Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Scenery | |
| Squamish CYSE in British Columbia Canada |
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File Description:
Squamish is a town with a population of just under 20,000, located at the northern end of Howe Sound where the Squamish River reaches the sea. Howe Sound is 25 miles deep and around 10 miles northwest of downtown Vancouver. It was for years based on the surrounding timber and a pulp mill, but with the closure of the saw and pulp mills now is more tourist oriented and the escape for Vancouver residents looking for (relative) peace and quiet. The runway is 2,400 feet of asphalt aligned 14-32. The buildings are built on differing levels of terrain, and the taxiways are sloped access ramps between the levels. This, of course, cannot be replicated in FS9, but it explains what at first sight appears to be a strange layout. The buildings are fairly well replicated. This is not an airport, it is an airfield meant for summer use as there is no lighting of any sort for runway or taxiways. The AI includes both GA and the helicopter flights by the two companies with bases at Squamish, Black Tusk and Blackcomb, the latter having several bases in this area with a HQ in Whistler. If you have the Vancouver scenery by FSAddon then you will need to move some of their bgl's aside; there are screenshots so that you can see which ones I have relocated. The UT settings are optional; I have been asked for my personal preferences. If you find a defect, email me.
| Filename: | Squamish_CYSE_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 16th November 2020, 19:15:12 |
| Downloads: | 125 |
| Author: | Roger Wensley |
| Size: | 15.9 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYYQ - Churchill Port & York Factory - Northern Manitoba, Canada |
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File Description:
The main part of this scenery installs the Port of Churchill and the grain silos. Churchill CYYQ has been made by Sidney Schwartz, and this also adds AI and slightly modifies his parking to make a space big enough for Buffalo's C46. Churchill is in northern Manitoba, on the Churchill River where it empties into Hudson Bay. The town is accesible by air, by boat (once the winter ice melts) and most importantly by rail from the south. Grain from the Canadian prairies is hauled north and stored in Churchill for export to Europe by a sea route that is significantly shorter than any other, and there is a grain carrier included in the AI. Today there are perhaps 810 people living in Churchill, a slowly declining number. There are also a number of impressive polar bears. There was another port south of Churchill, but it was never completed, never connected to a railroad track, and never used. It was called Port Nelson, and was at the mouth of the Nelson River. Nearby, on the Hayes River, there is an old trading post called York Factory, built in 1684 and preserved as part of the living history of the north of Canada. The second scenery is for this, and for the nearby tourist camp called Silver Goose Lodge, which as the name suggests is for hunters. The large grassy area alongside the fort was for the trappers to camp on when they all arrived in early summer to trade the furs for goods.
| Filename: | CYYQ__Churchill_Port__York_Factory__Northern_Manit.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd July 2014, 02:26:04 |
| Downloads: | 545 |
| Author: | Roger Wensley |
| Size: | 3.69 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Beaver Creek CYXQ in Yukon Territory, Canada |
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Beaver Creek is located at mile 1202 of the Alaska Highway, just east of the Alaska/Yukon border. The populaton is around 100 and the main employment is with the Border Agency, the White River First Nation, or with local tourist lodges. The airfield is a mile north of the town and close to the Canadian border post, which is included in the scenery. It was built by Jack Stalberg in the 1960's, and I have no further information beyond the fact that he loved to fly. The airport serves as an "airport of entry", though it is restricted in hours of opening and in the size of aircraft that it can handle; up to a maximum of only 15 seats. The single runway is 3,745 feet long and 100 feet wide, gravel, aligned 13-31 in FS9, lit, and with vasi at both ends. Righthand circuits for runway 13. There is a 340 feet threshold displacement to runway 31, which is of course unmarked on a gravel runway. The terminal building was recently reclad; I don't like it, but they didn't consult me. The ai reflects the sort of traffic the airfield gets; ie brief paperwork stopovers for GA or small charter flights into Canada from Alaska, usually in the mornings.I have adjusted the local scenery terrain levels to remove adjacent hills that I believe do not exist in real life but are part of the Northern Canada terrain mesh that I have installed. If you do not have this mesh you may find that the scenery works fine for you without the API flatten that is included here. The airfield is at 2,129 feet ASL.
