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| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Iris F-16D NSAWC 'TOPGUN 04' & 'Navy 07' Repaint Textures |
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File Description:
These repaint textures are for the IRIS F-16D and depict US Navy NSAWC Aggressors "TOPGUN 04" and "NAVY 07" in the blue splinter camo. Each jets' paint scheme is slightly different from the other and these repaints reflect that. For instance, the camo pattern is slightly different between 04 and 07 in the left-rear section, and the markings/decals on 04 are all grey, whereas 07 has the multi-colored low-viz "splinter" markings. I customized the wingtip missile rails to look more realistic when empty in the "Clean" configuration, and repainted the engine nozzle to look like the Pratt & Whitney engines on the real jets. I also modified the weapons texture file so that the AIM-9's appear all-blue like they do on the real jets, and the GBU's and LGB's will be "dummy/inert blue" as well. Plus, since the NSAWC pilots wear either Desert Tan or OD Green flight suits, I included textures for both.
| Filename: | Iris_F16D_NSAWC_TOPGUN_04__Navy_07_Repaint_Texture.zip |
| License: | Freeware |
| Added: | 26th January 2024, 17:28:59 |
| Downloads: | 79 |
| Author: | Daniel Gregory |
| Size: | 5.07 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Stephenville CYJT in Newfoundland Canada |
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File Description:
Stephenville is on the east coast of Canada, and the airport was an American base from 1941, when it was built, until 1966. It was named the "Ernest Harmon Airforce Base" and I will leave that for you to research if you wish to know more. Operating in my version (around 2010?) as a civilian airport, it's main features are a long 10,000 feet 09-27 runway (with ILS on 27) and acres of empty space. The runway was one of those designated as an emergency space shuttle landing runway if required. There is a shorter 20-02 runway (3,000 feet) that is not maintained during the winter (and which would be closed in 2018). The revised perimeter fence of the airport now encloses less than half of the original area, with the northern parts replanned as an industrial park. The attached screenshot from Google Earth shows this, and also that the main operating part of the airport is at the western end of the main runway, with only one hangar connecting to the runway from the eastern end. Like Gander, the airport is still shrinking, with taxiways and aprons not maintained (particularly in the winter) or even formally closed, and flight numbers falling. Until the early 1990's Stephenville was serving most of western Newfoundland and Air Canada, for instance, was one of the airlines that flew there. Deer Lake took over this task for western Newfoundland when the Provincial Government so decided. Stephenville remains as a port of entry, and planes with a total of 30 or less passengers can still be serviced there. My version is a mixture that cannot be precisely dated. For instance, I know there was a large hangar there until 2013 but as I do not have any photos to make it I have shown only the concrete square where it formerly stood. So 2008 or 2013, or somewhere in between? I have the airport being served by Provincial Airlines and also by Porter, though in fact Porter only flew there during the Summer months; I say "flew" as right now all flights are of course almost totally non-existent. As with Gander, I have made it clear which of the taxiways and aprons are still in regular use by showing them as asphalt, while those in the process of decaying disuse or removal are in the darker gravel or tarmac textures; this is somewhat realistic as when asphalt aprons are "ploughed" for removal the darker underside becomes visible. I have also shown the areas that now form part of the Industrial Park as cement, as this better matches the Ultimate Terrain road texture. It may seem odd that the new Canadian Coastguard hangar is not properly served by an asphalt taxiway instead of sitting on an apron that is not cleared in the winter, but it caters (mainly?) for helicopters. The original coastguard hangar is the large and decrepit one in the northeastern corner of the airport. Almost all of the buildings within the original perimeter of the airport are fairly accurately replicated here, whether still in use (Road Maintenance Department, Garbage Disposal, Armour Trucking Company, etc) or vacant (including the very strange atom-bomb-proof buried shelter) or still part of the airport (the east side of the main apron with Shell to the north, then the terminal, the Marine Institute, etc). The AI included here (a revised Gander AI) is for daily flights by Provincial Airlines, Porter, and some charter planes and GA. You will see, once the scenery is installed, that like Gander there two scenery folders called "Scenery summer" and "Scenery winter". Obviously in August you will want the summer scenery and you get this by editing the folder name down from "scenery summer" to just "scenery" and FS9 loads the summer ground textures. If FS9 decides that there is snow on the ground then you need the winter textures which do not show the aprons or taxiways that do not receive winter maintenance. One thing you must NOT DO is to edit both folders down at the same time.
