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| Category: Flight Simulator 2004 - Original Aircraft | |
| Nick's Space Shuttle Landing Challenge FINAL RELEASE |
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File Description:
Featuring the Space Shuttle Discovery and celebrating NASA's return to space!
This package contains the most up to date version of my Space Shuttle Landing Challenge (v1.2). I am providing it as a FINAL single installation package to eliminate the need for multiple update files. This package includes the Space Shuttle Discovery redesigned using actual NASA-Boeing mechanical/aeronautical engineering data, a panel, sounds and shuttle landing FX. The space shuttle in the sim (like the real shuttle) has the ability to water 'ditch' and belly land in an emergency or if improperly landed on the suspension system. You can select the sensitivity of the main landing gear struts (less crashes) for those who are novice to flying critical tolerances. This package includes a CHALLENGE FLIGHT ADVENTURE PACKAGE and features a reference list of the flights along with approach/landing procedure tips to the kneeboard (F-10) for you to refer to while in flight. The adventure pack will provide a set of 11 challenge flights spanning the globe for the space shuttle re-entry simulation. A Bonus PACK of CrashBar effects including smoke, fire, explosions and other nasty reminders of landing mistakes is included as an optional installation. The original .mdl file is by Matthew Moxon and a modified for FS9 panel byTom Kellner. Model repaint, flight dynamics, air file, sound.cfg, adventure flights and shuttle landing\crash FX by Nick Needham. Includes NASA's description of the entire landing process which you can now experience in Flight Simulator! This package includes an install for FS2002 as well and supersedes all other update packages.
ENJOY! Nick Needham, [email protected]
| Filename: | Nicks_Space_Shuttle_Landing_Challenge_FINAL_RELEAS.zip |
| License: | Freeware, limited distribution |
| Added: | 26th August 2005, 22:25:23 |
| Downloads: | 43,524 |
| Author: | Nick Needham |
| Size: | 27 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Fort Smith CYSM in Northwest Territories, Canada Revised |
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Images related to this file:
File Description:
This is an updated version to remove an incomplete static Beaver reported by Graeme (thanks Cobber) and to include other modifications that I made for my own version since posting the original; different taxiway lights, revised aprons, and in particular the revised AI that I mentioned in the original 2011 post. This is complete and can be installed as-is, or used to modify an existing post by changing the original folder contents. Fort Smith is just north of the border between Alberta and Northwestern Territories, midway between Lake Athabasca to the southeast and Great Slave Lake to the north west. You might stop there when flying between Yellowknife or Hay River to La Ronge or Saskatoon. It looks as if it is ex-military and these are the remains of what were once 10,000 feet of asphalt runways. The main runway is now 11/29 and 6,000 feet long, and the secondary one is 1,800 feet of mostly gravel. There is an airline based at the field, Northwestern Air, and fuel is available at a self service point. The town of Fort Smith is two miles east of the airfield, on the bank of the Slave River and where there are some rapids that require a portage to get around them. Before aviation came along the river was a major route to the north and all those furry animals, which was why the Hudson's Bay Company established an outpost there in 1872. Today it has a population of 2,400 and the main activities are government administration of much of the Northwest Territories, education, and tourism.
| Filename: | Fort_Smith_CYSM_in_Northwest_Territories_Canada_Re.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd January 2019, 19:14:44 |
| Downloads: | 144 |
| Author: | Roger Wensley |
| Size: | 7.16 MB |
| Category: Prepar3D V1-4 - Scenery | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
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File Description:
KLVN - Airlake Airport beta version .4 - by Jason Boche
This is an update of the default P3Dv4.5 KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 13th May 2020, 17:18:40 |
| Downloads: | 84 |
| Author: | Jason Boche |
| Size: | 14.81 KB |
| Category: Flight Simulator X - AFCAD Files | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
|
File Description:
KLVN - Airlake Airport beta version .3 - by Jason Boche
This is an update of the default FSX KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement. Will only be shown on high scenery detail.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 22nd November 2013, 23:26:10 |
| Downloads: | 226 |
| Author: | Jason Boche |
| Size: | 446.33 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Royal Italian Air Force, Fokker D-VIII |
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File Description:
The Fokker EV,later designated the D VIII,was one of the most controversial aircraft produced by Fokker in WW 1. It was a masterpiece of simplicity, the designer, Reinhold Platz, had cut to the bone all the struttery and wire bracing and the result was undoubtedly the "cleanest" fighter of the time.It was nicknamed "The Flying Razor"for obvious reasons. It was flight tested with glowing reports of it's speed, handling and manoeuvrbility. It could be produced using much less man hours than it's contemporaries.There is little doubt that if sufficient numbers had been available in time, it would have been a real thorn in the side of the allies. The Fokker D VIII was never proven in combat, apart from one aerial victory. Italy received three Fokker D VIII after the end of WW1 as "War Damages Compensation", these aircrafts were based on Montecelio (Guidonia) Airport, near Rome and were used only for tests. After 1930 they were sold to civil pilots. This aircraft, with I-ELIA code, were used during the 1931's "Air Show" (Giornata dell'Aria) at 'Littorio' Airport (Rome) and were demolished during 1940. Textures only for Frank Elton's fs2004 Fokker D-VIII model (PEGASUS AVIATION DESIGN). Repaint by Manuele Villa.
