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| Category: Flight Simulator X - Panels | |
| Fokker 60 - Dual display panel |
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File Description:
A new dual screen combined Pilot and First Officer panel for use with two panoramic displays. New Fokker 60 Flightdeck panel provides user with either a freeware Delco Inertial Navigation System or a Bendix/King Navigation Management system and allows for switching between Pilots and First Officers position. The panel configuration design is using a new approach to the operation of the aircraft from the Pilot and First Officer seat. Flying as a First Officer is set up such that the the instumentation and panel is presented on your Left panoramic screen. This is done to allow for a proper presentation of the runway while landing or taxiing. The panel size has been adjusted to be more in line with widescreen displays. Numerous additional changes have been introduced to make the panels more user friendly.
This flightdeck panel is based on the standard Fokker 60 payware version published by Precisionaerobus and installation of this Fokker aircraft in your Flightsim program is a prerequisite as Pecisionaerobus original gauges are not provided with this file.
| Filename: | Fokker_60__Dual_display_panel.zip |
| License: | Freeware |
| Added: | 10th April 2012, 16:39:15 |
| Downloads: | 81 |
| Author: | Emile Lancee |
| Size: | 39.6 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Sigonella AB - Sicily, Italy |
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File Description:
Naval Air Station Sigonella, "The Hub of the Med", is a U.S. Navy installation at NATO Base Sigonella and an Italian Air Force base in Sicily, Italy. Although a tenant of the Italian Air Force, NAS Sigonella acts as landlord to more than 40 other U.S. commands and activities. It is located 15 km west and 11 km south of the city of Catania. Sigonella also serves as an Italian base for the 41º Stormo Antisom (41st Antisubmarine Warfare Wing). Among the aircraft that fly from this island base are U.S. Air Force C-130, C-17 and C-5 airlifters as well as KC refueling aircraft and a rotating squadron of forward-deployed U.S. Navy P-3 Orions. The Italian Air Force also fields the venerable Breguet Atlantic patrol aircraft. It is one of the most frequently used stops for U.S. airlift aircraft bound from the continental United States to Southwest Asia and the Indian Ocean. Scenery contains all new 3D models and AI aircraft. Package is stand-alone but additional downloads may be helpful (see docs for details).
| Filename: | Sigonella_AB__Sicily_Italy.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd June 2014, 06:25:24 |
| Downloads: | 2,103 |
| Author: | John Stinstrom |
| Size: | 4 MB |
| Category: Flight Simulator X - Scenery | |
| PABE - Bethel Airport - Alaska, USA |
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File Description:
Bethel Airport is a state owned, public use airport located three nautical miles (6 km) southwest of the central business district of Bethel.
Construction began September 21, 1941, and the airfield was activated July 4, 1942; it is also known as Bethel Air Base. It was used by Air Transport Command as auxiliary airfield for Lend-Lease aircraft being flown to Siberia. The facility was transferred to Eleventh Air Force, then to Alaskan Air Command in 1945; it became the joint-use Bethel Airport. It was used for construction of AC&W Bethel Air Force Station in mid 1950s. Full jurisdiction was turned over to Alaska Government in 1958.
Added and adjusted aprons and buildings. Also added additional parking. Added runway 1R/19L.Re-numbered runways to conform with AirNav data.
Created with Airport Design Editor 9x by ScruffyDuck Software using current FAA documentation and Google Earth measurements, this package offers a replacement for FSX's stock airport. All these enhancements are as close to the real airport as I can get with stock library objects and custom buildings.
| Filename: | PABE__Bethel_Airport__Alaska_USA.zip |
| License: | Freeware |
| Added: | 5th December 2014, 13:35:35 |
| Downloads: | 992 |
| Author: | Wayne Roberts |
| Size: | 94.58 KB |
| Category: Flight Simulator 2004 - Scenery | |
| FHSH - St. Helena Island & Airport - St. Helena, South Atlantic |
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File Description:
This project is a port of my FSX release of the the new airport (FHSH) on St. Helena Island. This scenery provides more accurate coastlines and roads, as well as corrected landclass based on the latest available satellite imagery. Flight plans are provided for the proposed commercial service to St. Helena, and some additional GA and military flights to the island are added as well.
The FS2004 St. Helena (FHSH) airport was created by aligning master plans for the airport with current satellite data and by studying many of the pictures that have been posted as the airport has taken shape. The official opening of the real airport on May 21, 2016, has been pushed back for more field tests due to challenging crosswinds. Updates were created or rebuilt in a manner which carefully aligns airport data with current satellite imagery. Scenery was created using Airport Design Editor 9 v1.67.5684 and SBuilder. Scenery objects were added and modified from stock FS9 scenery to resemble as closely as possible the actual airports.
| Filename: | FHSH__St_Helena_Island__Airport__St_Helena_South_A.zip |
| License: | Freeware |
| Added: | 5th May 2016, 07:44:38 |
| Downloads: | 2,232 |
| Author: | Carlyle Sharpe |
| Size: | 1.62 MB |
| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel upgrade Part 8.2 |
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File Description:
This is an important additional update for David Maltby's Super VC10 model regarding the engines, also requiring download of the previous updates 1 to 8 and 8.1.
This update overcomes the bug that Microsoft introduced (left behind) in FS9 with regard to engine ignition (but corrected in FSX). In FS9 engine ignition is hard coded to 22%n2.
