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| Category: Flight Simulator 2004 - Scenery | |
| Grande Prairie CYQU in Alberta, Canada, Updated |
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File Description:
This is a new version of the original post from March 2014, made in 2018. It was made mainly to provide some missing textures, but has been modified to also add parked trucks and floodlights to the de-icing area (the floodlights are inoperative as they will not be on when there is no de-icing in progress) and also street and car parking lighting, a few more parked planes, and some further objects on the terminal apron area. The runway approach lighting was also corrected; moving the airport so that the ILS on 29 did not coincide with the roads would have been nice, but meant too many complications at this stage. The scenery is complete in itself and can be installed as-is if you do not have the original post. Grande Prairie is at 2,195 feet asl, 65 miles southeast of Dawsons Creek, 90 miles southwest of Peace River and around 60 miles east of the Rockies. The town has a population of around 55,000 and growing. The name comes from the wide expanse of prairies all around the town, and there is also a large forested area to the southwest leading up to the Rockies which supplies raw material for industries in the town. The airport is just to the west of the town. It was originally a military base, built during WW2. The two runways are 07-25 and 11-29 and 6,200 and 6,500 feet respectively, both 200 feet wide; runway headings had changed by 2010 in real life but take this as it was in 2008. When one is the active runway then the other is used as a taxiway. Taxiway A is very wide with in real life a repaired central section marked out for use.
| Filename: | Grande_Prairie_CYQU_in_Alberta_Canada_Updated.zip |
| License: | Freeware, limited distribution |
| Added: | 13th December 2018, 04:12:11 |
| Downloads: | 208 |
| Author: | Roger Wensley |
| Size: | 34.97 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Puntzi Mountain CYPU in British Columbia Canada |
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File Description:
Puntzi Mountain is near a village called Chilanko Forks, approximately midway between Bella Coola and Williams Lake and just north of the Chilcotin to Bella Coola Highway. It is what remains of a military base and which currently shows in FS9 as a town, reduced in my scenery version to what remains after the base was closed and cleared. All that remains of the base is now the runway, over 6,000 feet of asphalt aligned 04-22, unlit, at 2,985 feet above sea level, and with centre line markings that are almost invisible. The runway is used in the summer for whatever local fire-fighting operations are needed by ConAir and there are some buildings and fuel tanks for this. It is also used for local flights such as those for a lodge on Puntzi Lake to the north. I have added three AT-802 textures with additional tail numbers for use in the AI. These are to be added to an aircraft that you very likely already have and which was included in Don Grovestine's posting of Abbotsford CYXX. I have also included the revised config file that adds the planes to Don's original; save the original config under another name and replace it with mine. Put the three new texture folders in with the original, which is called "CYXX-AI_Air Tractor AT-802 (Wheels)". If you do not have Don's scenery I suggest you get it, as his work is worth having and like Greg Putz he puts in a lot more effort than I do. The L188 Electra should already be with you if you downloaded my Smithers CYYD scenery. If you find a defect, email me.
| Filename: | Puntzi_Mountain_CYPU_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 20th November 2020, 05:33:01 |
| Downloads: | 173 |
| Author: | Roger Wensley |
| Size: | 10.33 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Mielec EPML 2009 |
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File Description:
This is third version of EPML airport scenery. Main features of the scenery are: Airport ground high resolution textures - (four seasons + night textures); Highly detailed 3D objects, all photo textured; Detailed autogen and photorealistic trees. For more details please look at the README file attached to the scenery file.
EPML is home base of PZL-Mielec (Polskie Zaklady Lotnicze - Polish Aviation Works), formerly WSK-Mielec and WSK "PZL-Mielec" is the Polish aerospace manufacturer, based inMielec. It has been the biggest Polish post-war aerospace manufacturer. In 2007 it was acquired by Sikorsky Aircraft Corporation, retaining the brand.Starting from 1950, the factory developed much and became the biggest Polish aircraft producer. It was a licensed producer of the Soviet jet fighters MiG-15 (produced as Lim-1), MiG-15bis (Lim-2), MiG-17 (Lim-5) and its Polish attack variant, Lim-6. The first Lim-1s were manufactured of Soviet parts in 1952, a full-scale production started in 1953. About 1500 Lims were built by 1964. In 1957-1960 there were also produced 250 Polish-designed piston trainers TS-8 Bies. From 1963 there was produced Polish-designed jet trainer TS-11 Iskra, being a basic trainer in the Polish military aviation. Its successor, designed with a part of PZL-Mielec, the PZL I-22 Iryda, appeared however a failure for different reasons, mostly lack of proper funding, and only a small series was built.
