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| Category: Flight Simulator X - Scenery | |
| Merrill Field PAMR |
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Images related to this file:
File Description:
This is a version for FSX of the Merrill Field made by Roger Wensley (me) for FS9, converted by John B Loney jnr. "PAMR read this first" explains this but I have modified John's original procedure, and instead of first installing the Merrill Field original plus two updates I have included here the current FS9 version as installed on my computer. Note that to see the apron lighting working in FS9 it was necessary to have Sidney Schwartz's light library installed, along with his updated textures (to avoid severe blurries caused by a faulty texture). The original installation instructions are included giving file library priorities etc. Just ignore the bits that do not apply, such as installing AI that is not included. I have of course omitted the original AI as this is replaced by John's version. I have no comment to make on installing in FSX as I have not done so, and I have not tested it in FSX. If you have comments or questions I will respond as much as I am able. Merrill Field is in Anchorage Alaska, between Anchorage International to the southwest and and Elmendorf Air Force Base to the north. It caters for general aviation and is the land equivalent of the Lake Hood float plane base, with fuel and numerous maintenance facilities, and several hundred parking spots for small planes. There are three runways, and the longest is 4,000 feet of 100 feet wide asphalt, the second 2,635 feet of asphalt 75 feet wide, and the third 2,000 feet of 60 feet wide gravel. The first two have runway lights. It is a controlled airfield with a relatively new control tower to cater for the numerous flights and to coordinate with Elmensdorf and Anchorage International, the latter also controlling flights from Lake Hood and the adjacent gravel strip Z41. (See my Lake Hood scenery). The gravel runway at Merrill Field is not connected with active taxiways to the rest of the airfield; this avoids you being ordered to land on it when flying a plane too large to do so.
| Filename: | Merrill_Field_PAMR.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd July 2017, 18:00:19 |
| Downloads: | 452 |
| Author: | Roger Wensley and John B loney jnr |
| Size: | 21.73 MB |
| Category: Flight Simulator X - Scenery | |
| YFRV Oombugurri Community, Western Australia (Town closed 2011) |
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File Description:
YFRV Oombugurri Community, Western Australia, formerly Forrest River Mission. Features extensive flattening of Forrest River which runs uphill. Take a flight there before installing the scenery.
Oombulgurri, was an Aboriginal community in the eastern Kimberley, 45 kilometres southeast of Wyndham.
The Anglican Forrest River Mission for Aborigines was founded in 1896���¢������97 by Harold Hale (Later Bishop of Prth) but was abandoned after a few months. A permanent mission, known as the Forrest River Mission, was established on the site in 1913 by the bishop of the north west, the Rt. Rev. Gerard Trower. In December 1913, Anglican priest Ernest Gribble took charge, three years after he was forced to resign as superintendent at Yarrabah. Gribble remained as superintendent until the early 1930s.
In 1926 the mission was plagued by an influenza epidemic and impacted by the Forrest River massacre where police killed a number of Aboriginal people. This event remains controversial.
The mission was closed in 1969, after the 1967 Aboriginal referendum.
In 1973, fifty Aboriginal people decided to resettle their abandoned tribal land and rename it Oombulgurri. Within a year, the population had grown to 200. Infrastructure and welfare programs were set up in the 1970s and 1980s to provide the residents with basic amenities and to allow the town to become self-sufficient.
In 2007 a Coronial Inquiry began into Aboriginal deaths in the Kimberley, including five in Oombulgurri. It revealed high levels of alcohol abuse, suicide and child neglect in Oombulgurri. Some time after the inquest, alcohol was banned there and the population began to move away to areas where alcohol was available.
