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| Category: Flight Simulator X - Scenery | |
| Hawaiian Airports Part 3 |
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Images related to this file:
File Description:
Hawaiian Airports Part 3
This scenery features the airports at Princeville, Port Allen, Waimea and Upolu. HI01-Princeville and PAK-Port Allen are located on the island of Kauai, the film location made famous by Stephen Spielberg's blockbuster, Jurassic Park. PHMU-Waimea and PHUP-Upolu are located in the North West of Hawaii, also known as the Big Island. All runways, aprons, taxiways and buildings have been repositioned to their correct locations, and the scenery has been recreated based on photos of the real airports. The scenery features many animated objects including people, aircraft, animals, waves, cars, trucks and many more. Full night textures with light maps are included.
All the scenery files have been sub-divided so they can be switched on or off according to user preference and hardware configuration. It has been designed for, and tested in DX9 and FSXA only. The airports include sloped flattens so they can also be used with high density mesh. This file also includes updates for Hawaiian Airports Part 2. Please enjoy, and I hope you like my scenery as much as I enjoyed building it.
| Filename: | Hawaiian_Airports_Part_3.zip |
| License: | Freeware, limited distribution |
| Added: | 8th February 2015, 21:23:05 |
| Downloads: | 6,975 |
| Author: | George Keogh |
| Size: | 82.23 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Alps LOD10 Topo Mesh - Austria and Italy |
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Images related to this file:
File Description:
Yet another terrain mesh package of the European Alps? Well, this one is different in that it is NOT primarily based on the Shuttle Radar (SRTM) data with their incomplete coverage of prominent peaks and ridges. Instead, most of the source data for this project were developed over many months by Jonathan de Ferranti using detailed topographic maps. While Jonathan's work is unrelated to flight simulation he kindly gave me permission to compile his data for use in FS. The result is a wonderful improvement in detail and accuracy over any existing SRTM- or DTED-based mesh file, freeware or commercial (a link to an extensive set of screenshot comparisons is included in the read-me file).
I've compiled the source data at LOD10 (38-m) grid resolution because the coverage area is smaller than most existing mesh files. Thus, anyone can use these files without having to first uninstall their current mesh set. Also included are LOD9 and LO8 buffer mesh files. Note: if you own Austria Professional 2004 with its 1:50,000 scale terrain mesh then you don't need this package!
| Filename: | Alps_LOD10_Topo_Mesh__Austria_and_Italy.zip |
| License: | Freeware, limited distribution |
| Added: | 30th May 2010, 09:46:58 |
| Downloads: | 62,978 |
| Author: | Holger Sandmann, Jonathan de Ferranti |
| Size: | 73.32 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Victoria, Canada area scenery |
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File Description:
This is a complete upgrade of vicenh05, Victoria, Canada area scenery for FS9. New in this version: automated installer and configurator from Ken Peters; several detailed models including the Empress Hotel, the Legislature, the Regent Hotel and the Johnson St. Bridge; greatly enhanced Inner Harbour; many generic buildings representing buildings throughout the area; 7 new small airfields with sloping runways; seven new floatplane bases (owners of Vancouver+ get extensive floatplane traffic in local liveries); 7 new heliports (Vancouver+ users get additional heli AI traffic) and a myriad of minor fixes and improvements. Included from previous versions are revised shorelines, landclass and 19m mesh and buffer meshes for South-Eastern Vancouver Island; boat docks with static boats, seaplane docks and terminal buildings for Harbour Air, Kenmore Air and West Coast Air; piers, buildings, breakwater and other components of the Ogden Point Terminal; dock, service building and pilot boats of the Pacific Pilotage Authority; Odgen Point Cafe and Dive Shop; marine navigational lights for Victoria Harbour and area, including Esquimalt harbour and Oak Bay; antennae location corrections for the area; AFCADs included: Land based (CML2), Floatplane (CAB3, CAP5, CAP8, CAV8, CAW7, CAX6, CMAP, CYWH), Heli (CAL7, CBF5, CBF7, CBK8, CBW7, CBW9, CBZ7, CMBH); AI craft models and repaints (Cruise ships are repaints of Asuka model by Mitsuya Hamaguchi: MS Amsterdam of the Holland America Line travelling from Victoria to Vancouver, MS Summit of the Celebrity Cruise Line travelling from Seattle to Victoria); S-61 Sea-King helicopter in Helijet colours; Pacific Pilot custom vessel working from the Pilot dock; 22, 30 and 40 foot vessels plying the harbour and nearby Straight of Juan de Fuca. Effects included for lights, water, smoke effects. Many flights are offered, including two flights for owners of the Aerosoft Beaver (not required). Ultimate Terrain compatible (not required). Users of Misty Fjords will also get additional cruise ship traffic: the Island Princess and the Volendam alternating with the Amsterdam and Summit. Fully compatible with Don Grovestine's excellent CYYJ 2007. Replaces viflat.zip, ve4_tr1.zip, vicenh02.zip, vicenh03.zip, vicenh04.zip and vicenh05.zip. Detailed documentation included. By Jon Patch and Holger Sandmann.
