Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Scenery | |
| Tok Junction 6K8 in Alaska, USA |
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File Description:
Tok Junction is a village, or small town, on the Alaska Highway some 180 miles east of Fairbanks and 60 miles west of the Alaska-Canada border. The town is spread over a wide area on the flat terrain and barely registers among the trees, and as such is not shown in FS9 except as a grid of roads as there is no town terrain texture like it used in FS9. The airfield is at the eastern end of the town and adjacent to the Alaska Highway and I have included some surrounding houses, workshops, shops, lodges, etc. The single runway is 3,000 feet of 50 feet wide asphalt aligned 07-25 and lit. There is a small airline based on the airfield called 40-Mile Air. Their hangar is red and the name written large and 100LL fuel is available beside it at all times. Jet A-1 is available by a telephoned pre-arangement. They are, I believe, no longer flying scheduled flights but they do still function as an air taxi and they have a contract to deliver mail to surrounding villages that are not served by all-weather roads. The airfield now has a new icao "PFTO" but in FS9 it remains as the original FAA LID, 6K8. The FS9 roads are not accurately placed, and the grass airfield background is not really appropriate as the reality is more like gravel mixed with earth; it is however difficult to replicate this with the available textures and still prevent bushes or trees appearing. But, in the winter and with snow on the ground it looks as it should. A note here about my scenery making. There will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Tok_Junction_6K8_in_Alaska_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 14th January 2020, 17:49:21 |
| Downloads: | 176 |
| Author: | Roger Wensley |
| Size: | 25.47 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Iles de la Madeleine CYGR in Quebec Canada |
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File Description:
The Iles de la Madeleine are a group of spit islands linked by bridges in the Gulf of St Lawrence. They are east of New Brunswick, north of Cape Breton Island, west of the Island of Newfoundland, and south of the mainland coast of Quebec. On a southwest to northeast axis they are 40 miles in length and the airport CYGR is pretty much at the midpoint of the southern line of islands. Take a look at the overhead from FS9 to see what I mean. CYGR has two runways, one is aligned 08-26 and is just under 4,400 feet long and 150 feet wide with lighting and PAPI at both ends. The second is aligned 16-34 and is 3,600 feet long and 150 feet wide, without lights or PAPI. Both are asphalt. The apron is not huge, and a newish (in 2010) hangar was built with separate access to the 16-34 runway. There are daily flights by Air Canada and Pascan Aviation included in the AI. The AI also includes some boats and a ferry, and I first used these with my Dutch Harbor scenery, so if you have that already.... This scenery also includes Cindy Hook, a small boat harbour just 2 miles southwest of the airport, and the larger harbour at Cap aux Meules a further 3 miles away that accommodates the daily ferry trips, along with fishing boats etc. Also included here is a further addition to the Homer PAHO scenery in the shape of a boat that is included in the Homer Spit harbour. Just add the contents of the scenery folder to the Homer scenery folder of your Homer installation, and the texture folder contents to the Homer texture folder. This is hopefully the last PAHO addition, and again apologies. If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com.
| Filename: | Iles_de_la_Madeleine_CYGR_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 28th July 2021, 17:02:18 |
| Downloads: | 188 |
| Author: | Roger Wensley |
| Size: | 26.7 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Anticosti Island in Quebec Canada |
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File Description:
Anticosti Island is in the Gulf of St Lawrence, around 25 miles off the Quebec mainland coast. It is some 40 miles wide and 130 miles long on an east west axis. There are few urban areas and only one that can be described as a small town, namely Port Menier at the western end of the southern coast, with a population of under 1,000. There is a ferry service to the harbour. The airport, Port Menier CYPN, is around 3 miles northeast of the town, with an asphalt runway aligned 11-28, 4,875 feet long and 150 feet wide with PAPI at each end. In 2010 (the approximate date of this scenery) a gravel runway was still visible at the eastern end of the field. This was no longer in use by 2010, except perhaps by small planes on skis in the winter. The island, with its small population, small urban area, and no industry other than logging, has as a result a mainly undisturbed wildlife population. This has made deer hunting and fishing the main tourist activities, with one company (called Safari) having an exclusive licence to exploit large areas of mountains and rivers. Planeloads of hunters and fishermen are flown in on chartered Nolinor Aviation planes from the south. There are a further two airfields in the eastern end of the island, and in 2010 Rivere-Aux-Saumons CTH7 had a 5,500 feet gravel runway, linked by road to a lodge area at the mouth of the river. This is the only lodge area that I have been able to locate, but there are others. To the south Riviere Bell CRB5 had at that time a gravel runway that was 3,000 feet long. This has been lengthened since then and both runways were recently (2021) asphalted. If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com.
