Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Scenery Design | |
| Quixada - Brazil |
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File Description:
Scenery of Quixada City, that is located in northeast of Brazil in South America (staty of Ceara). Region spotted with monoliths os rare beauty. Receiving pilots from all over the world for the great XC challenge through the Brazilian free flying paradise. The event XCeará, is a Cross Country event, getting pilots together trying to brake their own records and also local, continental and worlds records. It is, above all, a meeting of pilots from all over the world, flying together with the same aim: fly as far and as fun as possible. Have a Good Fly!
| Filename: | Quixada__Brazil.zip |
| License: | Freeware |
| Added: | 7th March 2005, 02:23:13 |
| Downloads: | 301 |
| Author: | Cicero Luis Cavalcante Costa |
| Size: | 6.83 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Tutorial - XML Editing for Placement |
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File Description:
A short tutorial in 'Viewlet' format that shows you how to take the xml file that is produced by GMAX and convert it into a bgl file for placement in FS2004.
| Filename: | Tutorial__XML_Editing_for_Placement.zip |
| License: | Freeware |
| Added: | 23rd December 2004, 19:24:25 |
| Downloads: | 1,723 |
| Author: | Todd Lucas |
| Size: | 4.01 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Lighthouse and Beams |
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File Description:
The lighthouse-plain.api is the one used in the Grand Lake O12 scenery project. It has a rotating beacon light & lamp. EOD source included. I darkened the lighthouse sides texture from the one shown here. All are re-scaleable without having to redo the EOD. Feel free to modify it.
Beams API set so ya can agl altitude position them inside or over top of other api/objects. There's two kinds; 3 feet wide and 6 feet wide. These range in length of 100 yards (299 feet) to 5200 feet long. They all have a lamp and both beam & lamp rotate horizontal. They all just use the beam.bmp and the beam_LM.bmp Beam_LM.bmp is the only visable texture in the sim. The beam.bmp is the dummy.
| Filename: | Lighthouse_and_Beams.zip |
| License: | Freeware |
| Added: | 22nd February 2005, 05:41:18 |
| Downloads: | 1,127 |
| Author: | Rick Connolly |
| Size: | 1.88 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| edlt 2k4 Muenster-Telgte/Germany |
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File Description:
Updated version of my FS2000 scenery for FS2k4 of Muenster-Telgte near the airport of Muenster/Osnabrueck (German Airports 2) I made this airport only by photos for a contest in 2000 but it should be as real as possible.
| Filename: | edlt_2k4_MuensterTelgteGermany.zip |
| License: | Freeware |
| Added: | 15th January 2005, 03:40:45 |
| Downloads: | 926 |
| Author: | Uwe Schweitzer |
| Size: | 3.52 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Objects01_lib Supplement |
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File Description:
A small addition to the Objects01_lib.bgl of 2 huge hangers. You will also need my Objects01_lib.zip.
| Filename: | Objects01_lib_Supplement.zip |
| License: | Freeware, limited distribution |
| Added: | 18th January 2005, 15:04:24 |
| Downloads: | 2,497 |
| Author: | Stephen Legg |
| Size: | 187.99 KB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Simple Instructions for Modifying Land Class |
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File Description:
Simple Instructions for Modifying Land Class
Land classification, or land class (NOT "landclass"), is how Flight Simulator depicts the ground textures. For much of the FS world, the ground is not representative of the real thing, however. There have been complaints because of this from those who do not understand the cause of the problem.
This document explains the basic concepts behind the land class system, why it is inevitably inaccurate for most of the world, and the very easy-to-use tools with which to fix this.
Also includes instructions for modifying water class.
This is an html document for universal compatibility.
You do not have to be a computer programmer in order to change the land class. Anyone can do it quickly and easily.
So, why complain about it? Do something!
Very sorry - no support of any kind is offered for this document. Please consult the AvSim Scenery Design forum for any questions.
| Filename: | Simple_Instructions_for_Modifying_Land_Class.zip |
| License: | Freeware |
| Added: | 6th February 2005, 04:24:20 |
| Downloads: | 5,073 |
| Author: | Luis, scenery design forum |
| Size: | 2.18 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| 4mi0 sar11 |
|
File Description:
4MI0 is a forward training base located in Michigan
The seebees have been busy adding a number of additions
This will add a tower, radar, power generator,and a missile battery.
trucks and a clearing are added with room to land your outfit
| Filename: | 4mi0_sar11.zip |
| License: | Freeware |
| Added: | 7th February 2005, 22:35:29 |
| Downloads: | 546 |
| Author: | Chuck Jodry |
| Size: | 1.73 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Conditional Animation Tool (CAT) v1.00 |
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File Description:
CAT allows scenery designers to apply restrictions on their animations made with GMax. Instead of running endlessly, the animation can now be triggered by certain conditions. The display of different animations based on a condition is also possible. For scenery designers only, requires the ASM source code produced by GMax.
| Filename: | Conditional_Animation_Tool_CAT_v100.zip |
| License: | Freeware, limited distribution |
| Added: | 8th February 2005, 19:41:46 |
| Downloads: | 834 |
| Author: | Arno Gerretsen |
| Size: | 508.49 KB |
| Category: Flight Simulator 2004 - Scenery Design | |
| EBBJ Brugge Jeffrey Intl. Airport (Special Edition) |
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File Description:
This beautifal airport.
Is designed with Afcad 2.21
This Special Edition.
Includes
-The Airport file EBBJ
-Flightplans030528.txt
-Aircraft030528.txt
-And all AI Traffic Aircraft's
That is a special edition...
| Filename: | EBBJ_Brugge_Jeffrey_Intl_Airport_Special_Edition.zip |
| License: | Freeware, limited distribution |
| Added: | 13th February 2005, 19:59:33 |
| Downloads: | 1,348 |
| Author: | Jeffrey Ouwens |
| Size: | 24.89 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| API Manager |
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File Description:
API macros are old technology as far as FS scenery design is concerned. The new approach in FS2004 and beyond is quite different. It seems possible that scenery files using macros will not be supported in the next version of FS. Nevertheless there are many scenery designers who still use macros. I am one and I have a large collection of macros. I wanted a way to manage and categorize these macros. I also wanted to be sure that I could credit authors correctly when I use the results of their efforts. I wanted a way to keep information about object footprint and scale and I wanted to know ahead of time if I had missing textures for an object. Hence API Manager.
Please be aware that this is a first release and there are likely to be things wrong. There are also some areas of the program which could be more user friendly. Please note that API Manager only works with api macros
Requires dotNET framework version 2 from Microsoft. Support is available from www.scruffyduck.plus.com
| Filename: | API_Manager.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd December 2005, 21:11:45 |
| Downloads: | 2,112 |
| Author: | Jon Masterson |
| Size: | 530.72 KB |