Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| The Steamer PATRIA, pearl on VFR of Lario - Como Lake, Italy |
|
Images related to this file:
File Description:
Steamship sailing, GMax model with photo real textures and panel with exterior views.
The History: Born with the name of "Savoia" this steamer was placed in the yard June 7, 1926 by the Odero's workers at the construction site of Dervio, and in a very short time, triumphantly launched July 31, 1926 first in the waters of Dervio , to start shipping in the Como Lake.
Soon after this launch, the site was put on the twin " October 28 ", which later became the "Concordia". In December 1926, the " Savoia " incorporates a major change : the distribution system of the machine new one "Caprotti" type that has excellent results and is , up to date, the only example in the world (reduction of rolling steam). In May 1927, the " Savoia " has the honor to welcome on board the King of Italy Vittorio Emanuele III , escorted by the steamers " October 28" and " Plinio". During World War II , following the fall of the fascist regime , July 25, 1943 , is required to change the name of the steamer. Even public opinion is mobilized and decide to rename the steamer by the name of "PATRIA". At the same time the twin " October 28 " is renamed "Concordia". Back after a break in service , January 10, 1945 is attacked and strafed while browsing the center of the lake . At the end of was counted 5 victims and 17 injured of which one will die as a result. At the height of the bridge spread of a fire, for piercing and incendiary bullets used by the Anglo-Americans, but soon subdued by the crew. In June 1951, the PATRIA is back in service with some modifications. The smokestack is shortened to about 3 mts and boilers and burners are converted from coal to oil. In August 1952, the boat service on the lake shift from "Lariana " to Government Management, which taken the steamer. In 1973 the interior of the " Patria" is restored according to the original scheme: the magnificent ship back into service June 10, 1973.
Great new features are the stained glass windows in the inner surface that allow you to see the paddle wheels in motion. In the 80s the PATRIA is used mainly for special cruises and rentals, limiting the use of the line. The summer of 1990 is the last one that sees the "PATRIA" in service. In the fall it is stopped at the construction site of Tavernola, later transferred to Dervio where it remains moored for years waiting to know his fate ... between demolition or renovation (this strongly desired by the Lariana population). Finally in 2003, the Province of Como takes the field by engaging in the recovery of the steamer, with PATRIA's historic "friends" of "Famiglia Comasca"; February 27, 2004 the remains of the steamer is formally sold to the Province of Como in the symbolic figure of " 1 Euro". After a series of bureaucratic delays, in August 2008 is finally contracted the first batch of works and the renovation starts. On 8 May 2013, PATRIA comes to Dervio for a short cruise, and for testing stability on the lake, and received a "Certificate of Class" that officially renames it as a ship. After 23 years it is the first time that the PATRIA sails again, since 1990, the year of its disarmament. The inauguration takes place July 19, 2013, at Villa Olmo in Como present authorities, proponents of the huge recovery and many other enthusiasts ... as me. Enjoy.
Check video available here: http://youtu.be/KALgHsGiPu8
| Filename: | The_Steamer_PATRIA_pearl_on_VFR_of_Lario__Como_Lak.zip |
| License: | Freeware |
| Added: | 22nd February 2014, 01:25:28 |
| Downloads: | 589 |
| Author: | Aldo Della vedova, Daniele Lanfranchi, Gian Mario Verga |
| Size: | 10.5 MB |
| Category: Orbiter - Orbital Stations | |
| New Skylab 2, 3 And 4 Mission |
|
File Description:
Skylab 2
25 May 1973 13:00 GMT. Duration: 28.03 days. Call Sign: Skylab. Backup
Crew: McCandless, Musgrave, Schweickart. Nation: USA. Agency: NASA.
Launch Site: Cape Canaveral . Launch Complex: LC39B. Launch Vehicle:
Saturn IB . LV Configuration: Saturn IB s/n SA-206. Program: Skylab.
Class: Manned. Type: Lunar spacecraft. Spacecraft: Apollo CSM. Payload
: Apollo CSM 116. Mass: 19,979 kg. Location of Spacecraft: Naval
Aviation Museum, Pensacola, FL. Perigee: 427 km. Apogee: 439 km.
Inclination: 50.0 deg. Period: 93.2 min.
Epic repair mission which brought Skylab into working order. Included
such great moments as Conrad being flung through space by the whiplash
after heaving on the solar wing just as the debris constraining it
gave way; deployment of a lightweight solar shield, developed in
Houston in one week, which brought the temperatures down to tolerable
levels. With this flight US again took manned spaceflight duration
record.