| Filename: | Anticosti_Island_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 31st July 2021, 18:23:40 |
| Downloads: | 80 |
| Author: | Roger Wensley |
| Size: | 11.78 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Pemberton CYPS in British Columbia Canada |
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File Description:
Pemberton is a small village in the Coast Mountains of British Columbia, with a permanent population of under 3,000 and reliant on logging and increasing tourism. It is around 40 miles north of Squamish and 15 miles north of Whistler and the flight north is best described as scenic. The Nairn Falls, a scenic attraction for tourists, are close by. The runway is 3,920 feet of asphalt aligned 06-24, between and close to the join of the Lillooet River and the Green River. The airfield buildings are to the north of the runway, and at the eastern end is a Fire Base for the expected summer forest fires. To the south and west is the Pemberton Golf Course. All the buildings are replicated, and once again this is not an airport, it is an airfield without any lighting and typical of my future posts which are updated versions of airfield scenery made some time ago and not posted. This one is probably more intricate than most that will follow. The lack of lighting is actually very sensible as landing in the mountains in the dark..... Gun Lake is included here, but not for regular use as it is a deserted dirt strip 40 miles to the north that was once used for fire fighting and there is nothing to see. Just a part of the scenery in this area of BC. If you want to follow this trip on Google Earth the next stop is Cache Creek. If you find a defect, email me. Do not email me about the strange doors to the front of the Blackcomb hangar. I was surprised when I saw it and then discovered that the "doors" are actually flexible curtains that are rolled up and down and if rolled down too far...
I have the ok to use the Bell 212 CCG helicopter as a scenery object, but not to post the entire object library of the Red Deer CYQF scenery; if you have the scenery it should show up here.
| Filename: | Pemberton_CYPS_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 17th November 2020, 17:29:13 |
| Downloads: | 112 |
| Author: | Roger Wensley |
| Size: | 16.18 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Airports Northern Coast Alaska (PALU, PPIZ, PAWI, AK03) |
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File Description:
The town of Barrow is in the far north of Alaska, and these are coastal villages or radar installations to the west of Barrow, and there will be additions. Cape Lisburne is a gravel runway right next to the coast with radar gear and accomodation buildings close by, and what was called "Top Camp" at the end of a long and steep road to the top of a nearby hill, or mountain. The runway is lit, as are most of them in this area of long dark winter nights. Barrow is 270 miles to the northeast. Point Lay PPIZ used to have a radar installation as well as a village, but the old buildings have now been removed and the gravel runway 05-23 has been lengthened to 5,000 feet to serve the village throughout the year. The population is around 270, living mostly traditionally and with an annual beluga whale hunt. Barrow is 180 miles to the northeast.
Wainwright PAWI, some 80 miles southwest of Barrow and on the coast, has a population of around 570. The PAWI runway is just under 5,000 feet long and like PPIZ is aligned 05-23, lit, and with PAPI on each end. The original runway of some 2,000 feet is still visible next to the apron. Three miles to the southeast there is a third runway, at AK03, serving the Wainwright DEW station. It was decided in 2007 to close the station and to remove the buildings both there and at Point Lay because of subsidence, but everything at Wainwright was still in place in 2009 and beyond. The villages have been "sketched" as opposed to replicated exactly. The texture folder includes the missing car textures for Barrow PABR, and the AI is modified PABR to include passenger flights by Ravn and cargo flights by Northern Air Cargo, plus limited GA. There are no flattened grassed areas at these airfields; they are runways and taxiways and aprons on a bed of gravel on permafrost.