| Filename: | Beaver_Creek_CYXQ_in_Yukon_Territory_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 28th January 2019, 06:19:20 |
| Downloads: | 174 |
| Author: | Roger Wensley |
| Size: | 4.68 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Golden CYGE in British Columbia, Canada |
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File Description:
This airfield is in one of the north-south valleys in the Columbia Mountains (which are part of the Rockies) on the border between BC and Alberta. The town of Golden (population just under 4,000) grew along with the Canadian Pacific Railway and the logging industry, both of which are still the mainstays of the town. Tourism is a more recent development along with the Kicking Horse Mountain Resort, which is only 3 miles to the west of the town. There are occasional flights into CYGE related to the richer echelon of tourist groups for Kicking Horse, particularly at the weekends; three actual such flights are included in the AI. Golden CYGE is immediately to the west of the town beside the Columbia River, with the 4,500 feet of asphalt runway aligned 14-32; right hand circuits for 32. There are no runway lights or landing aids, and no taxiway lights, so this airfield is for daylight use only. There is a helicopter company based on the field (Alpine) and a volunteer search and rescue group, a skydiving operation at the northern end, plus an active club with a long open hangar with a club room. A friendly airfield. The AI helicopter was included in my post of Alma CYTF. The Beaver will not show up unless you have the Aerosoft Beaver installed. I found the other planes without a problem on flightsim or avsim. Due to the surrounding terrain AI aircraft will usually impact high ground before landing and then just show up on their parking spots. A northern wind improves but does not totally solve this.
| Filename: | Golden_CYGE_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 29th September 2018, 19:26:13 |
| Downloads: | 156 |
| Author: | Roger Wensley |
| Size: | 12.2 MB |
| Category: Flight Simulator 2004 - Scenery | |
| VVCR Cam Ranh Airport |
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Cam Ranh is currently a fast-growing beauty spot and tourist area on the Vietnamese coast. In May 2004, Cam Ranh airport (VVCR) opened to commercial traffic, initially only serving domestic traffic but international flights will commence in 2005. The airport was once a massive US Air Force base, but was later used as a base for Russion spy plane activities.
This scenery adds this "missing" airport to Flight Simulator, but much is based around satellite views of the airport when the US were spying on the Russian base and other historical information and it may not accurately reflect the airport as it is today. Furthermore, my capabilities at scenery design are limited and restricted to scenery objects available through the Rwy12 scenery creation programme.
You do NOT need to download and install the full 45 MB Rwy 12 Object Placer programme, which is for the designers and not the end user.
Some of the scenery objects will appear without any extra downloads, but to get the greatest benefit from this scenery, you may optionally download following files, which should be installed according to the instructions within this download and not as described in their own download archive:
Level 2 objects
rwy12-lvl2.zip (Israel Roth and Seev Kahn/John Hinson),
Level 3 objects
jw_rwy12.zip (Shehryar Ansari),
tl_rwy12.zip (Todd Lucas) ,
ford_transit_collection.zip (S Legg),
hgrrwy12.zip (ESDG), and
ga-hangers_lib_for_rwy12.zip (S Legg)
Also included with this scenery are two EditVoicepack files which may be imported to that programme so that the controllers will be heard referring to "Cam Ranh".
[File re-uploaded at request of AVSIM] See also file vvcru11.zip.
