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| Category: Flight Simulator 2004 - Scenery | |
| Nenana Municipal Airport PANN in Alaska |
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Images related to this file:
File Description:
Nenana is a village on the river of the same name around 40 miles west of Fairbanks, which is the second largest urban area in Alaska after Anchorage. Nenana, as a result of this proximity, is served by road and railway and unlike other Alaskan villages is not reliant on air cargo for necessities. The current population is just under 400, which is way down from its peak of 5,000 in the 1920's when gold was being mined and the railroad being built. Nenana's main claim to fame is as the starting point for the 1925 mushing delivery to Nome of the serum to combat an outbreak of diphtheria. Any Nenana Municipal Airport history is difficult to find, even the date of construction. It has two runways 3L-21R and 3R-21L, the first being asphalt and just under 5,000 feet with PAPI at both ends, the second grass and 1,800 feet. Both are lit. It also has a further water runway similarly aligned and 3,000 feet long. Maintenance is available and there is also fuel at the end of the northern apron, close to the crashed and stripped DC4 that sits among other unwanted items that are too large to make it worth the cost of moving them off the site. There are no regular scheduled flights to the airport, with air taxi or owner operated being in the majority. The scenery, in addition to the terrain, town, bridges, and airport items also modifies the terrain in an area further south where FS9 depicted as a city an Air Force base that is mainly concerned with radar and communications and in fact has very few buildings. The AI includes some Beavers on floats that were used in previous BC scenery with the kind permission of FSAddon. As I have already posted them I have not included them again here. The float plane AI uses the same radio frequency as the land based planes, but they fly to PANX and not to PANN as FS9 has problems with getting floats and wheels separated. Or maybe I just haven't worked out how to cope with FS9. A note here about my scenery making. There will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Nenana_Municipal_Airport_PANN_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd December 2019, 18:12:42 |
| Downloads: | 156 |
| Author: | Roger Wensley |
| Size: | 7.36 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Rodos Photoreal Autogen |
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File Description:
The autogen (buildings and trees) for the Korkidas Makis's "Rodos photoreal" scenery distributed by Hvacc.org. More informations in readme.
| Filename: | Rodos_Photoreal_Autogen.zip |
| License: | Freeware |
| Added: | 2nd July 2011, 17:56:22 |
| Downloads: | 1,037 |
| Author: | Luca Esposito |
| Size: | 3.46 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Flightzone PDX Patch Files |
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File Description: These zip files are for users of the Flightzone Portland Airport with
Ultimate Terrain. It solves the problem of terrain mismatches in Seattle,
Washington.
Compliments of David "OPA" Marshall.
| Filename: | Flightzone_PDX_Patch_Files.zip |
| License: | Freeware |
| Added: | 28th July 2014, 09:26:02 |
| Downloads: | 322 |
| Author: | David "OPA" Marshall |
| Size: | 8.87 MB |
| Category: Flight Simulator 2004 - Scenery | |
| GA Water, Roads and Airport Textures |
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File Description:
FS2004 Texture Tune Up Kit with GA/ Bush Water Environment and Weathered Road and Airport Environment Textures
The Golden Eagles Squadron presents 2 alternative sets of sun and moon water reflection textures with appropriate waves and revised graphics for General Aviation or Bush flying. Also provided are replacement textures to age and weather the Roads, Runways, Taxiways and Taxi signs in fs2004.
We hope you enjoy them , Lynn and Bill Lyons
| Filename: | GA_Water_Roads_and_Airport_Textures.zip |
| License: | Freeware |
| Added: | 7th November 2003, 17:01:00 |
| Downloads: | 18,650 |
| Author: | Lynn and Bill Lyons |
| Size: | 1.47 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Metropolitan Tel-Aviv Part 2 of Israel Scenery |
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File Description:
FS2004 Scenery - Metropolitan Tel-Aviv. The second
part of Isreal Landclass covering 2,600 square km of
the central coastal area of Israel from Hadera to
Ashdod. Made in the highest detail, with all major
highways, all main roads and most of the secondary
roads, rail roads, coast lines, ports and marinas, all
cities and towns and villages from 500 residents and
above, rivers and water bodies, accurate vegetation,
sand dunes, quarries and other land uses needed for
VFR. The scenery is enhanced with night lighting to
enable easy VFR navigation by night.
| Filename: | Metropolitan_TelAviv_Part_2_of_Israel_Scenery.zip |
| License: | Freeware |
| Added: | 12th December 2003, 16:28:14 |
| Downloads: | 13,731 |
| Author: | Seev Kahn |
| Size: | 2.41 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Roberval, Quebec - Roberval Airport - CYRJ |
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File Description:
Roberval, Quebec - CYRJ - has outdated default. It has more improved detailed scenery.
