Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator X - Scenery | |
| EPGO Goraszka 2010 - The Airshow Challenge |
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File Description:
EPGO Goraszka 2010 - The Airshow Challenge is a freeware, extremely detailed scenery of a general aviation airport located 12nm (20km) south-east of Warsaw downtown and Warsaw Frederic Chopin International Airport, Poland. EPGO Goraszka airfield was built in 1994 and currently belongs to General Aviation company, which offers aero-taxi flights, air transport and special flights (air photo, patrol) and airport services. The airport has a 800m-long runway and a lightened helipad, which can be used by helicopters up to 5700kg weight. General Aviation's fleet includes Antonov AN-2, PZL-104 Wilga 80, Bell 407 and 427. Since 1996 the International Air Picnic Goraszka is organized every year by "Polish Eagles" Foundation created on initiative of Zbigniew Niemczycki.
The scenery is equipped with an automatic installer. Currently we support a safe, manual way of adding new sceneries to Scenery Library in Flight Simulator. This is just one thing users need to do for themselves. Detailed instructions will be given during the installation process.
Scenery features:
-Compatible with FSX only
-Highest level of accuracy in geographic positioning, modelling and texturing
-Incredibly high quality photoreal textures of all airport buildings. Textures are based on over 300 real world -photographs made for this project.
-Hundrieds of 3D objects like tents, exhibitions, airport buildings and surrounding buildings
-Life in the airport: people and cars will enchance your feelings
-AI traffic, animations and effects, designed specifically for FSX
-Some buildings include interior (control tower)
-High quality aerial photos of the airport surrondings (5 seasons + night) with autogen and water mask
-Ultra high quality aerial photos of the airport (with seasons)
-Plain airport scenery with no airshow objects available too (details in the manual)
-Product includes manual and airport charts in PDF format
EPGO Goraszka 2010 - The Airshow Challenge scenery is compatible with almost every payware add-on, including Ultimate Terrain Eastern Europe and Warsaw Photo Scenery by Simdesign. Scenery by Drzewiecki Design - www.drzewiecki-design.net .
| Filename: | EPGO_Goraszka_2010__The_Airshow_Challenge.zip |
| License: | Freeware |
| Added: | 16th July 2010, 12:31:42 |
| Downloads: | 4,713 |
| Author: | Drzewiecki Design - Stanislaw Drzewiecki, Jakub Paczek |
| Size: | 237.18 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Spitfire Aerodrome Airport (7N7), NJ |
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File Description:
Located 02 miles S of Pedricktown, New Jersey on 48 acres of land, Spitfire Aerodrome Airport is a public asphalt single-strip field that allows transient craft to tie down on the apron. There are also helicopters based here on this field (note there is no Jet-A fuel available) so the helicopter start location will place you on the ramp.
Although this airport has a beacon, FSX for some reason does not include one with the stock airport file and I can't yet create rotating beacons so it is there and lit at night but does not rotate and is not as visible as the rotating ones. This will be addressed in a later update. Also take note of the layout of this airport, it requires that AI traffic cross the runway in order to taxi to either end for take off. AI aircraft DO NOT hold short when taxiing across runways (this is an FSX limitation), so use extreme caution on approach and departure to avoid any unfortunate runway incursions. Aircraft can fuel up by parking near the fuel truck beside the hangar south of the runway. If you have trouble locating the windsock, look on top of the hangar roof north of the runway. The crashed aircraft in the pond is fictional, there is a distinctive airplane-shaped object there in the satellite textures but I could not determine what this might be from aerial photos so I just crashed a plane there for kicks :)
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 004. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Spitfire_Aerodrome_Airport_7N7_NJ.zip |
| License: | Freeware |
| Added: | 11th February 2011, 15:29:36 |
| Downloads: | 241 |
| Author: | Drew Sikora |
| Size: | 833.54 KB |
| Category: Flight Simulator X - Scenery | |
| KLGB Long Beach Airport - Modernized terminal |
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File Description:
The airport I chose is Long Beach Airport. This airport has been around for
many years and has had everything from the Air Force One to the 787 Dreamliner land here!