The most numerous plane built in Mielec was the licensed Soviet Antonov An-2 utility biplane, produced from 1960 in different variants. Over 13,000 of these aircraft were manufactured by 1991, mostly on the Soviet order, but also used in Poland and exported to other countries. From 1984 PZL-Mielec manufactured Soviet STOL transport planes Antonov An-28, as its only producer in the world. The plane was subsequently developed in Mielec and in a modernized variant PZL M-28 Skytruck/Bryza is offered for the Polish Army, Polish Navy and services abroad, with some success.
| Filename: | Mielec_EPML_2009.zip |
| License: | Freeware |
| Added: | 15th May 2010, 09:47:41 |
| Downloads: | 3,780 |
| Author: | Marcin Bobro, Kuba Paczek |
| Size: | 56.33 MB |
| Category: Flight Simulator 2004 - Scenery | |
| PAKN - King Salmon - Alaska, US V1 |
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File Description:
This is the final version, complete in itself and incorporating the two modifications posted separately. King Salmon is a town with a population of just under 400, on the north bank of the Naknek River and 15 miles from the sea. The airport is adjacent to the town and was originally an airforce base; the military hangars on the airport are still usable. The airport, with its long runway (11-29 and 8,500 feet with an ILS, and a second runway 18-36 and 4,000 feet) is a transportation hub for the area in general and in particular for the salmon industry. Along the Naknek River there are numerous canneries and there are also fishing lodges on the river and nearby lakes; to speed up transportation to the lodges there are float bases on the river to the south of the airport. King Salmon has three tiers of scheduled flights: Alaska Air direct from Anchorage in a 737 (passengers and cargo), PenAir (Saab turboprop) as part of their flights up and down the peninsula, and Grant Air serving nearby small towns. There are also PenAir flights, both scheduled and unscheduled, in smaller aircraft (Piper Navajo for instance) to smaller airports for the fishing season, plus cargo flights in larger aircraft by the lowest bidder (Everts and Northern). To complete the mix the AI includes a pair of F15s. The runways cross (see the airport diagram) so read the notes re long taxi routes. There is AI for PAKN, plus revised AI made for Dutch Harbor which includes flights by PenAir to King Salmon, plus revised parking for Dutch Harbor with new replacement bgls to cater for more flights. There is also AI for the float bases on the river; I have made two runways separated into two float bases for river AI, called King Salmon Floats and King Salmon River; more AI for these will be added when other scenery along the river is made. Just land according to the wind and taxi to whatever dock takes your fancy.
| Filename: | PAKN__King_Salmon__Alaska_US_V1.zip |
| License: | Freeware, limited distribution |
| Added: | 11th April 2015, 06:20:40 |
| Downloads: | 503 |
| Author: | Roger Wensley |
| Size: | 23.67 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Prince George CYXS in British Columbia, Canada |
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File Description:
Prince George is centrally located in British Columbia, mid way between the border with the USA in the south and the northern border with the Northern Territories, and around 100 miles west of the eastern border with Alberta. The town now has a population of around 74,000 and is regarded as the province's northern capital. It is at the meeting point of the Fraser and Nechako rivers and the crossroads of highways 16 and 97. It started out as Fort George in the early 1800's when a trading post was established by the Northwest Company,serviced by paddle boats on the rivers. The railway arrived in the area in 1914 and growth continued, albeit slowly due to wars and the financial collapse of the 1930's. Timber and timber products were and still are the mainstay of the area, along with a military and governmental presence.
