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| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Consolidated PBY Catalina C-FCRR |
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File Description:
This folder contains a repaint for the Aerosoft PBY Catalina for FSX. It is shown here as C-FCRR, with Air France colors. Built by Boeing of Canada at Vancouver, it became RCAF Canso 9767 on March 4, 1943, and was allocated to Squadron 162, coded S, at Reykjavik, Iceland. In 1944, piloted by Flying Officers Thomas Charles Cooke and Eric Walter Wiskin, 9767 sank the German U-boat U-342 off the coast of Iceland on April 17. The amphibian was removed from the military service on April 1, 1946. The same year it was sold to Canadian Pacific Airlines, registered CF-CRR and assigned fleet number 233 (later 933), it was operated until 1959, thereafter by Northland Airlines (1960-1968), Midwest Airlines (1969-1970), and Ilford Riverton until 1973. The registration was changed to C-FCRR when Avalon Aviation acquired it as a water bomber in 1977, listed as Tanker number 791.
In 1995 the aircraft was bought by Powell Eorp. Of Parry Sound, Ontario, subsequently it was owned by the Canadian Air Legend. The French pilot Franklin Devaux bought C-FCRR in 1995 and converted it to a flying television studio, it was based at Le Bourget, Paris, France. During 1996 C-FCRR was the star of monthly French television programme Operation Okavango, while in September 1998 it was the eye catcher of the three-week Champs-Elysees (Paris) static air show. The following October the aircraft started an 8,078 mls (13,000 km) trip to Chile via Dakar (Senegal) and Natal (Brazil) to commemorate early Air France South Atlantic mail service, returning to France in June 1999. On January 19, 2002 the aircraft was stored at Orly Airport, Paris, and has not flown since. Its Canadian registration was cancelled on October 7, 2005. At present it seems to be registered as N9767, and in airworthy condition again. Here's a youtube movie on this aircraft: http://www.youtube.com/watch?v=s6jyzV8Gawc. Repaint by Jan Kees Blom, based on the repaint kit by Aerosoft.
| Filename: | Consolidated_PBY_Catalina_CFCRR.zip |
| License: | Freeware, limited distribution |
| Added: | 26th September 2010, 11:33:47 |
| Downloads: | 1,196 |
| Author: | Jan Kees Blom |
| Size: | 9.83 MB |
| Category: Flight Simulator X - Scenery | |
| KLGB Long Beach Airport - Modernized terminal |
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File Description:
The airport I chose is Long Beach Airport. This airport has been around for
many years and has had everything from the Air Force One to the 787 Dreamliner land here!
The airport is located between downtown Los Angeles and Orange County and offers a great
landing for tourists that do not want to land in the fifth busiest airport in the world,
Los Angeles International.
The reason why I decided to create this airport was because it is my home airport
and I am located only about five miles from it. Also, there is no good freeware FSX scenery for this airport.
Features included!:
- Modern Terminal with correct gate placements
- changed and edited roads and other buildings around airport
- added the jetBlue offices on the airport
- Cars added (all over the place!!!)
- trees added near drop off (California Palm trees)!
- baggage cars and other airport cars added.
- buses and car parking lots added
- "spring street" flight schools and private terminal added.
- Vehicles, AI aircraft, grave yard aircraft, and many other static joys throughout the airport!
- "Runup" aircraft near runway 34R.
- Boeing C-17 facility (no aircraft C17 there)
- updated taxi ways and heliports
- Airport Service vehicle roads updates and made with help from Google Earth.
- Accurate fence, jetblast fence, and boarders of airport.
- Cargo terminals added for ups and dhl
- Private (gulfstream and other private) jet spots added.
- Flight Schools such as Long Beach Flight Academy (one I go to!!!) accurately made.
- New taxi ways and terrain
- Aflite fuel truck spaces added
- Correct runway lengths of 25L
- More items you just need to see to believe!!!