| Filename: | Royal_Italian_Air_Force_Fokker_DVIII.zip |
| License: | Freeware |
| Added: | 3rd January 2007, 09:52:33 |
| Downloads: | 178 |
| Author: | Manuele Villa |
| Size: | 3.46 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Matsakoni Airlines Virtual B737-700 (MAV 2008 Livery) |
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File Description:
Textures only for PMDG Boeing NG 737-700 in Matsakoni Airlines Virtual new colours for 2008, registration SX-BKN.Matsakoni Airlines was founded in early 2002 and HQ¢s is based on Ioannis Kapodistrias Int airport (LGKR), Corfu island.
Affiliates and hubs on other major Greek and European cities are planned for the fiscal year 2008. Eletherios Venizelos Athinai Int airport (LGAV) is MAV's hub since Aug'07, London Stansted (EGSS) is our new Hub in the U.K and Makedonia int (LGTS) is the main hub for MAV Cargo flights.
A classic virtual operator connecting the Greek islands to major European and over worldwide cities on a daily base with scheduled and non-scheduled flights.
Matsakoni Airlines is operating aircraft types as follows:
Airbus A340/330, A306, Á318/9/2/1, Boeing B773, B763, B747, B737, B727 for medium to long range flights, also B747F, B73Q and B72Q for cargo flights.
Matsakoni is servicing domestic flights and operates BAE B463, Fokker 100, ATR-72/45, DH8C and Beechcraft B1900.
We maintaining a fly-on-demand fleet, ranging from business jets like the ERJ-145 for V.I.P. and corporate flights, down to the Beechcraft BE-58 and Cessna 206/172 for a low-cost transport that meets your needs.
Matsakoni Airlines wishes you a pleasant flight, Enjoy!
| Filename: | Matsakoni_Airlines_Virtual_B737700_MAV_2008_Livery.zip |
| License: | Freeware, limited distribution |
| Added: | 20th April 2008, 19:10:59 |
| Downloads: | 87 |
| Author: | Dimitris Pastarmatzis |
| Size: | 7.61 MB |
| Category: Flight Simulator 2004 - AI Flight Plans | |
| Vision Airlines (RBY - Ruby) Flightplans - some 52-week and some "normal". |
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File Description:
These are fictional flightplans for Vision Airlines (ex Vision Air) of North Las Vegas, USA. There are 2 sets of flightplans, each using a different part of the fleet to the other. One set are plans that operate on the 52-week concept - these contain charters that can be varied every week if you use Matthew Ministry's flightplan swapper routine. The other set fly fixed flights each week (in fact 2 planes fly 24-hour plans, canyon sightseeing) and also include Vision's Boeing fleet that fly military charters via Europe. You can use both sets to get the whole fleet, or either to get a flavour of Vision Airlines. If you want to use just 1 week's charters, you can get the whole fleet but the charters will repeat every week. These plans will add some Dorniers (228, 328TP and 328J) to North Las Vegas (KVGT) and points on Vision's scheduled network, plus the Houston-based 328Jets that fly to Alamogordo. If you use the 52-week system the rest of the fleet will fly charters almost nationwide, limited only by the real-world aircraft's range (so no Miami and no Boston, but KLAX, KPDX and KSEA). They will also operate into many smaller regional and municipal airports.