The airport is located between downtown Los Angeles and Orange County and offers a great
landing for tourists that do not want to land in the fifth busiest airport in the world,
Los Angeles International.
The reason why I decided to create this airport was because it is my home airport
and I am located only about five miles from it. Also, there is no good freeware FSX scenery for this airport.
Features included!:
- Modern Terminal with correct gate placements
- changed and edited roads and other buildings around airport
- added the jetBlue offices on the airport
- Cars added (all over the place!!!)
- trees added near drop off (California Palm trees)!
- baggage cars and other airport cars added.
- buses and car parking lots added
- "spring street" flight schools and private terminal added.
- Vehicles, AI aircraft, grave yard aircraft, and many other static joys throughout the airport!
- "Runup" aircraft near runway 34R.
- Boeing C-17 facility (no aircraft C17 there)
- updated taxi ways and heliports
- Airport Service vehicle roads updates and made with help from Google Earth.
- Accurate fence, jetblast fence, and boarders of airport.
- Cargo terminals added for ups and dhl
- Private (gulfstream and other private) jet spots added.
- Flight Schools such as Long Beach Flight Academy (one I go to!!!) accurately made.
- New taxi ways and terrain
- Aflite fuel truck spaces added
- Correct runway lengths of 25L
- More items you just need to see to believe!!!
Distribution limits (MUST CONTACT ME FOR REDISTRIBUTION).
| Filename: | KLGB_Long_Beach_Airport__Modernized_terminal.zip |
| License: | Freeware, limited distribution |
| Added: | 26th March 2012, 11:10:01 |
| Downloads: | 2,717 |
| Author: | Rohan Patel |
| Size: | 3.57 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Edson CYET in Alberta, Canada |
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File Description:
Edson is 120 miles west of Edmonton in Alberta, on Highway 16. It was originally named Heatherwood, but that was changed to honour the vice president of the Grand Trunk Pacific Railway when it was made the local railway centre. It thrived, and when Highway 16 was upgraded it thrived even more. Coal mining and industry connected with timber are the main employers of a population of around 8,500. The airport is at the western edge of the town at 3,041 feet asl, with a single lit runway 6,000 feet long and 100 feet wide aligned 07-25, with displaced thresholds and VASI at each end. The two joined aprons are at the eastern end of the airfield, with fire fighting chemical tanks beside the western one which is reserved in the summer months for the Lockheed Electra Air Spray planes; these are included in the AI. The eastern apron is for visiting charters and GA planes, next to a small terminal building. There is further parking on the grass for resident planes next to a large gravel car parking area and clubhouse. As the Air Spray planes would not be fighting fires in the winter there are in fact two editions of the AI, one for the summer fire fighting season and the other for the winter freeze. Use whichever one is appropriate for your flight time; I never strayed far from Ottawa in the winter so for me it is the summer one only. While making this I came across something new in the shape of some incorrectly installed edge lights in the stock fs9 version that refused to be deleted. There is still an "Edson TOP" folder which would normally be used to delete all unwanted taxiway edge lights, but in this case it deletes only some of them. Apologies, but there is nothing more that I can do and so I suggest you use this in daylight only.