Distribution limits (MUST CONTACT ME FOR REDISTRIBUTION).
| Filename: | KLGB_Long_Beach_Airport__Modernized_terminal.zip |
| License: | Freeware, limited distribution |
| Added: | 26th March 2012, 11:10:01 |
| Downloads: | 2,717 |
| Author: | Rohan Patel |
| Size: | 3.57 MB |
| Category: Flight Simulator X - Scenery | |
| YMDN Merredin, Western Australia, Town and Airfield |
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File Description:
YMDN Merredin Town and Airfield - includes townsite landclass. Merredin, a town better known for its wheat and sheep exports. But for almost a decade, it's where one of Asia's busiest carriers, China Southern Airlines, has been sending its trainee pilots to learn how to fly. "They come from a country with a population of more than a billion people. Right now they live in Merredin - population, depending on who's visiting, around 2,000. For nine years now, they and hundreds like them have travelled to WA's empty, sprawling Wheatbelt to learn how to fly. The middle of the Wheatbelt is not the first place you'd look for the future of Chinese commercial aviation. But before these fledgling flyers can spread their wings with China's largest airline, they must pass six months of boot camp in Merredin. Most of them are from China's southern provinces. Their backgrounds are varied. For many of them, it's the first time that they've operated some form of machinery, which includes those students that haven't even had an exposure to driving a motor car. It's early days in their careers. The students are putting in the groundwork. First, mastering the art of piloting single-engine two-seater planes. It's all preparation for the Boeings and airbuses they'll eventually be flying on major international routes. The pressure is intense. Every aspect of the student's progress is measured. Failure can have serious implications for their hopes of becoming commercial pilots. It's part theory and part practical. But flying isn't the only thing that these young men have to get used to in Merredin. For one, there's the incredibly slow pace of country life. Merredin Shire sold the defunct airport for $1 - that's cheaper than a bag of lollies. The locals say the monetary sweetener has paid off." (From ABC transcript) REQUIRES Blencowe_LibraryKit.zip
REQUIRES blencowe_librarykit_309494.zip (Available HERE)
| Filename: | YMDN_Merredin_Western_Australia_Town_and_Airfield.zip |
| License: | Freeware |
| Added: | 28th February 2013, 13:56:12 |
| Downloads: | 281 |
| Author: | Alan Blencowe |
| Size: | 4.56 MB |
| Category: Flight Simulator X - Flight Plans | |
| Chas mod of Stearmandriver RNP RNAV Approach into PAJN Rwy 26 for 737NGX |
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File Description:
Modded StearmanDriver(SD) RNP RNAV Rwy 26 into PAJN, Juneau, Alaska. SD gave us a cool little route that while not LATLONG nor Fixname accurate, it couldn't be without legal and occupational liabilities...and it worked, but if you look at his FixNames and the LATLONG from the PAJN.txt file for the 737 NGX...it did work pretty nicely...at least as nicely as the charted RNAV course into Rwy 8. So I created my own procedure LATLONG rightly or wrongly in a multi-step procedure as follows:
1. I took the raw info provided by SD and flew to each of his waypoints,(if you look, almost all of his FIXs were rounded off...to avoid company or legal problems) noting safe altitude, starting out at 7000ft, creating user waypoints in my GTN750, looking around for first, vertical, then horizontal safety...keeping in mind that Ultimately...I would not be using this data for my Duke, but for the Procedure page of my PMDG 737 NGX..which you already saw me fly with SD's fixes.
2. I took my Turbine Duke up and noted the REAL LATLONG as reported by slewing and world map...transposed those numbers into the format that PMDG's procedures needed DDD.mm fractional minutes. I converted using http://www.directionsmag.com/site/latlong-converter/
3.I created my own mid-point user waypoints from the west CHRTRN,and the NNE CHRTS so we could have approaches from those directions.
4. I put my Duke into autopilot, knowing the lateral info...my flightplan was correct, but I would have to handle the Vnav manually. Turns out its rather manageable with the following info: CHRTRN 5000FT - MARMN 3500FT - TRDWL 2500FT - SALMN 1500 - LEMNN 500 - PAJN5 50
My MOD OF SDs RNP RNAV PAJNRwy 26, will be up on Avsim as ChasModRNP RNAV PAJN Rwy 26.zip
Contact:[email protected] - Support: http://forum.avsim.net/topic/466094-any-interest-in-updated-se-alaska-rnav-rnp-approach-procedures-including-juneau/
| Filename: | Chas_mod_of_Stearmandriver_RNP_RNAV_Approach_into_.zip |
| License: | Freeware |
| Added: | 8th May 2015, 11:35:16 |
| Downloads: | 340 |
| Author: | Chas Reed |
| Size: | 144.78 KB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| RAF Supermarine Spitfire Mk IX, French 340 & 345 Squadron |
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File Description:
This packet includes two repaints of the Supermarine Spitfire IX, of Royal Air
Force, which were flown by French airman in the following 2 squadrons:
No. 340 Squadron was formed on 7 November 1941 at Turnhouse as a Free French fighter
squadron equipped with Spitfires. In April 1944 it joined No.145 Wing, Second
Tactical Air Force, a wing made up of French fighter squadrons. The squadron
served with the occupation forces in Germany, before on 25 November 1945 being
transferred to the Armee de l'Air.