| Filename: | Stephenville_CYJT_in_Newfoundland_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 24th June 2020, 18:01:58 |
| Downloads: | 235 |
| Author: | Roger Wensley |
| Size: | 43.78 MB |
| Category: Flight Simulator X - Original Aircraft | |
| TU-95MS Bear H |
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File Description:
The Russian Air Force 37th Air Army operates the TU-95MS (TU-95M 55 Bear H) from the 182th TBAP unit based in Zavitinsk and 6213 BKHUAT based at Engels Air Base in the Moscow Region. It's use is primarily in maritime operations. She carries cruise missiles even if only used for submarine comms. Her initial design is a competitor with the B-52, but uses 4 Turboprop engines with 8 contra-rotating props. She can fly about as far as, but not as high as the B-52, nor can she fly as fast. She is often monitored off the coast of Alaska and easily met with F-22 Raptors every time. She is also often met by NATO fighters near European borders. Since 45,000 feet is about the highest she can cruise, most fighters can meet her. Her real danger is the cruise missiles which, if launched, have a range more than 1,500 nm and can pinpoint any directed target using GPS ground control. She is normally flown in formations of 3 or more, but sometimes only 2 are observed. She is not designed to fly fast over low terrain, like the B-52, but can do-so if necessary, and dangerously. The aircraft has not seen any major improvements or modifications since the cold war era, and several have crashed due to lack of maintenance. It is currently unknown how many are in service condition. Since much is unknown about this aircraft, yet enough is known to re-create an authentically working model, I have done-so here. Every bit of the aircraft.cfg file and associated .air file has been re-worked to match what known data can offer, and known aerodynamic formulas can equate. The most difficult aspect is the Turboprop aspect, since Turboprop engines do not work like jet engines in any way. Luckily for the simmer, there is no need to adjust feathering or anything like that would be necessary in a normal Turboprop because these engines are self-adjusting. Even though they meet the full known specs of the real engines, I have actually worked all the math to make them actual Turboprop engines (not pseudo-jet engines). That may sound exciting, but you must remember that she is a prop-driven aircraft, and not a jet. Even though you can fly her like a jet, the engines do not adjust like a jet. All aspects have been configured to meet realistic standards, including the MOI factors, weight/balance (including payload positions), gear locations, aircraft dimensions, light positions, engine smoke locations and operations, and weight. I did not simply throw this together, but have been perfecting her for many years. Original Modeler/Sounds: Vladimir Zhyhulskiy (2006); Panel: Marco Spada; Auto Smoke Effects: Richard Wisman; Aero/Engine Dynamics, effects, and details: Douglas E. Trapp, FS Flight Dynamics Engineer, [email protected], November 2018. The use of this model, and the configuration of such, is designed for free educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). This model and/or aspects of such cannot be used for monetary purposes!
| Filename: | TU95MS_Bear_H.zip |
| License: | Freeware |
| Added: | 3rd November 2018, 23:28:41 |
| Downloads: | 743 |
| Author: | Douglas E. Trapp |
| Size: | 42.71 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Ballina, New South Wales, Australia (YBNA) |
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File Description:
A very attractive small airport approximately 120 nautical miles from Coffs Harbour and a slightly shorter distance to Grafton and Lismore. This makes a good stopover for hopping down the east coast of Australia. The airport handles around 11 flight a day from Sydney and is also a busy GA aiport. Airlines REX and Qantas link fly into Ballina. The size of the airport has allowed me to put in that extra detail which makes to terminal and surrounds very much "as in real life". Photographic textures are used throughout for the buildings and even the trees and shrubs are hand made macros from photographs at the airport. Thanks to the cooperation of Northern Airline Services - Mr Bruce Beesley the MD and Graeme from Ballina Council the relative position of all of the buildings are exactly to scale as shown on scale drawings of the airport. AFCAD and Traffic Tools files are included to add extra AI traffic. For that reason and because of limited apron space no static planes have been used. In addition a landclass is included to make the airport ground texture resemble the real thing and also to widen the river behind runway 24. The scenery concentrates on adding a realistic terminal to the airport and hangars which are as close as possible to the real thing. Many other details have been added all authentically Ballina. The default runway detail remain unchanged with the exception of VASI placement. Other than that the airport merges into the default scenery without the usual "green oasis" effect. Full night lighting is included plus a rather dubious attempt to model the inside of the terminal (strictly not to be taken too seriously)
