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Searching for: 'Cold and Dark Cockpit Gauge' in Civil Flight Simulators - Microsoft and below.
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Category: Flight Simulator 2004 - Scenery
Solis-Piriapolis Photo-Real Scenery Download

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File Description:
Photo-real scenery of the Solis-Piriapolis-Laguna del Sauce region in the department of Maldonado, Uruguay. This package covers an area of about 150 km2 west of Punta del Este with photo-real textures. Also included are custom 3D objects in Solis and Piriapolis, autogen and two real grass strip airports at Cuchilla Alta and Punta Colorada. Scenery also works in FSX.


Filename: SolisPiriapolis_PhotoReal_Scenery.zip
License: Freeware, limited distribution
Added: 20th February 2010, 14:54:16
Downloads: 1,085
Author: "As the Bird Flies / A Vuelo de Pajaro" group members: Diego Altgenug, Alan Pereira-Pierce and Juan Pablo Simonet
Size: 18.3 MB


Category: Flight Simulator X - Original Aircraft
B-2A Spirit Stealth Bomber Download

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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing” platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proof”. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred” to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position” because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018


Filename: B2A_Spirit_Stealth_Bomber.zip
License: Freeware
Added: 2nd June 2018, 17:16:30
Downloads: 1,040
Author: Douglas E. Trapp
Size: 14.81 MB


Category: Flight Simulator 2004 - AI Aircraft
Dornier 328 Corporate Package Download

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File Description:
This package includes 8 different liveries for the JBAI Dornier 328-100 and flightplans. Repaints by Felix Hippmann, Jannik Dahl, Ralf Maylin, Juan Sebastian Gonzalez. Flightplans by Ben Clark and Carlos Augusto Narvaez Diaz. Requires the JBAI Dornier 328-100 v2 base package available here.


Filename: Dornier_328_Corporate_Package.zip
License: Freeware, limited distribution
Added: 24th January 2014, 06:29:37
Downloads: 762
Author: Repaints by Felix Hippmann, Jannik Dahl, Ralf Maylin, Juan Sebastian Gonzalez. Flightplans by Ben Clark and Carlos Augusto Narvaez Diaz
Size: 1.97 MB


Category: Flight Simulator 2004 - Scenery
Dolores Download

File Description:
Dolores scenery for fs2004. this scenery works with rw12 objects that you can find it here or in fs2004.com


Filename: Dolores.zip
License: Freeware
Added: 11th February 2010, 13:15:55
Downloads: 98
Author: Juan Avenda������±o and felipe perez mollo
Size: 3.85 KB


Category: Flight Simulator 2004 - Scenery
FS9 - KGRR - Grand Rapids Airport Download

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File Description:
A FS2004 scenery of the “Gerald R. Ford International Airport - KGRR in Grand Rapids, Michigan, USA, original made for FSX by Dillon Rocque. He was so kind to give permission for a conversion that is done by Greg Peters, Greg Putz, Hans Günther Schnell, Claus-Peter Sassen, Kobus van Wyk and Dedl Klemmt – all members of the FS2004-Team-Forum. The scenery has custom made buildings, custom runway and taxiways and a seasonal changing photo texture and lots of “eye candy” (please read the installation instructions).


Filename: FS9__KGRR__Grand_Rapids_Airport.zip
License: Freeware
Added: 15th February 2022, 00:28:03
Downloads: 967
Author: Dillon Rocque, FS9 conversion: Greg Peters, Greg Putz, Hans Günther Schnell, Claus-Peter Sassen, Kobus van Wyk and Dedl Klemmt
Size: 114.26 MB


Category: Flight Simulator 2002 - Aircraft Repaints, Textures and Modifications
Air Atlantis Boeing 737-200 'CS-TEU' Download

File Description:
FS2002 Air Atlantis Boeing B737-200 with CS-TEU registration. It contains a very great panel and a super realistic sound set. The textures were made based on real photos from airliners.net. The Boeing 737-200 brings a new aircraft fully compatible with FS2002, created completely using Gmax. It features the latest reflection including dynamic shine, lighting, and animation technology including accurate flaps, landing gears, and thrust reversers and dynamic wing and engine views. This is a second release in a line of MD aircraft from FFX/SGA. A huge thanks to all these FS designers. Model by FlightFX/SGA, FDE from Sam Chin, panel from Helio Estrela, sounds by Daniel R. Careri and repaint by André Silva.


Filename: Air_Atlantis_Boeing_737200_CSTEU.zip
License: Freeware
Added: 26th March 2003, 13:47:37
Downloads: 4,080
Author: Model by FlightFX/SGA, FDE from Sam Chin, panel from Helio Estrela, sounds by Daniel R. Careri and repaint by André Silva.
Size: 24.91 MB


Category: Flight Simulator 2002 - Original Aircraft
1937 TWA Douglas DC-3 'Lindberg Line' N17312 Download

File Description:
TWA Douglas DC-3 N17312 "Lindberg Line" circa 1937. Based on Jan Visser's legendary DC-3 model for FS2000, updated for FS2002, includes transparent cabin windows, nightlighting, a 3D interior, a closing entrance door and stairs.


Filename: 1937_TWA_Douglas_DC3__Lindberg_Line_N17312.zip
License: Freeware
Added: 13th December 2003, 06:13:29
Downloads: 4,480
Author: Model By Jan Visser / Paint and Updated Model By Jay Schneider / Light Fix By Paul Pridmore / Bare Metal Repaint By Mark Beaumont
Size: 2.89 MB


Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
LAN-AI-Pack Download

File Description:
LAN-A320,A343 and B732 and LADECO(LXP)-A320 and B732-Textures for the models of FSPainter and AIAardvark.


Filename: LANAIPack.zip
License: Freeware
Added: 9th October 2003, 21:02:03
Downloads: 778
Author: Matthias Döring,FSPainter,AIAarvark
Size: 1.92 MB


Category: Flight Simulator 2004 - AFCAD Files
KIAD Update Download

File Description:
renames rwy 1L and 19R to 1C and 19C and adds new rwy 1L and 19R with taxiways and apron to the same point as the real KIAD


Filename: KIAD_Update.zip
License: Freeware
Added: 15th December 2008, 02:03:04
Downloads: 1,021
Author: Harry Nelson, Glen Broome
Size: 9.91 KB


Category: Flight Simulator 2004 - Scenery Design
SBuilder 2.05 Download

File Description:
SBuilder produces almost all type of scenery for FS2004 such as: Mesh Scenery, Land and Water Class Scenery, Standard and High Resolution Photo Scenery, LWM and VTP Scenery, Exclusion Scenery and Object Placement (FS8 and FS9 Library Objects, API and ASD macros and Rwy12 Objects). SBuilder reads default BGL files (LWM and VTP types) and GIS files (lines, polygons and points of interest). It has also some other capacities as Re-Projection of Raster or Vector files.


Filename: SBuilder_205.zip
License: Freeware
Added: 9th May 2005, 07:06:40
Downloads: 16,067
Author: Luis Sá
Size: 2.84 MB


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