The aircraft: serial BS392, code GW-S, was flown by S/Ldr Bernard Duperier,
Duperier flew this Spitfire only rarely in the period from October 25 to November
7 1942.
No.345 (French) Squadron (GC II/2 'Berry') was formed on 12 February 1944 at Ayr,
from French personnel transferred from North Africa. It served with 2nd Tactical
Air Force, taking part in the liberation of Europe in 1944-45. After the war the
squadron remained on the continent, and on 21 November 1945 it was transferred
to the Armee de l'Air. Even in RAF service, French roundels were used.
The aircraft: serial PT766, code, 2Y-A, was flown by Jean-Marie Accart, known under
Nom-de-Guerre 'Bernard', became famous during the campaign in France in 1940.
He commanded GC 1/5 and is credited with 12 German aircraft destroyed.
To be used with the payware Spitfire 2008 from RealAir Simulation. Buy it here
http://realairsimulations.com/spitfire/buynow.php?page=spitfire_buynow
The Realair repaintkit was used for making this repaint. The following items
were done extra:
- Redone all stencils and added lots more, so far i could find information and pictures on the internet;
- Pilot is repainted completely;
- Redone some bump-maps for some more detail (with RealAir approval);
- Several textures are now HD, 2048x2048 pixel for more detail;
- Improvement of the some details.
| Filename: | RAF_Supermarine_Spitfire_Mk_IX_French_340__345_Squ.zip |
| License: | Freeware, limited distribution |
| Added: | 14th May 2015, 17:39:49 |
| Downloads: | 226 |
| Author: | Marcel Ritzema |
| Size: | 17.43 MB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| Savannah/Hilton Head International Airport, Savannah, Georgia (KSAV) |
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File Description:
This is a AFCAD2 file for the Savannah/Hilton Head International Airport. I tried to make the airport as realistic as possable with what is given to me with FS9. Gates 1 and 3 is Delta Connection from Cincinnatti, New York-LGA, and Dallas/Ft. Worth. Gates 5 and 7 are Delta from Atlanta, Gate 2 &2a are Continental Express (Expressjet) From Houston-Bush, and Newark, Gate 4 is Northwest (Mesaba and Pinnacle) from Detroit, Memphis, and Minneapolis, Gate 6 is Independence Air flights from Washington-Dulles (Make sure you have your Independence Air planes coded to BLR. That is what I have the gate coded to which is correct in real life.). Gate 8 is AirTran flights from Atlanta (I also have TRSX AirTran Jet Connect. They no longer fly, but I have them on my AI so I left it in.). Gates 9 and 11 are USAir (Gate 9 being USAir mainline and CRJ-200 flights from Charlotte, Philly and Pittsburgh and Gate 11 being CRJ-200 flights and Dash 8 flights Charlotte, Boston and New York-LGA.). And finally Gate 10 is United Express (Air Wisconsin) flights from Washington-Dulles and Chicago-O'Hare. At the old terminal I have the FedEx, and Airbourne Express/DHL areas, as well as the GA "terminal". North of that is the 165th Airlift Wing National Guard area with parking for their C130's, F-16's, F15's, and their F-18's. I do not have the jetways on yet, however they are done except for the Delta gates....look for them soon. I hope this is a better representation of the airport. I believe it is. All lights on the Taxiways, Runways, as well as landing lights are REAL TO LIFE. They are taken from the airport digrams themselfs as well as from the website www.fltplan.com. Please, let me know what you think as I am using you as an unofficial beta tester for this file.
| Filename: | SavannahHilton_Head_International_Airport_Savannah.zip |
| License: | Freeware |
| Added: | 6th January 2005, 15:12:51 |
| Downloads: | 1,616 |
| Author: | Jason Landuyt |
| Size: | 6.63 KB |
| Category: Flight Simulator X - AFCAD Files | |
| Murtala Muhammed International Airport, Lagos (DNMM) Version 2 |
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File Description:
Hi again fellow simmers....