The date for this scenery is around 2010. I have made some new buildings from memory and the available information online. They are not totally accurate reproductions; for instance I know that the terminal building is brick faced and also has parts that are stone (or metal?) faced, but where? So I used brick everywhere. The control tower is also brick faced, but is not exactly the right shape. The airport management team have continued to grow the activity and services provided with the result that flights and passenger numbers continue to increase. The 15-33 runway was lengthened to the south, (in the period 2003 to 2005) from the original FS9 scenery 7,400 feet to my updated 11,450 feet with central lighting and ILS at the northern end. This made it the third longest runway in Canada. At the same time a loading/unloading cargo area was created with professionally run storage and also a large scale refueling storage. If DHL want to refuel their 737 then they can do so without making prior arrangements.
The AI included here is for Air Canada Jazz and an Air Canada 737, Westjet 737 and Dash8, a helicopter company that is based there, Pacific Coastal, Central Mountain Air, and GA. The range of airlines and planes reflects the "northern capital" status of the town.
| Filename: | Prince_George_CYXS_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 11th November 2022, 23:10:19 |
| Downloads: | 160 |
| Author: | Roger Wensley |
| Size: | 28.04 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Cameri and Turbigo sceneries (rev. 3) - north Italy |
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File Description:
The following files are required by this file:
http://library.avsim.net/esearch.php?DLID=163723&UploadID=&Name=&FileName=&Author=&CatID=root
http://library.avsim.net/esearch.php?DLID=186350&UploadID=&Name=&FileName=&Author=&CatID=root
This scenery includes a global review of the previous Sceneries of Cameri Military airport (rev.2 Oct 2011), Cameri Museum (rev. 2 Oct 2011), Cameri Babini (rev. 2 oct 2011), Turbigo power station (rev. 2 Sep 2011 and update rev. 2.1 Oct 2014). All the above ARE NOW INCLUDED in this new unique scenery. Contents: Terrain in new version photo-realistic multi-seasons/night; adapted to Western Europe special elevation meshes; cover area of over 120 sqkm from Bellinzago-Oleggio (NW) to Magnago-Bienate (NE), from Novara (SW) to Cuggiono-Inveruno (SE); all the terrain has been restorated with 3D buildings, either through autogen that with specific dedicated objects (by GMax) and with significant addition of library objects ("dva51" and other existings). This scenery (located on the final approach to the Milan Malpensa international airport) includes the Cameri's Mil Airport with the Babini closed Army area and the planes of the Historical Museum of the airport; it is also included the thermoelectric power station of Turbigo. All the buildings are placed to recreate cities and villages covered in the photo-realistic terrain, including Bellinzago, Bienate, Buscate, Caltignaga, Cameri, Castano Primo, Castelletto Ticino, Cuggiono, Galliate, Inveruno, Magnago, Malvaglio, Nibbia, Novara, Oleggio, Pernate, Robecchetto, Romentino, Sant'Anna, San Pietro Mosezzo, Turbigo , Vanzaghello, and the covered Turin-Milan highway.
Details of the new buildings for the care and maintenance to F35 completely recreated, as obtainable from the current satellite view.
It REQUIRES the use of the following, to be downloaded separately :
- the libraries dva51 - the system of vegetations TreePlanter - the West Europe Meshes of Daniele Lanfranchi. See the Readme file. Enjoy!
Videos available here:
https://dl.dropboxusercontent.com/u/38829151/FS9/Cameri_Turbigo_v3%20shots.WMV
http://youtu.be/yVI2KeJKS5o
http://youtu.be/oKa0e_5kxIk
| Filename: | Cameri_and_Turbigo_sceneries_rev_3__north_Italy.zip |
| License: | Freeware |
| Added: | 21st January 2015, 21:32:36 |
| Downloads: | 993 |
| Author: | Aldo Della Vedova, Daniele Lanfranchi and Gian Mario Verga |
| Size: | 103.7 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYCE - James T. Field Memorial at Centralia, Ontario, Canada V1 updated |
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File Description:
This is an updated version of the original post, revising and adding to AI, parking, rear fences, paths from apron to hangar doors, etc. The Lockheed Constellation was downloaded from the web site California Classics, and with the knowledge and permission of Tom Gibson the modified plane is included here complete with its Air Alaska textures and a modified .cfg file so that it will imitate a lightly loaded plane and squeeze the landing run to suit the runway length of 10-28. The airfield is in southern Ontario, 55 miles west of Kitchener and 25 miles northwest of London, close to the shore of Lake Huron. The airfield is ex-military and was previously listed as Huron Airpark before being officially named the James T. Field Memorial; for me it will always be Huron Airpark. The field is owned by Goderich Aircraft Inc, a company that fits out aircraft with new interiors including instrumentation, seating, and paint schemes. Their main customers are business jet owners, which is why the AI here is oriented towards Lear etc. There are now two runways in use, the third being closed and marked as such (though still listed in the AI for you to select one to land on). The main runway is 10-28 and just over 5,000 feet. The second runway is 16-34 and 4,400 feet, with only identification numbers and centreline markings. There appear to be no apron lights, taxiway lights or runway signage currently installed. There is a small club hangar (and club room) adjacent to the main apron at the southern end, with GA parking, and there are two large hangars (one new) used by Goderich at the northern end. The remainder of the original large hangars are now in use as light industrial units unrelated to aviation, the most obvious of which is a garbage collection company with numerous parked garbage trucks. One of the hangars adjacent to the apron does incorporate what appears to be a new set of hangar doors (the red one) but it is unclear if this is actually in use for a plane. The control tower is no longer in use, and there is only limited snow clearance in the winter by Goderich; presumably they only clear it when they need to use it themselves.
