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| Category: Flight Simulator X - Scenery | |
| Ireland VFR Small Airports part 4 |
|
File Description:
Ireland VFR Small Airports Part 4.
Three new airports for FSX, consisting of EI50 Limetree, EI55 Eyne and EICN Coonagh. Limetree and Eyne are 70km southwest of EIDW Dublin. Coonagh is 16km East of EINN Shannon. These airports have been built from scratch, are standalone, and designed to sit on the default terrain. The scenery features custom runways and textures together with full custom models and textures based on real photographs. The scenery has been tested and authenticated by real local pilots. More realistic landclass, autogen rivers and roads have been added to the areas around the airports. It also features many HD textures, AI aircraft and road traffic. The scenery uses seperate elements which can be switched on or off according to the users preference and hardware.
This scenery is real flying 'by the seat of your pants'. There are no lights, navaids, or ILS and runway markings are eaten by the sheep.
Full installation instructions, settings, credits, hints and tips can be found in the README file.
Please enjoy and I hope you like the airports as much as I enjoyed making them.
| Filename: | Ireland_VFR_Small_Airports_part_4.zip |
| License: | Freeware, limited distribution |
| Added: | 15th October 2013, 05:28:25 |
| Downloads: | 2,154 |
| Author: | George Keogh |
| Size: | 164.6 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Blairstown Airport (1N7), NJ |
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File Description:
Located 02 miles SW of Blairstown, New Jersey on 151 acres of land, Blairstown Airport is privately owned by J.D. Air Inc. and is home to a moderate number of small GA planes and gliders. This scenery is not completely up to date, as the MegaScenery Earth textures themselves are outdated. Missing are the added taxiway/parking lot north of the existing north taxiway as well as the second hangar area to the north that it leads to. Parking is available on the south tarmac but if that's all taken there is room just to the west in the taxiway offshoot. Also room on the grass, although stay south of the windsock to avoid interfering with glider operations. Glider pilots that wish to start on the grass, select either Runway East or Runway West. Fuel is available by stopping near the gas tank on the south tarmac.
Scenery constructed with use of satellite images/streetview, the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New York 007. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Blairstown_Airport_1N7_NJ.zip |
| License: | Freeware |
| Added: | 8th October 2010, 20:22:59 |
| Downloads: | 247 |
| Author: | Drew Sikora |
| Size: | 576.39 KB |
| Category: Flight Simulator X - AFCAD Files | |
| Vliet Airport (6NJ1), NJ |
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File Description:
Located 02 miles SE of Washington, New Jersey, Vliet Airport is a private turf field. Trees border the runway on three sides, and a dirt mound and semi-truck are also obstacles to watch out for at the end of Runway 06 if you land long. At 1300' feet, it is a very short runway so make sure you check the capabilities of your aircraft before attempting to either land or take off here! Don't forget that in order to clear trees, usable runway space is closer to only 1000'. This airport has no lighting so daytime VFR operations only are recommended. Take note that there is also no wind sock, so be sure you are aware of the weather conditions prior to arriving/departing. There is also no hard-surfaced runway and you will be landing on terrain so it's suggested you have your mesh resolution slider as high as possible.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New York 007. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Vliet_Airport_6NJ1_NJ.zip |
| License: | Freeware |
| Added: | 8th February 2011, 23:20:47 |
| Downloads: | 182 |
| Author: | Drew Sikora |
| Size: | 375.28 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Lockheed L-749A Constellation TWA 1958 |
|
File Description:
FS2004 Lockheed L-749A Constellation TWA 1958.
In June 1939 TWA (Transcontinental & Western Air) required a four-engined airliner capable of flying transcontinental US services non stop west to east or with one stop travelling in the opposite direction against the prevailing wind. The specification was drawn up by TWA's major shareholder Howard Hughes and TWA-director Jack Frye. The intial result was the L-49 Constellation, but before the first aircraft was built WWII broke out and the Connie was drafted by the militaries as C-69. After the war the C-69 was renamed L-049 Constellation and delivered to a.o. TWA (27). The L-649 and L-749 Constellations were the first true civil versions. TWA used 12 L-749's and 28 L-749A's from March 1948 till 1967. This particular L-749A, N6001C 'Star of New Jersey', flew with TWA from 24 March 1950 till September 1966. It was scrapped in 1968.
This repaint is a much improved version of the one issued in 2006. It has not been tested for the FSX version of Abacus' Constallation but probably will function there as well.
These are textures only. You will require Francisco Sánchez-Castañer's great payware Lockheed L-749 Constellation, which can be obtained from Abacus' Platinum Collection (see http://www.abacuspub.com/default.html). Repaint (based on Francisco Sánchez-Castañer's textures) by Maarten Brouwer.