It had a population of 107 as of the 2006 census. In 2011, the government of Western Australia encouraged residents of Oombulgurri to move elsewhere as it considered the community "unviable". The last residents from Oombulgurri were relocated to Wyndham just before Christmas 2011. REQUIRES Blencowe_LibraryKit.zip
REQUIRES blencowe_librarykit_309494.zip (Available HERE)
| Filename: | YFRV_Oombugurri_Community_Western_Australia_Town_c.zip |
| License: | Freeware |
| Added: | 28th February 2013, 02:37:06 |
| Downloads: | 229 |
| Author: | Alan Blencowe |
| Size: | 2.97 MB |
| Category: Flight Simulator X - Missions | |
| Discover FSX Flights (FMCH - FMCZ) 160 NM |
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File Description:
Flight 12 (FMCH - FMCZ)
With all the many airports and various terrains on FSX, I have decided to contribute to the wonderful FSX flight community by providing pre-selected
Flight plans which i have created using pre-selected VOR's , NDB's and way points, with careful selection of realistic departure and arrival tracks.
Weather your flying commercial Jets, or props or cargo, I am sure there is something here for you..check it out (Just place the included PLN file in your
saved routes folder) and Load it from the FSX flight planner and it will show up on your aircraft GPS and Flight Managment display, Pilots are strongly
recommended to adhere to altitude and speed restrictions, as that will make the flight more comfortable for both pilots and passengers, and will allow for
the enjoyment of the scenery and flight. I have included a Paint version of the flight plan with notes. The route is designed to be as as realistic as
possible, so pilots and aircraft are expected to follow strict departure and arrival stations.
Included here is my first flight : (Prince Said Ibrahim international / Comoros islands (FMCH) - Pamandazi / mayotte (FMCZ) (169 - nm)
Recommended departure time (05:00 AM DAwn)
Recommended Aircraft CantuEMB120.zip by Mr.Eric Cantu availabe at Avsim.com
recommended Weather (fair on departure) (grey and rainy on arrival)
Recommended call sign (Yankee 1 Foxtrot)
Flight number 12
Flight Time 33 minutes
Situation orientation (Fictional) : A struggling Morani based aviation company makes its bucks on a single boeing 707 servicing mombasa,
as well as two Embraer120 servicing the adjacent islands and airports, Flight 12 is a twice a week flight to Pamandzi (160 nm South of Morani / 30 mins hop)
Due to the timing of the flight (4:45 AM), its infamous with the pilots and passangers who despise getting this flight,but work is work and life goes on.
The residents of Dzaoudzi (arrival airport)
always look forward for flight 12's arrival as it brings home relatives, friends, the once in a while tourists as well as mail and supplies.
Your the captain of this flight today , Flight 12 to Pamandzi is now boarding, please display your boarding slips at the door and walk directly to the
aircraft.Goodmorning captain, coffee?
| Filename: | Discover_FSX_Flights__FMCH__FMCZ__160_NM.zip |
| License: | Freeware |
| Added: | 24th September 2007, 13:06:33 |
| Downloads: | 3,498 |
| Author: | Ali Zied |
| Size: | 375.37 KB |
| Category: Flight Simulator X - Scenery | |
| "Your Own Sea Port"..Part II of "Your Own" |
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File Description:
This scenery is Part II of "Your Own" Series. The first one is "Your own AirPort"....
slowly but surely a community is being born!!!!!!...what do you get with YOSP??
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"YO Airport" has contracted the " Marching Band and Construction Ltd" to construct the " YO-Seaport" near the rich Oil Fields of the coast. MBC Ltd, has thus proceeded full blast on this major important Sea Port which will give traffic to YO Airport and sorroundings.....Now planes will fly on rigid schedules between these two airfields......
later YO-Hill Airfields(Part III) will come along in the mountains in small lakes and Sea Stops...or small seaplane destinations....for more Fun and activities!!!!
What does "Your Own Sea Port" has for you.....?and what can you do there??
1) Two Airfields, one grass for small private planes and one Concrete for Commercial traffic ( new technique so it won´t be "sunk" with whatever mesh you have!!!) ...........+ Floatplane Base!!!
2) Helicopter Pad at the Port Hospital...(lighted)
3) Rescue Sailors at burning ship!!!!---(ship sinking fast!!)...take them to the Port´s Hospital.
4) Check moving traffic with any chopper.( There is a red corvette which must be checked with some women driving too fast!!!)
5) Participate in:
Road Race ( Need a car!!)...Prices galore!!!
Boat Race around Red Bull Pylons (need a Boat!!)...RedBull guys left them here for good!!!
