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Category: Flight Simulator 2004 - Scenery | |
CYQS - St Thomas - Ontario, Canada *V1* |
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St Thomas is a town in Ontario around 12 miles south of London and less than 10 miles from the north shore of Lake Erie, with a population of just under 40,000. The airport (actually more of an airfield, as there are no scheduled flights) has three runways typical of an ex-military field, with one remaining hangar from RCAF flight training times in the 1940's, and the east-west runway now extended to just over 5,000 feet. The main presence at CYQS is a company in the crop seeding and spraying business over a wide area of Ontario; as a result there are several AT-802 planes based there which are included here as AI planes and also as parked scenery objects. To the west of the original apron area there are added taxiways to cater for a herd of new individual hangars wearing orange and white uniforms. There is fuel, runway lighting on 09-27, taxiway lights, visitor parking on the edge of the apron, and maintenance companies in the large hangars, plus a flight training group. A small terminal building sits quietly between hangars, waiting. Ditches along the road and around much of the airfield provide separation, which is why the fences are not continuous. I presume that the warning balls on the electricity cables were found to be necessary to persuade pilots not to land there; probably ski planes in winter, they tend to land anywhere so long as it has snow on it. This V1 version includes previous updates.
Filename: | st_thomas_cyqs_v1.zip |
License: | Freeware, limited distribution |
Added: | 30th August 2015, 02:35:28 |
Downloads: | 255 |
Author: | Roger Wensley |
Size: | 11.52 MB |
Category: Flight Simulator 2004 - Scenery | |
Fort Simpson Island CET4 - Northwest Territories, Canada |
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Fort Simpson Island is the fifth in a series of airfields that follow (approximately) in a southward direction the Mackenzie River. At the far northern end of the river there is Tuktoyaktuk, then Inuvik, Fort McPherson, Fort Good Hope, Deline, and then Wrigley, all posted. Fort Simpson Island is at 405 feet asl and on the west bank of the the Mackenzie, around 110 miles south of Wrigley at the junction of the Mackenzie and the Liard rivers. The town of Fort Simpson is on an island, and has a population of 1,250 or so folks. The Hudson Bay trading post was established here in 1822. The airport is right next to the town, and has 3,000 feet of gravel runway, though with a displaced threshold of 1,000 feet at each end (unmarked, on gravel) this is effectively 2,000 feet for landing. The Canada Flight Supplement lists the runway as being 100 feet wide; the gravel is definitely far less and the 100 refers to the width in the winter when you are landing on snow and don't care if there is gravel or grass underneath. There are no scheduled flights as these go to the nearby Fort Simpson CYFS. There is a mandatory radio frequency which is for both CYFS and CET4 and in this case I have set the "tower" to "manned" so you will report position and obey instructions. Runway 13 has right hand circuits. I have modified the Ultimate Terrain route for the Mackenzie Highway so that it remains on the west side of the river and does not wander randomly from one side to the other north of Fort Simpson.
Filename: | fort_simpson_island.zip |
License: | Freeware, limited distribution |
Added: | 6th July 2014, 02:56:05 |
Downloads: | 204 |
Author: | Roger Wensley |
Size: | 2.53 MB |
Category: Flight Simulator 2004 - Scenery | |
Alaska North Slope 9; Point Hope PAPO |
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The town of Barrow is in the far north of Alaska, and these are coastal villages or radar installations to the west, south, and east of Barrow on the North Slope. There will be further additions. Point Hope is a village on a spit of land that is one of the oldest and continuously inhabited places in all of North America, not just the polar regions. The "Point" is what brought this about, migrating whales passing close to land as they rounded the point, and the traditional way of life continues to this day. The population is now around 670. The airport surpassed all my expectations of FS9. Go look at the area before you install this. The first thing you will notice is that FS9 does not list Point Hope PAPO. The town is there (way too big and in totally the wrong place) and the airport background is there (wrong place of course) but there is no airport! Some buildings, but no runway, no apron, nothing that can be used by a plane?!? In real life the town is 3 miles east of the point, the runway is situated between town and point and, unusually in the north, is asphalt. This is presumably possible because of the gravel make-up of the point itself, with very little vegetable content and the warming sea restricting permafrost movements. 4,000 feet of 75 feet wide asphalt, lit, PAPI at both ends, and aligned 01-19. The building that appears to be wrongly situated away from the apron is like that intentionally; it is a helicopter hangar (not used in winter?) and they presumably did not want the apron traffic to get in their way. The AI has daily flights by ERA, plus Northern Air Cargo, and some GA.