| Filename: | Airports_Northern_Coast_Alaska_PALU_PPIZ_PAWI_AK03.zip |
| License: | Freeware, limited distribution |
| Added: | 16th June 2016, 15:59:24 |
| Downloads: | 362 |
| Author: | Roger Wensley |
| Size: | 10.84 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Dawson Creek CYDQ in British Columbia, Canada |
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File Description:
Dawson Creek is at 2,148 feet asl just east of the Rocky Mountains, less than 10 miles west of the BC/Alberta border. The Peace River, 25 miles north of Dawson Creek, links the two sides of the Rockies, winding through peaks that reach up almost to 8,000 feet. The population grew when the Northern Alberta Railway was extended to Dawsons Creek in 1932, and grew even more more when the Alaska Highway was built in 1942 and Dawsons Creek was where it started from. The airport is just to the east of the town. The runway is 5,000 feet of wide asphalt (150 feet) aligned 06/24, lit, and with PAPI and approach lights. There is a water runway to the north of the main runway with the same alignment, separately designated as Dawson Creek CBD3. The two operate as one; traffic for both use the mandatory frequency of 122.2 and talk to one controller in one control tower. However, in FS9 the ATC for two separately designated airfields operates as if they are nowhere near each other and near misses are the result. I have put them both in un-manned tower mode so you will announce your position and intentions and select your own parking spots etc. There is in reality a lack of apron markings but I have marked the positions of both gates. The apron is not large so there is only one other apron parking spot (see the traffic cone) and most parking is either next to one of the hangars or on the grass. The aprons vary from asphalt, to concrete, onwards to gravel, and then further onwards to some gravel amid the bare dirt; I have replicated this variation as far as FS9 permits. The buildings are bespoke from photos. The AI includes Central Mountain Air with two daily scheduled flights and Northern Cariboo as one of the airlines that occasionally runs charter flights in CYDQ. There are also private GA flights, and float plane flights into and out of CBD3.
| Filename: | Dawson_Creek_CYDQ_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd November 2013, 23:31:40 |
| Downloads: | 654 |
| Author: | Roger Wensley |
| Size: | 16.65 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Toronto Downtown Airport CYTZ, Ontario Canada, for Toronto2 |
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File Description:
CYTZ is on an island in Lake Ontario and immediately adjacent to downtown Toronto, and this is the version for use with Flight Ontario's Toronto2 scenery for the Greater Toronto Area. There have been major changes after Porter Airlines purchase of the airport. The obvious and main new item is the terminal, made with photo textures, and with ten gates sized to meet the requirements of the Dash 8-400 they currently use. The terminal has a passenger entrance and a vehicle setdown point as part of the link to the ferry terminal that wraps around the west side of the original and preserved terminal building. The ferry terminal is included here, along with a ferry. Also new are the car parking, road routing, gate and taxi markings, taxiways, taxiway signage, taxiway lighting, runway lighting, aprons, apron lighting (from Sid, and you will need to install his "lights_ss_v2"), fences, fuel tanks, tanker trucks, access roads to navigation equipment, ai parking, static parked planes, parked cars, apron equipment, and the useable floatplane ramp. The AI includes Porter, Jazz, several GA aircraft, and a helicopter; only 3 of these require downloads. The Lake Ontario AI includes three large ships, typical of the traffic to be seen on all the Great Lakes. CYTZ has three runways and there is an airport diagram included. 08-26 has ILS and is the only runway long enough for Porter to use; FS9 atc will ignore this. There is fuel available and it is dispensed from a truck. The longer projection from the front of the terminal building is a covered ramp that leads up from the terminal basement level, used by towed luggage trolleys. The gates are not powered in any way except for the weather cover that protects passengers as they cross the small area of asphalt between plane and gate. I did not try to reproduce this in FS9.
| Filename: | Toronto_Downtown_Airport_CYTZ_Ontario_Canada_for_T.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd October 2012, 12:52:29 |
| Downloads: | 1,526 |
| Author: | Roger Wensley + Flight Ontario |
| Size: | 12.71 MB |
| Category: Flight Simulator 2004 - Scenery | |
| 8AK7 - Bullen Point - Alaska North Slope 7 |
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File Description:
The town of Barrow is in the far north of Alaska, and these are coastal villages or radar installations to the west, south, and now east of Barrow. There will be further additions. Bullen Point is a DEW station Air Force base 240 miles east of Barrow and 75 miles east of Oliktok. The runway is just under 4,000 feet of gravel and aligned 05-23; this is approximately at right angles to the default FS9 alignment and how that came about is something I doubt Bill Gates could explain. Most of the DEW buildings have now been removed (including the large hangar, which is unusual) but as I had a layout I made the whole site as it was originally, way back in the days when the north slope was still a wilderness. The AI is one day a C-130, on another a Cessna, and on a third a DC3. When I started this North Slope series it was my intention to create the full monty and make all the oil and gas installations and Deadhorse airport etc. I have come to realise that the oil side is impossible to make. There is so much of it and each bit is as time consuming as Heathrow while the actual airfields are more like Rockcliffe CYRO, so a lot of effort for what is just background to an adjoining airfield. But at the same time, if I make the new airstrips it is impossible NOT to make the oil installations as they are the dominating feature. So no new airstrips, and this is going to be just the 1960's or 1970's, when the oil business was only exploratory and the airfields were for villages or DEW stations, and Harmon Helmerick had his dirt strip on the Colville River estuary and was guiding hunters and fishermen and had just started to help out Sinclair Oil with oil exploration in 1966. Read his book. Download my previous post of his field.
