Where Flight Simulation Enthusiasts Gather from Around the World!

AVSIM Library - Search Results

Searching for: '' in Flight Simulator 2004 - Scenery Design and below.
Return to Library Index
Found 675 files (68 pages)

Category: Flight Simulator 2004 - Scenery Design
Quixada - Brazil Download

File Description:
Scenery of Quixada City, that is located in northeast of Brazil in South America (staty of Ceara). Region spotted with monoliths os rare beauty. Receiving pilots from all over the world for the great XC challenge through the Brazilian free flying paradise. The event XCeará, is a Cross Country event, getting pilots together trying to brake their own records and also local, continental and worlds records. It is, above all, a meeting of pilots from all over the world, flying together with the same aim: fly as far and as fun as possible. Have a Good Fly!


Filename: Quixada__Brazil.zip
License: Freeware
Added: 7th March 2005, 02:23:13
Downloads: 301
Author: Cicero Luis Cavalcante Costa
Size: 6.83 MB


Category: Flight Simulator 2004 - Scenery Design
Tutorial - XML Editing for Placement Download

File Description:
A short tutorial in 'Viewlet' format that shows you how to take the xml file that is produced by GMAX and convert it into a bgl file for placement in FS2004.


Filename: Tutorial__XML_Editing_for_Placement.zip
License: Freeware
Added: 23rd December 2004, 19:24:25
Downloads: 1,723
Author: Todd Lucas
Size: 4.01 MB


Category: Flight Simulator 2004 - Scenery Design
Lighthouse and Beams Download

File Description:
The lighthouse-plain.api is the one used in the Grand Lake O12 scenery project. It has a rotating beacon light & lamp. EOD source included. I darkened the lighthouse sides texture from the one shown here. All are re-scaleable without having to redo the EOD. Feel free to modify it. Beams API set so ya can agl altitude position them inside or over top of other api/objects. There's two kinds; 3 feet wide and 6 feet wide. These range in length of 100 yards (299 feet) to 5200 feet long. They all have a lamp and both beam & lamp rotate horizontal. They all just use the beam.bmp and the beam_LM.bmp Beam_LM.bmp is the only visable texture in the sim. The beam.bmp is the dummy.


Filename: Lighthouse_and_Beams.zip
License: Freeware
Added: 22nd February 2005, 05:41:18
Downloads: 1,127
Author: Rick Connolly
Size: 1.88 MB


Category: Flight Simulator 2004 - Scenery Design
edlt 2k4 Muenster-Telgte/Germany Download

File Description:
Updated version of my FS2000 scenery for FS2k4 of Muenster-Telgte near the airport of Muenster/Osnabrueck (German Airports 2) I made this airport only by photos for a contest in 2000 but it should be as real as possible.


Filename: edlt_2k4_MuensterTelgteGermany.zip
License: Freeware
Added: 15th January 2005, 03:40:45
Downloads: 926
Author: Uwe Schweitzer
Size: 3.52 MB


Category: Flight Simulator 2004 - Scenery Design
Objects01_lib Supplement Download

File Description:
A small addition to the Objects01_lib.bgl of 2 huge hangers. You will also need my Objects01_lib.zip.


Filename: Objects01_lib_Supplement.zip
License: Freeware, limited distribution
Added: 18th January 2005, 15:04:24
Downloads: 2,497
Author: Stephen Legg
Size: 187.99 KB


Category: Flight Simulator 2004 - Scenery Design
Simple Instructions for Modifying Land Class Download

File Description:

Simple Instructions for Modifying Land Class

Land classification, or land class (NOT "landclass"), is how Flight Simulator depicts the ground textures. For much of the FS world, the ground is not representative of the real thing, however. There have been complaints because of this from those who do not understand the cause of the problem.

This document explains the basic concepts behind the land class system, why it is inevitably inaccurate for most of the world, and the very easy-to-use tools with which to fix this.

Also includes instructions for modifying water class.

This is an html document for universal compatibility.

You do not have to be a computer programmer in order to change the land class. Anyone can do it quickly and easily.

So, why complain about it? Do something!

Very sorry - no support of any kind is offered for this document. Please consult the AvSim Scenery Design forum for any questions.


Filename: Simple_Instructions_for_Modifying_Land_Class.zip
License: Freeware
Added: 6th February 2005, 04:24:20
Downloads: 5,073
Author: Luis, scenery design forum
Size: 2.18 MB


Category: Flight Simulator 2004 - Scenery Design
4mi0 sar11 Download

File Description:
4MI0 is a forward training base located in Michigan The seebees have been busy adding a number of additions This will add a tower, radar, power generator,and a missile battery. trucks and a clearing are added with room to land your outfit


Filename: 4mi0_sar11.zip
License: Freeware
Added: 7th February 2005, 22:35:29
Downloads: 546
Author: Chuck Jodry
Size: 1.73 MB


Category: Flight Simulator 2004 - Scenery Design
Conditional Animation Tool (CAT) v1.00 Download

File Description:
CAT allows scenery designers to apply restrictions on their animations made with GMax. Instead of running endlessly, the animation can now be triggered by certain conditions. The display of different animations based on a condition is also possible. For scenery designers only, requires the ASM source code produced by GMax.


Filename: Conditional_Animation_Tool_CAT_v100.zip
License: Freeware, limited distribution
Added: 8th February 2005, 19:41:46
Downloads: 834
Author: Arno Gerretsen
Size: 508.49 KB


Category: Flight Simulator 2004 - Scenery Design
EBBJ Brugge Jeffrey Intl. Airport (Special Edition) Download

File Description:
This beautifal airport. Is designed with Afcad 2.21 This Special Edition. Includes -The Airport file EBBJ -Flightplans030528.txt -Aircraft030528.txt -And all AI Traffic Aircraft's That is a special edition...


Filename: EBBJ_Brugge_Jeffrey_Intl_Airport_Special_Edition.zip
License: Freeware, limited distribution
Added: 13th February 2005, 19:59:33
Downloads: 1,348
Author: Jeffrey Ouwens
Size: 24.89 MB


Category: Flight Simulator 2004 - Scenery Design
API Manager Download

File Description:
API macros are old technology as far as FS scenery design is concerned. The new approach in FS2004 and beyond is quite different. It seems possible that scenery files using macros will not be supported in the next version of FS. Nevertheless there are many scenery designers who still use macros. I am one and I have a large collection of macros. I wanted a way to manage and categorize these macros. I also wanted to be sure that I could credit authors correctly when I use the results of their efforts. I wanted a way to keep information about object footprint and scale and I wanted to know ahead of time if I had missing textures for an object. Hence API Manager. Please be aware that this is a first release and there are likely to be things wrong. There are also some areas of the program which could be more user friendly. Please note that API Manager only works with api macros Requires dotNET framework version 2 from Microsoft. Support is available from www.scruffyduck.plus.com


Filename: API_Manager.zip
License: Freeware, limited distribution
Added: 3rd December 2005, 21:11:45
Downloads: 2,112
Author: Jon Masterson
Size: 530.72 KB


Prev Page   Next Page
AVSIM Library System Version 3.00 -- 2025-Apr
© 2001-2026 AVSIM Online
All Rights Reserved
Privacy Policy |