Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator X - Scenery | |
| SCIP - Isla de Pascua & Mataveri Intl - Easter Island |
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Images related to this file:
File Description:
This project rebuilds Easter Island / Isla de Pascua. Mataveri Intl (SCIP) is completely overhauled, and all airport objects are aligned from satellite imagery. Landclass polygons and coastlines were meticulously hand-drawn directly from satellite imagery to provide the most detailed and accurate scenery available for this region. AI road and boat traffic is activated for the region. Accurate coastlines and road data, as well as corrected land and waterclass are provided based on the latest available satellite imagery. GA flights use default aircraft and include an option to add Chilean Air Force planes around the island. Numerous Moai (Easter Island heads) have been placed around the island according to satellite imagery. Scenery was created using Airport Design Editor X v1.61.5298, SBuilderX 3.13, and the FSX Object Placement Tool. Scenery objects were added and modified from stock FSX scenery to resemble as closely as possible the actual airports. The FSX apron lights included are from the terrific set created by Jim Dhaenens.
| Filename: | SCIP__Isla_de_Pascua__Mataveri_Intl___Easter_Islan.zip |
| License: | Freeware |
| Added: | 12th July 2014, 08:17:55 |
| Downloads: | 5,716 |
| Author: | Carlyle Sharpe |
| Size: | 5.33 MB |
| Category: Flight Simulator X - Scenery | |
| Terra Firma Ground Detail |
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File Description:
Well, most of you probably have used a couple of different detail1.bmp textures either for FS9 or FSX. Many of those seemed to be aimed at achieving a grassy look. With this texture however I have tried to create a more alround yet more detailed look that will work on pretty much any terrain, whether you fly over mountains, farming fields or beautiful forests.
I've kept the texture size at 1024 x 1024 simply because I think it blends in better that way with the underlying default textures. And even with high quality addons I prefer this specific texture to enhance the underlying textures, I don't feel it should dominate it.
I'm an avid virtual bushflyer so I find myself flying over natural areas most of the time. So with that in mind I didn't try to create this texture for urban areas, however I don't think it looks that bad over cities.
| Filename: | Terra_Firma_Ground_Detail.zip |
| License: | Freeware |
| Added: | 12th April 2009, 22:33:33 |
| Downloads: | 4,457 |
| Author: | Erik Hardenbol |
| Size: | 557.86 KB |
| Category: Flight Simulator X - Scenery | |
| Los Roques Archipelago and Airports |
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Images related to this file:
File Description:
This project rebuilds Venezuela's Los Roques archipelago, adds the Gran Roque (SVRS) and Dos Mosquises (SVDM) airports, and includes AI flight plans, boat traffic, and a custom terrain mesh for Gran Roque. Accurate coastlines and lakes, as well as corrected landclass and waterclass are provided based on the latest available satellite imagery. Although current satellite imagery for this region only exists in relatively low resolution, an abundance of aerial photography was used to add custom features to Gran Roque and Dos Mosquises. Updates were created or rebuilt in a manner which carefully aligned airport data with current satellite imagery, when available. Scenery was created using Airport Design Editor X v1.50.4402, SBuilderX 3.13, and the FSX Object Placement Tool. Scenery objects were added and modified from stock FSX scenery to resemble as closely as possible the actual airports. Thank you to John Hinson and Tiago Besciak for granting permission to adapt their AI flight plans to realistically populate (SVRS) Gran Roque.
| Filename: | Los_Roques_Archipelago_and_Airports.zip |
| License: | Freeware |
| Added: | 27th July 2013, 02:34:10 |
| Downloads: | 1,392 |
| Author: | Carlyle Sharpe |
| Size: | 7.66 MB |
| Category: Flight Simulator X - Scenery | |
| MMTJ - Gen Abelardo L Rodriguez Intl - Tijuana, Mexico ----- KSDM - Brown Mun - San Diego, California - USA |
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Images related to this file:
File Description:
This scenery adds the new Cross Border Xpress (CBX) terminal to MMTJ, which opened on December 9, 2015, making it the first airport in the world to have connecting terminals in two different countries. All of MMTJ is also updated to reflect the most current airport layout. The neighboring KSDM is also completely updated and included in this scenery package. This scenery is optimized to fit seamlessly with FTX Global/Vector and also includes an optional CVX file which adds roads for default FSX users. All elements of both airports were traced directly from current satellite imagery and updated to reflect current satellite positioning. Scenery was created using Airport Design Editor X v1.61.5298, SBuilderX 3.13, and the FSX Object Placement Tool. Scenery objects were added and modified from stock FSX scenery to resemble as closely as possible the actual airports. The FSX apron lights included are from the set created by Jim Dhaenens.