| Filename: | Edson_CYET_in_Alberta_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 10th February 2019, 23:59:04 |
| Downloads: | 148 |
| Author: | Roger Wensley |
| Size: | 7.14 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Tok Junction 6K8 in Alaska, USA |
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File Description:
Tok Junction is a village, or small town, on the Alaska Highway some 180 miles east of Fairbanks and 60 miles west of the Alaska-Canada border. The town is spread over a wide area on the flat terrain and barely registers among the trees, and as such is not shown in FS9 except as a grid of roads as there is no town terrain texture like it used in FS9. The airfield is at the eastern end of the town and adjacent to the Alaska Highway and I have included some surrounding houses, workshops, shops, lodges, etc. The single runway is 3,000 feet of 50 feet wide asphalt aligned 07-25 and lit. There is a small airline based on the airfield called 40-Mile Air. Their hangar is red and the name written large and 100LL fuel is available beside it at all times. Jet A-1 is available by a telephoned pre-arangement. They are, I believe, no longer flying scheduled flights but they do still function as an air taxi and they have a contract to deliver mail to surrounding villages that are not served by all-weather roads. The airfield now has a new icao "PFTO" but in FS9 it remains as the original FAA LID, 6K8. The FS9 roads are not accurately placed, and the grass airfield background is not really appropriate as the reality is more like gravel mixed with earth; it is however difficult to replicate this with the available textures and still prevent bushes or trees appearing. But, in the winter and with snow on the ground it looks as it should. A note here about my scenery making. There will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Tok_Junction_6K8_in_Alaska_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 14th January 2020, 17:49:21 |
| Downloads: | 176 |
| Author: | Roger Wensley |
| Size: | 25.47 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Airstrips of the Falkland Islands |
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File Description:
Inspired by Jim Keir's Falkland Islands mesh, coastlines and landclass, herewith a couple of dozen little strips from around the area, to give the opportunity to generate a bit of GA AI (and possibly a few scheduled flights) in an otherwise relatively ignored area in the South Atlantic. Please do note, other than Stanley, most of these airstrips are just that, a cleared strip of land in an otherwise empty landscape, (just as they are in real life), simply to provide a variety of destinations for the occasional aircraft to or from Stanley.
Most of the airfield locations are listed on WikiPedia and the layout confirmed using on-line satellite imagery. Other than the two main airports, none of these airstrips seem to have "official" ICAO codes, so I've generated a selection of alpha-numeric codes in the SF0* configuration, (as Stanley Airport has the ICAO code of SFAL), so the FS9 AI engine has some codes to work with and the airfields can be found on the map. Hopefully these pseudo-codes won't clash with anything else.
As with my other sceneries, the files for each airstrip can be easily identified by the ICAO code, even if the airfield names vary slightly, so you can pick and choose and mix and match to suit any sceneries you already have, should you so wish. There is no requirement for any other download. Each airstrip will exist as a stand-alone entity should you only want a few of them.
Having said that, Paul Denton's AFCAD and scenery for EGYP Mount Pleasant (available on AVSIM and possibly elsewhere) might be considered a worthwhile addition, especially if you want to see the twice-weekly scheduled RAF flights from Brize Norton (via Ascension Island), and the Saturday LATAM flight from Chile. Suitable AFCADs for EGVN Brize Norton and SCCI Punta Arenas may also be required. Appropriate traffic files and aircraft/texture suggestions are provided.
Please read the remainder of this "blurb" in the included text file, there may be a couple of details of interest.
| Filename: | Airstrips_of_the_Falkland_Islands.zip |
| License: | Freeware |
| Added: | 30th March 2025, 18:55:33 |
| Downloads: | 90 |
| Author: | Chris Eve |
| Size: | 295.87 KB |
| Category: Flight Simulator X - Original Aircraft | |
| Project Opensky Boeing 747-100v4 Native Conversion Base package for FSX/P3D |
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File Description:
The Project Opensky Boeing 747100V4 Native Conversion for FSX/P3D is the first of the initial release of the POSKY 747V4 Classic Series, and it is a new conversion of the old top-hit freeware add-on aircraft series that is known to the Flight Simulation Community since FS2002, FS2004, and onwards to FSX and has been loved by thousands of Flight-simmers across the world because of its simple-but-great model, and completely free of charge.
But with newer flight simulators on the line under the ESP Flight Simulator Type such as Lockheed Martin Prepar3DV4 and V5,
the Project Opensky Boeing 747V4 Classic Series (which was only made for FS9) were slowly falling behind and couldn’t keep up
with the current flight simulators today.
And now, for the first time in 2020; this conversion has surfaced to the public and in the eyes of the flight simulation community. Destined to fly in the current flight simulators of today like FSX, FSX: Steam Edition, Prepar3D V1 to V4 and Prepar3D V5, this classic freeware had continued to live on into the new era, bringing nostalgia not only just to those who flown it before in FS2004, but also for a new generation who can relive classic scenes of the Jumbo Jet’s illustrious history through this iconic freeware add-on aircraft series in today’s flight simulator platforms. And the permission to convert the models was acquired from the developer who was the mind of the POSKY 747V4 Classic Series: Hiroshi Igami. And he gave our conversion team the green light to do so. Leading to this conversion to surface in the public for the first time.