| Filename: | Ballina_New_South_Wales_Australia_YBNA.zip |
| License: | Freeware |
| Added: | 25th January 2004, 19:16:25 |
| Downloads: | 5,910 |
| Author: | John Ross |
| Size: | 6.8 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Mirage F.1CG Hellenic Air Force |
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File Description:
On 16 June 1974 the contract for 40 Mirage F.1CG.s was signed and the deliveries were scheduled to last from 1977 until 1979. Because of the invasion of Cyprus by Turkey, in July 1974, the Mirages delivered on 5 August 1975. The Greek F.1CGs aircraft entered service with the 342 Mira, which at the time was still using the F-102A Delta Dart as an all-weather interceptor. The last Delta Daggers in HAF service would be retired in 1977 when all 40 F.1CGs were delivered. Unfortunately the Hellenic Air Force Staff did not buy any of the French AA missiles to equip the new fighters and so these had to be armed with US-supplied AIM-9Js instead. In 1984 the KETA (Center for Research and Aviation Technology) stared to develop the wiring for the 2 outboard underwing pylons, in order to make F.1Cgs able to carry 4 AAM instead of 2. This happened with Dassault's help by 1985 and ever since the PA Mirage tooth four AIM-9P-2. After the arrival of more modern types in PA service, the Mirage E.1CG's started to become secondary in PA planning and air operations. In 2000 344 Mira disbanded and all it’s aircraft and personnel passed on to 342 Mira. After almost 28 years of service, on 30 June 2003 the remaining 24 F.1CG's were retired at Tanagra AB. In total, the PA logged no less but 160.000+ flying hours with its F.1CGs, which means 5500-6000 per airframe - and many of these - over 3.500+ hours - in "live" interceptions over the Aegean Sea, under combat-similar conditions. Features: panel, Virtual Cockpit, four Textures, Sounds, msonic boom effect, reworked and more accurate flight dynamics.
| Filename: | Mirage_F1CG_Hellenic_Air_Force.zip |
| License: | Freeware |
| Added: | 26th June 2007, 10:53:15 |
| Downloads: | 34,745 |
| Author: | Thanasis Delizisis, Panagiotis Delizisis, Kirk Olsson |
| Size: | 33.76 MB |
| Category: Flight Simulator X - Scenery | |
| LJLJ Ljubljana Joze Pucnik Airport |
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File Description:
Ljubljana Joze Pucnik Airport (IATA: LJU, ICAO: LJLJ) also known by its previous name Brnik Airport, is the international airport of Ljubljana, Slovenia. The airport is located near the village of Brnik, 19 km (12 mi) north of Ljubljana
and 11 km (6.8 mi) south of Kranj on the road between Kranj and Menges. It has a 3,300 m �� 45 m (10,827 ft �� 148 ft) paved runway. Letalisce Brnik was opened on December 24, 1963.
In 2007, the central-right government controversially renamed the airport to Ljubljana Joze Pucnik airport. Joze Pucnik was a Slovene public intellectual, dissident, and politician, leader of the Democratic Opposition of Slovenia (Demos)
between 1989 and 1992.
The airport is home to Adria Airways, the Slovenian flag carrier. There are currently two low-cost carriers serving the airport, EasyJet and Wizz Air. A few other airlines also serve the airport.
On December 8, 2004, the airport received its first annual millionth passenger. Overall, the airport handled 1,369,485 passengers in 2011, down from 1,673,050 passengers in 2008. It is the only airport in Slovenia with scheduled air
traffic.
The airport is served by a motorway exit off the A2 motorway and by bus service connecting it with Ljubljana and Kranj. A rail line to both cities is planned as well.
Airport is equipped with ILS Cat IIIb on runway 30. NDB and VOR approach are also available.
The runway of the Ljubljana Joze Pucnik Airport was closed to air traffic in April 2010. During that time, the entire width of the asphalt surface of the runway was renovated, as well as the asphalt surface on some parts of taxiways.