This is an major update to my previous AFCAD on this famous West African airport.
Here are all its features:
- ILS offset fixed as well as some smaller details, like the fact that rwys 1L/1R are
permanently closed to take-off and landings.
- Corrected runway lightings/markings.
- DME on Rwy 19R now working.
- Right Hand Pattern Approach/Take-off only.
- Added correct amount of gates at the International Terminal with parking codes for airlines
that actually fly to DNMM (British Airways, Air France, KLM, Alitalia, Virgin Atlantic,
Virgin Nigeria, Sabena, Swiss, Afriqiya, Emirates, Qatar Airways, South African Airways and
more).
- Domestic Terminal fully laid out and functional with domestic airline parkinting codes
(Albarka, Chanchangi, ADC, Belleview, Kabo Air, etc).
- Cargo parking fully functional.
- Military parking (C130, MiG-21, MiG-29, Alpha Jet, Jaguar, Tornado).
To Install:
1. DELETE THE PREVIOUS 'AF2_DNMM.BGL' file from the 'Flight Simulator X/Addon
Scenery/scenery' folder.
2. Extract all files from the downloaded '.zip' file.
3. Now COPY the NEW 'AF2_DNMM.BGL' file and place it into 'Flight Simulator X/Addon
Scenery/scenery' folder.
4. Start up the Flight sim and the changes will be present.
READ THIS !!!
I've tried to the best of my ability to produce and much detail as possible but i'm sure
something has been left out (there always is).
I've used the latest Jeppesen charts and other materials at my disposal and even my own
eyesight at great risk to myself (yep, even pilots are restricted from certain places at
airports)
Also, lots of airports have changed drasticly on the past couple years like Abuja airport
(DNAA) and I would love to do justice to it as its fast becoming a major hub in the region. I
would be willing to join forces to with anyone that is good with AFCAD on this project.
Enjoy!
[email protected]
13:44 30/07/2007
| Filename: | Murtala_Muhammed_International_Airport_Lagos_DNMM_.zip |
| License: | Freeware |
| Added: | 30th July 2007, 19:44:57 |
| Downloads: | 3,283 |
| Author: | usman saleh |
| Size: | 7.38 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| P-47D 324th FG/ 316th FS #86 "Black Sheep" |
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File Description:
This folder contains a repaint for the Shockwave World War II Fighters P-47D Thunderbolt, representing the aircraft flown by Lt Jerry Wurmser of the 316thnd FS/324th FG, in France and Germany, between 6 march 1945 and the end of the war. He is still alive, and told me: "The name "Black Sheep" was already painted on the plane when it was assigned to me. It previously had been assigned to someone in Britain, and eventually ended up in France after either being shot down or having crashed and then repaired. It had a brand new engine in it when I received it on March 6, 1945. At this time I had already completed 39 missions, and finally was assigned my own airplane. My first flight in it was to break in the new engine, or "slow time" it. This required flying it about for a period of time at very low throttle settings, to break in the new engine. The plane had already seen a lot of action, and the "form 1" contained a long list of malfunctions that was written up by the previous flyers and dates of repairs. Several times I had to sign the "exceptional release" form before going up, acknowledging that I knew and understood what the previous pilot stated what was wrong with it. This plane was a razorback, with the tail assembly out of line, so that I had to apply rudder correction constantly. It got such bad gas mileage that I carried one less bomb and a gas tank instead. I hated that plane. I finally did get a new bubble canopy plane, but by this time the War was over!"