| Filename: | VVCR_Cam_Ranh_Airport.zip |
| License: | Freeware |
| Added: | 15th May 2010, 01:13:46 |
| Downloads: | 4,171 |
| Author: | John Hinson |
| Size: | 21.36 KB |
| Category: Flight Simulator 2004 - Scenery | |
| CZNL - Nelson - Nelson, British Columbia, Canada |
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File Description:
Nelson is a town with a population of around 10,000, located 250 miles or so east of Vancouver on the southern shore of an east-west offshoot of Kootenay Lake. The surrounding landscape can be described as "steep" without fear of contradiction, and the diagram of arrival and departure routes (included here) shows that straight finals to either end of the runway are non-existant. The airport is right beside the water, with a single runway 3,100 feet long and 75 feet wide, aligned 04/22. The apron is at the western end. There are a number (3?) of helicopter companies based at the western end of the apron, and there is also a terminal building, though there are in fact no regular scheduled flights; there are occasional charters to cater for town events during the summer tourist season. There is no runway lighting, or taxiway or apron lights, so usage is effectively restricted to daylight hours (though not legally stated as such). All circuits are over the water and not the town, though even this means you climb quickly and dog-leg to follow the water until you have gained enough altitude to turn. Winter maintenance is limited. And if all this is not enough you are advised to "watch for wildlife on the rwy". The nature of the surrounding terrain makes AI hit-and-miss; mostly hit. AI Planes will taxi out and then take off, and provided you don't follow them until they fly into a mountain it will all appear normal. Planes that are arriving will appear by magic on their parking spots, as they have crashed before they arrive. To avoid repetitive unrealistic arrivals I have limited the AI to only 3 planes. The scenery includes some of the nearby buidings and landmarks, as shown in the screenshots.
| Filename: | CZNL__Nelson__Nelson_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 7th June 2015, 10:23:49 |
| Downloads: | 425 |
| Author: | Roger Wensley |
| Size: | 17.84 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Stewart CZST and CAC9 in British Columbia Canada, plus Hyder 4Z7 in AK |
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File Description:
Stewart is in northern British Columbia, around 115 miles north of Terrace, 70 miles northeast of the open sea, and 2 miles from the Canada/US border at the head of a fjord named the Portland Canal. Both Stewart and the nearby Hyder in AK thrived along with silver and gold mining in the early 1900's in the AK and BC interiors and in 1914 Stewart's population was over 10,000, but the current population is now less than 500. This scenery includes Stewart airport (CZST) and also Stewart floats (CAC9) plus Hyder floats 4Z7 which is within sight of Stewart but in Alaska. 4Z7 is based upon the three FSAddon freeware and payware Alaska sceneries, and without whichever one covers Hyder (I forget which) the float base will be isolated way offshore. The Stewart airport is adjacent to the town. There is a single runway that is unlit and just under 4,000 feet of asphalt aligned 18-36, with right hand circuits on 18; a brief view of the surrounding terrain makes it quite clear why. This version is for a period around 2010 to 2012 or so, before a second fuel tank was installed. There are no regularly scheduled flights to Stewart, only GA and charters, but the airport survives with the tourist trips. I have not forgotten the signage for CZST; there isn't any. There is also no clearly defined and fenced boundary to the airport, with a gravel apron beyond the asphalt that then fades to dirt and grass and a road. Hyder has no land connection to the rest of Alaska except through Stewart and a long road trip; the only direct link is by float plane to Ketchikan, 75 miles in a straight line. The AI includes this.
| Filename: | Stewart_CZST_and_CAC9_in_British_Columbia_Canada_p.zip |
| License: | Freeware, limited distribution |
| Added: | 18th January 2019, 18:08:29 |
| Downloads: | 174 |
| Author: | Roger Wensley |
| Size: | 8.9 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Nanisivik CYSR and Arctic Bay CJX7 in Nunavut, Canada |
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File Description:
Nanisivik is an airfield in the north of Baffin Island, 470 miles north of the Arctic circle. It was built to service a zinc and lead mine that was opened in 1976 as Canada's first Arctic mine, now closed and dismantled. The deep water Strathcona Sound has been ear-marked by the Canadian government for development as a naval base, so I have left the large ore storage shed and the jetty in place. The airfield is at 2,106 feet on the top of the Borden Peninsula hills with a lighted 6,400 feet of 150 feet wide gravel runway runway aligned 11/29. There is a terminal and other maintenance buildings, and First Air have a building there from when the mine generated a lot of traffic and jets were used. Arctic Bay is a village 11 miles west of Nanisivik airfield with a population of around 690 which also uses the Nanisivik airfield. There is another gravel strip much closer to the village that is called Arctic Bay CJX7, but this is smaller with only 1,500' of 50' wide gravel and has no facilities of any sort. The village is partly dependent on visiting sports hunters and other limited tourist visits. At almost 73 degrees north the average year will have only four or even three months where the average high is above freezing. The buildings on the field have been modelled specifically for this scenery, and as in real life there is only JetA available. The AI visiting aircraft are a Kenn Borek Twin Otter and a First Air 42-300. As Nanisivik is in the "Northern Domestic Airspace" the runway is signed in "true" bearings and not magnetic as magnetic compasses become unreliable close to the magnetic pole.