| Filename: | Victoria_Canada_area_scenery.zip |
| License: | Check within download |
| Added: | 29th January 2010, 21:22:09 |
| Downloads: | 5,324 |
| Author: | Jon Patch and Holger Sandmann |
| Size: | 24.28 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Frazier Lake Airpark (1C9) California Scenery |
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File Description:
This is a scenery upgrade for Frazier Lake, California (1C9). This is part Eight of a series of small airstrip and minor airfield scenery enhancements which are based on real world data from Google Earth. The scenery mainly reflects the appearance of the airpark from directly above. If you are familiar with the place when on the ground, due to the limited number of buildings available it probably looks quite different. There is now however, a water strip for float planes which was missing from the default. It is proper FS9 water so you may land on it. Also, a few images from the net show that the ground varies from green grass to bare earth so I have made four .bgl files for the base texture. Note, I am using Flight1 Ground Environment; the default fields will look different. You must have rwy12 and EZ scenery libraries installed for the buildings to show. Both libraries of objects are free. EZ Library is available at http://www.abacuspub.com/pub/AbacusEZLibraries.exe. Rwy12 and additional EZ Custom libraries from Avsim. Search under Scenery design.
| Filename: | Frazier_Lake_Airpark_1C9_California_Scenery.zip |
| License: | Freeware |
| Added: | 31st March 2006, 01:00:25 |
| Downloads: | 501 |
| Author: | Kim Gowney |
| Size: | 400.27 KB |
| Category: Flight Simulator 2004 - Scenery | |
| HSSS Khartoum, Sudan |
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File Description:
Googly scenery for HSSS Khartoum, Sudan. For Sudan's main international airport,
the Flight Simulator depiction is somewhat simplified, depicting just a few
buildings which are badly located. These scenery files attempt to reproduce
the real atmosphere of the airport - from the huge clutter of small hangars
and workshops and large quantities of inactive planes through to the aircraft
dump at the north end of the airport.
The scenery does not purport to be ultra-accurate. Based on high-detail satellite
imagery from Google Earth, the layout is proportionally correct but the added
airport features, such as buildings, are built from default Microsoft objects
and third-party object libraries so will not look like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without. These files complement the Sudan Airways AI Fleet Pack by Billy Rutherford &
John Hinson, updating the scenery files contained therein, but the two are not
inter-dependent.
| Filename: | HSSS_Khartoum_Sudan.zip |
| License: | Freeware |
| Added: | 9th March 2007, 17:29:13 |
| Downloads: | 4,418 |
| Author: | John Hinson |
| Size: | 38.74 KB |
| Category: Flight Simulator 2004 - Sounds | |
| ATC Voices -Airport Names Set 8 |
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File Description:
A collection of 28 additional and corrected airport names, for use with Flight Simulator 2004 and FS2002. Installation requires the EditVoicepack software by Lars Møllebjerg which is also available free download from the usual Flight Simulator download sites such as Avsim.
The airports represented here are:
64I: Lee Bottom (United States of America),
IWK: Wales (United States of America),
KCMX: Houghton Co Meml (United States of America),
KERR: Errol (United States of America),
KMPV: Knapp State (United States of America),
KMVL: Morrisville Stowe State (United States of America),
KSCX: Scott Municipal (United States of America),
KSHL: Sheldon Mun (United States of America),
KSIK: Sikeston Meml Mun (United States of America),
LDDP: Ploce (Croatia),
LDPV: Vrsar (Croatia),
LFLX: Deols/Chateauroux (France) - fix,
LIPV: Venice San Nicolo (Italy),
LSME: Emmen (Switzerland),
MDCR: Cabo Rojo (Dominican Republic),
OIBJ: Jam/Tohid (Iran),
OIBV: Lavan (Iran),
OISR: Lamerd (Iran),
RJSK: Akita (Japan),
RJSR: Odate-Noshiro (Japan),
UHPT: Tilichiki (Russian Federation),
ULAM: Naryan-Mar (Russian Federation),
VEJH: Jharsuguda (India),
WI72: Ellenboro (United States of America),
YAYR: Ayr (Australia),
YJAP: Jabiru (Australia),
YPAM: Palm Island (Australia), and
YWDH: Windorah (Australia).
| Filename: | ATC_Voices_Airport_Names_Set_8.zip |
| License: | Freeware |
| Added: | 8th July 2007, 20:55:00 |
| Downloads: | 2,009 |
| Author: | John Hinson |
| Size: | 20.92 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Beachcraft Twin Bonanza " NFL Repaint "Dallas Cowboys Edition" |
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File Description:
Simmers,Are you ready for some FOOTBALL?
This is the first repaint of my NFL collection.All repaints are of "Eric Dantes" Beachcraft Twin Bonanza. All NFL teams will be represented.These repaints are not layered so each one has to be redrawn in its offical colors.I hope to complete at least two a week,hopefully more :).All repaints will have two liveries,one with team logos and one without logos.