| Filename: | Roberval_Quebec__Roberval_Airport__CYRJ.zip |
| License: | Freeware |
| Added: | 1st May 2020, 22:14:58 |
| Downloads: | 134 |
| Author: | Stuart J Gilbert II |
| Size: | 4.41 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Bidford Gliding Centre version2 |
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File Description:
An update for the original, this includes custom gliders and trailers plus the new Temporary PVC hangers
| Filename: | Bidford_Gliding_Centre_version2.zip |
| License: | Freeware |
| Added: | 12th June 2006, 04:43:28 |
| Downloads: | 495 |
| Author: | Paul Smith |
| Size: | 8.13 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Oakes Field (MYX6) GMAX version |
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File Description:
This file is intended to completely replace the older versions of MYX6. This file, written in xml language and compiled using the new FS2004 SDK's, should be compatible with all near-future versions of MSFS (or at least thats what they promised). Once installed, you will see Oakes Field, along with its two paved runways, and all the airport buildings. AI aircraft traffic has also been added to the airport. Planes in company colors will be performing touch and go's and scheduled cargo runs to some of the neighboring islands several times per day.
| Filename: | Oakes_Field_MYX6_GMAX_version.zip |
| License: | Freeware, limited distribution |
| Added: | 31st March 2006, 00:17:20 |
| Downloads: | 1,009 |
| Author: | Todd Lucas |
| Size: | 5.06 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Dover Air Force Base Update |
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Images related to this file:
File Description:
FS2004 Scenery - This is an update to the Dover Air Force Base scenery (dover_afb_kdov_fs9.zip). It corrects the road exclude file that left a grass poly on top of the photo-real ground texture. Also there's updated instructions on the samm1000 generated static aircraft textures. By John B. Loney, Jr.
| Filename: | Dover_Air_Force_Base_Update.zip |
| License: | Freeware, limited distribution |
| Added: | 19th June 2012, 03:40:36 |
| Downloads: | 834 |
| Author: | John B. Loney, Jr. |
| Size: | 250.89 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Chicoutimi / St-Honore CYRC in Quebec Canada |
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Images related to this file:
File Description:
This is the third of five sceneries around Lac Saint-Jean in Quebec, Canada. Saint-Honore is a village on a crossroads 32 miles east of the lake, and the airport, called Chicoutimi in the Nav Canada Flight Supplement, is a mile or so east of the village. It is of the familiar triangular military design with three runways 12-30, 06-24, and 18-36. Of these, the longest is 12-30 at over 6,000 feet and has approach lighting and glide slope indicators. Of the other two 06-24 is now closed, but this scenery is based on the 2010 situation with all three open. There are two apron areas, one just to the south of 12-30 and a second to the northwest of 06-24 and served by a separate taxiway. The largest operator is a training establishment based on the northern apron and with a sizeable fleet of Beechcraft trainers (Skipper) that does not exist as an FS9 plane, so these are represented by a similar stand-in substitute. There is also a helicopter emergency evacuation operation to the east of the large control tower, and other hangars. The south apron has two main companies, Max Aviation and Exact Air, both of which run local regular scheduled flights in the area (though both appear to have now subcontracted these out to other companies) and also engage in training and charter flights. There is also a parachute training company. The ai includes flights by the companies on the field and also GA. The list of AI planes is explained in the AI folder, with details of downloads etc. The fleet of training aircraft is one of the planes in the revised (by Nick Tselepides) Piper Aircraft, designed for AI Traffic by Andras Neumann with a Paintkit by Charles Dayhuff adapted by Graham Eccleston, and Paints by Graham Eccleston, Andras Neuman and Frank Cooper along with the trainer repaint by Nick Tselepides. The Max and Exact aircraft textures are approximations by me; apologies. The use of the runways also as taxiways complicates the AI on runway 12-30 as directed by ATC. The AI will always leave 12-30 by the earliest exit, which means that the fleet of trainers will exit to the southern apron but will then taxi back onto the runway to reach taxiway A or runway 36 (according to wind direction) to proceed to the northern apron. In real life they land long and then taxi straight to the end of the runway to reach taxiway A or runway 36 without using the south apron at all. There is no way to correct this so just be ready to go around.
| Filename: | Chicoutimi__StHonore_CYRC_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 12th November 2017, 17:35:21 |
| Downloads: | 344 |
| Author: | Roger Wensley |
| Size: | 29.03 MB |