Follow the instructions in the Readme txt file. And read the documentation for more info and the credits on this base package.
If you have any questions/comments or any problems while installing this base package, feel free to contact me on [email protected]
| Filename: | Project_Opensky_Boeing_747100v4_Native_Conversion_.zip |
| License: | Freeware, limited distribution |
| Added: | 29th September 2020, 21:47:40 |
| Downloads: | 1,186 |
| Author: | Carl Lyndon F. Nepomuceno / Project Opensky |
| Size: | 22.86 MB |
| Category: Flight Simulator X - Scenery | |
| Carnes Farm |
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File Description:
These are the files that I talked about in the Prepar3d forums. I created these objects for Fs9, then upgraded them to the scenery SDK for FSX. They were created 10 years ago in GMAX, and I have used them successfully ever since in Prepared 1.4 as well.
For some reason the individual farmhouse and other objects that I created are not showing up in Prepar3d version 2.0.
That's where you guys come in! These files are free to use in anyway you want as long as proper attribution is given, but, I would like you guys who have both Prepar3d 1.4 and 2.0 to try them out in both and report back to me as to whether you have the same problems that I do. That's your only fee. And I'd like you guys to give it a shot in both, or all four( I am not sure that they will work in FS9 anymore, but try it out. Unfortunately I can't recompile my FSX SDK Files back to FS9 if it doesn't work).
What's included:
1. Photo real scenery of Barbourville, 10 miles to the north west of stinking Creek where we live, and;
2. Photo real scenery of the farm area and stinking Creek, upon which I have placed my GMAX objects;
A. The farm house.Carnes Farm From the Bridge at 500 AGL.jpg
B. The barn, shed and the RV in back of the farmhouse.
C. A two-story long structure the top of which is an apartment but the bottom of which is a re-creation of Mama Carne's store, along with all the real wood floors shelves and original contents.. It is also o n Google earth in 3-D as it is here with further description .
... A little note on Gmax.. Mama Carne's store was one the first structures that I built in Gmax. It was just a box. Later, I added the true architectural features that you see including the steps and rails which took about as long to create as it would have to Saw and fit and hammer the real rails, risers and steps.
D. K-6, my little 2300 foot strip for runways 03 and 21. It has VOR - (117.55), ILS(110.1), and NDB(222).
E. Gerald Bingham's house, 1/4 mile up Warriors Path North from us.( mostly dirt road with gravel topping).
F. Dewitt Baptist Church.
Off property Knox county
G.Escoe's Store and Post Office complete with great prices for gas at the included pumps.
Escoes.jpg
H. Rex allen's killer corner...sheds and farm equipment on the sharpest bend on Stinking Creek...my son went off it with a flat tire, unscathed, but more than several have lost their lives on that curve... there may be several iterations of the sheds...just delete or rename the wrong ones...I was experimenting with ModelConverterX, Arno Gerretsen's wonderful model and object scenery tool.
I. sitting on top of the Barbourville Photo real scenery Barbourville PhotoReal over the shopping center.jpg is the Barbourville P3D Shopping Center2.jpg shopping center all the stores and all the storefronts ... it's on 25 E. as you head into Barbourville.
Recreated, is the entire shopping center with the now outmoded Wal-Mart sign. Probably my magnum opus.
note on the Gmax scenes.
All of the scenery was either directly measured and if not practical for a such a long measuring device, walked off, as in the Stinking Creek Bridge and shopping center. All of the objects were then photographed, in 360° where possible and saved as texture for inclusion in the Gmax model.
Enjoy!