When the meteoroid shield ripped loose, it disturbed the mounting of
workshop solar array "wing" two and caused it to partially deploy.
The exhaust plume of the second stage retro-rockets impacted the
partially deployed solar array and literally blew it into space.
Also, a strap of debris from the meteoroid shield overlapped solar
array "wing" number one such that when the programmed deployment
signal occurred, wing number one was held in a slightly opened
position where it was able to generate virtually no power.
In the meantime, the space station had achieved a near-circular orbit
at the desired altitude of 435 kilometers (270 miles). All other
major functions including payload shroud jettison, deployment of the
Apollo Telescope Mount (Skylab's solar observatory) and its solar
arrays, and pressurization of the space station occurred as planned.
Scientists, engineers, astronauts, and management personnel at the
NASA Marshall Space Flight Center and elsewhere worked throughout
the first ten-day period of Skylab's flight to devise the means for
its rescue. Simultaneously, Skylab--seriously overheating--was
maneuvered through varying nose-up attitudes that would best maintain
an acceptable "holding" condition. Because of the loss of the
meteoroid shield, however, this positioning caused workshop
temperatures to rise to 52 degrees Celsius (126 degrees F). During
that ten-day period and for some time thereafter, the space station
operated on less than half of its designed electrical system, in the
partially nose-up attitudes, was generating power at reduced
efficiency. The optimum condition that maintained the most favorable
balance between Skylab temperatures and its power generation
capability occurred at approximately 50 degrees nose-up.
The crew rendezvoused with Skylab on the fifth orbit. After making
substantial repairs, including deployment of a parasol sunshade which
cooled the inside temperatures to 23.8 degrees C (75 degrees F), by
June 4 the workshop was in full operation. In orbit the crew conducted
solar astronomy and Earth resources experiments, medical studies, and
five student experiments; 404 orbits and 392 experiment hours were
completed; three EVAs totalled six hours, 20 minutes.
Skylab 3
28 July 1973 11:10 GMT. Duration: 59.46 days. Call Sign: Skylab.
Backup Crew: Brand, Lenoir, Lind. Nation: USA. Agency: NASA. Launch
Site: Cape Canaveral . Launch Complex: LC39B. Launch Vehicle: Saturn
IB . LV Configuration: Saturn IB s/n SA-207. Program: Skylab. Class:
Manned. Type: Lunar spacecraft. Spacecraft: Apollo CSM. Payload:
Apollo CSM 117. Mass: 20,121 kg. Location of Spacecraft: NASA Lewis
Research Center, Cleveland, OH. Perigee: 422 km. Apogee: 442 km.
Inclination: 50.0 deg. Period: 93.2 min.
Continued maintenance of the Skylab space station and extensive
scientific and medical experiments. Installed twinpole solar shield
on EVA; performed major inflight maintenance; doubled record for
length of time in space. Completed 858 Earth orbits and 1,081 hours
of solar and Earth experiments; three EVAs totalled 13 hours, 43
minutes.
Skylab4
16 November 1973 14:01 GMT. Duration: 84.05 days. Call Sign: Skylab.
Backup Crew: Brand, Lenoir, Lind. Nation: USA. Agency: NASA. Launch
Site: Cape Canaveral . Launch Complex: LC39B. Launch Vehicle: Saturn
IB . LV Configuration: Saturn IB s/n SA-208. Program: Skylab. Class:
Manned. Type: Lunar spacecraft. Spacecraft: Apollo CSM. Payload:
Apollo CSM 118. Mass: 20,847 kg. Location of Spacecraft: National Air
and Space Museum (Smithsonian Institution), Washington, DC. Perigee:
422 km. Apogee: 437 km. Inclination: 50.0 deg. Period: 93.1 min.
Included observation and photography of Comet Kohoutek among numerous
experiments. Completed 1,214 Earth orbits and four EVAs totalling 22
hours, 13 minutes. Increased manned space flight time record by 50%.
Rebellion by crew against NASA Ground Control overtasking led to none
of the crew ever flying again.
| Filename: | New_Skylab_2_3_And_4_Mission.zip |
| License: | Freeware |
| Added: | 11th January 2003, 16:39:14 |
| Downloads: | 1,934 |
| Author: | Ronald Dandurand |
| Size: | 6.06 KB |
| Category: X-Plane - Utilities | |
| X-Camera 2.2.1 |
|
Images related to this file:
File Description:
The X-Camera 2.1.1 plugin for X-Plane 9 and 10 is a replacement camera system that lets you define multiple view categories and multiple views within those categories that are associated with specific aircraft. X-Camera is similar to EzDok for FSX only for X-Plane. Watch this short X-Camera demo on YouTube: https://www.youtube.com/watch?v=PgOxG8ejq9A
Each view can have options:
- TrackIR:
Each view can enable or disable the TrackIR input. If the view is out the cockpit window having TrackIR enabled is desirable. However, if the view is a close-up of an instrument panel then having TrackIR disabled is probably the better choice since the view will be stable making it easy to click on cockpit controls with the mouse. We also support LinuxTrack on Linux and Mac systems.