This file has the right coordenates, apron and characteristics of the airport, airport vehicules and buildings, Airport charts included.
| Filename: | LJLJ_Ljubljana_Joze_Pucnik_Airport.zip |
| License: | Freeware |
| Added: | 22nd November 2012, 16:29:14 |
| Downloads: | 1,510 |
| Author: | Anwar Gonzalez |
| Size: | 1.84 MB |
| Category: Flight Simulator 2004 - Scenery | |
| PABA - Barter Island (Kaktovik) - Alaska North Slope 8 |
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File Description:
The town of Barrow is in the far north of Alaska, and these are coastal villages or radar installations to the west, south, and now east of Barrow. There will be further additions. Barter Island is a DEW station Air Force base 310 miles east of Barrow and 75 miles east of Bullen Point. The runway is just under 5,000 feet of gravel and aligned 06-24 on a spit of land at the northeast corner of the island. The big hangar is still there on the apron. Most of the DEW buildings have now been removed but this scenery is dated around 2005 when there were more of them still there. Between the DEW station and the airstrip is the village of Kaktovik, with a population of some 300 mainly traditional Inupiat. The village was first pioneered when the DEW station was built in the 1950's and grew as the years passed. The FS9 error discovered when making this scenery was that FS9 had mistakenly "placed" Kaktovik at Bullen Point (not physically, it was just wrongly stated as the local town); this is now only partly corrected as FS9 refused to accept my Bullen Point revision but allowed me to associate Kaktovik with Barter Island. Kaktovik is definitely on Barter Island. I could also mention that the runway was in the sea, but there isn't much point in that as Bill would say it was all the fault of Ultimate Terrain, so I won't bother. The next DEW station to the east is in Canada and called Komakuk; this has already been made and posted. The next in this series will be far to the west. The AI has daily flights by ERA, plus Northern Air Cargo, and some GA.
| Filename: | PABA__Barter_Island_Kaktovik__Alaska_North_Slope_8.zip |
| License: | Freeware, limited distribution |
| Added: | 19th July 2016, 17:49:16 |
| Downloads: | 208 |
| Author: | Roger Wensley |
| Size: | 3.42 MB |
| Category: Flight Simulator X - Scenery | |
| VOHS-VOBL package for FSX and FSX-SE |
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File Description: Rajiv Gandhi International Airport (IATA: HYD, ICAO: VOHS) is an international airport that serves Hyderabad,
the largest city in the Indian state of Telangana. It is located in Shamshabad, about 24 kilometres (15 mi) south of Hyderabad.
The airport is operated by GMR Hyderabad International Airport Ltd, a public–private venture.
It was opened in March 2008 to replace Begumpet Airport as the primary commercial airport for Hyderabad.
It is named after Rajiv Gandhi, former Prime Minister of India. _______________________________________________________________________________________ Kempegowda International Airport (IATA: BLR, ICAO: VOBL) is an international airport serving Bangalore, the capital of the Indian state of Karnataka.
Spread over 4,000 acres (1,600 ha), it is located about 40 kilometres (25 mi) north of the city near the village of Devanahalli.
It is owned and operated by Bangalore International Airport Limited (BIAL), a public–private consortium.
The airport opened in May 2008 as an alternative to increased congestion at HAL Airport,
the original primary commercial airport serving the city. It is named after Kempe Gowda I, the founder of Bangalore.
Kempegowda International Airport became Karnataka's first fully solar powered airport developed by CleanMax Solar.[2][3] As of 2016, Kempegowda Airport is the third-busiest airport by passenger traffic in the country,
behind the airports in Delhi, Mumbai and is the 35th-busiest airport in Asia. It handled over 22.2 million passengers in 2016 with little less than 500 aircraft movements a day.