Repaint by Jan Kees Blom, based on two repaint kits, one by John Terrell and one by Shockwave. Included is a 1024 x 1024 bmp repaint, which should work in both FS9 and FSX.
| Filename: | P47D_324th_FG_316th_FS__86_Black_Sheep.zip |
| License: | Freeware |
| Added: | 24th January 2009, 18:52:28 |
| Downloads: | 283 |
| Author: | Jan Kees Blom |
| Size: | 5.05 MB |
| Category: Prepar3D V1-4 - Utilities | |
| AIFlow SimConnect Utility for P3D v4 |
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File Description:
AIFlow v1.1 is a simconnect utility designed to ease AI congestion and go-arounds at the airport the user is departing from and arriving at. AIFlow does this by enforcing spacing minimums between arriving AI aircraft resulting in more orderly arrival patterns. AIFlow also supports spacing spacing minimums between the AI aircraft and the USER’s aircraft when the user is flying (during all phases of the user's flight). For added realism, AIFlow adds landing effects (e.g., micro bank and pitch corrections that scale up during crosswind conditions) to the AI on short final approach. The user can also briefly squawk 1234 in their aircraft to temporarily suspend landings so that the user can find a slot to depart a busy runway. AIFlow is designed to compliment the default P3D AI program and thus is fully compatible with any AI-related program that is compatible with the default AI program (e.g., AIG, Ultimate Traffic Live, Radar Contact, etc.). AIFlow is targeted to Prepar3D version 4.5 or 5.0, specifically SimConnect Version 4.5.0.0 or later. AIFlow operates externally via simconnect and thus makes no changes to the P3D sim. NEW for v1.1: (1) detect and correct AI performing poor approaches (e.g., dive-bombing, descent into terrain) under control of the P3D AI engine, (2) user can specify minimum and maximum AI approach speeds in terminal area, (3) prevent AI from stopping on runway when user landing, (4) AI plane spotting mode only, (5) external database fallback in case simconnect fails to provide local airport data, (6) adjustable in-sim message level, (7) periodic read of .ini file to tweak parameters more easily, (8) AIFlow starts minimized. FIXES for v1.1 include: sequencing in heavy AI traffic would sometimes cause excessive go-arounds, going around AI would sometimes improperly hold, changing AI spacing from default value did not have any effect, sometimes user aircraft would get controlled, .ini file would sometimes get confused reading parameter values having whites spaces.
| Filename: | AIFlow_SimConnect_Utility_for_P3D_v4.zip |
| License: | Freeware |
| Added: | 3rd July 2020, 23:57:52 |
| Downloads: | 2,016 |
| Author: | Roland Foster |
| Size: | 1.18 MB |
| Category: Flight Simulator X - Scenery | |
| LYPG Podgorica Airport, Montenegro |
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File Description:
Podgorica Airport (IATA: TGD, ICAO: LYPG) is an international airport located 11 km (6.8 mi) south of Podgorica, Montenegro. It is the main hub for Montenegro Airlines.
It is one of two public airports in Montenegro, the other being Tivat Airport. Both are operated by the state-owned company Airports of Montenegro. The airport is sometimes called Golubovci Airport by the locals, as the town of
Golubovci is in close proximity. Airports Council International awarded Podgorica the best airport under 1 million passengers in 2007.
The IATA code of the airport is still TGD because Podgorica was named Titograd (after Josip Broz Tito) from 1946 to 1992, during which time the airport opened.
The airport handles domestic flights within Montenegro as well as international flights. As Montenegro's two main airports are merely 80 km apart, there are no regular passenger domestic flights. Domestic flights have been reduced to
charter flights and general aviation, and all scheduled traffic is international.
There are daily scheduled flights to various European destinations. During the summer season, there are many charter flights and air connections to various major cities in the world. The flight to Belgrade airport has traditionally
accounted for majority of the traffic at the airport, but the percentage is decreasing.
VIP and taxi airlines Vektra Aviation, Di Air and OKI Air are based at the airport. Serbian VIP airlines Air Pink and Prince Aviation also use the airport.
Podgorica Airport served 538,477 passengers in 2008. However, due to global economic downturn, passenger numbers declined to 450,504 in 2009. In 2010, strong growth was recorded, so numbers passed the 600,000 mark.
Thanks to Serbia And Montenegro Virtual Area Control Center for the airport charts.
This file has the right coordinates, with the apron and characteristics of the airport, airport vehicles and buildings, also it is set to the correct altitude of 126 feet or 38 meters.
| Filename: | LYPG_Podgorica_Airport_Montenegro.zip |
| License: | Freeware |
| Added: | 29th October 2012, 21:41:37 |
| Downloads: | 4,658 |
| Author: | Anwar Gonzalez |
| Size: | 10.52 MB |