All NFL team names were put in two hats, AFC and NFC, they are drawn one from each hat at random.The next repaint will be the Pittsburg Steelers.Look for it soon. :)I hope you have as much fun collecting all 34 liveries as I will have painting them!
This file includes the Texture.dc"(DALLAS COWBOYS EDITION)",Texture.ls,"(LONESTAR EDITION)"Effects,Panel.dc and Sound.dc folders.
The following additional file is required.
----------------------------
twinstar__twin__bonanza.zip
---------------------------
This file can be downloaded @ http://www.avsim.com/
Go to the file library and just use the Quick Search: type: Chris Tuinstra and you should see the twinstar__twin__bonanza.zip,along with my other repaints.
Again I thank each of you for your downloads.
| Filename: | Beachcraft_Twin_Bonanza__NFL_Repaint_Dallas_Cowboy.zip |
| License: | Freeware |
| Added: | 9th August 2007, 11:19:09 |
| Downloads: | 773 |
| Author: | Chris Tuinstra |
| Size: | 19.15 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Beachcraft Twin Bonanza " NFL Repaint "Pittsburg Steeler Edition" |
|
File Description:
Simmers,Are you ready for some FOOTBALL?
This is 2nd repaint of my NFL collection.All repaints are of "Eric Dantes" Beachcraft Twin Bonanza. All NFL teams will be represented.These repaints are not layered so each one has to be redrawn in its offical colors.I hope to complete at least two a week,hopefully more :).All repaints will have two liveries,one with team logos and one without logos.
All NFL team names were put in two hats, AFC and NFC they are drawn one from each hat at random.The next repaint will be the San Francisco 49ers.Look for it soon. :)I hope you have as much fun collecting all 34 liveries as I will have painting them!
This file includes the Texture.ps"(Pittsburg Steeler Edition)",Texture.key,"(Keystone State Edition)"and the Panel.ps folders.
The following additional file is required.
----------------------------
twinstar__twin__bonanza.zip
---------------------------
This file can be downloaded @ http://www.avsim.com/
Go to the file library and just use the Quick Search: type: Chris Tuinstra and you should see the twinstar__twin__bonanza.zip,along with my other repaints.
Again I thank each of you for your downloads.
| Filename: | Beachcraft_Twin_Bonanza__NFL_Repaint_Pittsburg_Ste.zip |
| License: | Freeware |
| Added: | 10th August 2007, 20:56:58 |
| Downloads: | 407 |
| Author: | chris tuinstra |
| Size: | 4.42 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Beachcraft Twin Bonanza " NFL Repaint "San Francisco 49ers Edition" |
|
File Description:
Simmers,Are you ready for some FOOTBALL?
This is the third repaint of my NFL collection.All repaints are of "Eric Dantes" Beachcraft Twin Bonanza. All NFL teams will be represented.These repaints are not layered so each one has to be redrawn in its offical colors.I hope to complete at least two a week,hopefully more :).All repaints will have two liveries,one with team logos and one without logos.
All NFL team names were put in two hats, AFC and NFC they are drawn one from each hat at random.The next repaint will be the Denver Broncos.Look for it soon. :)I hope you have as much fun collecting all 34 liveries as I will have painting them!
This file includes the Texture.sf"(San Francisco 49ers Edition)",Texture.gs,"(Golden State Edition....NO LOGOS)" and Panel.sf folders.
The following additional file is required.--------------twinstar__twin__bonanza.zip--------------
This file can be downloaded @ avsim. Go to the file library and just use the Quick Search: type: Chris Tuinstra and you should see the twinstar__twin__bonanza.zip,along with my other repaints.
Again I thank each of you for your downloads.
| Filename: | Beachcraft_Twin_Bonanza__NFL_Repaint_San_Francisco.zip |
| License: | Freeware |
| Added: | 12th August 2007, 14:00:03 |
| Downloads: | 316 |
| Author: | chris tuinstra |
| Size: | 4.02 MB |
| Category: Flight Simulator 2004 - Scenery | |
| DTTR El Borma, Tunisia |
|
File Description:
Googly scenery for El Borma (ICAO: DTTR, IATA: EBM), a small airport with a
long runway deep in the Tunisian desert near the Algerian border. El Borma,
also known as Al Borma or Al Burmah is one of Tunisia's top onshore oil and
natural gas sources and it is this that probably justifies the twice-weekly
flights operated by ATR turboprops of Sevenair.
Microsoft have only provided runways at this airport in Flight Simulator
2004 and this scenery seeks to redress the situation so that you and your
"AI" traffic can use the airport realistically.
The scenery does not purport to be ultra-accurate. Based on high quality
satellite imagery from Google Earth, the layout is proportionally correct but the
added airport features, such as buildings, are built from default Microsoft objects
and add-on libraries so will not look exactly like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without.
| Filename: | DTTR_El_Borma_Tunisia.zip |
| License: | Freeware |
| Added: | 17th December 2008, 16:49:15 |
| Downloads: | 1,028 |
| Author: | John Hinson |
| Size: | 58.32 KB |