| Filename: | MMTJ__Gen_Abelardo_L_Rodriguez_Intl__Tijuana_Mexic.zip |
| License: | Freeware |
| Added: | 3rd January 2016, 12:58:36 |
| Downloads: | 2,672 |
| Author: | Carlyle Sharpe |
| Size: | 3.58 MB |
| Category: Flight Simulator X - Scenery | |
| Wynoochee Lake WA - (Bob's Fly-in Cabin) |
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File Description:
Wynoochee Lake WA (Bob's Fishing Cabin) - Airport ID: BOB (FSX). - -
This is a fictitious fly-in lodge that I created for a quiet spot to fly into for weekend trips from the Seattle area. My cabin is located about 40 miles due south of Port Angeles, WA and about 50 miles due west of Seattle. - -
Wynoochee Lake is a real location, but my scenery around the lake is fictitious. - -
You will find my dirt airstrip to be quite challenging, although completely fly-able. My location is even more challenging at dawn or dusk with Weather. There are no approach lights, its just a rugged bush strip. - -
It is extra challenging with crash detection turned on - watch out for those birds, they're everywhere and that old tree just of the side of the dirt strip - don't get too close! - -
This is freeware. I hope you enjoy it. - -
Designed with the FS X Sdk Scenery function of the Mission builder,Abacus Scenery shortcut tool and Lee Swordy's AFCAD. - -
This scenery is frame rate friendly. - - Please read the "readme" - -
by Bob Caparoula
www.flydeervalley.com
| Filename: | Wynoochee_Lake_WA___Bobs_Flyin_Cabin.zip |
| License: | Freeware |
| Added: | 2nd February 2007, 21:10:37 |
| Downloads: | 1,455 |
| Author: | Bob Caparoula |
| Size: | 4.64 KB |
| Category: Flight Simulator X - Scenery | |
| FSX_MeSA_G08 |
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File Description:
FSX Mesh South America Project:
This terrain mesh file is a part of a whole project covering all the Continent
of South America and some islands, divided in tiles identified in a map by its
column (letters) and rows (numbers).
Those files were multi-LOD compiled from 90m SRTM2 source data, reprocessed
with 3DEM to remove voids and spikes, providing a 76.4m (LOD9) horizontal
resolution topography intended for use only in FSX updated with SP1.
Although not well documented, to improve performance, the updated FSX loads DEM
files in threads and only the closer terrain (about 5-10 NM from the point of view)
is rendered in high detail, while at far distances FSX shows up its default low
resolution mesh, when there is not a third part terrain mesh compiled in all
others intermediate level of details (multi-LOD).
THIS FILE:
FSX_MeSA_G08 (Column G x Row 08)
covers the area inside the boundaries:
N = 22º 30' S; S = 28º 7.5' S;
W = 45º 0' W; E = 37º 30' W;
AUTHORS:
Hely Heck Junior - Magrao ( [email protected] )
and Jose Lobo ( [email protected] )
| Filename: | FSX_MeSA_G08.zip |
| License: | Freeware |
| Added: | 15th June 2007, 15:04:47 |
| Downloads: | 1,132 |
| Author: | Hely Heck Jr. and José Lôbo |
| Size: | 12 MB |
| Category: Flight Simulator X - Scenery | |
| FSX_MeSA_H04 |
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File Description:
FSX Mesh South America Project:
This terrain mesh file is a part of a whole project covering all the Continent
of South America and some islands, divided in tiles identified in a map by its
column (letters) and rows (numbers).
Those files were multi-LOD compiled from 90m SRTM2 source data, reprocessed
with 3DEM to remove voids and spikes, providing a 76.4m (LOD9) horizontal
resolution topography intended for use only in FSX updated with SP1.
Although not well documented, to improve performance, the updated FSX loads DEM
files in threads and only the closer terrain (about 5-10 NM from the point of view)
is rendered in high detail, while at far distances FSX shows up its default low
resolution mesh, when there is not a third part terrain mesh compiled in all
others intermediate level of details (multi-LOD).