| Filename: | 8AK7__Bullen_Point__Alaska_North_Slope_7.zip |
| License: | Freeware, limited distribution |
| Added: | 15th July 2016, 17:46:54 |
| Downloads: | 280 |
| Author: | Roger Wensley |
| Size: | 2.5 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Port Hardy CYZT in British Columbia, Canada |
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File Description:
Port Hardy airport is on the coast of Vancouver Island in BC, at the far northern end and 5 miles east of the town. The town and the airport are both gateways to local touristic attractions such as Cape Scott Provincial Park, the North Coast and BC Marine Trails, and kayaking, caving, surfing, fishing, camping, and scuba diving (and I discovered just how big orca are). Fishing, logging, and mining have been important and to an extent still are for the town population of just over 4,000. The airport, along with the ferries, connects Port Hardy to the rest of the west coast with Pacific Coastal Saab 340 or Beechcraft 1900C flights to and from Vancouver at least twice a day. There are also Grumman Goose amphibious flights to local float bases such as Port McNeill, Alert Bay, Whaletown, Surge Narrows, Echo Bay, and Minstrel Island. These are all included in the AI and previously posted. There are three runways: 11-29 of 5,000 feet with ILS on 11 and righthand circuits on 29, 07-25 of 4,000 feet with righthand circuits on 25, and 16-34 with a much shortened 3,500 feet on 34 due to a displaced threshold. There is a control tower but it is not manned 24 hours a day; a "mandatory frequency" (MF for short and a Canadian invention) is used by the tower when it is manned, and when there is no tower response the aircraft continues to announce intentions and position. Something I have been meaning to explain to those who query it, is that in real life as well as in FS9 helicopters at a mixed use airport or airfield will act as if they are planes and join downwind, turn on base and then finals, "land" along the runway and then use the taxiway to the parking. This means all aircraft are doing the same thing and an orderly queue avoids collisions. This is one of a series connected in some way with Pacific Coastal airline destinations, the first being Bella Coola. There is AI available for Pacific Coastal online.
| Filename: | Port_Hardy_CYZT_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 11th November 2018, 16:48:50 |
| Downloads: | 235 |
| Author: | Roger Wensley |
| Size: | 19.26 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Whati CEM3 in the Northwest Territories, Canada |
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File Description:
Whati is a village at the southern end of Lac La Martre, a smaller lake (only by Canadian standards, at over 40 miles long) halfway between the Great Slave Lake and the Great Bear Lake and around 100 miles north of Yellowknife. The North West Company established a trading post there in 1793, and this was the centre for local trading in the area for 100 years until a post was opened by the Hudson Bay Company on the Great Slave Lake. The current population is in the region of 520. There is no graded road access and access is by boat or air. The main local economy revolves around hunting and fishing, with efforts being made to increase tourism amid the wilderness and the wildlife. The airfield is just over a mile east of the village, with a runway of around 3,400 feet of gravel aligned 09-27 as of 2010, with PAPI at both ends and lit. There are scheduled flights from Yellowknife by Air Tindi, included in the AI, and some GA. The terminal building is similar to that of Lutselk'e, but with a different colour scheme and with solar panels on the roof. It appears that they repaint the sign on the front of the building with a different wording every time; the one I have used is one of three that have existed in the last few years. The photos I had originally were taken in the winter, with snow. Seeing it in the summer I discovered that my version of the building is not at the right level above the ground by about a foot, or 30cm. I was too lazy to make it again, which was the only way to get it right and still have it throw a shadow on the ground. This scenery modifies the lake shore, corrects levels for land and lake, and adds the village and a connecting road in addition to the airport. A note here about my scenery making. There will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Whati_CEM3_in_the_Northwest_Territories_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 15th December 2019, 19:18:29 |
| Downloads: | 150 |
| Author: | Roger Wensley |
| Size: | 4.25 MB |