| Filename: | Vision_Airlines_RBY__Ruby_Flightplans__some_52week.zip |
| License: | Freeware |
| Added: | 12th January 2009, 23:12:57 |
| Downloads: | 760 |
| Author: | Morello Ciliegia |
| Size: | 2.44 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Ala Littoria, Savoia Marchetti SM.74 (V.01) |
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Images related to this file:
File Description:
Re-upload. Built during 1934 by the Societa Idrovolanti Alta Italia "Savoia�¢����, the SM.74 had accommodation for twenty-four passengers in one large cabin. It had wooden wings and welded steel tube fuselage covered with aluminium and painted canvas. Fitted with four 780 h.p. Alfa Romeo AR.126 RC engines. Its loaded weight was 31.000 lbs and the cruising speed 190 m.p.h.. The SM.74 was the first four-engined Italian airliner. Only three planes were built (I-URBE, I-ROMA, I-ALPE), and they served from 1936 with Ala Littoria; distinguished by comfort and luxury, these planes were fast, safe and sturdy. The SM.74s were used on the Rome-Paris route until 1938 and on the Rome-Tripoli route until 1940. After June 1940 the Royal Italian Air Force (Regia Aeronautica) incorporated all the civil aircrafts. The SM.74, carrying more than 5,000 kg of material, revealed itself as the best Italian (operative) cargo. Complete aircraft. 3 Different Hi-Res GMax models (3 different versions), features the usual moving parts, such as all flight controls, props pitch and navlights. Three different liveries (2 Ala Littoria + 1 Regia Aeronautica); 2D panel only (NO VC). Created by Manuele Villa , November 2007. Installation instructions included.
| Filename: | Ala_Littoria__Savoia_Marchetti_SM74_V01.zip |
| License: | Freeware |
| Added: | 17th May 2010, 08:30:07 |
| Downloads: | 3,429 |
| Author: | Manuele Villa |
| Size: | 12.48 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Sembach Air Base 1990 |
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Images related to this file:
File Description:
This scenery is a representation of Sembach Air Base in the former West Germany during 1990. At the time, Sembach was host to the 66th Electronic Combat Wing, which was responsible for the home-based EC-130H "Compass Call" aircraft of the 43rd Electronic Combat Squadron, and also had in-direct control of the 42nd Electronic Combat Squadron based at RAF Upper Heyford in the U.K. flying the Grumman EF-111A Raven.
The 66th ECW moved into Sembach during 1986, and spent the next six years flying from there. The role of the aircraft was electronic disruption of enemy radio and radar transmissions, to limit the enemies ability to co-ordinate their own forces and also the transmission of propaganda in an attempt to win hearts and minds.
Sembach was also known as Det.1 of the 81st Tactical Fighter Wing, based at the Twin Bases complex of RAF Woodbridge and RAF Bentwaters. The A-10A's of the six squadrons there would regularly deploy to Sembach and other Forward Operating Locations (FOLs) within West Germany, which was a part of their war-time role.
Included in this package are repaints of all six EC-130H's present at Sembach as of April 1990.
| Filename: | Sembach_Air_Base_1990.zip |
| License: | Freeware, limited distribution |
| Added: | 14th November 2012, 01:37:20 |
| Downloads: | 1,378 |
| Author: | Brian Clarke, Chris A. Brown, Daryl Payne, Stewart Pearson |
| Size: | 1.75 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Mikoyan-Gurevich MiG-23 Flogger (Part 3) |
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File Description:
Mikoyan-Gurevich MiG-23 Flogger (Part 3). I present a comprehensive AI traffic model and texture package for this classic (and still-serving) Russian multi-role fighter. The MiG-23, with just over 5,000 built, was Russia's first production of a true multi-role aircraft with a beyond-visual-range air superiority role as its primary function. The aircraft was arguably the direct counterpart of the F-4 Phantom, although it carried about half of the ordnance load. Nevertheless, in capable hands and late versions, the Flogger has been and is a very potent adversary; having served in multiple conflicts in Europe, Asia, Africa, and the Middle East. The MiG-23 entered service in 1970, was eventually operated by 43 countries, and is still in service in 14 of them. An original 8-LOD model brings this aircraft to the flightsim world. This package contains the MiG-23ML and MiG-23P; with 10 models and 91 repaints. Included in that count is a small service pack for parts 1 and 2 of this project which fixes one texture glitch and adds three more operator countries, instructions are included in the documentation. Original aircraft model, afterburner effects, flight dynamics, and textures by Michael Pearson. Please read included documentation for credits and disclaimers.
| Filename: | MikoyanGurevich_MiG23_Flogger_Part_3.zip |
| License: | Freeware |
| Added: | 31st March 2014, 15:44:18 |
| Downloads: | 528 |
| Author: | Michael Pearson |
| Size: | 27.27 MB |