Filename: | alaska_north_slope_9.zip |
License: | Freeware, limited distribution |
Added: | 25th July 2016, 20:20:35 |
Downloads: | 245 |
Author: | Roger Wensley |
Size: | 3.14 MB |
Category: Flight Simulator 2004 - Scenery | |
Alaska South Slope 12; Teller K54 |
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There are four main northwestern Alaska towns which are serviced by Alaska Airlines, and from which local flights spread out. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel (not yet made). This is the fifth in a series for local flights from Nome, and it is on the coast around 55 miles east of Wales and 55 miles northwest of Nome. There are two other airfields around a large lagoon that is almost totally enclosed from the sea, and Teller is on the easten shore, just 15 miles east of Port Clarence and 5 miles southeast of Brevig Mission, both already posted. Teller has a populaton of around 230, down from the 5,000 or so in the early 1900's after the Bluestone Placer Mine struck gold. Tollef Brevik was a Lutheran missionary who was both a pastor and teacher for the Inuit in the area from 1894 onward, travelling from community to community but based in Teller, where the Teller Mission Church was later renamed the Brevig Mission. The name was later appropriated and used for the curent village of that name; he was surely very well regarded by the local population. Unusually, it is possible to drive from Nome to Teller in summer, on a dirt road. Conversely, the road that shows in FS9 to the north towards Brevig Mission (courtesy of Ultimate Terrain) does not in fact exist except in winter, when it is estabished on the snow by the tyre tracks of users. The airstrip is southeast and 2 miles by road from the main part of the village on the spit, with a gravel runway 02-25 which is 3,500 feet of gravel. The AI is the usual for this area, Bering and ERA with some GA and cargo by Everts.
Filename: | alaska_south_slope_12.zip |
License: | Freeware, limited distribution |
Added: | 25th October 2016, 21:21:14 |
Downloads: | 226 |
Author: | Roger Wensley |
Size: | 3.09 MB |
Category: Flight Simulator 2004 - Scenery | |
CZNL - Nelson - Nelson, British Columbia, Canada |
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Nelson is a town with a population of around 10,000, located 250 miles or so east of Vancouver on the southern shore of an east-west offshoot of Kootenay Lake. The surrounding landscape can be described as "steep" without fear of contradiction, and the diagram of arrival and departure routes (included here) shows that straight finals to either end of the runway are non-existant. The airport is right beside the water, with a single runway 3,100 feet long and 75 feet wide, aligned 04/22. The apron is at the western end. There are a number (3?) of helicopter companies based at the western end of the apron, and there is also a terminal building, though there are in fact no regular scheduled flights; there are occasional charters to cater for town events during the summer tourist season. There is no runway lighting, or taxiway or apron lights, so usage is effectively restricted to daylight hours (though not legally stated as such). All circuits are over the water and not the town, though even this means you climb quickly and dog-leg to follow the water until you have gained enough altitude to turn. Winter maintenance is limited. And if all this is not enough you are advised to "watch for wildlife on the rwy". The nature of the surrounding terrain makes AI hit-and-miss; mostly hit. AI Planes will taxi out and then take off, and provided you don't follow them until they fly into a mountain it will all appear normal. Planes that are arriving will appear by magic on their parking spots, as they have crashed before they arrive. To avoid repetitive unrealistic arrivals I have limited the AI to only 3 planes. The scenery includes some of the nearby buidings and landmarks, as shown in the screenshots.
Filename: | nelson_bc.zip |
License: | Freeware, limited distribution |
Added: | 7th June 2015, 10:23:49 |
Downloads: | 412 |
Author: | Roger Wensley |
Size: | 18.33 MB |
Category: Flight Simulator 2004 - Scenery | |
WASF Fak-Fak |
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Googly scenery for WASF Fak-Fak, in Irian Jaya (Western New Gunea),
Indonesia - a small domestic airport that Microsoft managed to omit from Flight
Simulator 2004. These scenery files add the runway, apron, taxiways, buildings
and other airport features so that you and your "AI" traffic can land, taxi,
park and take off in a realistic manner.
