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| Category: Flight Simulator X - Panels | |
| TextInfo Gauge 4.0 and XML Tutorial |
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File Description:
On-screen text display of flight data that operates equipment and dials settings. Includes a 70-page manual loaded with info about text gauges and panels, XML examples, and tips, plus detailed info about the FSX Shift-Z feature. Ver 4.0 is a complete re-write with too many adds and fixes to list here. Now has size settings that are transferable from aircraft to aircraft. Switch between two color schemes with a single click.
| Filename: | TextInfo_Gauge_40_and_XML_Tutorial.zip |
| License: | Freeware |
| Added: | 9th May 2014, 13:02:21 |
| Downloads: | 612 |
| Author: | Rick Federmann |
| Size: | 1.14 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Tutorial: A Poor Man's Foot Pedals |
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File Description:
FS2004 Tutorial: A Poor Man's Foot Pedals. This 16 page PDF document illustrates a step-by-step process for building a set of foot pedals. They have a smooth operating mechanism that results in increased control over rudder function, plus apply the brakes using your feet. The construction steps are the ultimate in simplicity. Cost is about one-quarter the price of commercial pedals. The tools required are found in most households. Absolutely no electrical or electronic work is needed. Construction time from start to finish is only a few hours. By Glenn Copeland
| Filename: | Tutorial_A_Poor_Mans_Foot_Pedals.zip |
| License: | Freeware |
| Added: | 25th July 2006, 03:50:09 |
| Downloads: | 3,337 |
| Author: | Glenn Copeland |
| Size: | 1.43 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Tutorial: Placing 3d Objects using Sbuilder |
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File Description:
This is the fourth Tutorial in my series on using Sbuilder to design airport scenery. In this one I look at adding objects such as buildings, trees and vehicles to your scenery. I cover how Sbuilder displays information about, and categorizes objects. I show how to use FS default library objects, API macros and RWY12 objects to populate the airfield.
Support is available from my website www.scruffyduck.plus.com
| Filename: | Tutorial_Placing_3d_Objects_using_Sbuilder.zip |
| License: | Freeware, limited distribution |
| Added: | 16th December 2005, 23:24:44 |
| Downloads: | 3,557 |
| Author: | Jon Masterson |
| Size: | 1.46 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Embraer 170/190 Checklist |
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File Description:
This is an Embraer E-Jet Checklist which was created based on a realworld E170 Checklist. It's a checklist only, it does not contain any normal operation procedures and it's not meant to be used as a tutorial checklist.
| Filename: | Embraer_170190_Checklist.zip |
| License: | Freeware |
| Added: | 20th November 2010, 00:07:22 |
| Downloads: | 584 |
| Author: | Mike Fritsch |
| Size: | 12.21 KB |
| Category: Navigation and ATC - Navigation | |
| Holding Procedures Tutorials |
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File Description:
An extensive tutorial for hellenic flightsimmers in Greek language that explains all basics an IFR simulator pilot needs to know about HOLDs. Hold entry procedures, crosswind corrections, speeds, altitudes and lots more are covered with detailed images as well.
| Filename: | Holding_Procedures_Tutorials.zip |
| License: | Freeware |
| Added: | 18th April 2003, 22:54:46 |
| Downloads: | 2,082 |
| Author: | Manolis Argyropoulos |
| Size: | 994.48 KB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Creation of an "Invisible Runway" - a Step by Step Illustrated Tutorial |
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File Description:
How to create an "Invisible Runway" - a step by step Illustrated Tutorial. In response to several e-mails asking for information about the "invisible runway" technique, I have prepared this Illustrated Tutorial which will guide you step by step in the creation and use of them. Invisible runways can be used to allow start locations and special airports to show in your "go to airport " menu. They also allow them to be displayed on your "nearest airport" listings. Please unzip to a temporary folder - with the folders option checked. Compiled for your flying enjoyment by David "Opa" Marshall.