...oh... how do you get there? Wellllll.... situate yourself at Middlesboro (1a6), and tune your Nav radio to K-69's VOR, 117.55, take off and climb to 3500 feet...grinnnnn
Welcome to Knox County Kentucky!
| Filename: | Carnes_Farm.zip |
| License: | Freeware |
| Added: | 2nd December 2013, 05:34:20 |
| Downloads: | 453 |
| Author: | Chas Honce |
| Size: | 91.13 MB |
| Category: Flight Simulator X - Panels | |
| Eurofighter Typhoon Panel |
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File Description:
The panel has been developed for FSX Flight Simulator SP1 or SP2. It has also been tested with Microsoft Acceleration, but compatibility is not guaranteed by the author.
This panel has been designed according to a large number of technical documents, descriptions, and pictures out of the Internet. The design goal was to develop a panel and gauges as close as possible to the original aircraft. It was, however by far not possible to programming all the functions and displays, because of the complexity of the real Eurofighter panel, and also because of limitations in FSX.
However, I believe, that the panel with the MFD screen displays gives a good impression on how the real Eurofighter cockpit looks inside.The aircraft model, development by ALPHA/VIRTAVIA, has been used as the base for this panel development. The aim was to go with one model version only , the two seater air to air model. A number of parameter of the aircraft.cfg have been modified to achieve a best possible result of the flight dynamics for the model. It is up to the user to use any other model as this one, and use this panel for it.
For this package, panel and model, I decided to call it the X -Version which shall be seen as an experimental military test version, or if you like, a " Proof of Concept " version. So, you will see a neutral paint with just the Typhoon letters on the aircraft tail. This approach allows to go with deviations and differences to the current technical implementations for the cockpit displays and functions for the Eurofighter.
The panel includes gauges for the afterburner effects, sonic sound effect, callout sounds, weapon explosions effects, and a full functioning TCAS gauge (A future requirement for the Eurofighter), A2A fuel functions, target radar tracking functions and more. The panel has been developed for widescreen monitors only. No VC panel is part of this package.
This is not a load and fly package. Please take your time to read the included panel documentation carefully. Do not skip chapters because you may think, they are not important for you.
For copyrights and credits please look at the documentation for this panel.
| Filename: | Eurofighter_Typhoon_Panel.zip |
| License: | Freeware, limited distribution |
| Added: | 13th April 2016, 20:37:48 |
| Downloads: | 394 |
| Author: | Dietmar Loleit |
| Size: | 24.77 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Boeing 787-8XLR Qantas |
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File Description:
Qantas is requesting proposals (Dec 2018) for design of an aircraft model or variation that is capable of non-stop flights over 10,000 nm for YSSY to EGLL and/or YPPH to KDFW and return service routes. This model is the best choice for Boeing based on real world data. The Boeing 787-8XLR "Dreamcruiser" will have a maximum range of 13,600 nm at FL450E (Mach .83) which will give her more than the desired capabilities, and will be the very efficient. This model (B788XLR) is based on the current 787-8 using weight modifications to increase the range without adding additional fuel tanks, and designed for luxury/comfort with only 161 paid passengers on board. Everything in this model is realistic to the best of my abilities. If Boeing creates this model, it will likely be very similar to this. The name is my own invention, as are all of the weight characteristics. Based on all of my extensive testing, there is no other aircraft capable of these requirements, to date. The 787-800 is certainly the right choice for Qantas if Boeing decides they will modify the original model to fit these requirements. In reality, there is no such aircraft as a 787-8XLR Dreamcruiser. Not yet, anyway. My data shows the aircraft is capable of long-range non-stop flights over 13,000 nm east or west at Mach .82 and above FL435. However, this can only be done by lowering the empty weight and using the full fuel capabilities designed within the original model. This simple modification cuts the total souls on board down to 176, with 161 paid passengers, 11 flight attendants, and 4 pilots in two shifts. Full fuel can now be used in all long-range flights which is actually not common for most 787-800s in service today (Fuel Managed). Ramp and MTOW remain the same, but because she flies higher than normal, and has less weight, she can cruise much further than any other 787. In reality, this is what the 787 was originally designed to do.
| Filename: | Boeing_7878XLR_Qantas.zip |
| License: | Freeware |
| Added: | 12th January 2019, 20:18:29 |
| Downloads: | 481 |
| Author: | Douglas E Trapp |
| Size: | 35.3 MB |