Little information is available on the services operated - flight plans are
available for Lion Airlines showing two flights per week operated on their behalf
by Wings Abadi Dash 8 aircraft. But it is known that Merpati Nusentara also serve
the airport with Twin Otters. If you are using the Lion Airlines flight plans
for Winter 2006, you must change the airport's co-ordinates as detailed in the readme.txt file
because the co-ordinates given there will cause the aircraft to aim for a point
on the wrong side of the equator in the middle of the sea!
There is no lighting at this airport, and few navigational aids. However, I have
added a missing NDB nearby (FA, 380.0).
The scenery does not purport to be ultra-accurate. The quality of the satellite
imagery at Google Earth is poor, but a number of photographs and other information
has enabled this airport to be depicted reasonably accurately. However the added
airport features, such as buildings, are built from default Microsoft objects
and add-on libraries so will not look exactly like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without.
An editvoicepack file has been included for the airport to help you embarrass
yourself in front of others when flying.
[File re-uploaded at request of AVSIM]
Filename: | wasf.zip |
License: | Freeware |
Added: | 7th May 2010, 22:30:22 |
Downloads: | 1,898 |
Author: | John Hinson |
Size: | 72 KB |
Category: Flight Simulator 2004 - Scenery | |
Silver City CFQ5 in Yukon Territory Canada |
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Silver City is a ghost town in the Yukon Territory, Canada, amid the Rocky Mountains and around 35 miles northwest of Haines Junction. It is on the southern end of Kluane Lake and in the Kluane National Park and this probably explains it's (minimal) survival after what appears to have been the shutdown of mining for silver. There is little information readily available. The date of this scenery is, as usual, around 2010. There was no recent regular service by Yukon Air North or any other airline, and the primary user of the airfield adjacent to the lake is a company called Icefield Discovery Tours. Their activity is probably very similar to the company at Haines Junction and involves trips to the National Park amid mountains and glaciers. There is also another organisation at the airfield, the Kluane Lake Research Station of the Arctic Institute. They have four buildings there but it is unclear how much aerial activity they generate, or if in fact they fly at all for their work. The runway is 3,000 feet of unlit gravel, aligned north-south. This post will be followed by Burwash, which is at the far northwestern end of the lake. There is no video of the Silver City airfield on Youtube, and it is not the most exciting airfield in the world, but the location is enough in real life for a visit to be made. On YouTube there is a series of posts by Angle of Attack showing the preparation and then the flight of an old Cessna 172 from Homer to Oshkosh for the installation of modern instruments. Interesting for me as they visit or fly over airfields I have made: Homer, Merrill, Tok Junction, Burwash, Silver City, Haines Junction, Watson Lake, Fort Nelson, and Grande Prairie. But they fly in the winter so it all looks very different.
Filename: | silver_city_yt.zip |
License: | Freeware, limited distribution |
Added: | 22nd January 2022, 21:57:41 |
Downloads: | 85 |
Author: | Roger Wensley |
Size: | 9.93 MB |
Category: Flight Simulator 2004 - Scenery | |
Airports Northern Coast Alaska (PALU, PPIZ, PAWI, AK03) |
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The town of Barrow is in the far north of Alaska, and these are coastal villages or radar installations to the west of Barrow, and there will be additions. Cape Lisburne is a gravel runway right next to the coast with radar gear and accomodation buildings close by, and what was called "Top Camp" at the end of a long and steep road to the top of a nearby hill, or mountain. The runway is lit, as are most of them in this area of long dark winter nights. Barrow is 270 miles to the northeast. Point Lay PPIZ used to have a radar installation as well as a village, but the old buildings have now been removed and the gravel runway 05-23 has been lengthened to 5,000 feet to serve the village throughout the year. The population is around 270, living mostly traditionally and with an annual beluga whale hunt. Barrow is 180 miles to the northeast.