| Filename: | Creation_of_an_Invisible_Runway__a_Step_by_Step_Il.zip |
| License: | Freeware |
| Added: | 26th March 2005, 17:02:41 |
| Downloads: | 1,538 |
| Author: | David Marshall |
| Size: | 1.21 MB |
| Category: Flight Simulator X - Missions | |
| KSYR to KLGA mission |
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File Description:
This mission can be a Tutorial or a very busy 60 minute flight from Syracuse to New York's LaGuardia. The Tutorial is on Arrival Charts and how to interpret them. This one uses the HAARP THREE ARRIVAL to KLGA. In this short time, you will use Eight VORs and even more checkpoints in the infamous zigzag approach to land on runway 22. This flight is VFR, but you must rely heavily on your instruments due to extreme traffic and other congestion in the New York area, BUT you will get plenty of guidance in this tutorial mode.
You also have the OPTION to fly an IFR mode in IMC conditions with visibility less than 2 miles. In this Mission you will be flying the King Air 350. If you can master this approach, then you will be ready for a full instrument approach for most any airport. Goals, Reward and Pilot feedback on your performance are all included.
| Filename: | KSYR_to_KLGA_mission.zip |
| License: | Freeware, limited distribution |
| Added: | 31st July 2019, 06:00:13 |
| Downloads: | 269 |
| Author: | Jake Rogers |
| Size: | 19.4 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| JACKPOT Airlines Boeing 737-MAX 8 (Based on FOX Series LA to Vegas) |
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File Description:
JACKPOT Airlines TDS 737-MAX (Based on FOX Series LA to Vegas)
Included are the texture for the TDS 737 MAX 8 Model.
textures only
Enjoy!
I've also included some flight plans I created.
| Filename: | JACKPOT_Airlines_Boeing_737MAX_8_Based_on_FOX_Seri.zip |
| License: | Freeware |
| Added: | 28th April 2018, 23:41:05 |
| Downloads: | 94 |
| Author: | Michael Ullman, TDS 737-MAX Model |
| Size: | 10.24 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| FS2004/FSX WESTJET Boeing 737MAX10 |
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File Description:
FS2004/FSX WESTJET Boeing 737MAX10. Fictional registration C-GMMX - WESTJET Boeing 737MAX10 livery on the TDS Boeing 737 MAX10 paint kit. Textures only; you will need to add to your existing TDS 737 MAX10 file or download the latest version from TDS. The model does not include a VC. The detailed textures include full night lighting and ground vehicles. Repaint by Phillip Hughes.
| Filename: | FS2004FSX_WESTJET_Boeing_737MAX10.zip |
| License: | Freeware |
| Added: | 13th September 2025, 17:45:10 |
| Downloads: | 89 |
| Author: | TDS Boeing 737 MAX10 | Phillip Hughes |
| Size: | 11.76 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| New! FS2004/FSX Virgin Australia Boeing 737 MAX8 "150th Boeing 737-8" |
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File Description:
FS2004/FSX Virgin Australia Boeing 737 MAX8 "150th Boeing 737-8" registration # VH-8VI. Virgin Australia Boeing 737 MAX8 "150th Boeing 737-8" livery for the TDS MAX8 aircraft . Livery repainted on the TDS Boeing 737 MAX8 V3 paint kit. Textures only; you will need to add to your existing TDS 737 MAX8 V3 file or download the latest version from TDS. The model does not include a VC. The detailed textures include full night lighting and ground vehicles. For support with aircraft please visit Tenkuu Developers Studio's Facebook page at https://www.facebook.com/groups/TDS.SkySpirit.B737NG Repaint by Phillip Hughes.
| Filename: | FS2004FSX_Virgin_Australia_Boeing_737_MAX8_150th_B.zip |
| License: | Freeware |
| Added: | 4th June 2026, 01:55:54 |
| Downloads: | 31 |
| Author: | TDS Boeing 737 MAX8 | Phillip Hughes |
| Size: | 11.57 MB |