| Filename: | CYCE__James_T_Field_Memorial_at_Centralia_Ontario_.zip |
| License: | Freeware, limited distribution |
| Added: | 24th November 2016, 22:20:37 |
| Downloads: | 325 |
| Author: | Roger Wensley |
| Size: | 13.92 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Kotzebue PAOT on the northwestern coast of Alaska |
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File Description:
There are four main northwestern Alaska towns which have good airports and are serviced by Alaska Airlines. From these airports local flights connect to nearby villages, "nearby" in Alaska meaning up to 150 miles away. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel. The town of Kotzbue is north of the Bering Strait on the northwestern coast, 320 miles southwest of Barrow. The population is just over 3,000 people. The location was for a long time a base for trading in furs, with three rivers emptying into the sea and providing routes into the interior land and villages; a meeting place between hunters and traders from Russia and elsewhere. The Kotzebue airport is called the Ralph Wien Memorial and has two runways. The modern one is aligned 08-26 and is 5,880 feet of 150 feet wide asphalt built across a shallow lagoon, with an ILS on 08 and PAPI on both ends. The second and older runway is originally military and gravel, aligned 17-35 and 3,786 feet long and used (wind allowing) by the GA planes that park alongside the runway. The prevalent wind is from the west; when the wind is from the east it is generally relatively feeble and with a much lower cloud base, possibly to the ground, hence the need for an ILS. All AI aircraft in FS9 much prefer to use a runway that has an ILS and so will continue to use 08-26 even if the wind is from the south until it reaches 30+ knots, even if they are a Cessna 150 flying VFR. So for AI realism in FS9 a northern or southern wind needs to be a strong one so that the runway is actually used. However, as Alaska Airlines, Northern Air Cargo, and Everts Air also fly to Kotzebue and can only use the east-west runway (as less than 4,000 feet of asphalt would be seriously inconvenient for a Boing 737 or DC6) it is necessary to have the northern or southern wind UNDER 30 knots at the times when they are landing or taking off. Your choice. I suppose a permanent strong wind from the west would be the most realistic on a daily basis, deterring all planes from ever using 17-35. The AI will develop along with further scenery additions in the neighbourhood.
| Filename: | Kotzebue_PAOT_on_the_northwestern_coast_of_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd August 2016, 16:47:52 |
| Downloads: | 461 |
| Author: | Roger Wensley |
| Size: | 19.32 MB |
| Category: Flight Simulator 2004 - Scenery | |
| VAGO Goa/Dabolim Navy, India |
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File Description:
Googly scenery for Dabolim Navy Airport, Goa - a busy Indian military airport also used for
civilian flights which is poorly provided for in Flight Simulator 2004. These scenery
files add taxiways, aprons, buildings and other airport features, so that you and
your "AI" traffic can land, taxi, park and take off in a realistic manner.