The airport also handled about 314,060 tonnes (346,190 short tons) of cargo. By 2020, it is expected to handle at least 40 million passengers per year,
with 45 international airlines and more than 1000 aircraft movements per day.
| Filename: | VOHSVOBL_package_for_FSX_and_FSXSE.zip |
| License: | Freeware |
| Added: | 28th January 2018, 17:03:17 |
| Downloads: | 4,457 |
| Author: | morten thomas van der linden |
| Size: | 171.62 MB |
| Category: Flight Simulator 2004 - Scenery | |
| 9A8 - Ugashik, PAII - Egegik, AK96 - Bartletts, AK36 - Coffee Point , Alaska, USA |
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File Description:
All four of these depend heavily on fishing but two of them only spring into existance during the salmon catching-and-canning season. Grant Air run scheduled flights to the two permanent settlements, and there are irregular scheduled flights and charters to the others according to demand. Ugashik is a permanent settlement 60 miles northeast of Port Heiden, stretched out along the east bank of the Ugashik River. There are two canneries, one old and collapsing and the other newer and functioning. The population is given as 12, though during the season this increases significantly. The (newer) airfield is at the northern end of the village with a gravel runway 3,500 feet long aligned 06-24. Egegik is the second permanent settlement, 45 miles north of Ugashik and 40 miles southwest of King Salmon, on the east bank of the Egegik River. The town is on a corner of land, with a population of around 110 and two operating canneries. The airport is a mile and a half south of the town with two gravel runways, 12-30 at just under 5,600 feet and 03-21 with 1,500 feet; both are lit. On the other side of the Egegik River are more canneries and two airfields, both of which have two runways but are otherwise entirely without facilities or luxuries such as lights. They are called Bartletts (named for the cannery it serves) and Coffee Point (named for the location). The shacks of the seasonal fishermen are strung out along the coast and a lot of the salmon fishing is by net, laid by a small boat and later pulled ashore for emptying. Only one cannery on the west shore has a docking facility for unloading boat-caught fish.
| Filename: | 9A8__Ugashik_PAII__Egegik_AK96__Bartletts_AK36__Co.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd April 2015, 18:06:49 |
| Downloads: | 1,135 |
| Author: | Roger Wensley |
| Size: | 4.98 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Ría de Vigo (Bay of Vigo) |
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File Description:
Comprehensive revision of the area surroinding the Bay of Vigo, near the Vigo Airport (LEVX, aprox. at 42º18'N 8º38'W), in Galicia, Spain, including a more accurate coastline, from the Ría de Aldán until Toralla Island, plus the San Simon Island and other minor islands, detailed piers in Vigo and Cangas, several beaches, and a lot of 3D VFR references (more than 180 macros added), such as buildings (the City Hall, the Hospital Xeral, the Balaídos Stadium, the Castro stronghold...), working lighthouses, several monuments and statues, some main streets redrawn, a new version of my Rande Bridge, now with collision detection and landable surface, and a handfull of eye-candies I can't even remember! -
Completa revisión da costa da Ría de Vigo, dende a Ría de Aldán ata pasada a Illa de Toralla, incluíndo, por suposto, á Illa de San Simón e outros pequenos illotes, praias (Samil, Nerga...), os peiraos de Cangas e de Vigo, dende o Areal ata Bouzas, unha morea de novas referencias visuais (máis de 180 macros), con edificios (o Concello, o Hospital Xeral, o estadio de Balaídos, o castelo do Castro, o lazareto de San Simón...), faros (nas Cíes e na costa...), algún que outro monumento, unha revisión do trazado dalgunhas das vías principais, unha nova versión da miña Ponte de Rande, con detección de colisións e superficie "aterrable", e moitas cousas máis que xa nin eu mesmo lembro. -
Completa revisión de la costa de la Ría de Vigo (Galicia, España, aprox. en 42º18'N 8º38'O), desde la Ría de Aldán hasta pasada la Isla de Toralla, incluyendo la Isla de San Simón y otros pequeños islotes, playas (Samil, Nerga...), los muelles de Cangas y de Vigo, desde el Areal hasta Bouzas, un montón de nuevas referencias visuales (más de 180 macros), con edificios (el Ayuntamiento, el Hospital Xeral, el estadio de Balaídos, el castillo del Castro, el lazareto de San Simón...), faros (en las Cíes y en la costa...), algún que otro monumento, una revisión del trazado de algunas de las vías principales, una nueva versión de mi Puente de Rande, con detección de colisiones y superficie "aterrizable", y muchas cosas más de las que ni yo mismo me acuerdo.
| Filename: | Ra_de_Vigo_Bay_of_Vigo.zip |
| License: | Freeware |
| Added: | 16th May 2004, 23:48:38 |
| Downloads: | 4,478 |
| Author: | Rubén Castiñeiras |
| Size: | 366.85 KB |