Aircraft and Airbases package is the first in a series of complete Military AI packages that will cover all the currently active military aviation units in the New England states of Maine, New Hampshire, Vermont, Massachusetts, Connecticut and Rhode Island along with New York, New Jersey and Pennsylvania. This first package includes represenative AI fixed and rotary wing aircraft for all the military aviation units currently operating in the state of Maine, AFCADs for Bangor International Airport (KBGR) and Naval Air Station Brunswick (KNHZ) and novel and unique demonstration flightplans utilizing all of the above. Complete AI versions or conversions of such aircraft as the USN P-3C, USNR C-130T, USN SH-60B, USN HH-1N, ME ANG KC-135E, ME ARNG UH-60A, ME ARNG/CD RAID OH-58R, OSACOM C-12D and VT ANG F-16C (refueling flight conversion) are included. My thanks to John Young for the use of a modification of his excellent KBGR scenery version 3 and to Henry Tomkiewicz, Mike Stone, Jordan Moore, Owen Hewitt and Rok Dolonec for the use of their excellent aircraft models. This Military AI package created by Mike MacIntyre.
| Filename: | The_2006_Maine_Military_AI_Aircraft_and_Airbases.zip |
| License: | Freeware, limited distribution |
| Added: | 26th June 2006, 19:19:13 |
| Downloads: | 4,859 |
| Author: | Mike MacIntyre |
| Size: | 17.56 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Royal Italian Air Force, Fokker D-VIII |
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File Description:
The Fokker EV,later designated the D VIII,was one of the most controversial aircraft produced by Fokker in WW 1. It was a masterpiece of simplicity, the designer, Reinhold Platz, had cut to the bone all the struttery and wire bracing and the result was undoubtedly the "cleanest" fighter of the time.It was nicknamed "The Flying Razor"for obvious reasons. It was flight tested with glowing reports of it's speed, handling and manoeuvrbility. It could be produced using much less man hours than it's contemporaries.There is little doubt that if sufficient numbers had been available in time, it would have been a real thorn in the side of the allies. The Fokker D VIII was never proven in combat, apart from one aerial victory. Italy received three Fokker D VIII after the end of WW1 as "War Damages Compensation", these aircrafts were based on Montecelio (Guidonia) Airport, near Rome and were used only for tests. After 1930 they were sold to civil pilots. This aircraft, with I-ELIA code, were used during the 1931's "Air Show" (Giornata dell'Aria) at 'Littorio' Airport (Rome) and were demolished during 1940. Textures only for Frank Elton's fs2004 Fokker D-VIII model (PEGASUS AVIATION DESIGN). Repaint by Manuele Villa.
| Filename: | Royal_Italian_Air_Force_Fokker_DVIII.zip |
| License: | Freeware |
| Added: | 3rd January 2007, 09:52:33 |
| Downloads: | 177 |
| Author: | Manuele Villa |
| Size: | 3.46 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Matsakoni Airlines Virtual B737-700 (MAV 2008 Livery) |
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File Description:
Textures only for PMDG Boeing NG 737-700 in Matsakoni Airlines Virtual new colours for 2008, registration SX-BKN.Matsakoni Airlines was founded in early 2002 and HQ¢s is based on Ioannis Kapodistrias Int airport (LGKR), Corfu island.
Affiliates and hubs on other major Greek and European cities are planned for the fiscal year 2008. Eletherios Venizelos Athinai Int airport (LGAV) is MAV's hub since Aug'07, London Stansted (EGSS) is our new Hub in the U.K and Makedonia int (LGTS) is the main hub for MAV Cargo flights.
A classic virtual operator connecting the Greek islands to major European and over worldwide cities on a daily base with scheduled and non-scheduled flights.
Matsakoni Airlines is operating aircraft types as follows:
Airbus A340/330, A306, Á318/9/2/1, Boeing B773, B763, B747, B737, B727 for medium to long range flights, also B747F, B73Q and B72Q for cargo flights.
Matsakoni is servicing domestic flights and operates BAE B463, Fokker 100, ATR-72/45, DH8C and Beechcraft B1900.
We maintaining a fly-on-demand fleet, ranging from business jets like the ERJ-145 for V.I.P. and corporate flights, down to the Beechcraft BE-58 and Cessna 206/172 for a low-cost transport that meets your needs.
Matsakoni Airlines wishes you a pleasant flight, Enjoy!
| Filename: | Matsakoni_Airlines_Virtual_B737700_MAV_2008_Livery.zip |
| License: | Freeware, limited distribution |
| Added: | 20th April 2008, 19:10:59 |
| Downloads: | 87 |
| Author: | Dimitris Pastarmatzis |
| Size: | 7.61 MB |
| Category: Flight Simulator 2004 - AI Flight Plans | |
| Vision Airlines (RBY - Ruby) Flightplans - some 52-week and some "normal". |
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File Description:
These are fictional flightplans for Vision Airlines (ex Vision Air) of North Las Vegas, USA. There are 2 sets of flightplans, each using a different part of the fleet to the other. One set are plans that operate on the 52-week concept - these contain charters that can be varied every week if you use Matthew Ministry's flightplan swapper routine. The other set fly fixed flights each week (in fact 2 planes fly 24-hour plans, canyon sightseeing) and also include Vision's Boeing fleet that fly military charters via Europe. You can use both sets to get the whole fleet, or either to get a flavour of Vision Airlines. If you want to use just 1 week's charters, you can get the whole fleet but the charters will repeat every week. These plans will add some Dorniers (228, 328TP and 328J) to North Las Vegas (KVGT) and points on Vision's scheduled network, plus the Houston-based 328Jets that fly to Alamogordo. If you use the 52-week system the rest of the fleet will fly charters almost nationwide, limited only by the real-world aircraft's range (so no Miami and no Boston, but KLAX, KPDX and KSEA). They will also operate into many smaller regional and municipal airports.
| Filename: | Vision_Airlines_RBY__Ruby_Flightplans__some_52week.zip |
| License: | Freeware |
| Added: | 12th January 2009, 23:12:57 |
| Downloads: | 760 |
| Author: | Morello Ciliegia |
| Size: | 2.44 MB |
| Category: Flight Simulator X - Scenery | |
| Carrier CVN75_V2 North Sea |
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File Description:
This is a update version of my scenery DL_CVN75.zip.
Changes in Version 2 of the cenery:
1.The Carrier model is now a private object and no longer part of the standard FSX object lib..
This allows the installation and registration in FSX scenery setting to be done like any
other addon objects.
The registration of the scenery in FSX below " Global, Generic & Vehicle Libraries" is no
longer required !!!!
2.Version 2 has more stuff on deck of the carrier.
3.The Number 75 is more accurate according to the real carrier.
4.The ILS frequencies ( e.g. GS) is more accurat adjusted in relation to the cable zone.
Scenery: Carrier Group North sea. Close to the Island of Sylt The Scenery includes: - The USS Carrier Harry Truman, CVN 75 with full function as an Airport with ILS approach capability.
F18-Fighters and a Navy-Heli on the Carrier. - 2 flying Helicopters over the Carrier. - 4 Navy-Destroyers escorting the Carrier. In addition to the Carrier-Group: - A Oilrig about 30 nm northwest from the Carrier. The Heli-Pat is a landable Platform !! - 2 moving Destroyer based on a "Boats Traffic Plan" which are moving around the group according to the time schedule in the plan.
| Filename: | Carrier_CVN75_V2__North_Sea.zip |
| License: | Freeware |
| Added: | 26th December 2008, 10:44:37 |
| Downloads: | 3,485 |
| Author: | Dietmar Loleit |
| Size: | 4.83 MB |