| Filename: | Lockheed_L749A_Constellation_TWA_1958.zip |
| License: | Freeware, limited distribution |
| Added: | 14th September 2007, 18:25:40 |
| Downloads: | 522 |
| Author: | Maarten Brouwer |
| Size: | 3.31 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| RAAF Avro York MW140 |
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File Description:
textures for Classic British Flight Sim avro york. First Flight 10/11/44. Delivered RAF 246 Sqn 09/02/45. Transfered to RAAF as 'Endeavour' and allocated A74-1 10/03/45. To 1 AD 19/03/45. To Governor Generals Flight 02/04/45. To 17 RSU for engine change 10/04/45. To Governor Generals Flight 11/04/45. Although the RAAF identification number A74 was allocated, the York retained the original serial MW140, but the RAF markings were exchanged for the contemporary RAAF blue and white roundels and flashes. The York was used for long-range flights including the Duke's tour of New Guinea, New Britain, and Bougainville Island. The flight was terminated on July 5 1945, because of the death of the Prime Minister, the Rt Hon John Curtin. On two occasions, September 20 1945, and October 5 1945 "Endeavour" was flown to Singapore to evacuate ex-POWs, and on the first return journey a record flight was established between Perth and Canberra. On January 17 1947, "Endeavour" departed from Mascot and arrived in England on January 23 1947, where the aircraft was handed back to the Air Ministry. 06/01/48, RAF 24 Sqn. 03/52, Withdrawn & stored RAF 12MU Kirkbride, Cumbria, UK, 07/09/54 Aviation Jersey - later broken up. Although allocated A74-1, it was never applied to the aircraft
| Filename: | RAAF_Avro_York_MW140.zip |
| License: | Freeware |
| Added: | 1st July 2008, 13:14:52 |
| Downloads: | 280 |
| Author: | matt levi |
| Size: | 656.77 KB |
| Category: Prepar3D V1-4 - Scenery | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
|
File Description:
KLVN - Airlake Airport beta version .4 - by Jason Boche
This is an update of the default P3Dv4.5 KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 13th May 2020, 17:18:40 |
| Downloads: | 84 |
| Author: | Jason Boche |
| Size: | 14.81 KB |
| Category: Flight Simulator X - AFCAD Files | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
|
File Description:
KLVN - Airlake Airport beta version .3 - by Jason Boche
This is an update of the default FSX KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement. Will only be shown on high scenery detail.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 22nd November 2013, 23:26:10 |
| Downloads: | 225 |
| Author: | Jason Boche |
| Size: | 446.33 KB |
| Category: Dovetail Games Flight Sim World - Scenery | |
| NEW YORK CITY X DEMO |
|
Images related to this file:
File Description:
NEW YORK CITY X DEMO features a detailed scenery of New York city in the United States of America, fully compatible with FSX, FSX STEAM, P3D v1/v2/v3/v4 and FSW by Dovetail.
A demo version of New York City X is provided. This is a fully functional freeware scenery, perfectly aligned with the full payware version. This ensures no problems with online (VATSIM, IVAO and multiplayer) flying in case some users have the payware scenery and some don't. The demo gives you the most important (largest) downtown buildings with a low quality photoreal ground for Manhattan area, as well as low quality heliports.
This scenery add-on features 2500 sq km of terrain with autogen and over 6100 photoreal New York buildings in the city, which is the most populous in the United States and the center of the New York Metropolitan Area, one of the most populous urban agglomerations in the world.
The product is equipped with an automatic installer, which means that the scenery will be automatically added to the Flight Simulator Scenery Library.
Please uninstall all previous versions of similar sceneries you may have installed before. Please make also sure that no duplicated AFCAD files are installed.
Enjoy your virtual flying with Drzewiecki Design!
| Filename: | NEW_YORK_CITY_X_DEMO.zip |
| License: | Freeware, limited distribution |
| Added: | 16th August 2017, 14:27:36 |
| Downloads: | 187 |
| Author: | Drzewiecki Design |
| Size: | 25.8 MB |
| Category: Prepar3D V1-4 - Scenery | |
| NEW YORK CITY X DEMO |
|
Images related to this file:
File Description:
NEW YORK CITY X DEMO features a detailed scenery of New York city in the United States of America, fully compatible with FSX, FSX STEAM, P3D v1/v2/v3/v4 and FSW by Dovetail.
A demo version of New York City X is provided. This is a fully functional freeware scenery, perfectly aligned with the full payware version. This ensures no problems with online (VATSIM, IVAO and multiplayer) flying in case some users have the payware scenery and some don't. The demo gives you the most important (largest) downtown buildings with a low quality photoreal ground for Manhattan area, as well as low quality heliports.
This scenery add-on features 2500 sq km of terrain with autogen and over 6100 photoreal New York buildings in the city, which is the most populous in the United States and the center of the New York Metropolitan Area, one of the most populous urban agglomerations in the world.
The product is equipped with an automatic installer, which means that the scenery will be automatically added to the Flight Simulator Scenery Library.
Please uninstall all previous versions of similar sceneries you may have installed before. Please make also sure that no duplicated AFCAD files are installed.
Enjoy your virtual flying with Drzewiecki Design!
| Filename: | NEW_YORK_CITY_X_DEMO.zip |
| License: | Freeware |
| Added: | 10th August 2017, 18:06:09 |
| Downloads: | 700 |
| Author: | Drzewiecki Design |
| Size: | 25.8 MB |
| Category: Flight Simulator X - Scenery | |
| KDEN - Denver, Colorado International Airport |
|
Images related to this file:
File Description:
Denver Colorado International Airport For FSX. Several improvements have been made to the default airport, those being:
1. A United Airlines commuter terminal has been added to Concourse B along with custom made jetways complete with the United Airlines logo (these jetways are NOT animated).
2. All jetways and scenery objects will display as long as scenery complexity in FSX is set at normal or higher.
3. The vehicle paths have been redesigned so as not to allow airport vehicles to enter taxiways
4. Optionally, all runways may be opened for AI traffic.
5. The land class has been changed in places so as to prevent autogen objects from displaying on the airport grounds.
6. The tower view has been changed to display from the roof of the control tower.
7. Extra fuel trucks have been added throughout the airport.
8. All gates are accurately portrayed.
9. All taxiways are included and are accurately named, and taxiway signs are accurately placed.
Also, there is an option to place several static United Airlines and Southwest Airlines aircraft in designated spots.
This is an improved version of the airport which I first did in 2007.
Please refer to the README FIRST.txt file for important information
| Filename: | KDEN__Denver_Colorado_International_Airport.zip |
| License: | Freeware, limited distribution |
| Added: | 5th January 2014, 23:51:59 |
| Downloads: | 3,484 |
| Author: | Patrick Finch |
| Size: | 2.57 MB |