THIS FILE:
FSX_MeSA_H04 (Column H x Row 04)
covers the area inside the boundaries:
N = 0º 0' S; S = 5º 37.5' S;
W = 37º 30' W; E = 30º 0' W;
AUTHORS:
Hely Heck Junior - Magrao ( [email protected] )
and Jose Lobo ( [email protected] )
| Filename: | FSX_MeSA_H04.zip |
| License: | Freeware |
| Added: | 15th June 2007, 15:07:51 |
| Downloads: | 944 |
| Author: | Hely Heck Jr. and José Lôbo |
| Size: | 3.56 MB |
| Category: Flight Simulator X - Scenery | |
| FSX_MeSA_H05 |
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File Description:
FSX Mesh South America Project:
This terrain mesh file is a part of a whole project covering all the Continent
of South America and some islands, divided in tiles identified in a map by its
column (letters) and rows (numbers).
Those files were multi-LOD compiled from 90m SRTM2 source data, reprocessed
with 3DEM to remove voids and spikes, providing a 76.4m (LOD9) horizontal
resolution topography intended for use only in FSX updated with SP1.
Although not well documented, to improve performance, the updated FSX loads DEM
files in threads and only the closer terrain (about 5-10 NM from the point of view)
is rendered in high detail, while at far distances FSX shows up its default low
resolution mesh, when there is not a third part terrain mesh compiled in all
others intermediate level of details (multi-LOD).
THIS FILE:
FSX_MeSA_H05 (Column H x Row 05)
covers the area inside the boundaries:
N = 5º 37.5' S; S = 11º 15' S;
W = 37º 30' W; E = 30º 0' W;
AUTHORS:
Hely Heck Junior - Magrao ( [email protected] )
and Jose Lobo ( [email protected] )
| Filename: | FSX_MeSA_H05.zip |
| License: | Freeware |
| Added: | 15th June 2007, 15:08:10 |
| Downloads: | 943 |
| Author: | Hely Heck Jr. and José Lôbo |
| Size: | 22.93 MB |
| Category: Flight Simulator X - Scenery | |
| FSX_MeSA_H06 |
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File Description:
FSX Mesh South America Project:
This terrain mesh file is a part of a whole project covering all the Continent
of South America and some islands, divided in tiles identified in a map by its
column (letters) and rows (numbers).
Those files were multi-LOD compiled from 90m SRTM2 source data, reprocessed
with 3DEM to remove voids and spikes, providing a 76.4m (LOD9) horizontal
resolution topography intended for use only in FSX updated with SP1.
Although not well documented, to improve performance, the updated FSX loads DEM
files in threads and only the closer terrain (about 5-10 NM from the point of view)
is rendered in high detail, while at far distances FSX shows up its default low
resolution mesh, when there is not a third part terrain mesh compiled in all
others intermediate level of details (multi-LOD).
THIS FILE:
FSX_MeSA_H06 (Column H x Row 06)
covers the area inside the boundaries:
N = 11º 15' S; S = 16º 52.5' S;
W = 37º 30' W; E = 30º 0' W;
AUTHORS:
Hely Heck Junior - Magrao ( [email protected] )
and Jose Lobo ( [email protected] )
| Filename: | FSX_MeSA_H06.zip |
| License: | Freeware |
| Added: | 15th June 2007, 15:19:51 |
| Downloads: | 997 |
| Author: | Hely Heck Jr. and José Lôbo |
| Size: | 1.61 MB |
| Category: Flight Simulator X - Scenery | |
| Branson Airport KBBG--New Airport, Scenery, and Flight Plans |
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Images related to this file:
File Description:
This project adds a new, detailed Branson Airport KBBG (Missouri) to FSX, which opened in May 2009, and is a privately developed commercial airport. The construction of the airport, which involved the flattening of several Ozark Mountains, is claimed to be the largest earthmoving project in Missouri history. As a result, the airport actually sits on a manmade plateau, surrounded by rolling hills. The airport uses the ICAO identifier BBG, however, the airlines use the IATA code BKG. The airport is served by AirTran, Frontier, and ExpressJet (Branson AirExpress), and is located in hilly terrain. Aircraft equipped with a terrain avoidance warning system may experience system activation on final approach. Birds are in the vicinity of the airport. AFCAD with sloping terrain created using Airport Design Editor X v1.47.07, and the hilltops were cleared and flattened and roads were added using SBuilderX 3.13. The terminal, hangar, FBO, and cars were added and modified from stock FSX scenery, using the FSX Object Tool, to resemble as closely as possible the actual airport.
| Filename: | Branson_Airport_KBBGNew_Airport_Scenery_and_Flight.zip |
| License: | Freeware |
| Added: | 5th August 2010, 01:08:33 |
| Downloads: | 2,003 |
| Author: | Carlyle Sharpe |
| Size: | 6.02 MB |