Not all engines can be modelled in that way so in effect the ignition sequence has to be made to run "outside" the sim. Niot a new concept by any means but it does
make the coding much more complex as lots of other factors have to be taken into account. In reality the RR Conway engines light-up at 11-12%n2 with the ignition being held on until about 24%n2.
This has now been correctly modelled. The hot start procedure has also been re-modelled to fit the new code. In the process of coding i noticed that one of the engines tends to run a bit on the hot side
so keep a watchfull eye.
| Filename: | Super_VC10_Panel_upgrade_Part_82.zip |
| License: | Freeware |
| Added: | 3rd March 2017, 15:24:28 |
| Downloads: | 216 |
| Author: | Nicholas Weber |
| Size: | 49.73 KB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| Consolidated B-24D Liberator RAF (BZ862) 160 Sqn J |
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File Description:
This folder contains a repaint for the Consolidated B-24D by Flight Replicas, adapted for use in P3Dv5. It shows B-24D-10-Cf 42-62885 BZ862 of the RAF. Arrived in the UK in 1943, it was flown to Karachi, arriving there in August 1943. It first flew with 354 Sqn with serial A, before going to 160 Sqn as J. It was based in Minneriya, in present-day Sri Lanka and was used for long distance mine-laying operations. For this, they removed all extra weight and installed three additional tanks in the forward bomb-bay. This aircraft flew a sortie to southern Malaya to drop two British officers near the Kota Tinggi/Johore road on 31-7/1-8-1945, captained by Flt Lt J A Muir RCAF, and was airborne for 24 hrs 10 mins, the longest unrefuelled flight ever made by any Allied landplane in World War II; the distance flown was 3,735 mls (6,013 km). Repaint by Jan Kees Blom, based on the paintkit by Flight Replicas.
| Filename: | Consolidated_B24D_Liberator_RAF_BZ862_160_Sqn_J.zip |
| License: | Freeware |
| Added: | 26th April 2020, 19:02:14 |
| Downloads: | 52 |
| Author: | Jan Kees Blom |
| Size: | 40.41 MB |
| Category: Prepar3D V1-4 - Scenery | |
| Charleroi Brussels South EBCI2022 Early Release |
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File Description:
This is the latest update of the EBCI2016 scenery previously published.
It only features default buildings and objects but creates the whole "new" terminal area (north of the runway, since 2008 but not implemented by default on FSX & P3D), and it also features the extension of the runway and additional taxiways as of December 2021.
This scenery should work on FSX and P3D all versions. However please be kind reporting any issues you see.
It is an early release, allowing you to benefit the new infrastructure and the longer runway. However, expect later in 2022 a fully redesigned scenery, closer to the reality.
MAIN FEATURES:
- current accurate runway + all taxiways
- runway and taxiway lighting according to real life
- DME added to the ILS 110.900 IGC
- All parking stands at the north (51 to 72 + "far-away" stands + B stands for code D and A340)
- parking numbers (may fail to show up sometimes)
INSTALL:
Put the main folder in your ADDON SCENERY and add it to the library (like most sceneries).
Enjoy!
| Filename: | Charleroi_Brussels_South_EBCI2022_Early_Release.zip |
| License: | Freeware |
| Added: | 5th January 2022, 00:21:50 |
| Downloads: | 405 |
| Author: | IVAO Belux / Jonatan G. |
| Size: | 556.32 KB |
| Category: Flight Simulator X - AFCAD Files | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
|
File Description:
KLVN - Airlake Airport beta version .3 - by Jason Boche
This is an update of the default FSX KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement. Will only be shown on high scenery detail.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 22nd November 2013, 23:26:10 |
| Downloads: | 225 |
| Author: | Jason Boche |
| Size: | 446.33 KB |
| Category: Prepar3D V1-4 - Scenery | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
|
File Description:
KLVN - Airlake Airport beta version .4 - by Jason Boche
This is an update of the default P3Dv4.5 KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 13th May 2020, 17:18:40 |
| Downloads: | 84 |
| Author: | Jason Boche |
| Size: | 14.81 KB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Israeli Traffic Pack 3 |
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File Description:
This is a third pack of my Israeli AI traffic project. The pack contains repaints only, in DTX3 format, with mip-maps. The models are both freeware and payware - the Navajo by Dee Waldron and Henry Tomkiewicz and Partenavia P68B by Klaus Brosemann may be found in avsim.com library. C-152 and C-172 models are part of an exellent "Cessna Single-Engine Props" package, you can find it on http://htaimodels.com/.
The repaints included in this package are of PA31 Navajo 4X-CIT, Partenavia P68B 4X-CCV (Frankly, it is standing in Herzelia for years, never saw it in the air, but maybe it is just me), Nesher Aviation C-152 4X-CAV - this lovely workhorse was the first plane i took PPL lessons in, now it is sitting grounded near HRZ tower, looking kind of sad, as Nesher Aviation felt into bankruptcy about a year ago, so it is waiting for a buyer. But it is hard
to imagine Herzelia Airport without it, so I made it, even if it is only for a static display.Also included is a nice C-172 4X-AIT from Ayit Aviation, based in Beer-Sheva Sde-Teyman Airport. There are no flightplans yet, hopefully my repaint project will inspire fellow AI fans to make some.
| Filename: | Israeli_Traffic_Pack_3.zip |
| License: | Freeware |
| Added: | 28th September 2006, 20:49:01 |
| Downloads: | 514 |
| Author: | Dmitry Gutenberg |
| Size: | 2.32 MB |