Today Goa is a popular tourist destination, but it does not have its own civilian
airport. Instead the ever-increasing number of charter flights use the Indian
Navy's airport. But they may only land when the Navy's novice pilots are not
pretending the runway is a 11,000 foot aircraft carrier deck so civilian flights
have to be packed into short periods (before 9 am and 1 pm to 6 pm) and this leads
to the small terminal ramp being literally packed with aircraft at times. All kinds
of jets from around the world up to Boeing 747s call here, flown by European and
Asian operators like Air Deccan, Air India, Air Sahara, Arkefly, Condor Thomas Cook,
Go Air, Indian Airlines, Jet Airways, Kingfisher Airlines, Monarch Airlines,
Spicejet, SriLankan Airlines, Thomsonfly, Tiger Airways, Transaero and XL Airways
along with ATR turboprops on shorter flights with Air Deccan. The
Indian Coast Guard has a base here for its aircraft, and the Indian Air Force
carry out exercises from time to time with their fighter bombers. The Navy's
three-aircraft aerobatic team is also based here.
To cope with the increasing traffic, the airport is currently under development
and enlargement but details of this are not currently available so this scenery has
been created showing the existing arrangements. This, combined with the limitations
of Flight Simulator and its parking and taxying arrangements, means that it isn't
possible to realistically pack the aircraft all in at busy times. Any overflow of traffic will
find itself diverted to the Navy's parking area or even the aircraft museum.
However, my observations are that many of the schedules prepared for Flight
Simulator do not recognise the limited landing times and the traffic is spread
fairly evenly throughout the day, so such overflows should be infrequent.
The scenery does not purport to be ultra-accurate. Based on high-detail satellite
imagery from Google Earth, the layout is proportionally correct but the added
airport features, such as buildings, are built from default Microsoft objects
and add-on libraries so will not look like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without.
| Filename: | VAGO_GoaDabolim_Navy_India.zip |
| License: | Freeware |
| Added: | 8th August 2007, 23:14:21 |
| Downloads: | 3,959 |
| Author: | John Hinson |
| Size: | 78.48 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Chicoutimi / St-Honore CYRC in Quebec Canada |
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File Description:
This is the third of five sceneries around Lac Saint-Jean in Quebec, Canada. Saint-Honore is a village on a crossroads 32 miles east of the lake, and the airport, called Chicoutimi in the Nav Canada Flight Supplement, is a mile or so east of the village. It is of the familiar triangular military design with three runways 12-30, 06-24, and 18-36. Of these, the longest is 12-30 at over 6,000 feet and has approach lighting and glide slope indicators. Of the other two 06-24 is now closed, but this scenery is based on the 2010 situation with all three open. There are two apron areas, one just to the south of 12-30 and a second to the northwest of 06-24 and served by a separate taxiway. The largest operator is a training establishment based on the northern apron and with a sizeable fleet of Beechcraft trainers (Skipper) that does not exist as an FS9 plane, so these are represented by a similar stand-in substitute. There is also a helicopter emergency evacuation operation to the east of the large control tower, and other hangars. The south apron has two main companies, Max Aviation and Exact Air, both of which run local regular scheduled flights in the area (though both appear to have now subcontracted these out to other companies) and also engage in training and charter flights. There is also a parachute training company. The ai includes flights by the companies on the field and also GA. The list of AI planes is explained in the AI folder, with details of downloads etc. The fleet of training aircraft is one of the planes in the revised (by Nick Tselepides) Piper Aircraft, designed for AI Traffic by Andras Neumann with a Paintkit by Charles Dayhuff adapted by Graham Eccleston, and Paints by Graham Eccleston, Andras Neuman and Frank Cooper along with the trainer repaint by Nick Tselepides. The Max and Exact aircraft textures are approximations by me; apologies. The use of the runways also as taxiways complicates the AI on runway 12-30 as directed by ATC. The AI will always leave 12-30 by the earliest exit, which means that the fleet of trainers will exit to the southern apron but will then taxi back onto the runway to reach taxiway A or runway 36 (according to wind direction) to proceed to the northern apron. In real life they land long and then taxi straight to the end of the runway to reach taxiway A or runway 36 without using the south apron at all. There is no way to correct this so just be ready to go around.
| Filename: | Chicoutimi__StHonore_CYRC_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 12th November 2017, 17:35:21 |
| Downloads: | 342 |
| Author: | Roger Wensley |
| Size: | 29.03 MB |