Wainwright PAWI, some 80 miles southwest of Barrow and on the coast, has a population of around 570. The PAWI runway is just under 5,000 feet long and like PPIZ is aligned 05-23, lit, and with PAPI on each end. The original runway of some 2,000 feet is still visible next to the apron. Three miles to the southeast there is a third runway, at AK03, serving the Wainwright DEW station. It was decided in 2007 to close the station and to remove the buildings both there and at Point Lay because of subsidence, but everything at Wainwright was still in place in 2009 and beyond. The villages have been "sketched" as opposed to replicated exactly. The texture folder includes the missing car textures for Barrow PABR, and the AI is modified PABR to include passenger flights by Ravn and cargo flights by Northern Air Cargo, plus limited GA. There are no flattened grassed areas at these airfields; they are runways and taxiways and aprons on a bed of gravel on permafrost.
Filename: | alaska_north_slope_2.zip |
License: | Freeware, limited distribution |
Added: | 16th June 2016, 15:59:24 |
Downloads: | 348 |
Author: | Roger Wensley |
Size: | 11.05 MB |
Category: Flight Simulator 2004 - Scenery | |
Anticosti Island in Quebec Canada |
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Anticosti Island is in the Gulf of St Lawrence, around 25 miles off the Quebec mainland coast. It is some 40 miles wide and 130 miles long on an east west axis. There are few urban areas and only one that can be described as a small town, namely Port Menier at the western end of the southern coast, with a population of under 1,000. There is a ferry service to the harbour. The airport, Port Menier CYPN, is around 3 miles northeast of the town, with an asphalt runway aligned 11-28, 4,875 feet long and 150 feet wide with PAPI at each end. In 2010 (the approximate date of this scenery) a gravel runway was still visible at the eastern end of the field. This was no longer in use by 2010, except perhaps by small planes on skis in the winter. The island, with its small population, small urban area, and no industry other than logging, has as a result a mainly undisturbed wildlife population. This has made deer hunting and fishing the main tourist activities, with one company (called Safari) having an exclusive licence to exploit large areas of mountains and rivers. Planeloads of hunters and fishermen are flown in on chartered Nolinor Aviation planes from the south. There are a further two airfields in the eastern end of the island, and in 2010 Rivere-Aux-Saumons CTH7 had a 5,500 feet gravel runway, linked by road to a lodge area at the mouth of the river. This is the only lodge area that I have been able to locate, but there are others. To the south Riviere Bell CRB5 had at that time a gravel runway that was 3,000 feet long. This has been lengthened since then and both runways were recently (2021) asphalted. If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com.
Filename: | anticosti_island_qc_389672.zip |
License: | Freeware, limited distribution |
Added: | 31st July 2021, 18:23:40 |
Downloads: | 73 |
Author: | Roger Wensley |
Size: | 11.94 MB |
Category: Flight Simulator 2004 - Scenery | |
Tok Junction 6K8 in Alaska, USA |
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Tok Junction is a village, or small town, on the Alaska Highway some 180 miles east of Fairbanks and 60 miles west of the Alaska-Canada border. The town is spread over a wide area on the flat terrain and barely registers among the trees, and as such is not shown in FS9 except as a grid of roads as there is no town terrain texture like it used in FS9. The airfield is at the eastern end of the town and adjacent to the Alaska Highway and I have included some surrounding houses, workshops, shops, lodges, etc. The single runway is 3,000 feet of 50 feet wide asphalt aligned 07-25 and lit. There is a small airline based on the airfield called 40-Mile Air. Their hangar is red and the name written large and 100LL fuel is available beside it at all times. Jet A-1 is available by a telephoned pre-arangement. They are, I believe, no longer flying scheduled flights but they do still function as an air taxi and they have a contract to deliver mail to surrounding villages that are not served by all-weather roads. The airfield now has a new icao "PFTO" but in FS9 it remains as the original FAA LID, 6K8. The FS9 roads are not accurately placed, and the grass airfield background is not really appropriate as the reality is more like gravel mixed with earth; it is however difficult to replicate this with the available textures and still prevent bushes or trees appearing. But, in the winter and with snow on the ground it looks as it should. A note here about my scenery making. There will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
Filename: | tok_junction.zip |
License: | Freeware, limited distribution |
Added: | 14th January 2020, 17:49:21 |
Downloads: | 165 |
Author: | Roger Wensley |
Size: | 26.26 MB |