Fly a Race at the same Pylons...(Really Hard!!!!)
6) Fly Tourists to Fishing Lake where Bass Abounds..(Need Floatplane).
8) Fly with your Navy Patrol plane and check on some "Strange Submarine
taking pictures of the port"...if necessary blow it to smitherins!!!!!!!
9) Open a New Airline....YO Air Service Inc...
10) Fly around and take pictures.
11) Take executives to the Oil Facilities in the Interior (EpisodeIII)...
or just fly around with your gal, wife or hummmm, hummmm.............or go fly under its three bridges!!!!!
12) Take passenger from the "Float Plane" Airpark, near the hospital, to lakes and rivers. The Mayor of YOSP will be giving the "city Keys" to all Pilots
who makes four consecutive loops in a helicopter on Sunday at 11:42:45.
| Filename: | Your_Own_Sea_PortPart_II_of_Your_Own.zip |
| License: | Freeware, limited distribution |
| Added: | 28th November 2008, 15:48:14 |
| Downloads: | 1,514 |
| Author: | Gera Godoy Canova |
| Size: | 900.13 KB |
| Category: Flight Simulator X - Scenery | |
| RAF Polebrook |
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File Description:
On June 28, 1942, RAF Polebrook was officially turned over to the USAAF and the airbase became the base of the 97th Bombardment Group, the first USAAF heavy bomber organization to arrive in the UK. It was designated USAAF Station 110.
The 97th BG was assigned to the 1st Combat Wing, at RAF Bassingbourn. It's operational squadrons were divided between Polebrook and RAF Grafton Underwood:
340th Bomb Squadron (RAF Polebrook)
341st Bomb Squadron (RAF Polebrook)
The 97th BG conducted a total of 14 missions from Polebrook, attacking airfields, marshalling yards, industries, naval installations, and other targets in France and the Low Countries.
The group sortied 247 aircraft, dropped 395 tons of bombs on Nazi-controlled territory, and lost 14 aircraft. On October 21, 1942, the 97th Bomb Group was transferred to the Twelfth Air Force in the Mediterranean theater and Polebrook was unoccupied until April 1943.
351st Bombardment Group (Heavy)
On April 15, 1943, the 351st Bomb Group arrived at RAF Polebrook. It was assigned to the 94th Combat Wing, also at Polebrook. The group tail code was a "Triangle J". It's operational squadrons were:
508th Bomb Squadron (YB)
509th Bomb Squadron (RQ)
510th Bomb Squadron (TU)
511th Bomb Squadron (DS)
Boeing B-17G-85-BO Flying Fortress, Serial 43-38465 of the 510th Bomb Squadron. This aircraft survived the war and returned to USA on 8 June 1945
Douglas-Long Beach B-17G-30-DL Flying Fortress Serial 43-38116 of the 509th Bomb Squadron.The 351st's first completed combat mission took place on May 14, 1943, when 18 B-17's targeted a German Luftwaffe airfield at Kortrijk, Belgium. As the war progressed, the 351st operated primarily against strategic objectives in Germany, striking such targets as ball-bearing plants at Schweinfurt, communications at Mayen, marshalling yards at Koblenz, a locomotive and tank factory at Hannover, industries at Berlin, bridges at Cologne, an armaments factory at Mannheim, and oil refineries at Hamburg.This is for FSX and you will need to have Ted Andrews's RAF Hangars Library and his other great RAF Buildings. They can
be found on AVSIM. Search the FSX section for "Ted Andrews" - you'll find loads of his scenery object files for
RAF airfields. Follow his instructions on how to install them.
| Filename: | RAF_Polebrook.zip |
| License: | Freeware |
| Added: | 21st January 2009, 13:27:45 |
| Downloads: | 1,059 |
| Author: | Scott Berge |
| Size: | 15.01 KB |
| Category: Flight Simulator X - AFCAD Files | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
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File Description:
KLVN - Airlake Airport beta version .3 - by Jason Boche
This is an update of the default FSX KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement. Will only be shown on high scenery detail.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 22nd November 2013, 23:26:10 |
| Downloads: | 225 |
| Author: | Jason Boche |
| Size: | 446.33 KB |