| Filename: | Nanisivik_CYSR_and_Arctic_Bay_CJX7_in_Nunavut_Cana.zip |
| License: | Freeware, limited distribution |
| Added: | 28th May 2011, 19:59:18 |
| Downloads: | 495 |
| Author: | Roger Wensley |
| Size: | 2.64 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Anticosti Island in Quebec Canada |
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File Description:
Anticosti Island is in the Gulf of St Lawrence, around 25 miles off the Quebec mainland coast. It is some 40 miles wide and 130 miles long on an east west axis. There are few urban areas and only one that can be described as a small town, namely Port Menier at the western end of the southern coast, with a population of under 1,000. There is a ferry service to the harbour. The airport, Port Menier CYPN, is around 3 miles northeast of the town, with an asphalt runway aligned 11-28, 4,875 feet long and 150 feet wide with PAPI at each end. In 2010 (the approximate date of this scenery) a gravel runway was still visible at the eastern end of the field. This was no longer in use by 2010, except perhaps by small planes on skis in the winter. The island, with its small population, small urban area, and no industry other than logging, has as a result a mainly undisturbed wildlife population. This has made deer hunting and fishing the main tourist activities, with one company (called Safari) having an exclusive licence to exploit large areas of mountains and rivers. Planeloads of hunters and fishermen are flown in on chartered Nolinor Aviation planes from the south. There are a further two airfields in the eastern end of the island, and in 2010 Rivere-Aux-Saumons CTH7 had a 5,500 feet gravel runway, linked by road to a lodge area at the mouth of the river. This is the only lodge area that I have been able to locate, but there are others. To the south Riviere Bell CRB5 had at that time a gravel runway that was 3,000 feet long. This has been lengthened since then and both runways were recently (2021) asphalted. If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com.
| Filename: | Anticosti_Island_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 31st July 2021, 18:23:40 |
| Downloads: | 80 |
| Author: | Roger Wensley |
| Size: | 11.78 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Seward PAWD in Alaska V2 plus 6AK5 |
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File Description:
This is V2, the combined original and also V1. If you have already installed V1 then you do not need this. The town of Seward (population around 2,700) is on the east coast of the Kenai Peninsula, 70 miles east of Kenai town and also 70 miles southeast of Anchorage, amid mountains and glaciers at the northern end of the 20 mile long and fjord-like Resurrection Bay. It is also at the southern end of both the Alaska Railway and the Seward Highway, and has a sheltered dock for freight and also for cruise liners. Passengers from the liners can enjoy local attractions (dog sledging on a glacier?) and also easily continue further north by bus or train to Anchorage or to other tourist attractions such as Denali. The airport is next to the port and the town, with two runways aligned (in FS9, not taking account of the recently wandering magnetic north) 15-33 and 12-30, both asphalt and 2,100 and 4,200 feet long respectively. Only 12-30 (and its taxiways) is lit, with VASI on 30. There are no regularly scheduled flights to Seward; with buses and trains running direct from Anchorage there is no money to be made. There are some charter flights coordinated with cruise liners, and some freight flights, the very occasional visit by the Coastguard, but most flights are GA, air taxi,or short scenery-viewing trips for summer tourists. In a mountainous area the only sure thing about the behaviour of AI aircraft is that it is unpredictable but often involves a mountain; nothing to be done about it. At Seward there is also marine AI from and to the port, in the shape of a cruise liner and an Alaskan ferry, but the latter only if you have Holger Sandmann's Alaska scenery installed. Also included with this is a correction for Fire Island 6AK5, near Anchorage, that takes the airfield out of the water; this is something I have meant to do for the last 5 years.
| Filename: | Seward_PAWD_in_Alaska_V2_plus_6AK5.zip |
| License: | Freeware, limited distribution |
| Added: | 19th January 2016, 18:27:26 |
| Downloads: | 591 |
| Author: | Roger Wensley |
| Size: | 12.47 MB |