- HeadShake:
If the HeadShake plugin from SimCoders is installed then the view can accept input from HeadShake. Similar to the TrackIR feature you will likely want this enabled for certain views but disabled for views on instrument panel close-ups where a stable camera makes it easier to use a mouse to control cockpit knobs and switches. The HeadShake plugin must be at version 1.3 or higher for the integration to work.
- Scenic Flyer:
If the Scenic Flyer plugin from Digital Avionics is installed then the view can choose to display either the Scenic Flyer Glass panel or GA panel.
- Smooth Transition:
When this option is enabled the camera with smoothly transition from one view to another over approximately half a second. When the option is off the view will transition immediately.
- Views can be controlled in a number of ways:
> Each view can be positioned by using keyboard keys or a control panel
> The camera'™s X, Y, Z, Heading, and Pitch can all be adjusted for each view
> Views can be assigned to a HotKey or JoyStick button for easy selection
> HotKey or JoyStick button can be used to navigate to next or previous views
> The views for a specific aircraft can be saved to a CSV file for easy editing
- Walk Mode:
Any view'™s camera can be placed in Walk Mode. While in this mode the camera can be walked or floated around using keyboard input. If you ever played the video game asteroid that is what walk mode is like. The mode is particularly useful for pre-flight inspections of your aircraft. You can create a external view and after selecting that view you can "Walk" the camera around checking out your landing gear, props, etc.
- Linear Transitions and Auto Advance:
Linear transitions allows you to define a transition between two adjacent cameras in category. This capability, in conjunction with the auto advance feature, allows you define fairly sophisticated animations that can be used for automated Pre-flight inspections, scenery viewing, and cool transitions affects that can be used when creating flight videos. All the transitions in our YouTube video were done with X-Camera.
- Bezier Curve Transitions:
Bezier curve transitions allows you to define a transition between three or more adjacent cameras in a category. This capability, in conjunction with the auto advance feature, allows you define fairly sophisticated animations that have an ultra smooth movement between the curve control points.
- Many Unique Camera Attributes:
Tracking Cameras - Camera Leveling - Smooth Camera Joining - Auto Advance to the Next Camera - Individual Zoom and Field of View Setting - External Cameras - Free Cameras - Target Following Cameras - Cineflex Cameras - Automatically Generate Unique Orbit and Fly-By Animations
X-Camera can create unique orbit and fly-by camera sequences by providing a few key parameters
- Airport Cameras:
You can define a set of free cameras associated with an airport. You can create up to 2,000 cameras per airport. X-Camera can also automatically populate airport cameras by reading the airport scenery files and creating cameras at runways, starting locations, taxiway signs, and airport viewpoints. You can map a joystick button to quickly switch between your aircraft camera set and the nearest camera at the nearest airport.
- Target Following Cameras:
Targets are locations defined by a latitude, longitude, and elevation in meters. Target following cameras are a special type of external camera that is attached to your plane and it has the ability to track a selected target. You can also view the target reciprocal which as a view from the target back to you plane.
X-Camera Tutorial Videos: There is also a four part series of tutorial videos that will help you get started with X-Camera. You can access them from the X-Camera Tutorial Page: https://www.stickandrudderstudios.com/x-camera-tutorial-videos/
The full manual is included in the zip file you can also view it here: https://www.stickandrudderstudios.com/downloads/User_Guide.pdf
| Filename: | XCamera_221.zip |
| License: | Shareware, limited functionality |
| Added: | 27th January 2017, 15:14:21 |
| Downloads: | 478 |
| Author: | Mark Ellis |
| Size: | 4.61 MB |
| Category: Flight Simulator X - Original Aircraft | |
| B-2A Spirit Stealth Bomber |
|
Images related to this file:
File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing†platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proofâ€. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred†to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position†because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018
| Filename: | B2A_Spirit_Stealth_Bomber.zip |
| License: | Freeware |
| Added: | 2nd June 2018, 17:16:30 |
| Downloads: | 1,038 |
| Author: | Douglas E. Trapp |
| Size: | 14.81 MB |